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Map vetoes by race in season 4

Forum Index > StarCraft 2 Strategy
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Darclite
Profile Joined January 2011
United States1021 Posts
Last Edited: 2011-10-29 19:24:04
October 29 2011 19:05 GMT
#1
Hey, I've been seeing a few threads popping up of "What maps should I veto as zerg?" or "Should I veto X or Y as Terran?" I figured it would be better to combine it all into one thread.

Protoss players,
Poll: What maps did you veto?

Xel'Naga Caverns (130)
 
48%

Abyssal Caverns (53)
 
20%

Tal'Darim Altar LE (31)
 
11%

Nerazim Crypt (19)
 
7%

Metalopolis (13)
 
5%

Antiga Shipyard (10)
 
4%

The Shattered Temple (10)
 
4%

Shakuras Plateau (5)
 
2%

271 total votes

Your vote: What maps did you veto?

(Vote): Xel'Naga Caverns
(Vote): Abyssal Caverns
(Vote): Antiga Shipyard
(Vote): Metalopolis
(Vote): Nerazim Crypt
(Vote): Shakuras Plateau
(Vote): Tal'Darim Altar LE
(Vote): The Shattered Temple




Terran players,
Poll: What maps did you veto?

Abyssal Caverns (89)
 
54%

Xel'Naga Caverns (23)
 
14%

Tal'Darim Altar LE (22)
 
13%

Nerazim Crypt (20)
 
12%

Metalopolis (6)
 
4%

Antiga Shipyard (3)
 
2%

Shakuras Plateau (1)
 
1%

The Shattered Temple (1)
 
1%

165 total votes

Your vote: What maps did you veto?

(Vote): Xel'Naga Caverns
(Vote): Abyssal Caverns
(Vote): Antiga Shipyard
(Vote): Metalopolis
(Vote): Nerazim Crypt
(Vote): Shakuras Plateau
(Vote): Tal'Darim Altar LE
(Vote): The Shattered Temple




Zerg players,
Poll: What maps did you veto?

Xel'Naga Caverns (106)
 
54%

Abyssal Caverns (34)
 
17%

Nerazim Crypt (22)
 
11%

Tal'Darim Altar LE (16)
 
8%

The Shattered Temple (8)
 
4%

Antiga Shipyard (4)
 
2%

Metalopolis (3)
 
2%

Shakuras Plateau (2)
 
1%

195 total votes

Your vote: What maps did you veto?

(Vote): Xel'Naga Caverns
(Vote): Abyssal Caverns
(Vote): Antiga Shipyard
(Vote): Metalopolis
(Vote): Nerazim Crypt
(Vote): Shakuras Plateau
(Vote): Tal'Darim Altar LE
(Vote): The Shattered Temple




Things to consider:
These are the statistics for the maps. They are taken from the international TLPD, as they use these maps more and are more relevant to the NA/EU metagame. Most of the games have been played in the past 6 months, so it's pretty relevant to current balance and metagame.

Xel'Naga Caverns:
TvZ: 157-108 (59.2%)
ZvP: 128-119 (51.8%)
PvT: 180-171 (51.3%)

Abyssal Caverns has nearly no games played on it in tournaments.

Antiga Shipyard:
TvZ: 7-9 (43.8%)
ZvP: 11-6 (64.7%)
PvT: 3-5 (37.5%)

Metalopolis:
TvZ: 282-310 (47.6%)
ZvP: 275-234 (54.0%)
PvT: 197-216 (47.7%)

Nerazim Crypt has no games played on it in tournaments

Shakuras Plateau:
TvZ: 334-276 (54.8%)
ZvP: 240-251 (48.9%)
PvT: 247-306 (44.7%)

Tal'Darim Altar LE:
TvZ: 180-177 (50.4%)
ZvP: 151-169 (47.2%)
PvT: 176-203 (46.4%)

The Shattered Temple:
TvZ: 95-40 (70.4%)
ZvP: 59-48 (55.1%)
PvT: 66-75 (46.8%)

+ Show Spoiler +
Edit: I think I fixed the problem with the poll.


Also, feel free to explain why you vetoed each in the comments.
They're fools. You should eat them.
canucks12
Profile Blog Joined June 2009
Canada812 Posts
October 29 2011 19:09 GMT
#2
The polls appear to be linked.
Ulyx
Profile Joined December 2009
Canada45 Posts
October 29 2011 19:12 GMT
#3
As a protoss player who aims to improve, I feel that no map should be given the veto as long as you're laddering. It may be beneficial in the short run to veto the maps you think that put you at a disadvantage, but I like it that way because it forces me to develop a play style that is more fun, effective, and flexible.
As you think, so shall you become.
Darclite
Profile Joined January 2011
United States1021 Posts
Last Edited: 2011-10-29 19:17:32
October 29 2011 19:14 GMT
#4
On October 30 2011 04:09 canucks12 wrote:
The polls appear to be linked.


I think I fixed that. My apologies to those who already voted.
They're fools. You should eat them.
Silidons
Profile Blog Joined September 2010
United States2813 Posts
October 29 2011 19:15 GMT
#5
When I play toss:

Abyssal (shit map)
Crypt (shit map)
Tal Darim (4 gate lol)

Terran:
Abyssal (same reason)
Crypt (same reason)
Shakuras (just don't enjoy it)
"God fights on the side with the best artillery." - Napoleon Bonaparte
Deragan
Profile Joined February 2011
Canada54 Posts
October 29 2011 19:18 GMT
#6
Zerg:
- Xel'Naga Caverns
- Abyssal Caverns
- Nerazim Crypt

Feels good to finally be able to veto Xel'Naga Caverns ^^
CatNzHat
Profile Blog Joined February 2011
United States1599 Posts
October 29 2011 19:21 GMT
#7
Abyssal Caverns is just an abomination of a map, Nerazim is pretty bad as well, and Xel Naga gets vetoed the most in tournaments, so least useful of the tourney maps in ladder to practice.
Geovu
Profile Blog Joined November 2010
Estonia1344 Posts
October 29 2011 19:23 GMT
#8
Can someone tell me why people don't like Xel'Naga? Never understood that I thought it was the most solid SC2 map of all time.
conz
Profile Joined July 2011
United Kingdom163 Posts
October 29 2011 19:23 GMT
#9
The Shattered Temple:
TvZ: 95-40 (70.4%)

lol, I'm hoping close positions had an influence and those stats on tal darim are surprising from a zerg pov =]
TheRealDude: you were lucky you scouted
Darclite
Profile Joined January 2011
United States1021 Posts
Last Edited: 2011-10-29 19:25:59
October 29 2011 19:25 GMT
#10
On October 30 2011 04:23 Geovu wrote:
Can someone tell me why people don't like Xel'Naga? Never understood that I thought it was the most solid SC2 map of all time.


I think it's because the natural is wide open, 2 player maps are often the site of cheese, both thirds are blocked by rocks, and 1/1/1 is a pain on that map. I'm not sure, but I think that is an annoying 2 rax map too.
They're fools. You should eat them.
darkscream
Profile Blog Joined December 2010
Canada2310 Posts
October 29 2011 19:30 GMT
#11
On October 30 2011 04:23 Geovu wrote:
Can someone tell me why people don't like Xel'Naga? Never understood that I thought it was the most solid SC2 map of all time.


awful map as zerg, impossible to defend hellions and bunker rushes dont require scouting because its a 2player map


if you just veto XNC and Nerazim, you can safely 15hatch against terran and zerg on every other map, still cant 15h against protoss because of cannon rush but eh
Philymaniz
Profile Joined November 2010
United States177 Posts
October 29 2011 19:39 GMT
#12
The abyssal caverns and Narazim Crypt because they are awful maps that are not used in tournament play.
Saraf
Profile Joined April 2011
United States160 Posts
October 29 2011 19:48 GMT
#13
I play zerg and veto Abyssal, Nerazim and XNC right now; I may end up vetoing TDA just because it's infuriating to defend tank pushes below your natural.
"Alas, poor MKP. I knew him, Zenio."
Noocta
Profile Joined June 2010
France12578 Posts
October 29 2011 19:51 GMT
#14
Did not expect the results.
I play terran and vetoed Abysall and Nerazim crypt thing.

Abysall because the middle map make it hard to push in TvZ and make for some silly half map TvT.
Nerazim crypt because the damn sight blocker in front of your nat is pretty damn annoying.
" I'm not gonna fight you. I'm gonna kick your ass ! "
Petninja
Profile Joined June 2011
United States159 Posts
October 29 2011 19:55 GMT
#15
I veto the maps based on which matchup I feel like playing. For example, if I don't want to play against zerg I'll uncheck XNC, and then veto TDA instead .
GreyMasta
Profile Joined May 2011
Canada197 Posts
October 29 2011 19:56 GMT
#16
Poll is broken. You can only vote for 1 map.
Darclite
Profile Joined January 2011
United States1021 Posts
October 29 2011 19:59 GMT
#17
On October 30 2011 04:56 GreyMasta wrote:
Poll is broken. You can only vote for 1 map.


Is there a way to allow three votes? Because the alternative would be 9 polls with first veto, second veto, and third veto, and that would just get complicated. Unless there's an alternative but I couldn't think of anything.
They're fools. You should eat them.
CrazyF1r3f0x
Profile Blog Joined August 2010
United States2120 Posts
October 29 2011 20:03 GMT
#18
I'm Protoss and I Veto'd:

Xel'Naga:
Because of roachling-allins, 1-1-1, cannons and proxy gates.

Abyssal Caverns:
Because I don't like the third on that map

Tal'Darim Altar:
Because of PvP
"Actual happiness always looks pretty squalid in comparison with the overcompensations for misery."
EndOfLineTv
Profile Joined February 2011
United States741 Posts
October 29 2011 20:05 GMT
#19
Zerg
I dont like any map that can give Toss and Terran a free natural so:

Tal Darim,
Shak
And Shattered (because of no good third or 4th quickly

freetgy
Profile Joined November 2010
1720 Posts
October 29 2011 20:06 GMT
#20
i have voted metalopolis such a zerg map, awful to play.
moskonia
Profile Joined January 2011
Israel1448 Posts
October 29 2011 20:15 GMT
#21
Why is there no "I don't veto any map" option? since I haven't veto'd any map..
rpgalon
Profile Joined April 2011
Brazil1069 Posts
October 29 2011 20:30 GMT
#22
does vetoing a zerg favored map reduces my chances of playing a TvZ???
just curious...
badog
Techno
Profile Joined June 2010
1900 Posts
October 29 2011 20:34 GMT
#23
Why do protoss veto xel naga?
Hell, its awesome to LOSE to nukes!
eighteen8
Profile Joined December 2010
105 Posts
October 29 2011 20:35 GMT
#24
i play random and i only veto'd TDA bc there is no ramp/high gnd advantage for defender
nekuodah
Profile Joined August 2010
England2409 Posts
Last Edited: 2011-10-29 20:47:55
October 29 2011 20:47 GMT
#25
Protoss and i only downvoted xel naga, was tempted to downvote TDA for PVP but i kinda like it pvz and pvt.
On October 30 2011 05:34 Techno wrote:
Why do protoss veto xel naga?


Hard to ffe roach/ling is strong and so is 1/1/1, thats my reason anyway
JasperGrimm
Profile Joined October 2010
Canada100 Posts
October 29 2011 20:52 GMT
#26
Taldarim as a protoss, for obvious reasons. Im considering removing XelNaga also, just because I'm bored of it, not because of 1/1/1 or anything like that
BinxyBrown
Profile Joined December 2010
United States230 Posts
Last Edited: 2011-10-29 20:55:33
October 29 2011 20:54 GMT
#27
I kinda wish I could turn off tal darim, ZvZ there is pretty bad.

but yeah I veto XNC Abysal and Nerzim
Banelings are like Ice Climbers if they grab you... your dead.
Rinny
Profile Blog Joined October 2009
United States616 Posts
October 29 2011 20:56 GMT
#28
XNC
Where my swarm at? Ye Yeee
itkovian
Profile Blog Joined March 2011
United States1763 Posts
October 29 2011 20:59 GMT
#29
Why is there no "none vetoed" option?
I haven't vetoed any because I'm focusing more on improving rather than winning. So playing on a map that is favored against terran (if there are any lolol) just forces me to learn how to play from a disadvantage and teaches me how to mitigate the disadvantage to the best of my ability.
=)=
DaCruise
Profile Joined July 2010
Denmark2457 Posts
October 29 2011 21:05 GMT
#30
Zerg and I veto TDA. I hate that map with a passion.

ZvZ is horrible on TDA and the other match-ups are actually pretty terrible as well.
Erasme
Profile Blog Joined February 2011
Bahamas15899 Posts
October 29 2011 21:14 GMT
#31
I veto xelnaga cavern and antiga shipyard :D
https://www.youtube.com/watch?v=d7lxwFEB6FI “‘Drain the swamp’? Stupid saying, means nothing, but you guys loved it so I kept saying it.”
ravenKRaz
Profile Joined March 2011
United States580 Posts
October 29 2011 21:17 GMT
#32
as zerg i vetoed:
Xel'naga caverns
Abyssal caverns
Nerazim crypt
DarkneSS.1360
OxyFuel
Profile Joined August 2011
Canada195 Posts
Last Edited: 2011-10-29 21:22:54
October 29 2011 21:22 GMT
#33
I play Terran so my vetoes are

Xel Naga: Old map, tired of playing on it all the time
Abyssal: Bad third (close spawns still enabled on it I think?)
Tal Darim: Map too big

Flash | Boxer | qxc | KawaiiRice | LuckyFool | Avilo
ticki
Profile Joined December 2010
56 Posts
October 29 2011 21:26 GMT
#34
On October 30 2011 05:30 rpgalon wrote:
does vetoing a zerg favored map reduces my chances of playing a TvZ???
just curious...


Nope. Downvoting does not affect what matchup you will face
Qxz
Profile Joined May 2011
Canada189 Posts
October 29 2011 21:35 GMT
#35
Abyssal Caverns because in close positions there is no safe third as zerg. Actually by that logic I should probably veto Shattered Temple as well, will have to think about it.

XNC, idk, I like it to play a super-agressive game from time to time, makes for a nice change.
Monkeyballs25
Profile Joined October 2010
531 Posts
October 29 2011 21:50 GMT
#36
On October 30 2011 06:26 ticki wrote:
Show nested quote +
On October 30 2011 05:30 rpgalon wrote:
does vetoing a zerg favored map reduces my chances of playing a TvZ???
just curious...


Nope. Downvoting does not affect what matchup you will face


Yeah I think this is because it picks your opponent first, then picks a map that neither of you have vetoed. So your choice of map vetoes only come into it once your opponent and therefore the racial matchup is set in stone.
Herr Wilhelm
Profile Joined July 2011
Chile170 Posts
October 29 2011 22:11 GMT
#37
I'm protoss and i vetoed:
- Xel'Naga Caverns
- Abyssal Caverns
- Nerazim Crypt
Never liked playing on Abyssal Caverns nor Nerazim Crypt, And Xel'Naga Caverns is just too small.
"Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe."
FeyFey
Profile Joined September 2010
Germany10114 Posts
October 29 2011 22:52 GMT
#38
wow and i thought meta would become a zvz only map. Why there is no i don't veto option? This is a thread about vetos, no one cares here that you don't veto and it doesn't make you cooler to not veto. (actually vetoing before the end of the season is important to get maps out of the pool).

for protoss and zerg i vetoed antiga. The gold is just to overpowered in some matchups and needs rocks same goes for meta.
Hanako
Profile Joined January 2011
United Kingdom57 Posts
October 29 2011 23:04 GMT
#39
On October 30 2011 04:55 Petninja wrote:
I veto the maps based on which matchup I feel like playing. For example, if I don't want to play against zerg I'll uncheck XNC, and then veto TDA instead .


It doesn't work like that, your vetoes should have no effect on who you are matched up with.

The map is determined based off the available maps after the vetoes of both the players are considered, not before!
Guard011
Profile Joined October 2011
13 Posts
October 29 2011 23:07 GMT
#40
No maps vetoed, i want to get as good as i can on every map
SpoR
Profile Blog Joined November 2010
United States1542 Posts
Last Edited: 2011-10-29 23:17:34
October 29 2011 23:16 GMT
#41
uhm, this poll doesn't work because you can only vote once, but in game you can vote on 3 maps down right?

Shattered Temple is clearly the worst map on there (for any race really) for zerg. Yet people voted on XNC probably because they are tired of that map.

A man is what he thinks about all day long.
Cyber_Cheese
Profile Blog Joined July 2010
Australia3615 Posts
October 29 2011 23:28 GMT
#42
On October 30 2011 08:16 SpoR wrote:
uhm, this poll doesn't work because you can only vote once, but in game you can vote on 3 maps down right?

Shattered Temple is clearly the worst map on there (for any race really) for zerg. Yet people voted on XNC probably because they are tired of that map.


Yeah but with enough people and factoring in that they'll vote their 2nd/3rd vetos if they feel the first isn't leading adequately, it's not too bad.
The moment you lose confidence in yourself, is the moment the world loses it's confidence in you.
Corsica
Profile Joined February 2011
Ukraine1854 Posts
October 29 2011 23:31 GMT
#43
I am P and only Antiga because how strong drops and contain for T there.
Warble
Profile Joined May 2011
137 Posts
October 29 2011 23:48 GMT
#44
I only veto TDA when I'm T because of the stupid wall-off at the main. The lack of a ramp is annoying and I don't want to have to fuss around finding the ideal layouts for each spawn. As a result, it stays vetoed when I play the other races.

I don't veto any other map because winning isn't that important to me.
StatX
Profile Blog Joined April 2011
Canada343 Posts
October 29 2011 23:59 GMT
#45
I play Protoss and I veto nerazim, abyssal and XNC.

XNC has been around for quite a while and the only 2 spawn positions often allow to easy early bust since no real scouting is needed. Also, the natural is so open.
Can we snipe it? Yes we can!
Thebbeuttiffulland
Profile Joined October 2011
Brazil288 Posts
October 30 2011 00:05 GMT
#46
why protoss vetoes xel naga its good vs zerg and you can proxy gate vs terran
truth is out there
theEpsilon
Profile Joined May 2011
Austria23 Posts
October 30 2011 00:18 GMT
#47
Protoss here, vetoed:

Metalopolis: Open natural, only 2 attack paths, no close spawns = even more Zerg favored
Nerazim Crypt: far to open for my taste, nothing that makes that map special

3rd veto is still open.
OSM.OneManArmy
Profile Joined April 2011
United States509 Posts
October 30 2011 01:26 GMT
#48
I only have nerazim and abyssal downvoted as terran. nerazim has a narrow choke favoring a fast expand, but the maps so small its not good for macro. abyssal is just a terrible map.
Admin of High School Starleague // hsstarleague.com // https://www.facebook.com/HSStarleague // UCI Dota2 President https://www.facebook.com/groups/ucidota/
Sajaki
Profile Joined June 2011
Canada1135 Posts
Last Edited: 2011-10-30 01:41:28
October 30 2011 01:40 GMT
#49
I main protoss (season 2 woohoo) but play all three races (since season 4 :D)
I vitoed Abyssal because horrible design and badly balanced, Nerazim because its a mediocre map (not terrible not very cool either, nothing "special" and XNC (soooo hard as zerg T_T even though i like it as toss/terran)
Inno pls...
Xequecal
Profile Joined October 2010
United States473 Posts
October 30 2011 01:44 GMT
#50
Also don't understand why Protoss veto XNC. It's one of the best maps to play against Terran on since Terran can't 1 rax FE in complete safety. I'm strongly considering vetoing Shakuras Plateau because Terran can 14 CC on it in almost complete safety, good luck beating that.
Eraserhead
Profile Joined October 2011
159 Posts
October 30 2011 01:50 GMT
#51
wait what? 14 cc against protoss, safe? how?
Oboeman
Profile Joined January 2011
Canada3980 Posts
October 30 2011 01:57 GMT
#52
On October 30 2011 08:16 SpoR wrote:
uhm, this poll doesn't work because you can only vote once, but in game you can vote on 3 maps down right?

Shattered Temple is clearly the worst map on there (for any race really) for zerg. Yet people voted on XNC probably because they are tired of that map.




The troubles on shattered can be more or less "solved" with ventral sacks.

My Zerg vetoes:
Xel'naga Caverns (rush distance, lack of expansions)
Abyssal Caverns (Close spawns, potential cliffing, annoying xel'naga tower, annoying distance to ramp from main)
Nerazim Crypt (rush distance for close spawns, potential 3rd base issues on some spawns, annoying distance from ramp to main)

voted Nerazim in the poll because abyssal and xel'naga have a pretty good lead
frugalfungal
Profile Joined February 2011
Singapore18 Posts
October 30 2011 02:04 GMT
#53
I'm protoss and I vetoed Abyssal, Shattered and Xelnaga.

I might unveto xelnaga for Metalopolis soon, I have no luck on Shattered or Metalopolis, that's basically it.

Somehow all my losses this season were on those 2 maps
KobyKat
Profile Joined August 2011
United States111 Posts
October 30 2011 02:12 GMT
#54
I think it's weird that Tal Darim doesn't have more vetoes for Terran because of how big of a map it is. Not very friendly for Terran players, especially against Zerg.
-Duderino-
Profile Joined July 2011
United States80 Posts
Last Edited: 2011-10-30 03:33:59
October 30 2011 03:16 GMT
#55
Tal darim isnt to bad vs zerg its protoss that is the problem.

Idk why people dont talk about the advantage protoss has on big maps more often. When a toss 4 gates a terran there is no difference if it is on steppes of war or tal darim. Rush distance doesn't matter for them (for early game 4 or 6 warpgate atks and for late game reinforcing their gateway army, {and yes darktemplar314 i know collosus and immortals still have to walk, and yes timba638 i know that emp negates any advantage toss has}) and they can defend their far away expansions easier than any other race with warping in gateway units, and finally they build their production or gateways anywhere on the map with out the worry of their units having to walk over from their second main.

I'm not complaining just making observation as a terran player i don't veto tal darim because of this though mainly cause its a fun map but terran does get a few perks on it also (more space to spread bio army and to drop)

The map in the poll that i was suprised not to see veto more is nerazim crypt for terrans.

Maby its just me but i find it almost impossible to take a fourth on that map vs zerg, if they go muta you have to leave like a thor and medi of rines at least to protect it late game(which will cut into the size of your fighting army), and if they go ultra ling you gotta have your whole army there to protect it(which leaves your other bases open to atk), maby its possible to defend effectivley or the key to it is to just keep on constant pressure so you don't get atked but this is only map i veto for these reasons. (also i don't like the elongated base it causes such a problem vs mutas).
The Dude abides.
GTPGlitch
Profile Blog Joined March 2011
5061 Posts
October 30 2011 03:43 GMT
#56
My vetoes went to


1)abyssal-Terrible map imo. Not much better than nerazim, but really blizzard. Rocks that sever the map except at 3rds? WTF T__T;

2)Metalopolis-W/o close positions, autogg for TvZ

3)Alternates between Xel Naga, and Antiga-antiga because tvz feels awkward and xel naga is just old/boring :/
Jo Byung Se #1 fan | CJ_Rush(reborn) fan | Liquid'Jinro(ret) fan | Liquid'Taeja fan | oGsTheSuperNada fan | Iris[gm](ret) fan |
Deleted User 26513
Profile Joined February 2007
2376 Posts
October 30 2011 03:47 GMT
#57
I just left the tournament maps and vetoed the others.
Xel'naga - imbalanced map, enough said.
Abyssal - I hate that kind of a main. It's bad for all of the races. Terrans and Toss cant defend both main and natural from mutas and banshees, zergs can't connect creep as quickly as they want.
Nerazim - same reason as the above aaand 3rd is hard to take.
CKHound
Profile Blog Joined December 2010
United States142 Posts
October 30 2011 03:49 GMT
#58
As a protoss player i vetoed Tal Darim, because of PvP, and the two season 3 maps not antiga. Cant remember their names, because of their stupid 3rds.
jabberjaw
Profile Joined October 2010
225 Posts
October 30 2011 03:55 GMT
#59
as a terran player, i vetoed the new maps, so nerazim crypt and abyssal caverns. they're not used in major tournaments and i don't like them anyways.
Yoshi Kirishima
Profile Blog Joined July 2009
United States10320 Posts
October 30 2011 04:11 GMT
#60
for shattered temple, does that include close spawns or no? Is it MLG version? I'm surprised to see 70% TvZ if there is no close positions and no 2rax wall off at the ramp
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Mr. Nefarious
Profile Joined December 2010
United States515 Posts
October 30 2011 04:17 GMT
#61
LOL Shattered is a joke for Zerg. I had it downvoted and my friends thought I was crazy. Look who's laughing now.

Also, mind = blown about the T player Freetgy bitching about the 2.4% to Zerg on Metal compared to the laughable 20% to Terran on Shattered Temple. If 2.4% is imbalanced, I can't even imagine what 20% would feel like O.O
저그 화이팅
phantaxx
Profile Joined May 2010
United States201 Posts
October 30 2011 05:30 GMT
#62
As P I veto TDA just because PvP on that map >.<
sandg
Profile Joined July 2011
Australia123 Posts
October 30 2011 06:03 GMT
#63
Not vetoing anything as a zerg, I like them all. The maps I had vetoed were the ones that got removed this season.
The mind is capable of anything, because everything is in it.
SpoR
Profile Blog Joined November 2010
United States1542 Posts
October 30 2011 06:17 GMT
#64
On October 30 2011 08:28 Cyber_Cheese wrote:
Show nested quote +
On October 30 2011 08:16 SpoR wrote:
uhm, this poll doesn't work because you can only vote once, but in game you can vote on 3 maps down right?

Shattered Temple is clearly the worst map on there (for any race really) for zerg. Yet people voted on XNC probably because they are tired of that map.


Yeah but with enough people and factoring in that they'll vote their 2nd/3rd vetos if they feel the first isn't leading adequately, it's not too bad.

well the only map I have vetoed as zerg is shattered so yea, And to be honest It is the worst map for Z in the pool. TDA would be second because of the fact that ur nat can be seiged from below and some other stuff.
A man is what he thinks about all day long.
pikagrue
Profile Joined February 2011
79 Posts
October 30 2011 06:37 GMT
#65
Everyone hates caverns...
Cyro
Profile Blog Joined June 2011
United Kingdom20284 Posts
October 30 2011 06:47 GMT
#66
On October 30 2011 15:37 pikagrue wrote:
Everyone hates caverns...



I get cannon rushed pvp about 70% of the time on xelnaga because of the place behind minerals and behind the ramp, even when you hold a cannon rush you are in for a long boring game if you are in diamond because people actuly think they can build 20 cannons in their main after stealing your gas and still win.


2 player maps are horrible for pvp proxies (so little defenders advantage in that MU) and even if you see the proxy at 10 supply it is no walk in the park to hold.
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
ExorArgus
Profile Joined July 2011
Canada46 Posts
October 30 2011 06:54 GMT
#67
I vetoed Metalopolis and Xel'Naga. (i play protoss)
Xel'Naga old, boring, over played
And I've always hated Metalopolis, Can someone explain to me why everyone goes apeshit for it; its beyond me.
Some people tell me Protoss is OP, Zerg can have over 200 supply, terrans can have kill their SCV and use mules. I hate probes.
Netsky
Profile Joined October 2010
Australia1155 Posts
October 30 2011 06:58 GMT
#68
Terran player here:
- Abyssal Caverns and Crypt should be removed from the pool entirely. Incredibly idiotic maps.
- Next worst is XC, but overall it's the best pool yet.
Lobotomist
Profile Joined May 2010
United States1541 Posts
October 30 2011 07:13 GMT
#69
Wow, I had no idea shattered was so T favored for TvZ.Very surprising.
Teching to hive too quickly isn't just a risk: it's an ultrarisk
Mobius_1
Profile Blog Joined April 2011
United Kingdom2763 Posts
Last Edited: 2011-10-30 07:42:11
October 30 2011 07:38 GMT
#70
Terran. None as of yet, and while Metal is slightly Zerg favoured I like that map too much. Although sometimes games on XNC are cheesy (1base Roach all in -_-) I like having a 2 player map around.


On October 30 2011 16:13 Lobotomist wrote:
Wow, I had no idea shattered was so T favored for TvZ.Very surprising.


Well, the natural is really really tight choke, and if a Terran sieges there Zerg has no way out until maybe Zerg breaks down both of corner rocks but that makes Terran attacks on corner base super easy. Also easily defended gold minerals + MULEs is pretty strong.

Come to think about it, pretty hard for Zerg to get an easy 3rd close by without breaking any rocks, while Terran can easily be similar economic foothold.
Starleague Forever. RIP KT Violet~
Herfelt
Profile Joined June 2011
Denmark89 Posts
October 30 2011 07:46 GMT
#71
On October 30 2011 14:30 phantaxx wrote:
As P I veto TDA just because PvP on that map >.<

Same here. 4-gate vs 4-gate isn't very enjoyable...

I've vetoed Abyssal caverns as well, and Im thinking about vetoing Xelnaga Caverns... Not sure yet.
T0fuuu
Profile Blog Joined May 2009
Australia2275 Posts
October 30 2011 08:01 GMT
#72
Conclusion? People are veto shattered the least! Pretty surprising.

Im surprised there aren more vetoes on nerazim crypt than abyssmal caverns. Nerazim is just a bad map in general.
Vindicare605
Profile Blog Joined August 2011
United States16056 Posts
October 30 2011 08:11 GMT
#73
I play random, the only map I have vetoed is Shattered Temple.
aka: KTVindicare the Geeky Bartender
Irre
Profile Joined August 2010
United States646 Posts
October 30 2011 08:13 GMT
#74
Terran

Abyssal, Nezarim and Metal

Abyssal and Nezarim bc they are bad and Metal bc I hate playing TvT on that map and I also dont enjoy close air spawns on Metal in particular. I also dislike playing against protoss on that map bc almost all of the map is a decent choke and its very hard to engage on that map.

The only other one I'd kind of consider vetoing is Shakuras bc I find it to be somewhat zerg favored..hard to have a good opener on that map ive found which is obviously extremely important in TvZ. but overall its a good map and I enjoy the games on it so I got rid of metal instead 0
Wiseau
Profile Joined September 2011
Canada17 Posts
October 30 2011 08:41 GMT
#75
As a Protoss, I have XNC vetoed. The 1v1 layout leads to so much cheese and all-ins that playing a macro game on it is a rarity. Combine that with the wide open natural and needing to break rocks to get to your third.. Ugh. I'd veto TDA too if it wasn't so bloody fun in PvZ and PvT.
NaturalHacks
Profile Joined June 2010
New Zealand77 Posts
October 30 2011 09:36 GMT
#76
Terran,

none veto'd but considered vetoing XNC for TvP because for me its toss almost always cheese, But i just scout around for the proxy stargates/dt tech if i see no third pylon and its pretty easy to find as the map is so small

but taking your natural is still so hard.
Naturally
Uberpwnzorz
Profile Joined August 2011
United States33 Posts
October 30 2011 09:57 GMT
#77
Plat Toss:
XNC
Metal
Shattered.

I prefer to FFE vs zerg.
Trying to not suck so bad.
HaXXspetten
Profile Blog Joined October 2009
Sweden15718 Posts
October 30 2011 10:03 GMT
#78
Toss here:

Abyssal Caverns:
Because it just... sucks, ok?

Shattered Temple:
Because I hate PvZ on that map, even without close spawns.

Nerazim Crypt:
No specific reason, just didn't have a good third veto, and I like the rest more, so ya...
Zaurus
Profile Joined October 2010
Singapore676 Posts
October 30 2011 10:04 GMT
#79
Protoss should veto xelnaga and antiga shipyard unless you want to get 9pools and roach lings all in all the time. It is impossible to wall off fast enough.
HaXXspetten
Profile Blog Joined October 2009
Sweden15718 Posts
October 30 2011 10:05 GMT
#80
On October 30 2011 15:47 Cyro wrote:
Show nested quote +
On October 30 2011 15:37 pikagrue wrote:
Everyone hates caverns...



I get cannon rushed pvp about 70% of the time on xelnaga because of the place behind minerals and behind the ramp, even when you hold a cannon rush you are in for a long boring game if you are in diamond because people actuly think they can build 20 cannons in their main after stealing your gas and still win.


2 player maps are horrible for pvp proxies (so little defenders advantage in that MU) and even if you see the proxy at 10 supply it is no walk in the park to hold.

Boss cannon rush only works effectively versus the top spawn though for some reason -.-
Uberpwnzorz
Profile Joined August 2011
United States33 Posts
Last Edited: 2011-10-30 10:20:50
October 30 2011 10:19 GMT
#81
On October 30 2011 19:05 HaXXspetten wrote:
Boss cannon rush only works effectively versus the top spawn though for some reason -.-

you can 3pylon block the bottom too, it looks like there's a gap between 2 minerals but you can't actually get through.
Trying to not suck so bad.
RandyPinkwood
Profile Joined March 2011
Germany92 Posts
October 30 2011 10:23 GMT
#82
I am kinda surprised that there are not more zerg players who vetoed shakuras its the map which i like most against zerg. Split map position is unbreakable and u even have more bases than the zerg.
WC3 nightelf , SC2 Terran <3 moving buildings
HaXXspetten
Profile Blog Joined October 2009
Sweden15718 Posts
October 30 2011 10:36 GMT
#83
On October 30 2011 19:19 Uberpwnzorz wrote:
Show nested quote +
On October 30 2011 19:05 HaXXspetten wrote:
Boss cannon rush only works effectively versus the top spawn though for some reason -.-

you can 3pylon block the bottom too, it looks like there's a gap between 2 minerals but you can't actually get through.

huh
In that case they've changed that, because I'm quite sure that was impossible a few months ago. Then again I never tried it since finding out it couldn't be done so...
straycat
Profile Blog Joined May 2011
230 Posts
October 30 2011 10:53 GMT
#84
Why does everyone dislike Nerazim Cypt and Abysal Caverns? I must say I love Nerazim. Especially against terran. Easy to block off hellions, easy to have vision of just about the entire map. And the closeness seems to make bio pushes or marine tank pushes more frequent than mech. Which is good for me 'cause I know that playstyle well enough to fend it off and win, usually. (like the colors, too)
sciberbia
Profile Joined April 2011
United States1359 Posts
October 30 2011 12:53 GMT
#85
Masters Zerg

XNC - mainly for ZvT but also ZvZ
Shattered - mainly for ZvT but also ZvP
TDA - just too big for my taste

if i had another veto i'd probably veto shakuras for ZvT or abyssal cuz its an annoying map. I like Nerazim Crypt though.
PeggyHill
Profile Joined February 2011
1494 Posts
October 30 2011 15:09 GMT
#86
On October 30 2011 04:18 Deragan wrote:
Zerg:
- Xel'Naga Caverns
- Abyssal Caverns
- Nerazim Crypt

Feels good to finally be able to veto Xel'Naga Caverns ^^


I play toss, same vetos as this.

Adhuan
Profile Joined March 2011
Spain36 Posts
October 30 2011 15:18 GMT
#87
On October 30 2011 04:18 Deragan wrote:
Zerg:
- Xel'Naga Caverns
- Abyssal Caverns
- Nerazim Crypt

Feels good to finally be able to veto Xel'Naga Caverns ^^


Same as here. I think if you want more % wins, as a zerg you should veto these maps. And aside XNC you wont find the other two in almost any tournament...
ForeverSleep
Profile Joined April 2011
Canada920 Posts
October 30 2011 15:29 GMT
#88
protoss
-taldarim altar because i feel like I can't win against zerg on that map, bu most importantly, 4 gate vs 4 gate....

no other veto
"Life is what happens to you while you’re busy making other plans" - John Lennon
-LazySCV-
Profile Joined September 2011
Canada8 Posts
October 30 2011 15:53 GMT
#89
Xel'Naga Caverns is probably the most balanced 1v1 map in the pool (not to mention one of the few 1v1 maps available.) I'm not really surprised people veto it, because the people who practice Xel'Naga Caverns consistently are just really damn good players.

Tournament matches on Xel'Naga Caverns are the most entertaining in my opinion. All these 2v2 maps being played in 1v1 is pretty lame and obviously favors Zerg (and to some extent, Protoss) but punishes Terrans.

I don't veto any maps because I feel that makes you a weak player to avoid your weaknesses.
"In the rear, with the gear."
Chernobyl
Profile Joined March 2011
Brazil143 Posts
October 30 2011 16:00 GMT
#90
As protos i ban metalopolis/Shattered/xel naga because I cant FFE on these maps.
00Visor
Profile Blog Joined February 2011
4337 Posts
October 30 2011 16:10 GMT
#91
On October 31 2011 00:53 -LazySCV- wrote:
Xel'Naga Caverns is probably the most balanced 1v1 map in the pool (not to mention one of the few 1v1 maps available.) I'm not really surprised people veto it, because the people who practice Xel'Naga Caverns consistently are just really damn good players.


People vote it because XNC has been around for too long.
And its certainly not balanced in TvZ. http://www.teamliquid.net/tlpd/sc2-international/maps/429_Xel'Naga_Caverns_1.1
NoisyNinja
Profile Joined February 2011
United States991 Posts
October 30 2011 16:22 GMT
#92
Abyssal, Tal'darim and Metalopolis.

Abyssal-map sucks
Tal'darim-too big for Terran, imbalanced for Zerg
Metalopolis-I have XvZ match ups

I'm platinum random
brotkohl
Profile Joined April 2010
Germany93 Posts
Last Edited: 2011-10-31 22:49:30
October 31 2011 22:48 GMT
#93
Anyone else played on a map which was 100% vetod when you starting searching for a game?

Happened 3 times to me now. Twice in the last 2 days (both 4v4) and once I think it was in Season 2 (1v1).

Didn't want to open a new thread for this since it is at least for me not such a big deal. Only want to know if this has happened to anyone else
solistus
Profile Joined April 2010
United States172 Posts
October 31 2011 22:58 GMT
#94
On October 30 2011 04:12 Ulyx wrote:
As a protoss player who aims to improve, I feel that no map should be given the veto as long as you're laddering. It may be beneficial in the short run to veto the maps you think that put you at a disadvantage, but I like it that way because it forces me to develop a play style that is more fun, effective, and flexible.


It depends on the map pool. If a map is poorly designed and imbalanced, developing a play style that works on that map isn't particularly useful. If they put Blood Bath from SC1 in the ladder pool, I think any serious player would be more than reasonable to veto it.

If you're vetoing maps simply because you don't like "big maps" or "maps without easy thirds," then I definitely see your point. It's good to be a flexible player, and you'll probably learn more in the long run by finding play styles that work on these types of maps rather than vetoing anything that doesn't match your existing play style. That being said, some maps are just bad, and ought to be mass vetoed so Blizzard takes the hint and replaces them.

XNC is an interesting one. It's a fairly balanced map, but the expo is probably the hardest to defend of any map still in the ladder pool. I've been flirting with the idea of vetoing it, just because it's so different from the rest of the ladder pool in ways that the map pool overall is moving away from (hard-to-defend nat, relatively small map). It's pretty much the only Blizzard non-macro game map that they kinda got right, but I don't know if there will be more maps like this in the ladder pool, or even if XNC will stay in the pool for future seasons, so I'm not sure it's worth the time, effort and frustration of mastering map-specific builds for it.
Units don't counter units. Strategies counter strategies.
iAmJeffReY
Profile Joined August 2010
United States4262 Posts
October 31 2011 23:04 GMT
#95
The win percentages are a bit mind boggling. The maps that are terran favored vs zerg, I ALWAYS lose TvZ on.... lol

I only ever veto'ed back water, searing crater, and the other shit map..
Unbiased biased terran abuser Jeffrey. Sorry for the rage, friend!
worldsnap
Profile Joined November 2010
Canada222 Posts
Last Edited: 2011-10-31 23:36:42
October 31 2011 23:36 GMT
#96
Shattered temple is a disaster ZvT, and the statistics show it. There are just too many good places to siege, specifically putting 1 or 2 of your tanks in your enemy's gold during an early marine-tank push.
Beardfish
Profile Blog Joined January 2006
United States525 Posts
November 01 2011 08:52 GMT
#97
On November 01 2011 08:36 worldsnap wrote:
Shattered temple is a disaster ZvT, and the statistics show it. There are just too many good places to siege, specifically putting 1 or 2 of your tanks in your enemy's gold during an early marine-tank push.

I can't believe how few zergs veto this map.
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