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[D][Q] ZvT Optimal response to hellion openings - Page 2

Forum Index > StarCraft 2 Strategy
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Ksyper
Profile Blog Joined May 2010
Bulgaria665 Posts
November 15 2011 11:34 GMT
#21
On November 15 2011 19:58 thesideshow wrote:
Show nested quote +
On November 15 2011 19:55 Ksyper wrote:
Im going to start experimenting with scouting the reactor on the rax and going for roaches right away to do a push, I think if well executed that kind of style might put an end to reactor factory openings.
I will try to work something out and will post again when I manage to get some games in.


Doesn't sound like it will be very effective on larger maps though, what's your opinion/experience on that?

Yeah Im pretty sure the bigger the map the harder it gets for that type of play. It will take some nice control to win that, maybe try to hide the roaches by using alternative attack routes, but then the hellions might just go in and kill drones while your roaches are away.
I am pretty sure we need a high level pro to make up a build like that, but that wont stop me from trying it out this weekend.
Im sure you can win a ton of ladder games by just going early roach vs hellion openings, but I want it to be a nice solid style that doesnt put you in a terrible spot if it doesnt work.
Most likely the main goal would be to take out the reactor (at the very least), hellions and some depots.
Counter attacks are the main thing that comes to mind, I dont know how you will maintain your economy while pushing, because if he counters you need to have some roaches in your base, at least 4 so that the helions dont just kite them around and pick off all your drones.

With the current way zerg openings look I dont think this style is viable. getting the pool around 16 or something like that might help, it might look like a delayed 7 roach rush into expo. But I will stop theory crafting, when I play around with it I will come back to this thread and post my findings.
jexz
Profile Joined March 2011
France7 Posts
November 15 2011 11:37 GMT
#22
The terran dont have that much bio when he hellion FE, he gonna put a bunker at the ramp and pull scvs to repare it, if it fails just run back but its scary as a terran
nay
Profile Joined September 2011
Japan9 Posts
November 15 2011 12:38 GMT
#23
High Diamond zerg here. I've had little to no problems dealing with helion openings in the diamond/low masters mmr range

Basically, I do tend to open DRG roach style everytime i spot the reactor helion play. If you time it right you can have the 7-10 roaches popping out right when the helions get to ur natural and then it makes him go :O

Even if he reacts correctly and gets the bunker + tank + a few marauders at his wall by the time your roaches get there, he can't land his expansion CC at his natural and u delay it big time. If he already moved his CC out to his natural during his helion poke, u will force him to retreat back into his base, as he won't have enuf tanks or marauders out to stop ur roaches in the open field.

Just try this opening imo. Drone to 28, drop warren, make 2 lords, remake 28 drone, wait pump however many roaches u think u will need. Push out, make 2 more lords while pushing and drone like a madman behind it. natural reaction will be bio tank transition for terran in most cases, so Just start getting your ling bane / melee / carapace upgrades and transition into midgame. If you think he is going heavy mech you already have the warren down and you can tech switch to roach infestor pretty easily


Basically if u spot anything more than 2helions, i'd try this out, as it has the potential to outright win the game if they go 6+ helions

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