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Uses for caduceus reactor and neosteel frame upgds - Page 2

Forum Index > StarCraft 2 Strategy
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Squigly
Profile Joined February 2011
United Kingdom629 Posts
September 19 2011 14:23 GMT
#21
Its very map dependent. Say you are playing on Xelnaga TvZ. As T i always PF the gold as my third and also play mech so the goal is to halve the map and macro up, with the obvious hellion harass.

With a few thors and turrets out your kidna safe from mutas but your immobile. So how do you protect your 4th and 5th? Well have you ever seen lings try and kill a planetary? Its hilarious. Now imagine the planetary has double the armour. Roaches take an age aswell so if the go in for a quick snipe, they will be sorely mistaken and you have time to just to kill them.

Also ive found that once you are on putting up your 5th, putting an upgraded PF on the ramp between 4th and 5th means they are unharassable.

Banelings however still do that same damage as it ignore armour so not sure what people mean by that.
Mowr
Profile Joined November 2010
Sweden791 Posts
Last Edited: 2011-09-19 15:46:54
September 19 2011 15:43 GMT
#22
On September 19 2011 20:39 FeyFey wrote:
armor upgrade vs zerg = teh win if they go banelings

No, banelings ignore the building armor.
Kill one man and they'll call you a murderer. Kill an army of men and they'll call you a general. But kill all men and they'll call you a god.
Blazinghand *
Profile Blog Joined December 2010
United States25552 Posts
September 19 2011 16:43 GMT
#23
I commonly get Hi-Sec AutoTracking and Building Armor. Neosteel frame I've basically only gotten once or twice, during some ill-thought-out attempts to make marines safe from hellions.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
TiTanIum_
Profile Joined August 2011
Brazil1335 Posts
September 19 2011 16:56 GMT
#24
On September 19 2011 18:18 DkVZ wrote:

Maybe someone has experience of some delayed medivac transition for 2-port banshee or something like that. As of neosteel frame, maybe it does improve terran contains, which I don't think are so good per se (I wish there were spider mines).



Not always, but that is what I actually transition to after the 2 port against zerg (when i just don´t outright kill them). Expand, into bio with lots of medivacs. If I see many mutalisks, I find it better to place 1 bunker per expansion, then lots of turrets, cheaper and more mobile.
Zaros
Profile Blog Joined September 2010
United Kingdom3692 Posts
September 19 2011 17:06 GMT
#25
ive seen qxc use them a few times, he uses them more than any other progamer atm i think.
emc
Profile Joined September 2010
United States3088 Posts
September 19 2011 17:11 GMT
#26
lol, i wonder if there is a build you can do where you get 2 engi's to get bunker room and building armor and do a timing push with bunkers.
salehonasi
Profile Joined March 2011
United States87 Posts
September 19 2011 17:16 GMT
#27
Medivac energy would be useful for TvP bio pushes, when you get your first few medivacs out, perhaps. Of course, this means you have a tech lab on a starport, so no reactor...

For the capacity upgrade, I think it's more significant that the CC capacity is upgraded. In TvT, there are hellions everywhere, so saving more SCVs might be worth it if you're on multiple bases. I've never really experimented, but that would seem to be the main point of it.
"The most effective counter in Starcraft 2 is to go ****ing kill him." -Day[9]
Apogee
Profile Joined October 2010
Canada9 Posts
September 19 2011 17:26 GMT
#28
Neosteel is great for TvT - just push the load button to hide most of your SCVs. No blue flame death that way. The armour upgrade is only great for TvZ IMO, to stop Zerglings from busting through walls while the army is away.
Truedot
Profile Joined August 2011
444 Posts
September 19 2011 23:10 GMT
#29
On September 20 2011 00:43 Mowr wrote:
Show nested quote +
On September 19 2011 20:39 FeyFey wrote:
armor upgrade vs zerg = teh win if they go banelings

No, banelings ignore the building armor.


banelings dont ignore structure armor. I tested it vs rocks and the banelings got -3 because of the rocks. upgrades for the banelings also helped.

remember, banelings do 80 damage, and get +5 vs buildings per upgrade. so they can do 95 at +3.
I used to spend my time not caring about people's language in chat. Until I got hit by blizz. Now I spend my time instigating people to verbal abusive levels, so I can ban them in turn. The circle of life.
Blazinghand *
Profile Blog Joined December 2010
United States25552 Posts
September 19 2011 23:14 GMT
#30
On September 20 2011 08:10 Truedot wrote:
Show nested quote +
On September 20 2011 00:43 Mowr wrote:
On September 19 2011 20:39 FeyFey wrote:
armor upgrade vs zerg = teh win if they go banelings

No, banelings ignore the building armor.


banelings dont ignore structure armor. I tested it vs rocks and the banelings got -3 because of the rocks. upgrades for the banelings also helped.

remember, banelings do 80 damage, and get +5 vs buildings per upgrade. so they can do 95 at +3.


Rocks aren't buildings; they're just immobile armored units.

from liquipedia:
http://wiki.teamliquid.net/starcraft2/Baneling
Baneling damage on buildings is not mitigated by armor, so that the 1 armor that most buildings possess and the Terran Building Armor upgrade that grants +2 armor does not affect Baneling damage.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
Truedot
Profile Joined August 2011
444 Posts
September 19 2011 23:43 GMT
#31
On September 20 2011 08:14 Blazinghand wrote:
Show nested quote +
On September 20 2011 08:10 Truedot wrote:
On September 20 2011 00:43 Mowr wrote:
On September 19 2011 20:39 FeyFey wrote:
armor upgrade vs zerg = teh win if they go banelings

No, banelings ignore the building armor.


banelings dont ignore structure armor. I tested it vs rocks and the banelings got -3 because of the rocks. upgrades for the banelings also helped.

remember, banelings do 80 damage, and get +5 vs buildings per upgrade. so they can do 95 at +3.


Rocks aren't buildings; they're just immobile armored units.

from liquipedia:
http://wiki.teamliquid.net/starcraft2/Baneling
Baneling damage on buildings is not mitigated by armor, so that the 1 armor that most buildings possess and the Terran Building Armor upgrade that grants +2 armor does not affect Baneling damage.



because liquipedia is always right?
I used to spend my time not caring about people's language in chat. Until I got hit by blizz. Now I spend my time instigating people to verbal abusive levels, so I can ban them in turn. The circle of life.
Blazinghand *
Profile Blog Joined December 2010
United States25552 Posts
September 19 2011 23:51 GMT
#32
On September 20 2011 08:43 Truedot wrote:
Show nested quote +
On September 20 2011 08:14 Blazinghand wrote:
On September 20 2011 08:10 Truedot wrote:
On September 20 2011 00:43 Mowr wrote:
On September 19 2011 20:39 FeyFey wrote:
armor upgrade vs zerg = teh win if they go banelings

No, banelings ignore the building armor.


banelings dont ignore structure armor. I tested it vs rocks and the banelings got -3 because of the rocks. upgrades for the banelings also helped.

remember, banelings do 80 damage, and get +5 vs buildings per upgrade. so they can do 95 at +3.


Rocks aren't buildings; they're just immobile armored units.

from liquipedia:
http://wiki.teamliquid.net/starcraft2/Baneling
Baneling damage on buildings is not mitigated by armor, so that the 1 armor that most buildings possess and the Terran Building Armor upgrade that grants +2 armor does not affect Baneling damage.



because liquipedia is always right?


You tested on rocks; I assume the Liquipedia editors tested on buildings, and that's what made the difference. I have always assumed Liquipedia to be correct unless specifically proven otherwise; and then I correct it and it becomes correct.

Demonstrate on something other than destructible rocks and you have a case. Otherwise, I am far more inclined to believe Liquipedia than than I am you.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
DkVZ
Profile Joined August 2011
Belgium15 Posts
September 20 2011 07:39 GMT
#33
Also a good point for the capacity of CC vs hellions. Enter 10, spread the rest, get your shit there. No lining up.

As for the medivac upgrade, you can't have it with your first medivac (assuming you get one right when starport is finished), but the second wave that you produce will have it (it's rather fast to research). Which might be just in time to heal your returning first push.
Sumadin
Profile Joined August 2011
Denmark588 Posts
September 29 2011 16:38 GMT
#34
Old but gold game with TB using neosteel bunkers and mass ravens.



As for caduceus reactor i think the only time i have seen it used was to bluff the banshee cloak upgrade(Since caduceus reactor is a much cheaper upgrade than banshee cloak)
The basic key to beating a priest is playing a deck that is terrible.
Blazinghand *
Profile Blog Joined December 2010
United States25552 Posts
September 29 2011 16:44 GMT
#35
On September 30 2011 01:38 Sumadin wrote:
As for caduceus reactor i think the only time i have seen it used was to bluff the banshee cloak upgrade(Since caduceus reactor is a much cheaper upgrade than banshee cloak)


I'm unsure as to how it buffs the banshee cloak upgrade. Correct me if I'm wrong here, but doesn't Caduceus Reactor increase the starting energy of Medivacs, not banshees?
When you stare into the iCCup, the iCCup stares back.
TL+ Member
TERRANLOL
Profile Blog Joined July 2010
United States626 Posts
September 29 2011 16:47 GMT
#36
Neosteel frames add armor to buildings right? If your opponent is getting a lot of mutalisks, this really helps the repair turret. Nothing can defeat the 3 armor repair turret. Lol
andycz
Profile Joined September 2011
288 Posts
September 29 2011 16:48 GMT
#37
On September 30 2011 01:44 Blazinghand wrote:
Show nested quote +
On September 30 2011 01:38 Sumadin wrote:
As for caduceus reactor i think the only time i have seen it used was to bluff the banshee cloak upgrade(Since caduceus reactor is a much cheaper upgrade than banshee cloak)


I'm unsure as to how it buffs the banshee cloak upgrade. Correct me if I'm wrong here, but doesn't Caduceus Reactor increase the starting energy of Medivacs, not banshees?

bluffs
Always looking for practice partners. EU: andy.1535
Blazinghand *
Profile Blog Joined December 2010
United States25552 Posts
September 29 2011 16:50 GMT
#38
On September 30 2011 01:48 andycz wrote:
Show nested quote +
On September 30 2011 01:44 Blazinghand wrote:
On September 30 2011 01:38 Sumadin wrote:
As for caduceus reactor i think the only time i have seen it used was to bluff the banshee cloak upgrade(Since caduceus reactor is a much cheaper upgrade than banshee cloak)


I'm unsure as to how it buffs the banshee cloak upgrade. Correct me if I'm wrong here, but doesn't Caduceus Reactor increase the starting energy of Medivacs, not banshees?

bluffs


Oh, bluff. Man, I thought that was just a typo!

Yeah, I've done that. Fake cloak upgrade, pretty fun.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
crocodile
Profile Joined February 2011
United States615 Posts
September 29 2011 16:52 GMT
#39
Good point guys. I think that medivac energy upgrade will be quite useful for mass marine tvz.
Master League Terran. Huge fan of Quantic Gaming and ROOTDestiny
TtwoR
Profile Joined June 2011
Korea (South)10 Posts
September 29 2011 17:03 GMT
#40
Generally, you don't get to research those weird stuff in your starport techlabs because most people like to pump out stuff from reactor.

rather than neosteel frame upgrade I like the +2 armor upgrade on all buildings
I think that's way more practical than either caduceus reactor or neosteel
A man is not old until regrets take the place of dreams.
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