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Map vetoes by race in season 4 - Page 3

Forum Index > StarCraft 2 Strategy
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SpoR
Profile Blog Joined November 2010
United States1542 Posts
Last Edited: 2011-10-29 23:17:34
October 29 2011 23:16 GMT
#41
uhm, this poll doesn't work because you can only vote once, but in game you can vote on 3 maps down right?

Shattered Temple is clearly the worst map on there (for any race really) for zerg. Yet people voted on XNC probably because they are tired of that map.

A man is what he thinks about all day long.
Cyber_Cheese
Profile Blog Joined July 2010
Australia3615 Posts
October 29 2011 23:28 GMT
#42
On October 30 2011 08:16 SpoR wrote:
uhm, this poll doesn't work because you can only vote once, but in game you can vote on 3 maps down right?

Shattered Temple is clearly the worst map on there (for any race really) for zerg. Yet people voted on XNC probably because they are tired of that map.


Yeah but with enough people and factoring in that they'll vote their 2nd/3rd vetos if they feel the first isn't leading adequately, it's not too bad.
The moment you lose confidence in yourself, is the moment the world loses it's confidence in you.
Corsica
Profile Joined February 2011
Ukraine1854 Posts
October 29 2011 23:31 GMT
#43
I am P and only Antiga because how strong drops and contain for T there.
Warble
Profile Joined May 2011
137 Posts
October 29 2011 23:48 GMT
#44
I only veto TDA when I'm T because of the stupid wall-off at the main. The lack of a ramp is annoying and I don't want to have to fuss around finding the ideal layouts for each spawn. As a result, it stays vetoed when I play the other races.

I don't veto any other map because winning isn't that important to me.
StatX
Profile Blog Joined April 2011
Canada343 Posts
October 29 2011 23:59 GMT
#45
I play Protoss and I veto nerazim, abyssal and XNC.

XNC has been around for quite a while and the only 2 spawn positions often allow to easy early bust since no real scouting is needed. Also, the natural is so open.
Can we snipe it? Yes we can!
Thebbeuttiffulland
Profile Joined October 2011
Brazil288 Posts
October 30 2011 00:05 GMT
#46
why protoss vetoes xel naga its good vs zerg and you can proxy gate vs terran
truth is out there
theEpsilon
Profile Joined May 2011
Austria23 Posts
October 30 2011 00:18 GMT
#47
Protoss here, vetoed:

Metalopolis: Open natural, only 2 attack paths, no close spawns = even more Zerg favored
Nerazim Crypt: far to open for my taste, nothing that makes that map special

3rd veto is still open.
OSM.OneManArmy
Profile Joined April 2011
United States509 Posts
October 30 2011 01:26 GMT
#48
I only have nerazim and abyssal downvoted as terran. nerazim has a narrow choke favoring a fast expand, but the maps so small its not good for macro. abyssal is just a terrible map.
Admin of High School Starleague // hsstarleague.com // https://www.facebook.com/HSStarleague // UCI Dota2 President https://www.facebook.com/groups/ucidota/
Sajaki
Profile Joined June 2011
Canada1135 Posts
Last Edited: 2011-10-30 01:41:28
October 30 2011 01:40 GMT
#49
I main protoss (season 2 woohoo) but play all three races (since season 4 :D)
I vitoed Abyssal because horrible design and badly balanced, Nerazim because its a mediocre map (not terrible not very cool either, nothing "special" and XNC (soooo hard as zerg T_T even though i like it as toss/terran)
Inno pls...
Xequecal
Profile Joined October 2010
United States473 Posts
October 30 2011 01:44 GMT
#50
Also don't understand why Protoss veto XNC. It's one of the best maps to play against Terran on since Terran can't 1 rax FE in complete safety. I'm strongly considering vetoing Shakuras Plateau because Terran can 14 CC on it in almost complete safety, good luck beating that.
Eraserhead
Profile Joined October 2011
159 Posts
October 30 2011 01:50 GMT
#51
wait what? 14 cc against protoss, safe? how?
Oboeman
Profile Joined January 2011
Canada3980 Posts
October 30 2011 01:57 GMT
#52
On October 30 2011 08:16 SpoR wrote:
uhm, this poll doesn't work because you can only vote once, but in game you can vote on 3 maps down right?

Shattered Temple is clearly the worst map on there (for any race really) for zerg. Yet people voted on XNC probably because they are tired of that map.




The troubles on shattered can be more or less "solved" with ventral sacks.

My Zerg vetoes:
Xel'naga Caverns (rush distance, lack of expansions)
Abyssal Caverns (Close spawns, potential cliffing, annoying xel'naga tower, annoying distance to ramp from main)
Nerazim Crypt (rush distance for close spawns, potential 3rd base issues on some spawns, annoying distance from ramp to main)

voted Nerazim in the poll because abyssal and xel'naga have a pretty good lead
frugalfungal
Profile Joined February 2011
Singapore18 Posts
October 30 2011 02:04 GMT
#53
I'm protoss and I vetoed Abyssal, Shattered and Xelnaga.

I might unveto xelnaga for Metalopolis soon, I have no luck on Shattered or Metalopolis, that's basically it.

Somehow all my losses this season were on those 2 maps
KobyKat
Profile Joined August 2011
United States111 Posts
October 30 2011 02:12 GMT
#54
I think it's weird that Tal Darim doesn't have more vetoes for Terran because of how big of a map it is. Not very friendly for Terran players, especially against Zerg.
-Duderino-
Profile Joined July 2011
United States80 Posts
Last Edited: 2011-10-30 03:33:59
October 30 2011 03:16 GMT
#55
Tal darim isnt to bad vs zerg its protoss that is the problem.

Idk why people dont talk about the advantage protoss has on big maps more often. When a toss 4 gates a terran there is no difference if it is on steppes of war or tal darim. Rush distance doesn't matter for them (for early game 4 or 6 warpgate atks and for late game reinforcing their gateway army, {and yes darktemplar314 i know collosus and immortals still have to walk, and yes timba638 i know that emp negates any advantage toss has}) and they can defend their far away expansions easier than any other race with warping in gateway units, and finally they build their production or gateways anywhere on the map with out the worry of their units having to walk over from their second main.

I'm not complaining just making observation as a terran player i don't veto tal darim because of this though mainly cause its a fun map but terran does get a few perks on it also (more space to spread bio army and to drop)

The map in the poll that i was suprised not to see veto more is nerazim crypt for terrans.

Maby its just me but i find it almost impossible to take a fourth on that map vs zerg, if they go muta you have to leave like a thor and medi of rines at least to protect it late game(which will cut into the size of your fighting army), and if they go ultra ling you gotta have your whole army there to protect it(which leaves your other bases open to atk), maby its possible to defend effectivley or the key to it is to just keep on constant pressure so you don't get atked but this is only map i veto for these reasons. (also i don't like the elongated base it causes such a problem vs mutas).
The Dude abides.
GTPGlitch
Profile Blog Joined March 2011
5061 Posts
October 30 2011 03:43 GMT
#56
My vetoes went to


1)abyssal-Terrible map imo. Not much better than nerazim, but really blizzard. Rocks that sever the map except at 3rds? WTF T__T;

2)Metalopolis-W/o close positions, autogg for TvZ

3)Alternates between Xel Naga, and Antiga-antiga because tvz feels awkward and xel naga is just old/boring :/
Jo Byung Se #1 fan | CJ_Rush(reborn) fan | Liquid'Jinro(ret) fan | Liquid'Taeja fan | oGsTheSuperNada fan | Iris[gm](ret) fan |
Deleted User 26513
Profile Joined February 2007
2376 Posts
October 30 2011 03:47 GMT
#57
I just left the tournament maps and vetoed the others.
Xel'naga - imbalanced map, enough said.
Abyssal - I hate that kind of a main. It's bad for all of the races. Terrans and Toss cant defend both main and natural from mutas and banshees, zergs can't connect creep as quickly as they want.
Nerazim - same reason as the above aaand 3rd is hard to take.
CKHound
Profile Blog Joined December 2010
United States142 Posts
October 30 2011 03:49 GMT
#58
As a protoss player i vetoed Tal Darim, because of PvP, and the two season 3 maps not antiga. Cant remember their names, because of their stupid 3rds.
jabberjaw
Profile Joined October 2010
225 Posts
October 30 2011 03:55 GMT
#59
as a terran player, i vetoed the new maps, so nerazim crypt and abyssal caverns. they're not used in major tournaments and i don't like them anyways.
Yoshi Kirishima
Profile Blog Joined July 2009
United States10378 Posts
October 30 2011 04:11 GMT
#60
for shattered temple, does that include close spawns or no? Is it MLG version? I'm surprised to see 70% TvZ if there is no close positions and no 2rax wall off at the ramp
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
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