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Zerg:What do you do against a Turtling Protoss?

Forum Index > StarCraft 2 Strategy
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jojoleb
Profile Joined April 2010
Lebanon180 Posts
February 08 2012 14:16 GMT
#1
So I played against a higher league player today and he was turtulling almost all game. except for taking out my 5th...
he had so many cannons everywhere. i knew if I tried to attach his front I would die to his Collossus void ray count. (deathball)

My question is what do you do against a turtling protoss ?

Replay example :http://drop.sc/107158
Farone
Profile Joined November 2010
Netherlands1219 Posts
February 08 2012 14:20 GMT
#2
if he uses collo VR, then just bank a lot of minerals, make allot of corrupters (30-40), kill VRs+collosi, then build whatever units counter his remaining army
MC, Stephano, Ret, Jjakji, Grubby, Life, HerO, Scarlett, TaeJa
Juice!
Profile Joined January 2011
Belgium295 Posts
February 08 2012 14:21 GMT
#3
infestor corrupt brood and mass corrupt if he goes void colosi.

If he turtles, you can expand a lot aswell... So you can get the eco to get this
Second place is just a fancy term for loser
Candadar
Profile Blog Joined July 2011
2049 Posts
Last Edited: 2012-02-08 14:28:44
February 08 2012 14:27 GMT
#4
I think the rules state you have to analyze what you yourself did wrong.

Nonetheless, expand everywhere. Get a shit ton of Corrupters. I mean, just a ridiculous amount and continue to get tech in basically everything. Get upgrades as well. Try to contain him on 3 bases, max. 2 would be ideal, but if he gets to 3, make sure to keep him there by massive denying, burrowed lings, etc. When he pushes out with his deathball, you should have the advantage with the ridiculous amount of money you should have banked. Use your huge corrupter ball to take out as many Colossi as possible, and then his Void Rays. You can refresh your army faster than his. If he starts massing gateway units, get what you need. Start getting Brood Lords even. If he sticks with Colli/Void Rays, I say get Brood Lords for the "mass cannons" and even more Corrupters to protect them.

The thing to note is to save Larvae and save money once maxed and keep expanding. Get a lot of gas, and keep upgrading and teching. Your army may lose to his straight up, even like 50 Corrupters, but that's not the point. You can refresh faster than him and you can AFFORD to refresh faster. After you drop his army when he moves out, he may still have enough to keep trucking. Refresh with what you need and keep ramming into his asshole. He'll be forced to try and expand to continue to fund his gas heavy army, and you can keep denying him.

The point of killing someone who is turtling is not to kill his base or break him. You need to starve him.
ButterMeUp
Profile Joined February 2011
England76 Posts
February 08 2012 14:28 GMT
#5
On February 08 2012 23:20 Farone wrote:
if he uses collo VR, then just bank a lot of minerals, make allot of corrupters (30-40), kill VRs+collosi, then build whatever units counter his remaining army


Thats really really bad advice, 80 supply of corruptors is a terrible, terrible idea.

To beat the turtle deathbal, well, there is no simple answer. There a sceveral ways of beating it, these can include:

1. Never let him get one. During the midgame, trade armys with him. Do multiprong attacks including drops or nydus to keep his army small. If you can trade armys, its looking good, as you can remax quicker than he can.
2. Drops and nydus play work really well for sniping tech or out of posistion units.
3. Midgame mutas can be devastating. You can pick of key tech, probes, pylons etc. But we warned, you are gonna want to get a huge muta ball with good upgrades. DO NOT engage the deathball with mutas, use them to base race and you will win majority of the time.
4. Broodlord infestor is the ultimate goal of ZvP when p turtles alot. This combo is basically the counter to the deathball but it has to be micro'd properly, also dont rush there, or you will die to midgame pushes.

GL
FastExpand show host
Candadar
Profile Blog Joined July 2011
2049 Posts
February 08 2012 14:29 GMT
#6
On February 08 2012 23:28 ButterMeUp wrote:
Show nested quote +
On February 08 2012 23:20 Farone wrote:
if he uses collo VR, then just bank a lot of minerals, make allot of corrupters (30-40), kill VRs+collosi, then build whatever units counter his remaining army


Thats really really bad advice, 80 supply of corruptors is a terrible, terrible idea.

To beat the turtle deathbal, well, there is no simple answer. There a sceveral ways of beating it, these can include:

1. Never let him get one. During the midgame, trade armys with him. Do multiprong attacks including drops or nydus to keep his army small. If you can trade armys, its looking good, as you can remax quicker than he can.
2. Drops and nydus play work really well for sniping tech or out of posistion units.
3. Midgame mutas can be devastating. You can pick of key tech, probes, pylons etc. But we warned, you are gonna want to get a huge muta ball with good upgrades. DO NOT engage the deathball with mutas, use them to base race and you will win majority of the time.
4. Broodlord infestor is the ultimate goal of ZvP when p turtles alot. This combo is basically the counter to the deathball but it has to be micro'd properly, also dont rush there, or you will die to midgame pushes.

GL


Against the normal deathball, yeah, that's great. But when we're talking about the VR/Colli only deathball, it isn't good enough.
Venomsflame
Profile Joined February 2011
United States613 Posts
February 08 2012 14:36 GMT
#7
On February 08 2012 23:29 Candadar wrote:
Show nested quote +
On February 08 2012 23:28 ButterMeUp wrote:
On February 08 2012 23:20 Farone wrote:
if he uses collo VR, then just bank a lot of minerals, make allot of corrupters (30-40), kill VRs+collosi, then build whatever units counter his remaining army


Thats really really bad advice, 80 supply of corruptors is a terrible, terrible idea.

To beat the turtle deathbal, well, there is no simple answer. There a sceveral ways of beating it, these can include:

1. Never let him get one. During the midgame, trade armys with him. Do multiprong attacks including drops or nydus to keep his army small. If you can trade armys, its looking good, as you can remax quicker than he can.
2. Drops and nydus play work really well for sniping tech or out of posistion units.
3. Midgame mutas can be devastating. You can pick of key tech, probes, pylons etc. But we warned, you are gonna want to get a huge muta ball with good upgrades. DO NOT engage the deathball with mutas, use them to base race and you will win majority of the time.
4. Broodlord infestor is the ultimate goal of ZvP when p turtles alot. This combo is basically the counter to the deathball but it has to be micro'd properly, also dont rush there, or you will die to midgame pushes.

GL


Against the normal deathball, yeah, that's great. But when we're talking about the VR/Colli only deathball, it isn't good enough.


Uhm. What? Broodlord infestor will almost always be a better composition than any one that has 80 or more supply in corruptors.
BinxyBrown
Profile Joined December 2010
United States230 Posts
February 08 2012 14:48 GMT
#8
If they turtle on 3 base just get mutas, if they turtle on 2 base just build up a good 3 base infestor roach ball and fight near their base, kill most of their army, remax and then win.
Banelings are like Ice Climbers if they grab you... your dead.
SelectStaR
Profile Joined January 2011
United Kingdom129 Posts
February 08 2012 14:52 GMT
#9
Just expand loads and go mass muta ling.. Done
Lead By Example
orionboss
Profile Joined March 2011
United States45 Posts
Last Edited: 2012-02-08 14:59:13
February 08 2012 14:58 GMT
#10
you should watch the gsl game played yesterday between squirtle and seal (link at bottom). It is a great example of how to push against a turtled protoss. Seal massed broodlords, corruptors, queens and infestors while slowly pushing kreep and about 30 or more spines and spores towards the main bases of squirle. It is something I will try to emulate when I am stuck against a turtled protoss.

http://www.gomtv.net/2012gsls1/vod/66838

it is game 1
spawn more overlords
Candadar
Profile Blog Joined July 2011
2049 Posts
February 08 2012 16:31 GMT
#11
On February 08 2012 23:36 Venomsflame wrote:
Show nested quote +
On February 08 2012 23:29 Candadar wrote:
On February 08 2012 23:28 ButterMeUp wrote:
On February 08 2012 23:20 Farone wrote:
if he uses collo VR, then just bank a lot of minerals, make allot of corrupters (30-40), kill VRs+collosi, then build whatever units counter his remaining army


Thats really really bad advice, 80 supply of corruptors is a terrible, terrible idea.

To beat the turtle deathbal, well, there is no simple answer. There a sceveral ways of beating it, these can include:

1. Never let him get one. During the midgame, trade armys with him. Do multiprong attacks including drops or nydus to keep his army small. If you can trade armys, its looking good, as you can remax quicker than he can.
2. Drops and nydus play work really well for sniping tech or out of posistion units.
3. Midgame mutas can be devastating. You can pick of key tech, probes, pylons etc. But we warned, you are gonna want to get a huge muta ball with good upgrades. DO NOT engage the deathball with mutas, use them to base race and you will win majority of the time.
4. Broodlord infestor is the ultimate goal of ZvP when p turtles alot. This combo is basically the counter to the deathball but it has to be micro'd properly, also dont rush there, or you will die to midgame pushes.

GL


Against the normal deathball, yeah, that's great. But when we're talking about the VR/Colli only deathball, it isn't good enough.


Uhm. What? Broodlord infestor will almost always be a better composition than any one that has 80 or more supply in corruptors.


Since when does BL/Infestor cost efficiently counter mass VR/colli?
Berailfor
Profile Joined January 2012
441 Posts
February 08 2012 17:32 GMT
#12
On February 09 2012 01:31 Candadar wrote:
Show nested quote +
On February 08 2012 23:36 Venomsflame wrote:
On February 08 2012 23:29 Candadar wrote:
On February 08 2012 23:28 ButterMeUp wrote:
On February 08 2012 23:20 Farone wrote:
if he uses collo VR, then just bank a lot of minerals, make allot of corrupters (30-40), kill VRs+collosi, then build whatever units counter his remaining army


Thats really really bad advice, 80 supply of corruptors is a terrible, terrible idea.

To beat the turtle deathbal, well, there is no simple answer. There a sceveral ways of beating it, these can include:

1. Never let him get one. During the midgame, trade armys with him. Do multiprong attacks including drops or nydus to keep his army small. If you can trade armys, its looking good, as you can remax quicker than he can.
2. Drops and nydus play work really well for sniping tech or out of posistion units.
3. Midgame mutas can be devastating. You can pick of key tech, probes, pylons etc. But we warned, you are gonna want to get a huge muta ball with good upgrades. DO NOT engage the deathball with mutas, use them to base race and you will win majority of the time.
4. Broodlord infestor is the ultimate goal of ZvP when p turtles alot. This combo is basically the counter to the deathball but it has to be micro'd properly, also dont rush there, or you will die to midgame pushes.

GL


Against the normal deathball, yeah, that's great. But when we're talking about the VR/Colli only deathball, it isn't good enough.


Uhm. What? Broodlord infestor will almost always be a better composition than any one that has 80 or more supply in corruptors.


Since when does BL/Infestor cost efficiently counter mass VR/colli?


Since never lol. Your correct, don't morph broods until after you have killed off all/most of the voids. The infestor buff was the time when void ray colossi became outdated. Because infestor corruptor just owns it too hard. And Zerg also have learned not to build hydras lol
FLiP491
Profile Joined November 2010
United States124 Posts
February 08 2012 18:40 GMT
#13
On February 08 2012 23:28 ButterMeUp wrote:
Show nested quote +
On February 08 2012 23:20 Farone wrote:
if he uses collo VR, then just bank a lot of minerals, make allot of corrupters (30-40), kill VRs+collosi, then build whatever units counter his remaining army


Thats really really bad advice, 80 supply of corruptors is a terrible, terrible idea.






Actually this is not terrible advice. Ok 30-40 is way too many. But a good way to kill a vr/col based deathball is to overmake corruptors and then sac and remax.

The idea is if he turtles you have a huge eco lead, and you need to make that matter when both hit 200 food. If your roach hydra or bl infestor army gets crushed it's gg, you can't remax in time to kill an army with a stockpile of cols

I'm assuming this is in the lower leagues and this guy doesn't have gm level micro/control. If he does, then bl corrupter infestor can trade well enough, or drop blings, or lots of other things..
Arisen
Profile Blog Joined October 2010
United States2382 Posts
February 08 2012 19:00 GMT
#14
The solution to all problems is infestor+air play. Don't morph broodlords when he has a lot of voids, obviously, but once your corrupters/infestors kill off the vrays, morph broods and wreck his shit. It's a boring ass way to play (almost as boring as colossus deathball), but it's effective.
"If you're not angry, you're not paying attention"
Kira__
Profile Joined April 2011
Sweden2672 Posts
February 08 2012 19:07 GMT
#15
actually if his army is mainly voidray colossi, no storm or archons, mass muta can deal with it in a straight up fight

also the protoss can get a maximum of 3 bases, (some maps 2) if you go mutalisk and he tries to make a deathball of voidray colossi. Sure he could make 20 cannons in each base, but then he will have no army

the problem is what to do if the protoss techs to storm and slowly continues to expand and playing passively... I have no solution to that myself
The truth is, Yagami-kun, I suspect that you may in fact be Kira.
kcdc
Profile Blog Joined April 2010
United States2311 Posts
February 08 2012 19:11 GMT
#16
In my opinion, the best strategies against Toss are:

(1) fast third -> roach -> muta -> mass expand -> broodlord infestor; and
(2) fast third -> roach -> roach timing attack as P takes third.

For #2, P will probably try to turtle behind chokes with forcefields, so you will want to get OL drops or tunneling claws.

If P does get a void+colossus deathball, corruptors are a good response. If P gets a deathball with storm, archons, mothership, void rays and carriers, Z is basically screwed, but corruptors are still the best choice. You'll have to split micro and storm dodge the heck out of your corruptors to do much damage tho. Multipronged roach drops are good in late game as well.
Canuckelhead
Profile Joined December 2011
Canada29 Posts
February 08 2012 19:35 GMT
#17
1. Your opening wasn't very good for that situation. You didn't scout him well enough. You have 0 need of 'ling speed against FFE unless you are planning on busting him. FFE is P telling you, "here, you can have the map until 8 minutes." You wasted a lot of mineral resources (100, plus the lost time those 3 drones are on gas) getting an upgrade that you don't use.

2. I like that you use your 'lings to try to knock down rocks. But you also need to use them to scout the map and look for pylons and probes.

3. You see that P has taken gas at his expo. This should tell you some sort of tech play is coming.

4. Good to scout that Stargate play, a little bit earlier would have helped a lot.

5. You have 22 'lings not doing anything. Knock down the rocks to your pocket expo and to his pocket third. He's going to want it eventually, open the path up for yourself to counter/deny it. You eventually do this but it's too late by then. If you're going to make units, do something with them. If they're sitting in your base, they'd be better off being drones.

6. P is taking a third. EXPAND!!!!! Your opponent is giving you the map. Use it. Expand everywhere. Your pocket expo, the 3 o'clock main and natural. Take them. Spread creep and bank larvae. Tech to hive. Your opponent is going to sit and macro on his 3-base to get a deathball.

7. I don't really like the Muta tech choice here, unless you're going to mass them. Your opponent already has two stargates. You don't know if he has Blink/Templar archives and then you lose a bunch of Mutas to do a little damage to his main.

6. You're still making Corruptors and Roaches. Commit to a unit composition. Either go mass Muta (30+) or a more traditional Roach/Corruptor/Infestor (by the way, you still have no Infestation pit at 15 minutes against a turtling P)

7. You haven't taken the gas at your third or fourth. This is over.

8. Your upgrades are slow as well. You ivnested in double evo, pump those upgrades!

9. Your Muta control needs a lot of work. Your army just doesn't look very strong, does it? The mix and match, grab bag approach vs. his deathball?

10 You have two hatcheries not in your Hatch hotkeys and your larvae injects need a lot of work.

I'm not going to watch the rest because the game is essentially over.

To beat a deathball Protoss, you need one of two things.

1) a giant ball of Mutas and a map that allows you to have a million expos to force a base race, with a Spine wall to back it up.

OR

2) a Zerg deathball of Infestor/Broodlord.


Protoss literally applies 0 pressure to you. He goes fast double Stargate, delaying his tech and hurting his econ. P is basically saying to you, I'm not scared of Broodlords and Infestors, here, take the map.

Your response needs to be, "have you seen 20+ Broodlords before? Here, take a look..."

Instead you waivered on what units you wanted, lost a tonne of stuff for free and never really maxed on your end tier units. Against that 3 base turtle, take the map, drone hard and tech hard.
Drop Manner, Not Bombs~
Kasha_Not_Kesha
Profile Blog Joined October 2011
United States71 Posts
February 08 2012 19:46 GMT
#18
You might consider using an overlord to gain vision of the high ground area where his main is and spew a bunch of infested terran into his base. After that you can usually attack one of his bases, either flooding lings, sending in roaches, or doing some Muta play. Remax as fast as possible afterwards, becasue you will likely take some losses, and prepare for an all-in/base-race from the 'Toss.
Human beings are literally made up of potential more than anything else.
Facultyadjutant
Profile Blog Joined January 2012
Sweden1876 Posts
February 08 2012 19:50 GMT
#19
On February 08 2012 23:36 Venomsflame wrote:
Show nested quote +
On February 08 2012 23:29 Candadar wrote:
On February 08 2012 23:28 ButterMeUp wrote:
On February 08 2012 23:20 Farone wrote:
if he uses collo VR, then just bank a lot of minerals, make allot of corrupters (30-40), kill VRs+collosi, then build whatever units counter his remaining army


Thats really really bad advice, 80 supply of corruptors is a terrible, terrible idea.

To beat the turtle deathbal, well, there is no simple answer. There a sceveral ways of beating it, these can include:

1. Never let him get one. During the midgame, trade armys with him. Do multiprong attacks including drops or nydus to keep his army small. If you can trade armys, its looking good, as you can remax quicker than he can.
2. Drops and nydus play work really well for sniping tech or out of posistion units.
3. Midgame mutas can be devastating. You can pick of key tech, probes, pylons etc. But we warned, you are gonna want to get a huge muta ball with good upgrades. DO NOT engage the deathball with mutas, use them to base race and you will win majority of the time.
4. Broodlord infestor is the ultimate goal of ZvP when p turtles alot. This combo is basically the counter to the deathball but it has to be micro'd properly, also dont rush there, or you will die to midgame pushes.

GL


Against the normal deathball, yeah, that's great. But when we're talking about the VR/Colli only deathball, it isn't good enough.


Uhm. What? Broodlord infestor will almost always be a better composition than any one that has 80 or more supply in corruptors.


Sadly not againt vr/colli

Collussus rip infestors trying to get close and spread voidrays decimate everything.
It is just incredibly frustrating.
#1 FAN OF TERRY THE INTERN - NONY AND IDRA NUMBER #1, EVERY DAY. AXIOM MANOR - Axiom: Ryung, Alicia, Heart and Crank under the Don TotalBiscuit and the Donnesa Genna Bain- Join the family http://www.teamliquid.net/forum/viewmessage.php?topic_id=396090#2
HaXXspetten
Profile Blog Joined October 2009
Sweden15718 Posts
Last Edited: 2012-02-08 19:55:17
February 08 2012 19:53 GMT
#20
In case you havn't seen lategame ZvP lately, unless you get a perfect Archon Toilet, there is pretty much no realistic way for Toss to kill a maxed Infestor/Brood Lord/Corruptor ball. If he's just turtling forever, then you'll have all the time in the world to get up a sufficient army to deal with his before his attack will come.

Edit: Also, as others pointed out, if he's going VR/Colo, well just make a ****load of corruptors with a little support and you should be fine... I hate going VR/Colo, it's so easy to hard-counter :/
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