• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 16:13
CET 21:13
KST 05:13
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT29Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Blizzard Classic Cup - Tastosis announced as captains10Weekly Cups (March 2-8): ByuN overcomes PvT block4GSL CK - New online series18BSL Season 224Vitality ends partnership with ONSYDE20
StarCraft 2
General
Team Liquid Map Contest - Preparation Notice SC2 Spotted on the EWC 2026 list? Terran AddOns placement Blizzard Classic Cup - Tastosis announced as captains GSL CK - New online series
Tourneys
SSN -LLC- PASSPORT- DL---UK LTD-DL----CANADA FULLZ [GSL CK] Team Maru vs. Team herO WardiTV Team League Season 10 Master Swan Open (Global Bronze-Master 2) RSL Season 4 announced for March-April
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
The PondCast: SC2 News & Results Mutation # 516 Specter of Death Mutation # 515 Together Forever Mutation # 514 Ulnar New Year
Brood War
General
ASL21 General Discussion BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ Gypsy to Korea Are you ready for ASL 21? Hype VIDEO
Tourneys
[Megathread] Daily Proleagues IPSL Spring 2026 is here! ASL Season 21 Qualifiers March 7-8 BWCL Season 64 Announcement
Strategy
Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates Zealot bombing is no longer popular?
Other Games
General Games
Nintendo Switch Thread PC Games Sales Thread Path of Exile No Man's Sky (PS4 and PC) Stormgate/Frost Giant Megathread
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread NASA and the Private Sector Mexico's Drug War Things Aren’t Peaceful in Palestine
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Movie Discussion! [Req][Books] Good Fantasy/SciFi books [Manga] One Piece
Sports
Formula 1 Discussion 2024 - 2026 Football Thread General nutrition recommendations Cricket [SPORT] TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Gaming-Related Deaths
TrAiDoS
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1675 users

[H] Mid-masters, completely stuck ZvP cannot win.

Forum Index > StarCraft 2 Strategy
Post a Reply
1 2 3 Next All
Deleted User 81929
Profile Joined June 2010
243 Posts
Last Edited: 2011-11-22 13:58:38
November 22 2011 13:43 GMT
#1
--- Nuked ---
Xana
Profile Joined March 2011
Denmark128 Posts
November 22 2011 13:55 GMT
#2
I find the keyword is agression, in one way or the other.

The first agressive move I do on most maps, is to plant my hatchery on their expansion if they try to FFE. This delays their FFE by more than a minute if you do it properly, and easily pays back the 75-150 minerals you lose cancelling said hatch. It more often than not also forces an extra cannon, if he doesn't want to wait for his first Zealot to stop you from keeping up the rebuilding of the hatch everytime it nears completion.
This alone delays a 6-7gate with up to a minute. It delays 2sg openers even longer.

If I fail on getting the hatch down at his natural, my agressive move is getting early ling upgrades. 1/1 lings deal extremely well with massive gateway pushes, if you engage it early enough.

My 2c
He who walks arrives.
Shadrak
Profile Joined August 2010
United States490 Posts
Last Edited: 2011-11-22 13:59:32
November 22 2011 13:59 GMT
#3
Depending on the map, 2-base roach-ling "all ins" are still pretty effective against FFEs.As long as you do decent damage (you can always at least snipe their core to slow teching) its still something you can fall back and macro on while transitioning to muta.
Rebs
Profile Blog Joined February 2011
Pakistan10726 Posts
Last Edited: 2011-11-22 14:04:54
November 22 2011 14:01 GMT
#4
http://sc2casts.com/cast6367-Naniwa-vs-Leenock-2-Best-of-3s-MLG-Providence-2011-Finals

a pretty straightforward way to dealing with ffe. Greedy protoss deserves to have this done to them, and I feel like you absolutely have to be aggressive. And make them spend there money elsewhere than tech and probes or risk dying. People keep calling it semi all in or cheese but thats a bit unfair considering doing anything to get ahead on macro that isnt safe is just as cheesy.

Either way going the 1 base roach pressure/all in means you control the temp of where the protoss spends his money and additionally keeps him on his heels since he has no scouting for a while.

mizU
Profile Blog Joined April 2010
United States12125 Posts
November 22 2011 14:04 GMT
#5
why are you letting them in your third?

if they do manage to get in their and kill your third, contain them, send lings to their nat or third. OR go kill their natural.
if happy ever afters did exist <3 @watamizu_
ALPINA
Profile Joined May 2010
3791 Posts
Last Edited: 2011-11-22 14:10:46
November 22 2011 14:07 GMT
#6
Well there are a lot of ways to kill protoss :D

i use muta ling bling style. Since toss nowadays goes into FFE pretty much always i get 3rd very early, then drone until ~7:40. While droning add quite a few queens, so you have 1 at each base and two at 3rd base. I get +1 and ling speed at around ~6+ minute, also baneling nest. Now after 7:40 you just mass lings cause you don't know what he is doing usually. Then after lair is done i make overseer and make sure what's up. Then make spire and make mutas at around 13 minute mark, of course depends on what he is doing, if it is 2 star phoenix then mutas come much later when you have ton of them.

On 7 gate part, if you start producing speedlings at 7:40 or so then you should hold any 7 gate cause you got +1, and if you got banelings ready you are fine for sure. Btw after lair always get bling speed asap.

On November 22 2011 23:01 Rebs wrote:
http://sc2casts.com/cast6367-Naniwa-vs-Leenock-2-Best-of-3s-MLG-Providence-2011-Finals

a pretty straightforward way to dealing with ffe. Greedy protoss deserves to have this done to them, and I feel like you absolutely have to be aggressive. And make them spend there money elsewhere than tech and probes or risk dying. People keep calling it semi all in or cheese but thats a bit unfair considering doing anything to get ahead on macro that isnt safe is just as cheesy.

Either way going the 1 base roach pressure/all in means you control the temp of where the protoss spends his money and additionally keeps him on his heels since he has no scouting for a while.



you really suggest roach all in when he asks what to do in zvp?^^ Also in that game where you linked leenock failed to bust him so dunno why you even post that.
You should never underestimate the predictability of stupidity
Deleted User 81929
Profile Joined June 2010
243 Posts
Last Edited: 2011-11-22 14:15:09
November 22 2011 14:12 GMT
#7
--- Nuked ---
Rohan
Profile Joined March 2011
United Kingdom83 Posts
Last Edited: 2011-11-22 14:19:10
November 22 2011 14:18 GMT
#8
On November 22 2011 23:07 Alpina wrote:
Well there are a lot of ways to kill protoss :D

i use muta ling bling style. Since toss nowadays goes into FFE pretty much always i get 3rd very early, then drone until ~7:40. While droning add quite a few queens, so you have 1 at each base and two at 3rd base. I get +1 and ling speed at around ~6+ minute, also baneling nest. Now after 7:40 you just mass lings cause you don't know what he is doing usually. Then after lair is done i make overseer and make sure what's up. Then make spire and make mutas at around 13 minute mark, of course depends on what he is doing, if it is 2 star phoenix then mutas come much later when you have ton of them.

On 7 gate part, if you start producing speedlings at 7:40 or so then you should hold any 7 gate cause you got +1, and if you got banelings ready you are fine for sure. Btw after lair always get bling speed asap.

Show nested quote +
On November 22 2011 23:01 Rebs wrote:
http://sc2casts.com/cast6367-Naniwa-vs-Leenock-2-Best-of-3s-MLG-Providence-2011-Finals

a pretty straightforward way to dealing with ffe. Greedy protoss deserves to have this done to them, and I feel like you absolutely have to be aggressive. And make them spend there money elsewhere than tech and probes or risk dying. People keep calling it semi all in or cheese but thats a bit unfair considering doing anything to get ahead on macro that isnt safe is just as cheesy.

Either way going the 1 base roach pressure/all in means you control the temp of where the protoss spends his money and additionally keeps him on his heels since he has no scouting for a while.




you really suggest roach all in when he asks what to do in zvp?^^ Also in that game where you linked leenock failed to bust him so dunno why you even post that.


Not to slam you here or anything, but if a Protoss player wanders into your base with +1 zealots and you only have lings and queens you're going to get destroyed in the most comical way possible.
Deleted User 81929
Profile Joined June 2010
243 Posts
November 22 2011 14:22 GMT
#9
--- Nuked ---
mizU
Profile Blog Joined April 2010
United States12125 Posts
November 22 2011 14:24 GMT
#10
If you can't kill their initial force when they're out in the open you are either:

droning too hard

not scouting

or

both.

User was warned for this post
if happy ever afters did exist <3 @watamizu_
weiliem
Profile Joined January 2008
2071 Posts
November 22 2011 14:25 GMT
#11
is getting more spines a possible solution??

User was warned for this post
Oppa feeding style
ALPINA
Profile Joined May 2010
3791 Posts
November 22 2011 14:26 GMT
#12
On November 22 2011 23:18 Rohan wrote:
Show nested quote +
On November 22 2011 23:07 Alpina wrote:
Well there are a lot of ways to kill protoss :D

i use muta ling bling style. Since toss nowadays goes into FFE pretty much always i get 3rd very early, then drone until ~7:40. While droning add quite a few queens, so you have 1 at each base and two at 3rd base. I get +1 and ling speed at around ~6+ minute, also baneling nest. Now after 7:40 you just mass lings cause you don't know what he is doing usually. Then after lair is done i make overseer and make sure what's up. Then make spire and make mutas at around 13 minute mark, of course depends on what he is doing, if it is 2 star phoenix then mutas come much later when you have ton of them.

On 7 gate part, if you start producing speedlings at 7:40 or so then you should hold any 7 gate cause you got +1, and if you got banelings ready you are fine for sure. Btw after lair always get bling speed asap.

On November 22 2011 23:01 Rebs wrote:
http://sc2casts.com/cast6367-Naniwa-vs-Leenock-2-Best-of-3s-MLG-Providence-2011-Finals

a pretty straightforward way to dealing with ffe. Greedy protoss deserves to have this done to them, and I feel like you absolutely have to be aggressive. And make them spend there money elsewhere than tech and probes or risk dying. People keep calling it semi all in or cheese but thats a bit unfair considering doing anything to get ahead on macro that isnt safe is just as cheesy.

Either way going the 1 base roach pressure/all in means you control the temp of where the protoss spends his money and additionally keeps him on his heels since he has no scouting for a while.




you really suggest roach all in when he asks what to do in zvp?^^ Also in that game where you linked leenock failed to bust him so dunno why you even post that.


Not to slam you here or anything, but if a Protoss player wanders into your base with +1 zealots and you only have lings and queens you're going to get destroyed in the most comical way possible.


well since nowadays early +1 zealot pressure is common you can make 1 spine in 3rd just in case, then 2 queens + spine and few lings gonna defend no problem.
You should never underestimate the predictability of stupidity
Chaosvuistje
Profile Joined April 2010
Netherlands2581 Posts
Last Edited: 2011-11-23 09:18:14
November 22 2011 14:36 GMT
#13
I find getting up 4 hatches with 4 queens ( so a macro hatchery and an extra queen ) gives me the oppertunity to safely take my third AND be able to drone up hard if I don't spot aggression coming.

If they do want to do some 7 gate shenanigans, I make a million zerglings on top of my already standing ~25 Roach army and destroy his army AND third. Then take my third after he's done sobbing about me not letting him out of his base.

If I don't see aggression coming. Hey insta-free saturation.

User was warned for this post
Rebs
Profile Blog Joined February 2011
Pakistan10726 Posts
Last Edited: 2011-11-22 15:00:29
November 22 2011 14:41 GMT
#14
On November 22 2011 23:07 Alpina wrote:
Well there are a lot of ways to kill protoss :D

i use muta ling bling style. Since toss nowadays goes into FFE pretty much always i get 3rd very early, then drone until ~7:40. While droning add quite a few queens, so you have 1 at each base and two at 3rd base. I get +1 and ling speed at around ~6+ minute, also baneling nest. Now after 7:40 you just mass lings cause you don't know what he is doing usually. Then after lair is done i make overseer and make sure what's up. Then make spire and make mutas at around 13 minute mark, of course depends on what he is doing, if it is 2 star phoenix then mutas come much later when you have ton of them.

On 7 gate part, if you start producing speedlings at 7:40 or so then you should hold any 7 gate cause you got +1, and if you got banelings ready you are fine for sure. Btw after lair always get bling speed asap.

Show nested quote +
On November 22 2011 23:01 Rebs wrote:
http://sc2casts.com/cast6367-Naniwa-vs-Leenock-2-Best-of-3s-MLG-Providence-2011-Finals

a pretty straightforward way to dealing with ffe. Greedy protoss deserves to have this done to them, and I feel like you absolutely have to be aggressive. And make them spend there money elsewhere than tech and probes or risk dying. People keep calling it semi all in or cheese but thats a bit unfair considering doing anything to get ahead on macro that isnt safe is just as cheesy.

Either way going the 1 base roach pressure/all in means you control the temp of where the protoss spends his money and additionally keeps him on his heels since he has no scouting for a while.



you really suggest roach all in when he asks what to do in zvp?^^ Also in that game where you linked leenock failed to bust him so dunno why you even post that.


sigh.. yea and thats actually better because its an example of where it can go wrong by allowing scouting. Theres 4 games all with either busts or pressure transitions after that to maybe take a look at those before being critical, because you know when you criticize with incomplete info your just a douchebag. Either way it isnt intended to kill, but can if the toss is to greedy.

And really +1 lings and blings to hold 7 gate ? Thats got to be against the most retarded toss who doesnt know where the +1 on attack starts on his forge and presses G while trying to forcefield. Youd need ridiculously good flanking and maybe maybe hold of the 7 gate. You will lose a third most of the time,infact the current korean meta even the muta transition is off usually of roach pressure when the toss goes forge fe.
XcelShark
Profile Joined November 2010
Bulgaria17 Posts
November 22 2011 14:42 GMT
#15
Ok so i watched all of the games and here is what i think about them.

1.In the game against prOpOink on shakuras plateau you got way behind in economy from the start of the game.Your hatches at the natural and at the third were very late so you lacked drones.This resulted in lack of units when he pushed you so that is the reason you lost the third without even giving reasonable fight.
Your natural ended up late because of the pylon block and that's the reason most zergs go for early pool like 11 overpool.
- if forces protoss to be little bit on their toes because of the early zerglings and it helps you deal with the probe harass and put the hatches down in time.
The second very big thing in that game was that took a very early gas for that type of play.
- you wasted a drone with an extractor that you didn't use for a while and then you started mining gas when you barely had minerals for support drone production.When protoss FFE's i think you can delay the ling speed a lot more.
-your overlord that scouted his base saw only some gateways being started and you did have another around his base .
And without seeing DT shrine or stargate you put down a lot of spores which cut a lot of resource and drones early in the game.Next time make sure to use all the ways possible to get the information you need before starting to prepare for everything.When you end up behind from the beginning little things like this decide the outcome of the game. : )
I think those are the big things that lost you that game otherwise i don't see any strategic flaws . The upgrades were good decision the roach warren and the delayed lair also. : )

2.The second game on Shakuras Plateau against DrSmoke was a lot better but the thing that killed you i think was that you overdroned and didn't have enough units for the push.
- Your hatches were late again because of the late pool and the pylon block but that just made your economy even with the protoss instead of shooting you up in supply.
- Your overlord scout saw everything you needed . The fast collossi play. So the roach / corrutor mix would have been ok but you made around 17 drones just before he moved out and if those were roaches it would have been a different story.Even the collossi were without the range upgrade.
- Then some little things like upgrading +1 melee when you are going roaches is not preferable if you have no plan to use them lings that early.

3.The game on metalopolis you chose fast 3 bases against 3 gate expand player but he didn't punish you for that and it would have been ok but you overdroned a bit and you made 20 lings in a time where you didn't really have to , which slowed down your economy.If you had made drones instead of those lings and you were hitting all of your larvae injects you would have crushed the push .

4.The game on Nerazim Crypt was just messed up from the beginning.He went for Nexus first and you didn't apply instant pressure so he had a lot more probes than you had drones.And then he was extra greedy so you managed to get some damage with the roaches but then you also had to build 10 spores(and btw 10 spores is too much) and fell behind in workers again.And for me there the game ends.You just didn't react in time to punish the nexus first and then you overreacted to the stargate play.

Choose life. Choose a job. Choose a career. Choose a family. Choose good health, low cholesterol and dental insurance. Choose fixed- interest. Choose your future. Choose life... But why would I want to do a thing like that...
getdeadplz
Profile Blog Joined April 2011
United States116 Posts
Last Edited: 2011-11-22 14:45:23
November 22 2011 14:42 GMT
#16
On November 22 2011 23:07 Alpina wrote:
Well there are a lot of ways to kill protoss :D

i use muta ling bling style. Since toss nowadays goes into FFE pretty much always i get 3rd very early, then drone until ~7:40. While droning add quite a few queens, so you have 1 at each base and two at 3rd base. I get +1 and ling speed at around ~6+ minute, also baneling nest. Now after 7:40 you just mass lings cause you don't know what he is doing usually. Then after lair is done i make overseer and make sure what's up. Then make spire and make mutas at around 13 minute mark, of course depends on what he is doing, if it is 2 star phoenix then mutas come much later when you have ton of them.

On 7 gate part, if you start producing speedlings at 7:40 or so then you should hold any 7 gate cause you got +1, and if you got banelings ready you are fine for sure. Btw after lair always get bling speed asap.



In all honesty this strategy is countered by a 7 gate hard maybe on a mapp like shattered temple you'll have a prayer but ff will sheild the toss from you melee units.

To OP i have been having success still with 11 OVERPOOL into 18 hatch then taking a third around 33 supply you need to send in a few overlord throughout the game one at the 7: min mark is the biggest... 7:20 i believe is the stargate timing no matter what i like to throw down 2 gas roach warren and evo at 7 min and my overlord start his entrance soon after.

STARGATE PLAY

If your overlord scouts stargate 3 spores a base and drone hard with only a few lings on the map.

HEAVY GATES
if you see mass gates going down you should mass ling roach til the push and when you have a sufficent roach count (I like about 10) use 200 gas for spire. continue ling roach production til an attack or expand and as soon as he pushes crushes and if he expands for the engagement.

LATER TRANSITION

when you crush the first push make about 8 mutas send to the base take 2 expos and go into a heavy ling muta spine compisition, throw down infestation pit, baneling nest, and tech to hive. at this point you should be at around 2-1 upgrades and be focsing on an ultra muta bane and a medium size ling army to crush the protss death ball.


I will edit my post after watch replays when i arrive home tonight but i thought it was nessary to give my 2c on the match -up first

hope i helped this is one of my first post im working on the teamliquid way so if i do anything wrong feel free to pm me about it so i can do better in the future. Goodluck with zvp and hope this improves your experience!
lolz
ALPINA
Profile Joined May 2010
3791 Posts
November 22 2011 15:03 GMT
#17
On November 22 2011 23:41 Rebs wrote:
Show nested quote +
On November 22 2011 23:07 Alpina wrote:
Well there are a lot of ways to kill protoss :D

i use muta ling bling style. Since toss nowadays goes into FFE pretty much always i get 3rd very early, then drone until ~7:40. While droning add quite a few queens, so you have 1 at each base and two at 3rd base. I get +1 and ling speed at around ~6+ minute, also baneling nest. Now after 7:40 you just mass lings cause you don't know what he is doing usually. Then after lair is done i make overseer and make sure what's up. Then make spire and make mutas at around 13 minute mark, of course depends on what he is doing, if it is 2 star phoenix then mutas come much later when you have ton of them.

On 7 gate part, if you start producing speedlings at 7:40 or so then you should hold any 7 gate cause you got +1, and if you got banelings ready you are fine for sure. Btw after lair always get bling speed asap.

On November 22 2011 23:01 Rebs wrote:
http://sc2casts.com/cast6367-Naniwa-vs-Leenock-2-Best-of-3s-MLG-Providence-2011-Finals

a pretty straightforward way to dealing with ffe. Greedy protoss deserves to have this done to them, and I feel like you absolutely have to be aggressive. And make them spend there money elsewhere than tech and probes or risk dying. People keep calling it semi all in or cheese but thats a bit unfair considering doing anything to get ahead on macro that isnt safe is just as cheesy.

Either way going the 1 base roach pressure/all in means you control the temp of where the protoss spends his money and additionally keeps him on his heels since he has no scouting for a while.



you really suggest roach all in when he asks what to do in zvp?^^ Also in that game where you linked leenock failed to bust him so dunno why you even post that.


sigh.. yea and thats actually better because its an example of where it can go wrong by allowing scouting. Theres 4 games all with either busts or pressure transitions after that to maybe take a look at those before being critical, because you know when you criticize with incomplete info your just a douchebag. Either way it isnt intended to kill, but can if the toss is to greedy.

And really +1 lings and blings to hold 7 gate ? Thats got to be against the most retarded toss who doesnt know where the +1 on attack starts on his forge and presses G while trying to forcefield. You will lose a third most of the time,infact the current korean meta even the muta transition is off usually of roach pressure when the toss goes forge fe. Youd need ridiculously good flanking and maybe maybe hold of the 7 gate.


roach bust with hatch cancel is complete all in and I saw it many times pros doing and always fail. Maybe on map like xel naga or metalopolis if toss is doing FFE, but on other maps it's just don't work vs. anyone who knows how to defend.

and yeah I usually (not always ofc) defend 7 gate with just mass lings even without banelings. You get 4 hatches with 4 queens and ling production is just insane. Of course if toss is doing 7 gate on a map like antiga and goes straight to 3rd killing rocks then you probably going to lose 3rd, but in such a small choke it will be very hard to defend no matter what units you got.
You should never underestimate the predictability of stupidity
Ksyper
Profile Blog Joined May 2010
Bulgaria665 Posts
Last Edited: 2011-11-23 09:18:33
November 22 2011 15:52 GMT
#18
I didn't read the whole thing because I already have my opinion on your problem.
This happens to me with every MU, some MU feels really easy at times and some MU feels impossible, just watch some pro games and copy them or take a short break.

User was temp banned for this post.
fubusama
Profile Joined December 2010
74 Posts
November 22 2011 15:58 GMT
#19
Here are some options:

vs FFE: (before 7minute mark)

Roach/Ling all-in
Quick 3rd (4 minute)

vs 6/7 gate Rush (~9minute)

Roach w/ Burrow

vs Stargate

Queens, Evo/spores, Drones (drones are the key here)

It's usually a tight battle when those mid-game attacks come from toss, but as long as you're hitting your injects you should be able to just barley hold it; saturate your 3rd then run him over.
The better you get, the more you realize how bad you are.
zazzn
Profile Joined April 2009
Canada54 Posts
November 22 2011 16:14 GMT
#20
There's a few things you can do....

On Antiga or abyss you can 7 pool and usually hope that they don't scout you first, because 90% of protoss are greedy and will ffe that map... you transition in to droning right away and do what ever damage you can do then go in to a normal game.

Shakurus you can do the spine cheese by gasing at 14 and pooling at 13 and just making sure he doesn't 3 pilon wall you. Get speed with you first 100 then next 100 goes to lair and spine him and drone up to about 30.... I make 4-5 roaches with the spines and nothing but lings to follow up. usually does so much damage because they are not ready... Especially good if they go void or phoneix.


Another way to play on the maps where they are FFE is to not be so greedy... 14 pool, drone to 15, try to expand if he blocks make 1 set of lings and a queen. Also take a gas, and expand when you can or take 3rd spot..You'll want to use the lings to see if he's making zealots to do the kiwikaki zealot bulid up to kill /stall the 3rd... if you see more than 1-2 zealots I make a roach warren at the 5:30-6:00 min mark and make 3-4 roaches. I also get a fairly fast lair shortly after because my army at the 8:00-9:00 mark is going to be a bunch of ling/hydra's. This will stop any type of air harassment, any gateway all in garbage. The lings are usually made before the hydras 16-20 just to make sure he cannot move out right away and stall long enough for my better econ to kick in. Meanwhile drop tech should have been researching soon after the lair was done and you should have been on all 4 gas when the lair was 1/2 way done. This also stops DT because the fast lair will allow overseeers really quick.....

After you stop any sort of early aggression, you expand 2 more times possibly 3 if you can... You will always lose 1/2 during the fighting and your goal is to split his army if he pulled back and is going cols to fight the hydras....Your drop tech should be done and he'll probably be going to expand... as he does that you need to drop the main with 3 lords full of hydra/roach drop the natural, and all newly created units kill the 3rd..... the drops at the main and natural are not to be lost just to make him move his army so you can kill the 3rd.... By about that time all your corruptors should be coming out and your army would be in OL's picked up after doing the harass attack... you'll be making a bunch more men at your base, and teching to hive.... When the are in place you attack the front door with the new units corruptors come from the back and you drop again back on the main and natural....

if you don't win the game there you will at least have killed his cols traded a good amount of army and while you reloading with units you'll also going to morph the corruptors in to BL and win the game.


Basically, I now understand if you stay on tier 2 tech vs toss you will almost ALWAYS lose unless they are just crap. You can get away with no BL/Ultra on Terran and zerg but not on toss you absolutely need BL because you can never trade properly with toss and especially when you have to have 80 drones of supply along with queens and all sorts of other crap that eats up supply form army.
Death to hackers
1 2 3 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 3h 47m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 350
elazer 206
UpATreeSC 154
JuggernautJason72
StarCraft: Brood War
Britney 23042
firebathero 155
NaDa 7
LancerX 6
Counter-Strike
byalli449
Heroes of the Storm
Liquid`Hasu389
Khaldor136
Other Games
summit1g3655
Grubby2409
FrodaN1152
Beastyqt522
ceh9349
ToD271
ArmadaUGS146
C9.Mang0135
Pyrionflax122
Trikslyr57
Livibee55
Organizations
Other Games
gamesdonequick1728
BasetradeTV156
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• Kozan
• sooper7s
• Migwel
• LaughNgamezSOOP
• AfreecaTV YouTube
• IndyKCrew
• intothetv
StarCraft: Brood War
• blackmanpl 32
• 80smullet 31
• ZZZeroYoutube
• STPLYoutube
• BSLYoutube
Dota 2
• lizZardDota262
League of Legends
• Nemesis6458
• TFBlade1247
Other Games
• imaqtpie956
• Shiphtur211
• Scarra64
Upcoming Events
Replay Cast
3h 47m
Replay Cast
1d 3h
CranKy Ducklings
1d 13h
RSL Revival
1d 13h
WardiTV Team League
1d 15h
uThermal 2v2 Circuit
1d 20h
Patches Events
1d 20h
BSL
1d 23h
Sparkling Tuna Cup
2 days
RSL Revival
2 days
[ Show More ]
WardiTV Team League
2 days
BSL
2 days
Replay Cast
3 days
Replay Cast
3 days
Wardi Open
3 days
Monday Night Weeklies
3 days
WardiTV Team League
4 days
GSL
5 days
The PondCast
6 days
WardiTV Team League
6 days
Liquipedia Results

Completed

Proleague 2026-03-11
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Jeongseon Sooper Cup
BSL Season 22
RSL Revival: Season 4
Nations Cup 2026
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

CSL Elite League 2026
ASL Season 21
Acropolis #4 - TS6
2026 Changsha Offline CUP
Acropolis #4
IPSL Spring 2026
CSLAN 4
HSC XXIX
uThermal 2v2 2026 Main Event
NationLESS Cup
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.