• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 13:07
CEST 19:07
KST 02:07
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 2 (2026) - RO8 Preview3[ASL21] Finals Preview: Two Legacies21Code S Season 2 (2026) - RO12 Preview2herO wins GSL Code S Season 1 (2026)5Code S Season 1 (2026) - RO4 & Finals Preview5
Community News
Weekly Cups (May 18-25): MaxPax wins doubles0Crank Gathers Season 4: BW vs SC2 Team League4Weekly Cups (May 11-17): Classic wins double0Code S Season 1 (2026) - RO8 Results2Weekly Cups (May 4-10): Clem, MaxPax, herO win1
StarCraft 2
General
Code S Season 2 (2026) - RO8 Preview Weekly Cups (May 18-25): MaxPax wins doubles herO wins GSL Code S Season 1 (2026) Code S Season 2 (2026) - RO12 Preview Weekly Cups (May 11-17): Classic wins double
Tourneys
Crank Gathers Season 4: BW vs SC2 Team League GSL Code S Season 2 (2026) GSL Code S Season 1 (2026) Sparkling Tuna Cup - Weekly Open Tournament Maestros of The Game 2 announcement and schedule !
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Mutation # 527 Hell Train The PondCast: SC2 News & Results Mutation # 526 Rubber and Glue Mutation # 525 Wheel of Misfortune
Brood War
General
Pros React To: ASL S21 Finals ASL21 General Discussion [ASL21] Finals Preview: Two Legacies 25 Years Since Brood War Patch 1.08 BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL21] Grand Finals [Megathread] Daily Proleagues Escore Tournament StarCraft Season 2 Small VOD Thread 2.0
Strategy
Any training maps people recommend? Muta micro map competition [G] Hydra ZvZ: An Introduction Fighting Spirit mining rates
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread Dawn of War IV ZeroSpace Megathread
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Trading/Investing Thread Russo-Ukrainian War Thread Dating: How's your luck? European Politico-economics QA Mega-thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software)
TL Community
The Automated Ban List
Blogs
Customization Drives Loyalty…
TrAiDoS
Why RTS gamers make better f…
gosubay
ramps on octagon
StaticNine
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 3007 users

TvZ on Entombed Valley , what do you terrans do?!

Forum Index > StarCraft 2 Strategy
Post a Reply
1 2 Next All
Teoodorh
Profile Joined July 2011
Sweden12 Posts
January 05 2012 23:48 GMT
#1
Hello!
The question is simple, what opening do you use on that map? Personally I've had some problems with the map. Hellions are bad, according to me, since the natural has a ramp and I don't like hellions then. Any bunker pressure is also hard since the back of the mineral line is far away from the ramp and the zerg can easily flank incoming marines etc etc. FE is impossible since the ramp is so big and hard to wall off (requires alot of structures to do so) and that makes link/bling/roach pressure really hard to hold...
So, share your strats here everybody!
I like kebab
Ponyo
Profile Blog Joined January 2011
United States1231 Posts
Last Edited: 2012-01-05 23:54:16
January 05 2012 23:54 GMT
#2
Seems like a good question, more suited for

[H]/[D] The Terran Help Me Thread!

http://www.teamliquid.net/forum/viewmessage.php?topic_id=251694
ponyo.848
Teoodorh
Profile Joined July 2011
Sweden12 Posts
January 05 2012 23:55 GMT
#3
Well, that thread is so overposted, I'd rather start a new one so people will see the question
I like kebab
JonteSC
Profile Joined May 2011
Sweden1 Post
January 05 2012 23:58 GMT
#4
I use to do hellion opening anyway since it's easy to contain the zerg and denie futher creep and make sure he doesn't get any mapcontrol, and if u see roaches comming you just make bunker
dyepaintball088
Profile Joined March 2011
United States44 Posts
January 05 2012 23:59 GMT
#5
Just down vote it then.
PowerDes
Profile Blog Joined September 2010
United States520 Posts
January 06 2012 00:00 GMT
#6
Standard hellion pressure, expand, marine/tank pressure, take third, etc. Without hellions you instantly give zerg the freedom to drone.
twitch.tv/PowerDes
Kmatt
Profile Joined July 2011
United States1019 Posts
January 06 2012 00:03 GMT
#7
On January 06 2012 08:48 Teoodorh wrote:
Any bunker pressure is also hard since the back of the mineral line is far away from the ramp and the zerg can easily flank incoming marines etc etc.


There is a thread in the Zerg section regarding this (I can link it if you want) that shows arguably imbalanced bunker rush placements, using the odd structure of the natural. It's actually bad enough to warrant a veto if you can't deny the SCV outright.
We CAN have nice things
TangSC
Profile Blog Joined July 2011
Canada1866 Posts
January 06 2012 00:05 GMT
#8
I'm primarily a zerg player, but I know from playing against terran on that map that hellion openings are VERY common - almost every ZvT I've played on Entombed Valley has been a reactor/hellion expand.
Coaching www.allin-academy.com | Team www.All-Inspiration.com
dj.ricecakes
Profile Joined July 2010
United States252 Posts
January 06 2012 00:10 GMT
#9
I think your using your hellions incorrectly. They dont need to do any damage! All you need them for is to deny a quick 3rd and kill creep tumors. Just play normally. Any successful bunker pressure would be dumb luck without an 11/12 rax or proxy. With a hellion opening (not sure if your doing both at same time post replay plz!) just build the bunker to force a response from the zerg (drones not mining/lings made) dont expect it to "work" in the sense that youll out right kill the zergs natural.

You can FE and id advise it on such a macro map. 1rax fe into double gas into reactor hellions (look up qimmvp games) keeping your 2nd OC in your main until you can assert map control with hellions to expand to the natural. If you feel the ramp is too big to defend the natural connect the bunker/depot wall to your OC and micro your scvs away from backstabbing lings.
The 3rd is fairly easy to defend as well with turrets and a solid tank line i dont know why youd have so many problems on this map you can easily fake push and siege up the chokes around the middle of the map starving the zerg until hes forced to take a 4th. Then drop the main and push. Also unless its cross position you can take your 4th in the direction of the zerg main. All in all this map seems very favorable for terran players. Zergs seem to have to take a far away 4th thats weak to drops.
GL HF post a replay!
TECH MOTHER FUCKERS TECH!
Bart331
Profile Joined July 2010
59 Posts
January 06 2012 00:13 GMT
#10
As a zerg player the biggest fear i would have on that map is a macro oriented Terran player who turtles on 3 bases and keeps doing drops on my 4th / 5th base.
ZisforZerg
Profile Blog Joined December 2010
United States224 Posts
January 06 2012 00:19 GMT
#11
As a mid-master zerg I totally agree
On January 06 2012 09:13 Bart331 wrote:
As a zerg player the biggest fear i would have on that map is a macro oriented Terran player who turtles on 3 bases and keeps doing drops on my 4th / 5th base.


Any sort of fast third CC builds are terrifying on this map. Play it similarly to Antiga or Shakuras in my opinion. I also think you may be misinterpreting what your helion opening has to do. No reason to suicide them for 4 drones. Just deny creep and a quick third.

Hope this helped mate, gL and Cheers!
"I'm too drunk, to taste that chicken."
Teoodorh
Profile Joined July 2011
Sweden12 Posts
January 06 2012 00:20 GMT
#12
Hmm, I guess I'll try hellions then, I just don't feel comfortable with it on that map as I do on Shattered Temple or Metalopolis...
I like kebab
dj.ricecakes
Profile Joined July 2010
United States252 Posts
January 06 2012 00:24 GMT
#13
On January 06 2012 09:20 Teoodorh wrote:
Hmm, I guess I'll try hellions then, I just don't feel comfortable with it on that map as I do on Shattered Temple or Metalopolis...

Hellions give map control and when used correctly force 2base lair play that helps you catch up in worker count. Just be prepare to defend the roach/baneling/muta pressure depending on what your hellions scout.
TECH MOTHER FUCKERS TECH!
hooberschmit
Profile Joined June 2011
Canada101 Posts
Last Edited: 2012-01-06 00:26:38
January 06 2012 00:26 GMT
#14
mech, just like ever other map
"I gotta do some vacuuming really fast WSHHHHHH" - Day[9]
Blazinghand *
Profile Blog Joined December 2010
United States25560 Posts
January 06 2012 00:30 GMT
#15
On January 06 2012 08:55 Teoodorh wrote:
Well, that thread is so overposted, I'd rather start a new one so people will see the question


There are about 5-6 experienced terran players, including myself, IamJeffrey, and a few others, who read the most recent pages of the thread every day and answer all the questions. 99.99% of people do not read the early pages, just the most recent one.

That being said, I've found a reactor hellion expo with just 2 hellions into a marine/tank timing off 2 base to be effective on this map. The architecture is a little weird but it's suitable for early hellion map control.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
Leaky
Profile Joined December 2010
United States176 Posts
January 06 2012 00:34 GMT
#16
I think this is a great mech map as you can do a push toward the zerg's main and be very close to a few of his most likely expansions as well. I've had success with 1 rax expand > double gas and bunker while getting 2 factories, a quick 3rd CC, and then double armory. You should be getting close to max at the time 2/2 is finishing, and you can do a doom push with a lot of SCVs to repair while building more orbitals & trying to establish planetaries at other base locations.
http://sc2ranks.com/us/653835/Leaky
emc
Profile Joined September 2010
United States3088 Posts
January 06 2012 00:35 GMT
#17
On January 06 2012 08:55 Teoodorh wrote:
Well, that thread is so overposted, I'd rather start a new one so people will see the question


and if everyone thought like you we'd have a mass of terrible threads, good to see you are an exception for some reason... oh wait we still get terrible threads like all the time.
Noocta
Profile Joined June 2010
France12578 Posts
January 06 2012 00:37 GMT
#18
Well, from experience, reactor hellion into fast third CC is quite nice. It's easy to defend with tanks and zerg don't have a particulary easy to defend 4th nor 5th.
Play it like Antiga with the Bomber build day9 analyzed in his previous daily is a good start.
" I'm not gonna fight you. I'm gonna kick your ass ! "
GGPope
Profile Joined February 2011
Australia367 Posts
January 06 2012 00:38 GMT
#19
On January 06 2012 09:19 ZisforZerg wrote:
As a mid-master zerg I totally agree
Show nested quote +
On January 06 2012 09:13 Bart331 wrote:
As a zerg player the biggest fear i would have on that map is a macro oriented Terran player who turtles on 3 bases and keeps doing drops on my 4th / 5th base.


Any sort of fast third CC builds are terrifying on this map. Play it similarly to Antiga or Shakuras in my opinion. I also think you may be misinterpreting what your helion opening has to do. No reason to suicide them for 4 drones. Just deny creep and a quick third.

Hope this helped mate, gL and Cheers!


This is what I do; reaper expand, then lift rax, put a factory down and put a reactor on the barracks, drop another (third) command centre and then pump out six hellions (and possibly a marauder for defensive purposes). Identical to the build that MMA did vs DRG twice in their Blizzard Cup series. The hellions deny the 3rd and also scout any moveouts. It's very hard to be attacked with this because of the chokepoints at the ramp. The only threat is fast drops or extremely quick mutas, which you should actively scout for and prepare adequately.
hipsterdontlie
Profile Joined May 2011
United States42 Posts
January 06 2012 05:53 GMT
#20
on polt's stream ive seen him doing a bunker rush with reaper, and expanding off of 1 rax and 2 reapers. This usually works because the reaper can bypass the ramp which seems to be the issue with marine bunker rushes
"How the hell can I make my teammates better by practicing?"- Allen Iverson
1 2 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 6h 53m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
trigger 241
SteadfastSC 179
ByuN 145
ProTech94
MindelVK 1
StarCraft: Brood War
Britney 32642
Calm 4320
Bisu 1287
Horang2 571
firebathero 386
ggaemo 234
Soulkey 218
Light 158
Hyuk 118
Dewaltoss 107
[ Show more ]
Rush 103
Hyun 72
Zeus 64
scan(afreeca) 34
Backho 33
910 30
Aegong 22
GoRush 18
ajuk12(nOOB) 16
JYJ 13
Sacsri 11
SilentControl 6
sorry 0
Dota 2
qojqva1755
Counter-Strike
fl0m1691
ceh9333
adren_tv44
Heroes of the Storm
Liquid`Hasu3
Other Games
Grubby3398
singsing2092
Liquid`RaSZi1234
hiko667
B2W.Neo589
Dendi434
Beastyqt430
Hui .235
ArmadaUGS125
QueenE89
XaKoH 78
FrodaN0
Organizations
Counter-Strike
PGL506
Other Games
BasetradeTV187
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 18 non-featured ]
StarCraft 2
• StrangeGG 62
• Shameless 26
• IndyKCrew
• sooper7s
• AfreecaTV YouTube
• intothetv
• Kozan
• Migwel
• LaughNgamezSOOP
StarCraft: Brood War
• Michael_bg 10
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Jankos2187
• TFBlade492
Other Games
• Shiphtur213
• WagamamaTV200
• imaqtpie4
Upcoming Events
PiGosaur Cup
6h 53m
GSL
16h 23m
herO vs Classic
Cure vs Clem
uThermal 2v2 Circuit
21h 53m
Replay Cast
1d 6h
GSL
1d 16h
Maru vs SHIN
Zoun vs Rogue
WardiTV Spring Champion…
1d 18h
SKillous vs Strange
Lambo vs Strange
Ryung vs Strange
Lambo vs Ryung
Ryung vs SKillous
Lambo vs SKillous
OSC
2 days
Replay Cast
2 days
Maestros of the Game
2 days
Replay Cast
3 days
[ Show More ]
RSL Revival
3 days
Lambo vs SHIN
Solar vs Rogue
herO vs Clem
Maestros of the Game
3 days
IPSL
3 days
ZZZero vs WorsT
Julia vs eOnzErG
Replay Cast
4 days
RSL Revival
4 days
Maestros of the Game
4 days
IPSL
4 days
Dragon vs Artosis
dxtr13 vs Hawk
BSL
5 days
Wardi Open
5 days
Monday Night Weeklies
5 days
Replay Cast
6 days
Sparkling Tuna Cup
6 days
WardiTV Spring Champion…
6 days
Maestros of the Game
6 days
Liquipedia Results

Completed

ASL Season 21
2026 GSL S1
Heroes Pulsing #1

Ongoing

2026 KK StarCraft Pro League
BSL Season 22
IPSL Spring 2026
KCM Race Survival 2026 Season 2
KK 2v2 League Season 1
YSL S3
Acropolis #4
CSCL: Masked Kings S4
SCTL 2026 Spring
WardiTV Spring 2026
2026 GSL S2
RSL Revival: Season 5
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals

Upcoming

Escore Tournament S2: King of Kings
BSL 22 Non-Korean Championship
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
Bounty Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.