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[G] Terran Mechanics/Improvement Guide - Page 5

Forum Index > StarCraft 2 Strategy
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gfever
Profile Blog Joined July 2010
United States180 Posts
June 23 2012 15:20 GMT
#81
Well not exactly. I practiced strategy I thought that would have potential to be used in competitive play. That a couple years down the road they will still be affective. Reason why I didn't stick with 1 base or 2 base timings, its just not my thing. I believe that if you face top players they would have memorized these timings and therefore makes the build obsolete and waste of time to practice for. So I purely focused on macro play cuz it was the real way to display skill in sc2 which atm isn't quite skillfull at all. I look at one basing or 2 basing as a sign of weakness in a person's play and "noobness" so I steered clear of those fronts.
Stream: http://www.twitch.tv/gamfvr, My Terran Guide: http://www.teamliquid.net/blogs/viewblog.php?id=297764
ShaneFeit
Profile Joined August 2011
92 Posts
June 24 2012 23:41 GMT
#82
I am pissed off that I missed this guide for so long! Easily the best Terran post on these forums, thanks for taking the time to compile this knowledge bible. I totally agree with you that mechanics is where we all have huge room for improvement.

I just got into GM for the first time this season, but I still feel that my horrible mechanics is holding me back.

I have been spending weeks trying to improve my APM by spamming vs easy AI and practicing my macro cycle. But once I get into a real game I go back to my slow playing habits, since spamming causes me to be inaccurate, forget to look at minimap, missclicks etc.

Do you have any suggestions on how I can improve my raw speed in real games?

I also want to focus on optimizing SCV base saturation, which I have basically ignored up until now. Do you have a solid example of how you manage this in a game? How often do you check the saturation and do you have any good benchmarks for when to start cutting?




gfever
Profile Blog Joined July 2010
United States180 Posts
June 25 2012 11:54 GMT
#83
Probraly the biggest problem is that people want to play to win, which is why you go back to what you know is comfortable for you but at the same time you know its inefficent. How I go over that hurdle is pure forcefulness. You have to let the game go. One thing that I did was get a new account and break my game on that account so that I wasn't worried about losses. Once that factor is out of the way you can focus on improvement and not your winnings.

Playing the game more will increase speed, but there are some things that can help spend your time wisely. For more advanced keyboard usage, theirs a few things you want to keep in mind. If you lift your fingers high after pressing keys and don't have your fingers always on the keys that isn't optimized. When playing the piano or violin for instance, it was a technique to learn to have your fingers positioned so you are always ready to hit fast strokes of key combos quickly and efficently. Same thing can be applied to the keyboard. Keyboards are like 20 years old so I don't think we have learned the best way to play our games efficently compared to 500 years of the piano or violin but hope you get my drift. I've listed all that I know that could help players in my guide or atleast what helped me improve my speed.

Only way to monitor scv saturation is using your location keys a lot and boxing your mineral line often. You need to create a habit of this inorder to optimize your macro. In HOTS there will be a number to monitor your line so its a toss up if you want to "waste" your time on learning this.
Stream: http://www.twitch.tv/gamfvr, My Terran Guide: http://www.teamliquid.net/blogs/viewblog.php?id=297764
Yoshi Kirishima
Profile Blog Joined July 2009
United States10366 Posts
Last Edited: 2012-06-28 01:04:59
June 28 2012 01:02 GMT
#84
On June 25 2012 20:54 gfever wrote:
Probraly the biggest problem is that people want to play to win, which is why you go back to what you know is comfortable for you but at the same time you know its inefficent. How I go over that hurdle is pure forcefulness. You have to let the game go. One thing that I did was get a new account and break my game on that account so that I wasn't worried about losses. Once that factor is out of the way you can focus on improvement and not your winnings.

Playing the game more will increase speed, but there are some things that can help spend your time wisely. For more advanced keyboard usage, theirs a few things you want to keep in mind. If you lift your fingers high after pressing keys and don't have your fingers always on the keys that isn't optimized. When playing the piano or violin for instance, it was a technique to learn to have your fingers positioned so you are always ready to hit fast strokes of key combos quickly and efficently. Same thing can be applied to the keyboard. Keyboards are like 20 years old so I don't think we have learned the best way to play our games efficently compared to 500 years of the piano or violin but hope you get my drift. I've listed all that I know that could help players in my guide or atleast what helped me improve my speed.

Only way to monitor scv saturation is using your location keys a lot and boxing your mineral line often. You need to create a habit of this inorder to optimize your macro. In HOTS there will be a number to monitor your line so its a toss up if you want to "waste" your time on learning this.


Just a small correction, the number will only be for observers, so players will still have to box :D

http://www.teamliquid.net/forum/viewmessage.php?topic_id=343490
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Yoshi Kirishima
Profile Blog Joined July 2009
United States10366 Posts
Last Edited: 2012-06-29 20:33:20
June 29 2012 20:01 GMT
#85
gfever, I have a question ^^

TvT:
Around the time I get my third going, I have a looot of minerals. Even when I make a fast 4th/5th and put turrets around, my minerals are usually get back up to ~2000. I see that you don't seem to get more than 1 reactor factory. I used to get just 1 reactor factory but often times I mess up my army a bit and siege a second late or so and lose more than I needed to. Let's say though that you play perfectly -- is an army made out of 1 reactor fact and 4 tech lab facts a better composition than if you had more reactors for more hellions? If so, do you burn your money on orbitals/turrets? I find that at my level making 2-3 reactored factories makes mech a lot more forgiveable and a lot harder for marauder heavy armies to kill my army. I also have more hellions to poke around to try to kill SCVs. I realize that hellions aren't as food efficient as thors in terms of tanking so I'm assuming that's one reason why you say you should ideally have no hellions in the late game, and so making more than 1 reactor factory may be a waste. (Though, 6 supply of hellions and 6 supply of a thor is 270 HP vs 400 HP, the 3 hellions would be slightly tankier vs marauders. Are thors more important because of things like drops and AA?)

Also, on big 4 player maps with all spawns possible, when do you scout? Sometimes on ladder I don't scout at all and just wait for my hellions to find out his position, since even if I do scout what he's doing I still should be able to fend almost everything off, so the scout is a wasted 100-200 min?

Thanks in advance!
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
gfever
Profile Blog Joined July 2010
United States180 Posts
June 29 2012 22:10 GMT
#86
not scouting isn't good in competitive play, I don't care what people say or what you see. There is a reason BW pros scout all the time because at very high levels its all about mind games. Both players exceute the builds 100% and the game has been figured out to the point if you don't scout build A beats build C if not modify and so on. SC2 is't there reason why you see ppl getting away without scouting and stuff but no scouting and certain maps or if you have a certain build on a certain map is viable. But you can't ever not scout in competitve games, your opponents will know you don't and abuse that fact.

On 4 players maps i scout after rax. If you gas after rax and scout with hellions it may work.

I use thors for drop play, reason why i make like 6 of em. Snipe expos with their cannons. Thors to counter BCs with turrets. Thors are better for breaking tank lines vs another mecher. Hellions are more perfered if vsing a bio mecher.
Stream: http://www.twitch.tv/gamfvr, My Terran Guide: http://www.teamliquid.net/blogs/viewblog.php?id=297764
Yoshi Kirishima
Profile Blog Joined July 2009
United States10366 Posts
Last Edited: 2012-07-08 08:23:43
July 08 2012 08:23 GMT
#87
On June 30 2012 07:10 gfever wrote:
not scouting isn't good in competitive play, I don't care what people say or what you see. There is a reason BW pros scout all the time because at very high levels its all about mind games. Both players exceute the builds 100% and the game has been figured out to the point if you don't scout build A beats build C if not modify and so on. SC2 is't there reason why you see ppl getting away without scouting and stuff but no scouting and certain maps or if you have a certain build on a certain map is viable. But you can't ever not scout in competitve games, your opponents will know you don't and abuse that fact.

On 4 players maps i scout after rax. If you gas after rax and scout with hellions it may work.

I use thors for drop play, reason why i make like 6 of em. Snipe expos with their cannons. Thors to counter BCs with turrets. Thors are better for breaking tank lines vs another mecher. Hellions are more perfered if vsing a bio mecher.


Happy Birthday!

And thanks once again, I noticed Forgg (when opening reactor hellion) would often wait for his hellions to scout the zerg on 4 player maps, so I wasn't sure if that was something he just wanted to get away with on ladder or not, and recently on 2 player maps I've been scouting with the first marine instead of an scv, just to see if he has an expansion or not so I know if some kind of 1 base rush is coming or not. I forgot where I got that idea from, maybe day9 or something X)
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Scoobasteve
Profile Joined August 2011
United States32 Posts
July 25 2012 21:14 GMT
#88
Thanks for a great guide for those who want to play mech! I'ts been very helpful.
Any fool can criticize, complain, and condemn - and most fools do.
Coletrain_
Profile Joined July 2012
Canada15 Posts
August 02 2012 04:42 GMT
#89
On June 30 2012 05:01 Yoshi Kirishima wrote:
gfever, I have a question ^^

TvT:
Around the time I get my third going, I have a looot of minerals. Even when I make a fast 4th/5th and put turrets around, my minerals are usually get back up to ~2000. I see that you don't seem to get more than 1 reactor factory. I used to get just 1 reactor factory but often times I mess up my army a bit and siege a second late or so and lose more than I needed to. Let's say though that you play perfectly -- is an army made out of 1 reactor fact and 4 tech lab facts a better composition than if you had more reactors for more hellions? If so, do you burn your money on orbitals/turrets? I find that at my level making 2-3 reactored factories makes mech a lot more forgiveable and a lot harder for marauder heavy armies to kill my army. I also have more hellions to poke around to try to kill SCVs. I realize that hellions aren't as food efficient as thors in terms of tanking so I'm assuming that's one reason why you say you should ideally have no hellions in the late game, and so making more than 1 reactor factory may be a waste. (Though, 6 supply of hellions and 6 supply of a thor is 270 HP vs 400 HP, the 3 hellions would be slightly tankier vs marauders. Are thors more important because of things like drops and AA?)

Also, on big 4 player maps with all spawns possible, when do you scout? Sometimes on ladder I don't scout at all and just wait for my hellions to find out his position, since even if I do scout what he's doing I still should be able to fend almost everything off, so the scout is a wasted 100-200 min?

Thanks in advance!


I also end up with a shit-ton of minerals, I have been building extra barracks and going marine-tank as I feel hellions are not nearly as versatile as some extra marines with stim.
"Any else notice Swarmhosts actually make Zerg feel less Swarmy?"
HanzTryz
Profile Joined October 2010
United States1 Post
August 08 2012 15:44 GMT
#90
This guide is fantastic and the Videos are invaluable. I was a Diamond Zerg and I've played since the game came out. But with the recent changes to the game I didn't like how Zerg was being played so I switched to Terran. With the difference in Macro I felt like a silver league Terran. But after I read this guide and practiced the builds I am easily high platinum. I am alittle confused with the TvP build though, It says to take two gases after the bunker, But in the TvP video you stress how taking one gas is much better and do take one gas right after your CC and before your 2 additonal barracks. Besides that this is an amazing guide that I would recommand to anyone that wants to learn Terran.
What good is knowledge if your not using it?
EpeenKingPrime
Profile Joined February 2012
Netherlands61 Posts
August 13 2012 00:12 GMT
#91
Sick! Gfever just uploaded a one and a half our in depth mech guide on youtube. Time to learn some brilliant stuff ^ ^
xAdra
Profile Joined July 2012
Singapore1858 Posts
August 15 2012 04:50 GMT
#92
I know this thread is pretty old but I just wanna say it's a simply invaluable guide that has let me learn SO MUCH. I cannot express my gratitude in words. I was a platinum protoss player in SEA, experimenting with terran on NA, and I got demoted to low gold (which I absolutely deserve). This guide has helped my macro improve so very much.
toadahlmn
Profile Joined October 2011
10 Posts
August 19 2012 07:35 GMT
#93
great guide though im wondering for tvp if skyterran is possible. vikings will kill voidray and pheonixes and banshees have almost a dps as high as marines when great in number. not to mention raven as pdd or seeker missle or auto turret. protoss can have a hard time dealing with this without feedback. and u can add bc ultra late game as sky terran is mobile allowin u too add more bases.
vaderseven
Profile Joined September 2008
United States2556 Posts
August 26 2012 17:37 GMT
#94
Amazing guide. This and TheDoc's guide are the best two Terran guides out there.
monk
Profile Blog Joined May 2009
United States8476 Posts
September 30 2012 01:45 GMT
#95
moved to strategy!
Moderator
firehand101
Profile Blog Joined March 2011
Australia3152 Posts
September 30 2012 01:52 GMT
#96
goes through macro cycle in a second...wow you're quicker than most pros!

And you leave games if you are offset early? I think that is a horrible method to learn. SC2 is all about adapting to change and if you are so caught up in a build that you can't work with a variety of situations, then you will disadvantage yourself every time you have an odd situation
The opinions expressed by our users do not reflect the official position of TeamLiquid.net or its staff.
monk
Profile Blog Joined May 2009
United States8476 Posts
September 30 2012 01:54 GMT
#97
btw, this thread is almost a year old, so don't expect anyone to answer you. I just wanted to move it to the right forum as we need more terran guides.
Moderator
gfever
Profile Blog Joined July 2010
United States180 Posts
Last Edited: 2012-09-30 03:09:57
September 30 2012 03:09 GMT
#98
Glad that people still think the guide is still useful even after a year. I've kinda ran out of things to say, only things I could do it post some anti cheese vids or some GM level replays, but my "prime" has passed. Wonder if anyone has any ideas.

On September 30 2012 10:52 firehand101 wrote:
goes through macro cycle in a second...wow you're quicker than most pros!

And you leave games if you are offset early? I think that is a horrible method to learn. SC2 is all about adapting to change and if you are so caught up in a build that you can't work with a variety of situations, then you will disadvantage yourself every time you have an odd situation


I only do this if it could've been prevented. Or usually a personal mistake on my part.
Stream: http://www.twitch.tv/gamfvr, My Terran Guide: http://www.teamliquid.net/blogs/viewblog.php?id=297764
xrapture
Profile Blog Joined December 2011
United States1644 Posts
September 30 2012 15:52 GMT
#99
I feel like :
4. Execution time for keystrokes. You want to have the miniuim amount of strokes to do each action and the fastest way to do it.

is pretty deceptive.

Sure, it's optimal, just like playing on 4000 dpi with good accuracy, but it increases likelihood of carpal tunnel.
Everyone is either delusional, a nihlilst, or dead from suicide.
Juustokalle
Profile Joined April 2012
Finland31 Posts
September 30 2012 17:03 GMT
#100
Just found this guide and gotta say it gave me alot of motivation and i mostly agree with it. Sick guide!
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