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United States33 Posts
On October 30 2011 19:05 HaXXspetten wrote: Boss cannon rush only works effectively versus the top spawn though for some reason -.- you can 3pylon block the bottom too, it looks like there's a gap between 2 minerals but you can't actually get through.
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I am kinda surprised that there are not more zerg players who vetoed shakuras its the map which i like most against zerg. Split map position is unbreakable and u even have more bases than the zerg.
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On October 30 2011 19:19 Uberpwnzorz wrote:Show nested quote +On October 30 2011 19:05 HaXXspetten wrote: Boss cannon rush only works effectively versus the top spawn though for some reason -.- you can 3pylon block the bottom too, it looks like there's a gap between 2 minerals but you can't actually get through. huh In that case they've changed that, because I'm quite sure that was impossible a few months ago. Then again I never tried it since finding out it couldn't be done so...
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Why does everyone dislike Nerazim Cypt and Abysal Caverns? I must say I love Nerazim. Especially against terran. Easy to block off hellions, easy to have vision of just about the entire map. And the closeness seems to make bio pushes or marine tank pushes more frequent than mech. Which is good for me 'cause I know that playstyle well enough to fend it off and win, usually. (like the colors, too)
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Masters Zerg
XNC - mainly for ZvT but also ZvZ Shattered - mainly for ZvT but also ZvP TDA - just too big for my taste
if i had another veto i'd probably veto shakuras for ZvT or abyssal cuz its an annoying map. I like Nerazim Crypt though.
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On October 30 2011 04:18 Deragan wrote: Zerg: - Xel'Naga Caverns - Abyssal Caverns - Nerazim Crypt
Feels good to finally be able to veto Xel'Naga Caverns ^^
I play toss, same vetos as this.
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On October 30 2011 04:18 Deragan wrote: Zerg: - Xel'Naga Caverns - Abyssal Caverns - Nerazim Crypt
Feels good to finally be able to veto Xel'Naga Caverns ^^
Same as here. I think if you want more % wins, as a zerg you should veto these maps. And aside XNC you wont find the other two in almost any tournament...
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protoss -taldarim altar because i feel like I can't win against zerg on that map, bu most importantly, 4 gate vs 4 gate....
no other veto
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Xel'Naga Caverns is probably the most balanced 1v1 map in the pool (not to mention one of the few 1v1 maps available.) I'm not really surprised people veto it, because the people who practice Xel'Naga Caverns consistently are just really damn good players.
Tournament matches on Xel'Naga Caverns are the most entertaining in my opinion. All these 2v2 maps being played in 1v1 is pretty lame and obviously favors Zerg (and to some extent, Protoss) but punishes Terrans.
I don't veto any maps because I feel that makes you a weak player to avoid your weaknesses.
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As protos i ban metalopolis/Shattered/xel naga because I cant FFE on these maps.
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On October 31 2011 00:53 -LazySCV- wrote: Xel'Naga Caverns is probably the most balanced 1v1 map in the pool (not to mention one of the few 1v1 maps available.) I'm not really surprised people veto it, because the people who practice Xel'Naga Caverns consistently are just really damn good players.
People vote it because XNC has been around for too long. And its certainly not balanced in TvZ. http://www.teamliquid.net/tlpd/sc2-international/maps/429_Xel'Naga_Caverns_1.1
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Abyssal, Tal'darim and Metalopolis.
Abyssal-map sucks Tal'darim-too big for Terran, imbalanced for Zerg Metalopolis-I have XvZ match ups
I'm platinum random
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Anyone else played on a map which was 100% vetod when you starting searching for a game?
Happened 3 times to me now. Twice in the last 2 days (both 4v4) and once I think it was in Season 2 (1v1).
Didn't want to open a new thread for this since it is at least for me not such a big deal. Only want to know if this has happened to anyone else
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On October 30 2011 04:12 Ulyx wrote: As a protoss player who aims to improve, I feel that no map should be given the veto as long as you're laddering. It may be beneficial in the short run to veto the maps you think that put you at a disadvantage, but I like it that way because it forces me to develop a play style that is more fun, effective, and flexible.
It depends on the map pool. If a map is poorly designed and imbalanced, developing a play style that works on that map isn't particularly useful. If they put Blood Bath from SC1 in the ladder pool, I think any serious player would be more than reasonable to veto it.
If you're vetoing maps simply because you don't like "big maps" or "maps without easy thirds," then I definitely see your point. It's good to be a flexible player, and you'll probably learn more in the long run by finding play styles that work on these types of maps rather than vetoing anything that doesn't match your existing play style. That being said, some maps are just bad, and ought to be mass vetoed so Blizzard takes the hint and replaces them.
XNC is an interesting one. It's a fairly balanced map, but the expo is probably the hardest to defend of any map still in the ladder pool. I've been flirting with the idea of vetoing it, just because it's so different from the rest of the ladder pool in ways that the map pool overall is moving away from (hard-to-defend nat, relatively small map). It's pretty much the only Blizzard non-macro game map that they kinda got right, but I don't know if there will be more maps like this in the ladder pool, or even if XNC will stay in the pool for future seasons, so I'm not sure it's worth the time, effort and frustration of mastering map-specific builds for it.
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The win percentages are a bit mind boggling. The maps that are terran favored vs zerg, I ALWAYS lose TvZ on.... lol
I only ever veto'ed back water, searing crater, and the other shit map..
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Shattered temple is a disaster ZvT, and the statistics show it. There are just too many good places to siege, specifically putting 1 or 2 of your tanks in your enemy's gold during an early marine-tank push.
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On November 01 2011 08:36 worldsnap wrote: Shattered temple is a disaster ZvT, and the statistics show it. There are just too many good places to siege, specifically putting 1 or 2 of your tanks in your enemy's gold during an early marine-tank push. I can't believe how few zergs veto this map.
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