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[G] aXa's ZvP: Revisiting a Nestea's build - Page 2

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 4 Next All
KangaRuthless
Profile Blog Joined August 2010
United States304 Posts
September 06 2011 20:13 GMT
#21
Haha, I'm loving this build already. Always wanted to find a way to successfully Nydus rush an FE Toss. Will definitely use this to troll my Protoss friends in Customs.
www.youtube.com/KangaRuthless
Xanbatou
Profile Blog Joined February 2010
United States805 Posts
September 06 2011 23:59 GMT
#22
Can this actually be a standard way to punish FFE, or is there a way for protoss to easily handle it?
blade55555
Profile Blog Joined March 2009
United States17423 Posts
Last Edited: 2011-09-07 00:05:11
September 07 2011 00:03 GMT
#23
On September 07 2011 08:59 Xanbatou wrote:
Can this actually be a standard way to punish FFE, or is there a way for protoss to easily handle it?


Protoss can actually beat this kinda easily if they see it coming. Its also a little map dependent as you can't do spine crawler on shakuras due to them being on high ground and what not.

As for trying to nydus the main now of days protosses are doing good at seeing this kind of stuff and able to just kill the worm with just probes. This will probably work at lower levels but higher levels you play a toss should see the nydus and easily kill it.
When I think of something else, something will go here
Skwid1g
Profile Joined April 2011
United States953 Posts
Last Edited: 2011-09-07 00:25:30
September 07 2011 00:22 GMT
#24
On September 07 2011 09:03 blade55555 wrote:
Show nested quote +
On September 07 2011 08:59 Xanbatou wrote:
Can this actually be a standard way to punish FFE, or is there a way for protoss to easily handle it?


Protoss can actually beat this kinda easily if they see it coming. Its also a little map dependent as you can't do spine crawler on shakuras due to them being on high ground and what not.

As for trying to nydus the main now of days protosses are doing good at seeing this kind of stuff and able to just kill the worm with just probes. This will probably work at lower levels but higher levels you play a toss should see the nydus and easily kill it.


I'd agree with this. Almost every high level toss has good building placement which makes nydusing impossible unless your Toss opponent got lazy and didn't place pylons in proper spots.

The spine crawler part can work (on certain maps), but I'd honestly rather follow it up with Hydras+creep highway like Nestea did than rely on the toss not spotting the nydus. This just seems too gimmicky and dependent on the Toss making some huge mistakes for it to be viable, but perhaps I'm wrong.

Also can you upload a rep of you doing this on Shakuras? I don't feel like downloading the whole rep pack but I'm curious on how you managed to pull it off on that map.
NaDa/Fantasy/Zero/Soulkey pls
Xanbatou
Profile Blog Joined February 2010
United States805 Posts
September 07 2011 01:01 GMT
#25
On September 07 2011 09:22 Skwid1g wrote:
Show nested quote +
On September 07 2011 09:03 blade55555 wrote:
On September 07 2011 08:59 Xanbatou wrote:
Can this actually be a standard way to punish FFE, or is there a way for protoss to easily handle it?


Protoss can actually beat this kinda easily if they see it coming. Its also a little map dependent as you can't do spine crawler on shakuras due to them being on high ground and what not.

As for trying to nydus the main now of days protosses are doing good at seeing this kind of stuff and able to just kill the worm with just probes. This will probably work at lower levels but higher levels you play a toss should see the nydus and easily kill it.


I'd agree with this. Almost every high level toss has good building placement which makes nydusing impossible unless your Toss opponent got lazy and didn't place pylons in proper spots.

The spine crawler part can work (on certain maps), but I'd honestly rather follow it up with Hydras+creep highway like Nestea did than rely on the toss not spotting the nydus. This just seems too gimmicky and dependent on the Toss making some huge mistakes for it to be viable, but perhaps I'm wrong.

Also can you upload a rep of you doing this on Shakuras? I don't feel like downloading the whole rep pack but I'm curious on how you managed to pull it off on that map.


I watched it. He used an overlord for vision.

Also, you guys make good points. Even though its really, really sneaky, it still relies on the protoss player not seeing the nydus. If he does he could just pull probes to kill it =/. Sad, but I feel like it wont work to counter FFE...
aXa
Profile Blog Joined July 2010
France748 Posts
Last Edited: 2011-09-07 08:05:21
September 07 2011 07:56 GMT
#26
It works perfectly fine on shakuras. There is a replay of it in the replay pack, i won't upload it again just because you are getting lazy.

It depends not on the protoss making a "huge mistake", it depends if he knows this is coming or not. (Game sense, scouting)

The nydus comes too early for protoss to have a building in every possible location, so the only way for him to prevent the nydus is to know it is coming.

It's not gimmicky, it works exactly the same way as a medivac drop: Attracts your opponent attention somewhere to hit him somewhere else. 3 spinecrawlers knocking at his front door are a good enough distraction. This rush force a lot of reaction: Extra building, cannon, etc. The protoss doesn't have the money to place a pylon at every single angle.

Also, i don't know what you are implying with "high level" protoss, but high master protoss seems high enough to me.
blade55555
Profile Blog Joined March 2009
United States17423 Posts
September 07 2011 08:03 GMT
#27
On September 07 2011 16:56 aXa wrote:
It works perfectly fine on shakuras. I think there is a replay of it in the replay pack.

It depends not on the protoss making a "huge mistake", it depends if he knows this is coming or not.

The nydus come too early for protoss to have a building in every possible location, so the only way for him to prevent the nydus is to know it is coming. Plus the fact that he is busy dealing with the spine crawler to distract him.

It's not gimmicky, it works exactly the same way as a medivac drop: Attracts your opponent attention somewhere to hit him somewhere else.

Also, i don't know what you are implying with "high level" protoss, but high master protoss seems high enough to me.


but it does depend on the protoss to make a big mistake. Its not in anyway like a medivac drop at all. You are staying 2 base, you are making a ton of units and spending 200/200 + 100/100 for a nydus worm where as a medivac drop is 100/100 for medivac + 8 marines and isn't instant lose if seen coming.

A good protoss has pylons everywhere so they can see possible nydus worms although its not commonly used now of days but it still requires a big mistake to not see the nydus worm (it doesn't take many pylons to have your whole base with vision to see nydus worm btw).

You also pretty much said it yourself you are hoping the spine crawlers are keeping him busy so he doesn't notice the nydus worm. That is a big mistake by protoss to focus on one thing. Thats actually a mistake for any player to make to focus solely on an attack when there could be drops or other things that could happen.

Not saying this build can't work but this can easily be shut down as well.
When I think of something else, something will go here
aXa
Profile Blog Joined July 2010
France748 Posts
Last Edited: 2011-09-07 08:23:12
September 07 2011 08:10 GMT
#28
The example of the medivac drop was for the attention thing: It is not gimmicky because you don't rely on the fact he won't notice it, but because you do everything you can for him to NOT notice it (aka distracting him)

A protoss cannot have pylon everywhere in his base at 7 min30 when you forced so many building in the front at 7 min.

If you guys had watched the replay, you'd know that in fact protoss couldn't "see" the nydus on the minimap every single time because he didn't have the money for pylon everywhere. So this is not minimap awareness involved, but "game sense"--> -What if zerg is about to nydus me- ?
Dudevico
Profile Joined October 2010
Sweden53 Posts
September 07 2011 08:19 GMT
#29
Sweet man! I remember the pure awesomeness of when Nestea did it in the GSL, but I've never really come around to doing it myself. I'm sure it can be executed with a fairly good winrate in EU plat league :D Really want to get off work so I can ladder now!

Oh, and btw, thanks for your other awesome guides. Have read and tried them all out!

Glhf!
:)
rudejohn
Profile Joined February 2011
United States19 Posts
September 07 2011 18:13 GMT
#30
Thanks for the replays, they were extremely helpful. Do you have any replays of this working on the Shipyard? I tried this a few times and it was amazing on Tal'Darim but with the "tiered" naturals on Shipyard I find that the Protoss put cannons pretty close to the ramp, and there was no way for me to get sunkens within range without getting hit by the cannons. Furthermore, because of the design of that map, once the ramp had cannons there was no way to sneak them "around the side" to annoy the natural. Fortunately, the build gave me a fast enough Nydus that it didn't really matter; I feigned some pressure at his front with a handful of roaches, and then sent 7-8 roaches and ~16 lings in through the Nydus and swept his main easily! Thanks for the guide.
"Democracy is the art of running the circus from the monkey cage." - H.L. Mencken
aXa
Profile Blog Joined July 2010
France748 Posts
Last Edited: 2011-09-08 09:11:31
September 08 2011 09:10 GMT
#31
No sorry i don't have a replay on shipyard for now.

You should not go for roaches, because your nydus timing will be delayed. Pure zergling allow you to nydus asap.
rudejohn
Profile Joined February 2011
United States19 Posts
September 08 2011 14:40 GMT
#32
Only reason I grabbed a few roaches is because without the creep/sunkens at the natural's wall-in (because Shipyard's weird natural expansion ramp), there was no other distraction to keep him preoccupied away from the nydus canal. On other maps, I tried it with straight lings to quite a bit of success.
"Democracy is the art of running the circus from the monkey cage." - H.L. Mencken
RumbleBadger
Profile Joined July 2011
322 Posts
September 11 2011 05:42 GMT
#33
Just have to say, this build is awesome and it worked. My opponent was going robo so I got roaches (this is after killing his main and lots of tech/probes) instead of hydras... but I don't think it would have made a difference though because I crushed him. :D
Games before dames.
Xanbatou
Profile Blog Joined February 2010
United States805 Posts
Last Edited: 2011-09-12 19:05:32
September 12 2011 18:58 GMT
#34
so aXa, I had the chance to use this strategy recently. It was on nerazim crypt, and I pulled it off nicely. The interesting thing about this all-in is that it doesn't necessarily end the game. A good protoss will just run his probes to his natural and wall/cannon off his ramp. You can continue into a 20-minute long game after this, although the protoss player is still pretty behind.
Glon
Profile Joined December 2010
United States569 Posts
September 12 2011 21:59 GMT
#35
I'm just wondering aXa, what league are you on what server... would help with my commentary/criticism
@QuanticGlon https://twitter.com/QuanticGlon
marcmtlca
Profile Joined October 2010
Canada15 Posts
September 12 2011 22:59 GMT
#36
I watched the replays and noticed one thing. The timing for the spines comes a little bit before warpgate finishes so i think if u made an effort to focus down the cybercore, most of the time you would kill that research. Have you considered this additional element?
BadBadMan
Profile Joined December 2010
United Kingdom62 Posts
September 12 2011 23:11 GMT
#37
On September 07 2011 17:10 aXa wrote:
The example of the medivac drop was for the attention thing: It is not gimmicky because you don't rely on the fact he won't notice it, but because you do everything you can for him to NOT notice it (aka distracting him)

A protoss cannot have pylon everywhere in his base at 7 min30 when you forced so many building in the front at 7 min.

If you guys had watched the replay, you'd know that in fact protoss couldn't "see" the nydus on the minimap every single time because he didn't have the money for pylon everywhere. So this is not minimap awareness involved, but "game sense"--> -What if zerg is about to nydus me- ?


Even if the protoss can't see everywhere in his base, he should still hear it right?

I disagree about it not being gimmicky, unless it does a large amount of damage it doesn't transition easily into anything else. It's a cool cheese to know though nonetheless, though I prefer a hydra follow up.
Xanbatou
Profile Blog Joined February 2010
United States805 Posts
September 12 2011 23:14 GMT
#38
On September 13 2011 08:11 BadBadMan wrote:
Show nested quote +
On September 07 2011 17:10 aXa wrote:
The example of the medivac drop was for the attention thing: It is not gimmicky because you don't rely on the fact he won't notice it, but because you do everything you can for him to NOT notice it (aka distracting him)

A protoss cannot have pylon everywhere in his base at 7 min30 when you forced so many building in the front at 7 min.

If you guys had watched the replay, you'd know that in fact protoss couldn't "see" the nydus on the minimap every single time because he didn't have the money for pylon everywhere. So this is not minimap awareness involved, but "game sense"--> -What if zerg is about to nydus me- ?


Even if the protoss can't see everywhere in his base, he should still hear it right?

I disagree about it not being gimmicky, unless it does a large amount of damage it doesn't transition easily into anything else. It's a cool cheese to know though nonetheless, though I prefer a hydra follow up.


Lol, by the time you hear it, it's too late.

That being said, it is sort of gimmicky, and it pretty much relies on your opponent not having enough attention to spare, so I don't know if it will work on high masters players or something. Seems to work for me, but I'm only diamond.
BadBadMan
Profile Joined December 2010
United Kingdom62 Posts
September 12 2011 23:24 GMT
#39
On September 13 2011 08:14 Xanbatou wrote:


Lol, by the time you hear it, it's too late.


Not really. His point was that you can't see all of your base to kill the nydus, but with good pylon placement there really aren't many/any places you don't have vision of, by simple deduction you can find it and kill it with your probes once you hear it.
Xanbatou
Profile Blog Joined February 2010
United States805 Posts
September 12 2011 23:34 GMT
#40
On September 13 2011 08:24 BadBadMan wrote:
Show nested quote +
On September 13 2011 08:14 Xanbatou wrote:


Lol, by the time you hear it, it's too late.


Not really. His point was that you can't see all of your base to kill the nydus, but with good pylon placement there really aren't many/any places you don't have vision of, by simple deduction you can find it and kill it with your probes once you hear it.


You are aware that the nydus only screams when it pops out of the ground right? As in, when it screams, that's when units start unloading?
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