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[G] aXa's ZvP: Revisiting a Nestea's build - Page 4

Forum Index > StarCraft 2 Strategy
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Schnullerbacke13
Profile Joined August 2010
Germany1199 Posts
Last Edited: 2011-10-02 23:26:01
October 02 2011 23:23 GMT
#61
On October 03 2011 06:56 Macrobe wrote:
Show nested quote +
On October 03 2011 06:41 Schnullerbacke13 wrote:
Did anybody try to use the cancel hatch trick to build the spines ?
Then as soon lair finishes, you can create creep using an ovie. this way it would not be necessary to get that very early gas rendering this build all-inish.
when a spine is built using cancel hatch trick, it costs additional 75 mins for hatch cancel and it only has 2/3 of original hp when it comes up. on the other hand you might get an earlier timing without cutting too much economy.


This way your spines are a little too immobile and vulnerable. In close pos where there's been an FFE you might use the queen+ hatch cancel trick to do this more reliably though.


i meant you build them using hatch cancel at a somewhat hidden place near his nat, then uproot them (they don't lose health uprooted). as soon lair finishes, you move them straight to the creep, this should improve the timing by 30~40 seconds, so you can delay gas a bit and get an expo up maybe. the nydus can be somewhat delayed, as from the replay it looks like Protoss is panicing for some time as soon spines begin to poke ^^
21 is half the truth
Schnullerbacke13
Profile Joined August 2010
Germany1199 Posts
Last Edited: 2011-10-02 23:25:26
October 02 2011 23:24 GMT
#62
fail
21 is half the truth
boon2537
Profile Blog Joined October 2010
United States905 Posts
October 02 2011 23:53 GMT
#63
You, sir, are making my transition to Zerg easier.
Thank you.
mirumirai
Profile Joined October 2011
United States1 Post
October 19 2011 04:30 GMT
#64
I've been mixing this build into my repertoire. It works great against FFEs, and I've only lost a few times with it (vs high diamonds and up). When I lose, it is because they either spotted my nydus and killed it, or I didn't macro properly after they turtled with cannons in their nat (since I destroyed the main).

I'm wondering if there is a way to do the 3 spinecrawler attack and follow it up with something other than a nydus. I can hide lair and the lack of expo with lings, protect building spines, but I can't control whether he finds my nydus or not. What viable options are there? Expand and macro (will you be too far behind to do this?)? Hydras w/ creep highway? Drops (too slow?)? Delay crawlers a little bit for something else, like an expo?
Xanbatou
Profile Blog Joined February 2010
United States805 Posts
November 03 2011 17:01 GMT
#65
On October 19 2011 13:30 mirumirai wrote:
I've been mixing this build into my repertoire. It works great against FFEs, and I've only lost a few times with it (vs high diamonds and up). When I lose, it is because they either spotted my nydus and killed it, or I didn't macro properly after they turtled with cannons in their nat (since I destroyed the main).

I'm wondering if there is a way to do the 3 spinecrawler attack and follow it up with something other than a nydus. I can hide lair and the lack of expo with lings, protect building spines, but I can't control whether he finds my nydus or not. What viable options are there? Expand and macro (will you be too far behind to do this?)? Hydras w/ creep highway? Drops (too slow?)? Delay crawlers a little bit for something else, like an expo?


I think the key here is starving the protoss. They will mostly be focusing on holding the front by spamming cannons and etc., so the idea is that they won't start covering their base with pylons because of that. That should allow you to land a nydus without it being spotted, but there have been a couple times where I haven't been able to and I sorta had to just hope he wouldn't notice it.
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