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one of my first games , have to get used to the timings, but i had so much pleasure from the general concept of being the active player. so i wanted to thank you and share an entertaining PvZ
http://replayfu.com/r/fgvMSt
in fact many of my opponents take the 2base muta way after the first harrass.but i think if you see only lings you can add HT tech faster than usual ( works also vs infestors ,so you can t be wrong)
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So someone attempted to counter me today using this build by sneaking in a drone and building a hatchery in my base and then making lings/spinecrawlers... Cutting to the point I surrounded it with cannons and proceeded to victory march like 20 zealots in his nearly defenseless base..
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Just a question OP, what was the best zerg response you have seen with this play style and lost to it? Or it is just that "good" ?
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On September 03 2011 07:12 TolEranceNA wrote: Just a question OP, what was the best zerg response you have seen with this play style and lost to it? Or it is just that "good" ?
A spire being started by the 5:30 mark and mutas out at 7 mins or so. However, I still won. My first straight up loss (no all-ins etc.) was to someone who had Roaches by the time I was at his base with my 4 Zealots, but I want to credit that loss to just poor execution and play on my part =/ Generally forgetting your cybercore isn't the best play.
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On September 03 2011 07:16 Noumena wrote:Show nested quote +On September 03 2011 07:12 TolEranceNA wrote: Just a question OP, what was the best zerg response you have seen with this play style and lost to it? Or it is just that "good" ? A spire being started by the 5:30 mark and mutas out at 7 mins or so. However, I still won. My first straight up loss (no all-ins etc.) was to someone who had Roaches by the time I was at his base with my 4 Zealots, but I want to credit that loss to just poor execution and play on my part =/ Generally forgetting your cybercore isn't the best play.
. Forgetting Cybercore is almost as bad as going 1 gate 4 core timing attack...
Oh the days of bronze league... /wrist.
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On September 03 2011 07:16 Noumena wrote:Show nested quote +On September 03 2011 07:12 TolEranceNA wrote: Just a question OP, what was the best zerg response you have seen with this play style and lost to it? Or it is just that "good" ? A spire being started by the 5:30 mark and mutas out at 7 mins or so. However, I still won. My first straight up loss (no all-ins etc.) was to someone who had Roaches by the time I was at his base with my 4 Zealots, but I want to credit that loss to just poor execution and play on my part =/ Generally forgetting your cybercore isn't the best play.
So i guess i will have to leave some of my army in base like i would in zvt : [
Well thanks OP for providing this incredibly strategy to the protoss players, hope fully more of them will start using warp prism instead of QQing about PvZ. And thanks for making me days harder
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Hey, I'm not a toss (I play zerg) so I don't know how feasible this is, but what if during warp mode you warped in a couple sentries and then FFed the ramp so that the zerg couldn't get his army up to his base.
Someone did a blink push like this where he blinked into the main and had a warp prism drop a few sentries. I couldn't get my army up to the main (my burrow move for roaches was mid-research) and he killed my lair before his sentries ran out of energy. I don't know if this would work at a high level with a better zerg player, but I thought it was cool.
Just my 2 cents.
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On August 31 2011 11:33 Thugtronik wrote: Just lost a game against a zerg who went 2 base hydra ling. my 4 zealot pressure killed 2 queens, lots of lings and a couple drones. first prism harass after that scouted the hydra den... Your 4 zealot pressure larva starved him. No queens + need to replace drones means no lings are possible, but he also needs an army pronto. His only choice is to tech + drone now, mass up when injects are online. Even if he's putting up crawlers there's money floating without queens making larva. Hydras do well against gateway armies and are the fastest building lair tech by a LOT. You could have assumed 2 base hydra right there.
and i killed it only to discover he had built two hydra dens (wat?). LOL I've done that. One of those was supposed to be a nydus network. We never hit v->n, your fingers think you mean v->h when you try... especially if you're still thinking about the hydra den you just made.
zealots were killed before being able to take that down. he then just rallied hydra ling to my front door and I couldn't hold it. Mistarget on your part. Your advantage was his restricted unit count, and hydras weren't going to be a show stopper. How many zealots did this cost you? Next time kill drones/queens and throw down gates. Defend with mass warp in by your cannons if you can't tech to aoe. Charge would be fine too.
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Hello all
I've been doing this build for a day now against various Zerg opponents and it works great. You need a lot of apm to pull it off though. Im only a plat player so i did not pull off the build perfectly. I was floating a lot of minerals in all of the games, but i managed to deal hard blows to their economy, so not the biggest deal. Still if i had the apm i would be way ahead.
Also what i like about the build is that you're always ahead in upgrades and the use of warp prism is something i like. Im know for sure that im gonna start using this in every Zerg match up on the ladder.
Also, in my first game i got demolished by a player who made a nydus worm and just a lot of roaches early on, so beware of something like that. Mutalisks was an easy task
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hmm.. just watched the game on abyssal caverns and not really convinced. edit: realized that was the one labled 'strong opener tons of damage' :D
FFE no scout, gotta be annoying if lings get by (any pool before 12?)... blind 3 zealots if he makes any amount of lings or roach ling they die for free, no micro queens ftw and 3 zealots kill 3rd base that guy was bad :O I guess the potential for damage like that makes it worth it though.
Interesting it did so much lol maybe i overestimate my opponentsO.o looks fun ill try it out
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OP I LOVE this build and this guide thank you soo much PvZ was so rough. Since i started doing this on ladder (Diamond Protoss) my PvZ went from like 45% w/l to 65% w/l :D I have a couple of zergs who are fans of 9 and 12 pool in my team '>.> and this still works great when you have to wall in before nexus. Their transitions/econ take a nice of enough hit from the lings they made at first and having their third denied that the zealot drop into the main mineral line usually kills them outright. So much fun!
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what do you do against a 2 base ling/bane bust against your natural, when your not building sentrys? Usually the banes can be made before you scout it or theres enough lings allready made to shut down the first 4 zealots
same again but with a roach/ling all in?
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On September 04 2011 10:16 MaK UK wrote: what do you do against a 2 base ling/bane bust against your natural, when your not building sentrys? Usually the banes can be made before you scout it or theres enough lings allready made to shut down the first 4 zealots
same again but with a roach/ling all in?
Yeah I'm running into issues with this as well. I've been barely scraping by just making 2-3 extra cannons and smart simcity but it gets pretty ugly at times. I feel you kind of need sentries if they go all out with it. Another issue is actually knowing it's coming and preparing for it. I'm starting to incorporate poking out with my zealot(s) every so often and if you see a lot of lings it probably will mean a baneling bust. Often times I've caught the zerg morphing banelings since most zergs will just morph the banelings right outside your base.
But I too would like to know how the OP handles baneling busts, both 1 and 2 base varieties.
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Very good opening I feel. Works very well as it is quite hard to scout, except for the very obvious research on forge.
However I think this really gets countered by early lings as you can never fully cover a FE with only one cannon. The very late cannon/gateway makes it very dangerous on open maps like XNC, it's kinda like 1 gate FE, very risky i feel.
Also, I do believe it's pretty weak against a zerg who goes banelings and sets himself up for a bling drop on you. But then again bling drops are one of the hardest things to stop as protoss, along with roach infestors.
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Smart cannon placement makes it easier to defend on maps like XNC where you place the cannon above the Gas. You will defend early ling aggression just like with any other build.. just because you use Warp Prisms doesn't mean you can't play like you normally do, thats the beauty of the build.
As for banelings, it is hard to defend on large open maps, and I don't suggest doing this build on large naturals, for instance Typhon Peaks. However, to successfully defend it you should able to scout the Baneling nest with your initial poke, and can plan accordingly. Reinforce your wall with gateways/cannons etc. I wouldn't suggest going Warp Prism after successfully defending an attack like this, since it is pretty all-in if they're trying to bust a SMART Protoss Wall.
When I say "smart," a Terran player would understand this. A baneling proof wall does not have vulnerable points where there is only a Pylon blocking. Same thing goes or ZvT, you won't find a Terran walling off with only Supply Depots.
Edit: You can get sentries since you are doing a pretty mineral heavy build, but I choose not to rely on them too much because of how imbalanced I think FF's are (just like I don't like Concussive Shells with Stim, and Fungal Growth.) Use my build as a guide to help you with your games, not as a set in stone build order that can never be altered.
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Played about 10 pvz's using this style but all i can say is muta locks down this build hard. Warp prism harras is so hard against muta's and unless you have about 4 cannons, your going to have to commit your archons to defending the mineral lines, which results in hard to take 3rd
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Mak - I encountered fast mutas the first time I tried this on shakuras plateau, and all you need to do is swtich to stalkers with a couple archons. add a couple more cannons to your mineral lines and then when you feel ready, push out. He can't harass your base when you attack him or else you will win the base trade, and the stalkers should mop up the mutas while archons tank the lings that he would be making alongside them.
edit - I will agree the 3rd is hard to take, if not impossible.
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On September 05 2011 01:35 WoolySheep wrote: Mak - I encountered fast mutas the first time I tried this on shakuras plateau, and all you need to do is swtich to stalkers with a couple archons. add a couple more cannons to your mineral lines and then when you feel ready, push out. He can't harass your base when you attack him or else you will win the base trade, and the stalkers should mop up the mutas while archons tank the lings that he would be making alongside them.
edit - I will agree the 3rd is hard to take, if not impossible. Can you post the replay for this, please? My experience as Z is that when playing ling/muta vs archon/stalker the stalkers auto-target the zerglings due to them being closer than mutas. It usually doesn't end that well for P if the armies are comparable in resources (more or less: 1 muta and 6 zerglings every 2 stalkers, 5 mutas every 2 archons).
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On September 05 2011 03:01 Meff wrote:Show nested quote +On September 05 2011 01:35 WoolySheep wrote: Mak - I encountered fast mutas the first time I tried this on shakuras plateau, and all you need to do is swtich to stalkers with a couple archons. add a couple more cannons to your mineral lines and then when you feel ready, push out. He can't harass your base when you attack him or else you will win the base trade, and the stalkers should mop up the mutas while archons tank the lings that he would be making alongside them.
edit - I will agree the 3rd is hard to take, if not impossible. Can you post the replay for this, please? My experience as Z is that when playing ling/muta vs archon/stalker the stalkers auto-target the zerglings due to them being closer than mutas. It usually doesn't end that well for P if the armies are comparable in resources (more or less: 1 muta and 6 zerglings every 2 stalkers, 5 mutas every 2 archons).
You want to mix in some zealots to deal with the lings, and try to blink the stalkers right underneath the mutas after you engage. Also if possible you want to FF the mutas with your archons (if you have more than a few archons it's likely not all the archons are in range so just select each archon that is in range of the mutas individually and target the mutas). It only takes like a couple of archon hits to destroy packs of mutas due to splash. Guardian shield is also very important.
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I have to say from just watching the replays... this build is absolutely fucking sick. Will be trying this a ton and will report back when I can. Thanks for your unique approach dude
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