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[G] Rushing Relentlessly: A Guide to Zerg vs Zerg - Page 14

Forum Index > StarCraft 2 Strategy
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Prev 1 12 13 14 15 16 24 Next All
Stiluz
Profile Joined October 2010
Norway688 Posts
February 28 2012 12:44 GMT
#261
Not sure why you're getting the hate TangSC, but this guide is really cool. I'm looking forward to ZvZ on the ladder now, thanks to this! :D
di3alot
Profile Joined December 2011
172 Posts
Last Edited: 2012-02-28 13:24:08
February 28 2012 13:19 GMT
#262
not sure but is this build not the same what sheth did in zvz
before ret talked him that out because it loses to hatch first>pure zergling
and stephano just banling all in it with nor problem

but he also got a lot of wins vs rnd. zergs on the ladder with his first zeglings because they were bad^^

Edit:i need to find a rply of sheth im sure thats the same opening but he did a different transition out of this cause he is awesome.
virpi
Profile Blog Joined August 2009
Germany3598 Posts
February 28 2012 13:23 GMT
#263
i still prefer hatch first openings, they fit better to my reactive playstyle and also offer a lot more flexibility.
first we make expand, then we defense it.
TangSC
Profile Blog Joined July 2011
Canada1866 Posts
February 28 2012 14:09 GMT
#264
On February 28 2012 21:44 Stiluz wrote:
Not sure why you're getting the hate TangSC, but this guide is really cool. I'm looking forward to ZvZ on the ladder now, thanks to this! :D

TeamLiquid users treat me like a god compared to Reddit lol! I actually think criticism is a necessary part of writing, sometimes the people who hate me the post give me the best tips to improve my content.
Coaching www.allin-academy.com | Team www.All-Inspiration.com
unarcher
Profile Joined May 2011
France4 Posts
February 29 2012 22:14 GMT
#265
Mid level platinum zerg here
I am actually using this build in every zvz and my win rate is increasing fast in the matchup.
Really interesting to use this build as it need to micro a lot and to be really aware of injects
We can't call it an all in, as using so much ressources on rushing show our opponent that trying to drone may be lethal.

Really a great build, my favourite right now before Destiny unbeatable build
Bojas
Profile Joined December 2010
Netherlands2397 Posts
March 01 2012 10:58 GMT
#266
http://drop.sc/124183

So I did this build I believe my 23 overlord was slightly slower like 5 seconds but the rest had proper execution my opponent did a weird 13 gas 12 pool 22 hatch mass speedling push. I got overrun cause his timing hit earlier. Is this a build order loss?
theorybiscuit
Profile Joined May 2010
Canada117 Posts
March 01 2012 12:27 GMT
#267
I've won nine of my last ten zvz with this. God bless you Tang!
An opinion should be the result of thought, not a substitute for it. ~Jef Mallett
TangSC
Profile Blog Joined July 2011
Canada1866 Posts
March 01 2012 18:41 GMT
#268
On March 01 2012 19:58 Bojas wrote:
http://drop.sc/124183

So I did this build I believe my 23 overlord was slightly slower like 5 seconds but the rest had proper execution my opponent did a weird 13 gas 12 pool 22 hatch mass speedling push. I got overrun cause his timing hit earlier. Is this a build order loss?

Anytime they do a similar build but with earlier speed and more lings, you just have to defend back with your queen. You should be able to hold that pressure (though it does require good micro). I have played against the style a few time but I never save the replay sorry, but it's definitely not a build order loss just requires you to play defensive with your slow lings and queen.
Coaching www.allin-academy.com | Team www.All-Inspiration.com
Amestir
Profile Blog Joined May 2010
Netherlands2126 Posts
Last Edited: 2012-03-01 18:51:15
March 01 2012 18:49 GMT
#269
So I'm a gold player close to getting to plat. Atm I do a weird 1 base +1 speedling build, I feel that the build just doens't work enough against better players.

Do you think that as a gold player I got the skill to pull off this build?
We know nothing.
TangSC
Profile Blog Joined July 2011
Canada1866 Posts
March 01 2012 22:55 GMT
#270
On March 02 2012 03:49 Amestir wrote:
So I'm a gold player close to getting to plat. Atm I do a weird 1 base +1 speedling build, I feel that the build just doens't work enough against better players.

Do you think that as a gold player I got the skill to pull off this build?

I think it would be a much better option than a 1base speedling style, and also better for improving your mechanics.
Coaching www.allin-academy.com | Team www.All-Inspiration.com
Vega62a
Profile Blog Joined December 2010
946 Posts
Last Edited: 2012-03-08 00:59:32
March 07 2012 04:21 GMT
#271
Straight up build order loss vs 6 pool with spine on 2 player map

Edit: Leaving for legacy, but I played drunkenly and incorrectly and posted in a similar state. I'll definitely cancel the hatch, build 1-2 spines, and fight with workers next 6pool.
Content of my posts reflects only my personal opinions, and not those of any employer or subsidiary
DeltruS
Profile Blog Joined April 2010
Canada2214 Posts
Last Edited: 2012-03-07 05:47:35
March 07 2012 05:46 GMT
#272
On March 07 2012 13:21 Vega62a wrote:
Straight up build order loss vs 6 pool with spine on 2 player map


I've beaten 6 pool many times. You just cancel your expo, take guys off gas, make a spine, 6 lings and a queen. You have to hold him off with your ~16 workers, but that isn't super hard.

If you think you lost while still doing those things, please post the replay because I'd love to see the full capabilities of a good 6 pool vs this build. (650 masters atm)
http://grooveshark.com/#/deltrus/music
Pusekatten
Profile Joined March 2011
Norway234 Posts
March 07 2012 06:17 GMT
#273
Im not able to watch the replays now, but I dont see how a speedling only build will win over a speedling/baneling build when both players are equaly good. Can someone please fill me inn?
DeltruS
Profile Blog Joined April 2010
Canada2214 Posts
Last Edited: 2012-03-07 06:29:41
March 07 2012 06:28 GMT
#274
On March 07 2012 15:17 Pusekatten wrote:
Im not able to watch the replays now, but I dont see how a speedling only build will win over a speedling/baneling build when both players are equaly good. Can someone please fill me inn?


None of the banelings hit. This build can prevent a 14/14 from morphing banelings with a superior ling count.

Against a 13/13, the other player can morph the banes but often dies to a counterattack while you double queen block.

I've won many games just attacking into a defensive bane player with one or no spines. You can spread out your lings and select 4 lings to attack morphing banes while move commanding small groups of lings away a small distance when the enemy banes get close. He is using his queens to defend and can't inject. End result: you overrun him.

Of course, situations do arise when you lose. The important thing is that there is always something you could have done to win.
http://grooveshark.com/#/deltrus/music
TangSC
Profile Blog Joined July 2011
Canada1866 Posts
Last Edited: 2012-03-07 17:03:51
March 07 2012 17:01 GMT
#275
On March 07 2012 13:21 Vega62a wrote:
Straight up build order loss vs 6 pool with spine on 2 player map

It's the same as any 14/14 similar opening, it's more the micro/decision making than it is the build. You need to cancel the expansion and build 1-2 spines in your mineral line, using your drones and then your lings to defend.

On March 07 2012 15:17 Pusekatten wrote:
Im not able to watch the replays now, but I dont see how a speedling only build will win over a speedling/baneling build when both players are equaly good. Can someone please fill me inn?

It depends what build they do, but you will always have the superior ling count, which means you can engage in ling vs ling battles all day and just pull away when banes get close. If he's somehow able to morph banes very close to your base, then you can counterattack. For one-base baneling, you need a spine and queens at your expansion (Again, you could just counterattack). A baneling can kill 12 lings or it can kill 1 ling, the better your micro/multitasking is the more banes you can pick off with minimal losses.
Coaching www.allin-academy.com | Team www.All-Inspiration.com
Pusekatten
Profile Joined March 2011
Norway234 Posts
March 08 2012 10:42 GMT
#276
Yes you can counterattack, but move bling players will also have some defensive blings.
Ballistixz
Profile Joined January 2010
United States1269 Posts
Last Edited: 2012-03-08 12:52:21
March 08 2012 12:49 GMT
#277
at first i thought this build was pretty good on paper, then i seen the replays and it seems so very all innish/coin flippy. in this game there is something called defenders advantage. some of your replays the defenders just had lowsy baneling control, and by lowsy baneling control i mean he obviously just A moved the banelings.... i dont see how this build will ever work if the defender just has very good baneling micro and control.

also i take the GM replays with a grain of salt (especially since they are so old). just because u beat a particular top player once or twice doesnt mean a build is good. i can cannon rush idra and win, but it doesnt mean the build is good. not saying ur build isnt good, but i am saying it feels very all innish.
TangSC
Profile Blog Joined July 2011
Canada1866 Posts
March 08 2012 16:42 GMT
#278
On March 08 2012 21:49 Ballistixz wrote:
at first i thought this build was pretty good on paper, then i seen the replays and it seems so very all innish/coin flippy. in this game there is something called defenders advantage.

also i take the GM replays with a grain of salt (especially since they are so old). just because u beat a particular top player once or twice doesnt mean a build is good. i can cannon rush idra and win, but it doesnt mean the build is good.

Well defenders advantage is pretty much negated by zergling speed. You can't cannon rush idra and win - you'd have to play him first! My purpose in showing the replays isn't to say "hey I'm better than idra and can beat him in a major tournament." It's to show that I've been using this style to reach a high level on ladder and perform successfully while there. What makes this build less coinflippy/all-in for me is experience - I've used the build so many times that I've developed the multitasking/micro/decision-making skills.

I didn't talk much about my macro-transitions because that's not really "rushing relentlessly," you don't have to constantly attack and you don't have to make as many zerglings if your opponent is baneling/spining like crazy.
Coaching www.allin-academy.com | Team www.All-Inspiration.com
Blacklizard
Profile Joined May 2007
United States1194 Posts
March 08 2012 19:38 GMT
#279
I don't play Zerg, but I love the direction the guide goes in. Aggression is a good thing and can be a very good way to play ZvZ. It's really sad that the masses hear nothing but "play safe, play passive" and think that is the answer to every matchup in every RTS.

Open you minds people and learn to play as much of the game as you can, not just a small part of the game.
TangSC
Profile Blog Joined July 2011
Canada1866 Posts
March 09 2012 20:17 GMT
#280
On March 09 2012 04:38 Blacklizard wrote:
I don't play Zerg, but I love the direction the guide goes in. Aggression is a good thing and can be a very good way to play ZvZ. It's really sad that the masses hear nothing but "play safe, play passive" and think that is the answer to every matchup in every RTS.

Open you minds people and learn to play as much of the game as you can, not just a small part of the game.

I agree, even as an aggressive player I have an appreciation and understanding of macro styles as well. Macro players don't have to all-in every game, but they should incorporate a few all-ins to practice the skills and executions.
Coaching www.allin-academy.com | Team www.All-Inspiration.com
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