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Starcraft II for Beginners (German language show) - Page 6

Forum Index > StarCraft 2 Strategy
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JudeauTV
Profile Joined August 2011
Germany262 Posts
December 18 2012 16:58 GMT
#101
Episode 63 is online now:

#063 - Matchup-Basics: Terran vs. Terran
People thinking they knew exactly what they want, most of the time have no idea what they can get.
heusspower
Profile Joined March 2012
Germany11 Posts
December 21 2012 13:57 GMT
#102
If I'm honest, I didnt like your show, however, I have to admit that I only watched half of an episode (#056 - zerg vs. terran). I watched the part of definding a bunker rush. You suggest not opening hatch first because of bunker rushes. While this might be a viable solution for bronze players, this is a bad approach in improving long-term. The zerg made many mistakes after opening hatch-first (he scouted no rax so he could throw a pool at 14, stop droning, throw a spine at the expo, 2 queens and lings immediatly, move the overlord away). Instead of focussing on these mistakes, you just suggest opening pool-first which will usually put you behind against a good terran. Your approach seems to be helping guys out of bronze league but with this kind of style your students won't improve above gold league, I think.

However, these are just my 2 cents.
JudeauTV
Profile Joined August 2011
Germany262 Posts
Last Edited: 2013-01-06 23:55:24
December 21 2012 15:18 GMT
#103
I get what you mean - however - if opening hatch first is better or not is still debated by several gamers, even the top ones. True: Not opening hatch first puts you economically behind against a lot of openings. But: We've seen professional players die to cheese because they decided to go hatch first (remembering games played by TLO, Bly and Idra, just to name a few). If those guys can die to cheese, then what about newbies?

The other point is: Even if your "behind" economically by going pool first - does it even matter? And from which league on does it matter? A lot of people are debating that these small economical differences start to matter only from Masters League upwards. The relevant question is: "Is not starting hatch first REALLY costing ME games (in my league)?" I've talked to Zerg players in Master and Grandmaster League and got no clear statement which everyone of them could totally agree with.

Some say: "Always hatch first - it's the best you can do - you can hold everything with queens and drones if need be - your micro just has to be good enough!"

Others say "You CAN hatch first, when your scouting is good AND you know what to do with the data!" (which, to be brutally honest, even a lot of players in Diamond can't)

True: No one says: "Never go hatch first - it's suicide!" - But they are very good player at there race - miles and miles better than people just starting with the game or hanging around in Bronze to Gold.

Remember: Excercising cheesy builds is MUCH MUCH easier than defending them.

Of course you could argue that it's better to start with the "difficult-to-defend-but-economically-more-effective"-builds as soon as you can in order to have a good basis for the next few lessons you are going to learn. But then again you could also argue that "losing about 80% of your games in leagues that are known for their high cheesy build percentage" is so frustrating that a lot of people will stop playing because it makes them mad.

What I want to say is: Teaching is a matter of concept. When you try to teach a complex game like Starcraft there is much to learn for a person new to it, which means there is so much you can start with - but it's most important to keep their frustration level as low as possible to keep them going (of course without teaching them totally useless garbage - which I think I don't). To keep them wanting to improve. A learning person has to quickly realize improvement or else most of them will start losing interest.

Of course some people might see that differently - but different people are different and learn in a different way. I cannot respond to anybody.

As you might or might not know, I am a teacher in real life, teaching Mathematics, English and German - and I've been doing it quite successfully for over 12 years - so I think I know a bit about how to teach people things. I don't claim to use the perfect method - actually I don't think there IS a perfect method. If something like that could even exist then it would be only a perfect method for each individual.

I know that my method CAN work for people since they wrote me e-mails about my show helping them. Most advance to Gold and Platinum easily, some even hit Masters (which, I know, is not only due to my show, of course). Sure, I never get to hear from people failing by using my method - and even if I did it would be difficult to evaluate whether it was the mistake of the method or just the mistake of the pupils using it, since it DID work for others.

Then again, this text might overdo it: Advising (not ordering, mind you) beginners to rather avoid hatch first to make it easier for them to defend against cheese (which they eventually WILL be facing a lot) is not really a question of concept or method. It's just a tool to keep the frustration level low as long as you're trying to internalize other, (in my opinion) more important things.

Starcraft 2 for Beginners is less about openings, build-orders and metagame trends - it's NOT about the "You MUST do THIS or else you're a stupid noob!" - It's more about concepts of strategic gameplay and what you need to keep in mind when you want YOUR strategy to work. I don't want to teach people what they should play in order to be most successful at this game in the shortest amount of time - I want to help people evolving THEIR game. That doesn't necessarily mean that they have to follow the unwritten metagame-rules. In fact: Often times I even encourage my students to oppose said rules, to try something crazy or even suicidal just to see and realize for themselves how a certain concept of the game works.I want my students to CHOOSE in full awareness of things - not to follow given build-orders and alleged rules like trained monkeys.

Of course, when teaching you cannot (and should not) absolutely avoid the standards - that's when shows like the one you've seen come into play - and the disagreement with certain points of the video unfolds to its horrible beauty.

Whether one "likes" this concept or even considers it to be worthwhile is, of course, totally up to oneself - but it's the concept I deliberately chose to use. Is this good - is this bad? I don't think it can be answered in a general way. It can only be answered by everybody individually.

Nevertheless I thank you very much for your feedback. Reflecting about it really helped me to understand why my show might be less popular among players seeking quick and easy guides to be more successful (and not necessarily better).
People thinking they knew exactly what they want, most of the time have no idea what they can get.
JudeauTV
Profile Joined August 2011
Germany262 Posts
January 15 2013 13:45 GMT
#104
Episode 64 is online now:

#064 - Replayanalysis: Gold TvP with Mech
People thinking they knew exactly what they want, most of the time have no idea what they can get.
JudeauTV
Profile Joined August 2011
Germany262 Posts
January 23 2013 08:36 GMT
#105
Starcraft 2 for Beginners will stop broadcasting. I want to thank all of the viewers and supporters for this really beautiful time and I hope that I could at least help a few of you having more fun when playing the game. Thank you very much!
People thinking they knew exactly what they want, most of the time have no idea what they can get.
moebius
Profile Joined October 2010
Germany9 Posts
January 23 2013 09:25 GMT
#106
Ah, that's sad... I really liked your SC2 for beginners approach! GL in future projects. Save esports! :D
crz1
Profile Joined December 2010
Germany20 Posts
January 23 2013 14:13 GMT
#107
Uhh.. I did not even finish all episodes yet and now you stop?
Really sad but I totally understand. Now you should have way more time to play instead of managing and producing your show
Nevertheless you can really be proud on hanging in there for 64 episodes!!! Good Job!
Cu ingame

Alright soweit
hokeypocus
Profile Joined December 2011
United States15 Posts
January 25 2013 16:45 GMT
#108
keep up the good work. i like to think of my self of a student of the german language and since i like sc2, this helps me out quite a bit. i don't know if you've covered this idea in any of your shows, since i've not watched them all, but i like to think of sc2 'strategy' as a system of trade-offs. for example the debate you had w/ the fellow critical of your defense of a bunker rush as zerg illustrates my idea well. choice 1: hatch first yields greater economy; sacrifices early defense. choice 2: pool first yields early unit production and slower economy. in other words, when choosing a strat (even a cheesy one), you can't do everything at once, so you make a 'gamble' that your choice is successful. as one plays some games and becomes familiar with the whole 'strategy' idea (instead of just learning the units, controls and so forth), i think it important to know the relative outcomes of each trade-off. that way one at least knows 'what to watch out for' and potential compensations. in the bunker rush scenario, for example, i know if i go hatch first, i could see trouble in a bunker rush, so i need to be extra active with a scouting overlord and/or drone, so i can react in time. if i go pool first, i can use a couple of lings to scout and for map control, while i focus on the remainder of my build. i know this is a gross simplification and i hope the idea comes through. thanks.
JudeauTV
Profile Joined August 2011
Germany262 Posts
Last Edited: 2013-03-26 10:30:19
March 26 2013 10:29 GMT
#109
With HOTS being out now there's a Beginners Tutorial for the Zerg race. If you haven't played Starcraft 2 before but by playing the campaign you're encouraged to lead the Zerg into the field, please have a look:

Starcraft 2 for Beginners - #065
Beginner's Course: Zerg
Part 1:

Part 2:

Part 3:

People thinking they knew exactly what they want, most of the time have no idea what they can get.
crz1
Profile Joined December 2010
Germany20 Posts
March 26 2013 12:32 GMT
#110
Nice to see you back in action
Alright soweit
JudeauTV
Profile Joined August 2011
Germany262 Posts
March 26 2013 14:28 GMT
#111
Thanks
People thinking they knew exactly what they want, most of the time have no idea what they can get.
Thyriaen
Profile Joined December 2011
Switzerland41 Posts
March 26 2013 20:38 GMT
#112
Hey,

i like what you are doing here - keep it up . I completly agree with your approach to the game and went on the same path to improve my play. Sadly i noticed your show just now and watched only the first few episodes [ bit to late for me i guess ].
Loving your show i wonder if there is a way i can contribute a little bit to what you are doing - maybe sit in the chat @ the live stream helping out. I would like to hear your ideas on that.

Anyways - Im looking forward to your live stream the next Monday ( Are you streaming at Easter ? ).
Yours sincerely,
Thyriaen, the friendly Terran player
JudeauTV
Profile Joined August 2011
Germany262 Posts
Last Edited: 2013-03-26 22:49:31
March 26 2013 22:48 GMT
#113
Hey, thanks for your nice words. Unfortunately I cannot stream every Monday anymore. I can only manage to do these types of videos at an irregular rate, whenever I find some time and motivation to do it.

I might stream on Easter - not dure yet. I normally announce when I stream on Facebook to make up for the inconvenience.

My holiday starts on Monday so I hope to get out some stuff during the next week.
People thinking they knew exactly what they want, most of the time have no idea what they can get.
Thyriaen
Profile Joined December 2011
Switzerland41 Posts
March 27 2013 01:09 GMT
#114
oh - that is unfortunate - but i guess that gives me the opportunity to go through the archives

Do you also announce ur next streams in this thread or twitter ?

Thy
JudeauTV
Profile Joined August 2011
Germany262 Posts
March 27 2013 09:39 GMT
#115
I don't have a twitter account (and don't plan to get one) and I don't want to overextend my usage of this thread for advertising my stream, either, since TeamLiquid has a totally understandable policy about that.
People thinking they knew exactly what they want, most of the time have no idea what they can get.
JudeauTV
Profile Joined August 2011
Germany262 Posts
March 31 2013 19:45 GMT
#116
Starcraft 2 for Beginners - #066
Beginner's Course: Zerg - Part 2
Part 1:

Part 2:

Part 3:

People thinking they knew exactly what they want, most of the time have no idea what they can get.
JudeauTV
Profile Joined August 2011
Germany262 Posts
Last Edited: 2013-04-17 12:17:06
April 01 2013 09:22 GMT
#117
Today we have a special feature: An interview with Julia Syrer aka "uzi" - Probably Germany's only female Master Protoss player. Uzi has been playing Starcraft since Broodwar. She took part in the National Finals for the World Cyber Games from 2005 - 2009 and has been Top 8 Master on EU and NA servers ever since the Masters league came into existence.

I'm already translating the whole interview to English to add subtitles to parts 1 and 3 of the interview (part 2 is a game analysis and I might add it later) - so if you don't speak German, please have a look at these videos again later.

#067 - Starcraft for Beginners meets: Julia Syrer aka "uzi" - Germany's only female Master Protoss player
Part 1:

Part 2:

Part 3:
People thinking they knew exactly what they want, most of the time have no idea what they can get.
cutler
Profile Joined March 2010
Germany609 Posts
April 01 2013 09:58 GMT
#118
<3...Interview with Uzi

Thank you!
JudeauTV
Profile Joined August 2011
Germany262 Posts
April 17 2013 12:18 GMT
#119
Starcraft 2 for Beginners - #068
Beginner's Course: Zerg - Part 3: Spreading Creep and Overlords
Part 1:

Part 2:
People thinking they knew exactly what they want, most of the time have no idea what they can get.
JudeauTV
Profile Joined August 2011
Germany262 Posts
May 10 2013 12:18 GMT
#120
Starcraft 2 for the Advanced - #001
The Automatism Trap
Part 1:

Part 2:

Part 3:
People thinking they knew exactly what they want, most of the time have no idea what they can get.
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