On November 28 2011 02:19 jlai wrote:
I have tried this style for 20 games or so...i have faced multiple times into mass lings into fast muta build. Mass lings will own my first 4 hellions. the max i can do is to kill creep for a round or two. when they have 10-20 speedlings, i have risk to lose my hellions. after that i have no map control or so. as i know i'm not supposed to do the 3 tanks push when i see mass lings. then around 10mins, zerg will have 10 muta and i'm forced to stay at home. Zerg continues to expand and produce a lot of lings/blings while i can't push. should i turtle to 3 bases and push when max? i can't even setup my 4th bases and zerg army is too mobile. what am i supposed to do for this style? there's no much i can do until i see ultralisk/broodlord in my face.
I have tried this style for 20 games or so...i have faced multiple times into mass lings into fast muta build. Mass lings will own my first 4 hellions. the max i can do is to kill creep for a round or two. when they have 10-20 speedlings, i have risk to lose my hellions. after that i have no map control or so. as i know i'm not supposed to do the 3 tanks push when i see mass lings. then around 10mins, zerg will have 10 muta and i'm forced to stay at home. Zerg continues to expand and produce a lot of lings/blings while i can't push. should i turtle to 3 bases and push when max? i can't even setup my 4th bases and zerg army is too mobile. what am i supposed to do for this style? there's no much i can do until i see ultralisk/broodlord in my face.
I highly recommend checking out Day9's daily #375 which talks about TvZ against zerg aggression. It covers many things discussed in this thread, from early hellion harass to the pre 10-minute mark (i.e. pre-muta) push. The most important take away for myself is how to deal with the muta harass. Day9 suggests to be defensive on 2 base (while building and ready to take a 3rd) while increasing your marine & tank counts, and most importantly do heavy marine upgrades, with 2 Ebays. He suggests not to build turrets but rely on marines to defend muta harass (before you take the 3rd/move out). I don't have the APM to split the marine groups so I do a variant in building turrets at base and have my marines defending the natural. My TvZ record has improved quite a bit with these tips, and when I win my marines are usually with 2/2 or 3/3 upgrades.