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OP updated.
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SidewinderSC2
United States236 Posts
![]() OP updated. | ||
Harmonized
57 Posts
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SidewinderSC2
United States236 Posts
On December 28 2011 03:22 Harmonized wrote: Considering you have like 0 defense early on, would this opening work on maps like Shattered temple where you can´t build a full wall? Even if you do have 2 cannons, without a zealot or sentry I don´t really see how you would deal with simple ling runby´s! Well, any build requires logical adjustment in less than ideal game situations. I mention potential all-ins in the first couple of sections, but the basic answer is that if you can scout an all-in coming then you should only put 1 Stargate down, make extra cannons, a sentry or two and just micro your best.. same goes for any Forge Expand opener. I've had success with this build on Shattered in particular, usually due to the Zerg trying to 2-base all-in, it failing and me just running them over with a counter push at some point. You do need to have top notch scouting to make this work, so if you're not confident in that then you can always run something different, or just take later gasses for more cannons, possibly only put 1 Stargate down, etc. I do have an alternate opener in the build order that does better on maps where walling off fully isn't exactly convenient. | ||
Markwerf
Netherlands3728 Posts
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SidewinderSC2
United States236 Posts
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mashix
Singapore21 Posts
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SidewinderSC2
United States236 Posts
On January 03 2012 13:30 mashix wrote: I can imagine that this build might have a hard time vs 2 bases hydra lings. I will consider to either have a faster robo, stop at 2 or 4 voidrays and start building phoenixes OR to rush to chargelots if zerg doesn't have a fast 3rd or very late 3rd. Hydra/Ling timings are actually really easy to hold with this build and often result in a free win. You should have, at minimum, Zealots out and Hydras are the same speed off creep as Zealots, meaning if they try to fight at all they are losing everything and with acceptable Void Ray micro you shouldn't lose any. The biggest problem with this build is actually blind 2-base Spire play, which is actually dumb from Zergs but it just happens to work out considering I'm not following my Void Rays up with anything. I'm working on adjustments to change the unit composition a bit for Mutas considering losing your Void Rays is really harmful. Other than that, against standard Roach/Hydra, which is what most Zergs will do in reaction to your 2 Stargates, this build has a really nice winrate. | ||
RRDjhonn
34 Posts
mmm im pretty sure that this is not working in my league Low master EU, because 9/10 games zergys focus on imbalisk/tons of spines/spore gameplay, if they saw FFE drone up to fast spire always and they had spire up around 8:30 mark so when u cames with 4 voids or 3 voids and zealots pressure, you have been just raped with 10-14 mutalisks and then zerg just go to your base and enjoy with free probes. this build seems solid, but with the current metagame not think it works because if zerg dont scout 7gateway +1 weapon all-in after FFE they just get spire first. | ||
Yaki
France4234 Posts
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WolfBro
United States59 Posts
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Mutown
United States13 Posts
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ipwntbarney
United States141 Posts
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[UoN]Sentinel
United States11320 Posts
That said, like the guy above me, what do you do against a 2-base roach/ling all in? And how early do you have to scout it to adequately prepare? Just wall off tightly with cannons or what? Because I've had trouble on Daybreak with this build and maps with wide chokes in general are hard to counter that all in push. And again, very resilient. I too lost my natural and won the finals of the tourney. And it's reminiscent of Brood War corsair -> zealot archon goon builds so it comes more naturally. | ||
ineversmile
United States583 Posts
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Belial88
United States5217 Posts
On January 25 2012 04:41 RRDjhonn wrote: mmm im pretty sure that this is not working in my league Low master EU, because 9/10 games zergys focus on imbalisk/tons of spines/spore gameplay, if they saw FFE drone up to fast spire always and they had spire up around 8:30 mark so when u cames with 4 voids or 3 voids and zealots pressure, you have been just raped with 10-14 mutalisks and then zerg just go to your base and enjoy with free probes. this build seems solid, but with the current metagame not think it works because if zerg dont scout 7gateway +1 weapon all-in after FFE they just get spire first. That sounds like the metagame from half a year ago... infestors is where it's at now. That, and roach/hydra/corruptor (particularly against stargate openers). | ||
ineversmile
United States583 Posts
On July 20 2012 05:53 Belial88 wrote: Show nested quote + On January 25 2012 04:41 RRDjhonn wrote: mmm im pretty sure that this is not working in my league Low master EU, because 9/10 games zergys focus on imbalisk/tons of spines/spore gameplay, if they saw FFE drone up to fast spire always and they had spire up around 8:30 mark so when u cames with 4 voids or 3 voids and zealots pressure, you have been just raped with 10-14 mutalisks and then zerg just go to your base and enjoy with free probes. this build seems solid, but with the current metagame not think it works because if zerg dont scout 7gateway +1 weapon all-in after FFE they just get spire first. That sounds like the metagame from half a year ago... infestors is where it's at now. That, and roach/hydra/corruptor (particularly against stargate openers). If you check the date, it is half a year ago.... | ||
j.k.l
112 Posts
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SidewinderSC2
United States236 Posts
In the modern meta, I would use the Mothership Expand and transition into Zealot Archon after your 3rd is established (instead of straight to Carriers). The idea behind that is Vortex + all Melee units = huge efficiency. If you win with this build now, it's likely because it's so unexpected, or because your opponent makes a lot of mistakes. | ||
kmillz
United States1548 Posts
On September 15 2012 06:20 j.k.l wrote: is this build still effective? if not which guide do you suggest to follow in the current metagame? Ahhh..I hate you for bumping this. I didn't even realize it was posted in December and was considering incorporating it into my play seeing how effective it was...meta game has indeed changed :[ | ||
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