On October 03 2011 06:56 Macrobe wrote:
This way your spines are a little too immobile and vulnerable. In close pos where there's been an FFE you might use the queen+ hatch cancel trick to do this more reliably though.
This way your spines are a little too immobile and vulnerable. In close pos where there's been an FFE you might use the queen+ hatch cancel trick to do this more reliably though.
i meant you build them using hatch cancel at a somewhat hidden place near his nat, then uproot them (they don't lose health uprooted). as soon lair finishes, you move them straight to the creep, this should improve the timing by 30~40 seconds, so you can delay gas a bit and get an expo up maybe. the nydus can be somewhat delayed, as from the replay it looks like Protoss is panicing for some time as soon spines begin to poke ^^