#063 - Matchup-Basics: Terran vs. Terran
Starcraft II for Beginners (German language show) - Page 6
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JudeauTV
Germany262 Posts
#063 - Matchup-Basics: Terran vs. Terran | ||
heusspower
Germany11 Posts
However, these are just my 2 cents. | ||
JudeauTV
Germany262 Posts
The other point is: Even if your "behind" economically by going pool first - does it even matter? And from which league on does it matter? A lot of people are debating that these small economical differences start to matter only from Masters League upwards. The relevant question is: "Is not starting hatch first REALLY costing ME games (in my league)?" I've talked to Zerg players in Master and Grandmaster League and got no clear statement which everyone of them could totally agree with. Some say: "Always hatch first - it's the best you can do - you can hold everything with queens and drones if need be - your micro just has to be good enough!" Others say "You CAN hatch first, when your scouting is good AND you know what to do with the data!" (which, to be brutally honest, even a lot of players in Diamond can't) True: No one says: "Never go hatch first - it's suicide!" - But they are very good player at there race - miles and miles better than people just starting with the game or hanging around in Bronze to Gold. Remember: Excercising cheesy builds is MUCH MUCH easier than defending them. Of course you could argue that it's better to start with the "difficult-to-defend-but-economically-more-effective"-builds as soon as you can in order to have a good basis for the next few lessons you are going to learn. But then again you could also argue that "losing about 80% of your games in leagues that are known for their high cheesy build percentage" is so frustrating that a lot of people will stop playing because it makes them mad. What I want to say is: Teaching is a matter of concept. When you try to teach a complex game like Starcraft there is much to learn for a person new to it, which means there is so much you can start with - but it's most important to keep their frustration level as low as possible to keep them going (of course without teaching them totally useless garbage - which I think I don't). To keep them wanting to improve. A learning person has to quickly realize improvement or else most of them will start losing interest. Of course some people might see that differently - but different people are different and learn in a different way. I cannot respond to anybody. As you might or might not know, I am a teacher in real life, teaching Mathematics, English and German - and I've been doing it quite successfully for over 12 years - so I think I know a bit about how to teach people things. I don't claim to use the perfect method - actually I don't think there IS a perfect method. If something like that could even exist then it would be only a perfect method for each individual. I know that my method CAN work for people since they wrote me e-mails about my show helping them. Most advance to Gold and Platinum easily, some even hit Masters (which, I know, is not only due to my show, of course). Sure, I never get to hear from people failing by using my method - and even if I did it would be difficult to evaluate whether it was the mistake of the method or just the mistake of the pupils using it, since it DID work for others. Then again, this text might overdo it: Advising (not ordering, mind you) beginners to rather avoid hatch first to make it easier for them to defend against cheese (which they eventually WILL be facing a lot) is not really a question of concept or method. It's just a tool to keep the frustration level low as long as you're trying to internalize other, (in my opinion) more important things. Starcraft 2 for Beginners is less about openings, build-orders and metagame trends - it's NOT about the "You MUST do THIS or else you're a stupid noob!" - It's more about concepts of strategic gameplay and what you need to keep in mind when you want YOUR strategy to work. I don't want to teach people what they should play in order to be most successful at this game in the shortest amount of time - I want to help people evolving THEIR game. That doesn't necessarily mean that they have to follow the unwritten metagame-rules. In fact: Often times I even encourage my students to oppose said rules, to try something crazy or even suicidal just to see and realize for themselves how a certain concept of the game works.I want my students to CHOOSE in full awareness of things - not to follow given build-orders and alleged rules like trained monkeys. Of course, when teaching you cannot (and should not) absolutely avoid the standards - that's when shows like the one you've seen come into play - and the disagreement with certain points of the video unfolds to its horrible beauty. Whether one "likes" this concept or even considers it to be worthwhile is, of course, totally up to oneself - but it's the concept I deliberately chose to use. Is this good - is this bad? I don't think it can be answered in a general way. It can only be answered by everybody individually. Nevertheless I thank you very much for your feedback. Reflecting about it really helped me to understand why my show might be less popular among players seeking quick and easy guides to be more successful (and not necessarily better). | ||
JudeauTV
Germany262 Posts
#064 - Replayanalysis: Gold TvP with Mech | ||
JudeauTV
Germany262 Posts
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moebius
Germany9 Posts
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crz1
Germany20 Posts
Really sad but I totally understand. Now you should have way more time to play instead of managing and producing your show Nevertheless you can really be proud on hanging in there for 64 episodes!!! Good Job! Cu ingame | ||
hokeypocus
United States15 Posts
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JudeauTV
Germany262 Posts
Starcraft 2 for Beginners - #065 Beginner's Course: Zerg Part 1: Part 2: Part 3: | ||
crz1
Germany20 Posts
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JudeauTV
Germany262 Posts
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Thyriaen
Switzerland41 Posts
i like what you are doing here - keep it up . I completly agree with your approach to the game and went on the same path to improve my play. Sadly i noticed your show just now and watched only the first few episodes [ bit to late for me i guess ]. Loving your show i wonder if there is a way i can contribute a little bit to what you are doing - maybe sit in the chat @ the live stream helping out. I would like to hear your ideas on that. Anyways - Im looking forward to your live stream the next Monday ( Are you streaming at Easter ? ). Yours sincerely, Thyriaen, the friendly Terran player | ||
JudeauTV
Germany262 Posts
I might stream on Easter - not dure yet. I normally announce when I stream on Facebook to make up for the inconvenience. My holiday starts on Monday so I hope to get out some stuff during the next week. | ||
Thyriaen
Switzerland41 Posts
Do you also announce ur next streams in this thread or twitter ? Thy | ||
JudeauTV
Germany262 Posts
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JudeauTV
Germany262 Posts
Beginner's Course: Zerg - Part 2 Part 1: Part 2: Part 3: | ||
JudeauTV
Germany262 Posts
I'm already translating the whole interview to English to add subtitles to parts 1 and 3 of the interview (part 2 is a game analysis and I might add it later) - so if you don't speak German, please have a look at these videos again later. #067 - Starcraft for Beginners meets: Julia Syrer aka "uzi" - Germany's only female Master Protoss player Part 1: Part 2: Part 3: | ||
cutler
Germany609 Posts
Thank you! | ||
JudeauTV
Germany262 Posts
Beginner's Course: Zerg - Part 3: Spreading Creep and Overlords Part 1: Part 2: | ||
JudeauTV
Germany262 Posts
The Automatism Trap Part 1: Part 2: Part 3: | ||
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