
[G] PvZ -- Ultimate Solution: Warp Prisms - Page 7
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Ahrun
United States100 Posts
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youngminii
Australia7514 Posts
weaknesses: mutaling (if caught off guard) or roach rushes | ||
knyttym
United States5797 Posts
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Ea
United States121 Posts
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andas
Norway11 Posts
I'm in gold - so here's my perspective from lower level play: there is few in gold / plat that quickly expands to third unlike higher levels where this build is at its best. Those who do however is often quickly forced to gg. What I have lost to: 1 base roach all inns should be easy to hold with plenty of cannons, I made 5-6. Do not have any holes where they can just run into your main btw... Was punished hard for that one. Nydus in main with roach from 2 bases. After that I have made more pylons in main instead of randomly puttting them around (should of course be obvious - remember - I'm in gold ![]() 3-4 games where I just make one prism and don't use it very well and I generally play against a better player. Never lost when I use two prisms and harass at the same time as larger engagements. | ||
Daniello
Poland127 Posts
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Meff
Italy287 Posts
On September 05 2011 03:47 Skyro wrote: You want to mix in some zealots to deal with the lings, and try to blink the stalkers right underneath the mutas after you engage. Also if possible you want to FF the mutas with your archons (if you have more than a few archons it's likely not all the archons are in range so just select each archon that is in range of the mutas individually and target the mutas). It only takes like a couple of archon hits to destroy packs of mutas due to splash. Guardian shield is also very important. Yeah, I wasn't implying that there is no way to deal with muta+ling. I'm just saying that "switching to stalkers and mixing in a couple archons" doesn't seem to describe a good way to fight the composition. I wanted to see the replay to check if WoolySheep actually meant to mix in stalkers, or if there was a sufficient head start to be able to mass enough stalkers to just trounce the zerg before army numbers got high, or... whatever else might interfere with theorycraft, which only goes so far. (I'm also somewhat doubtful about blinking right underneath the mutas, since that looks like it would defeat the purpose of having zealots to tank the lings - it sort of messes up with archon positioning, too. That is an entirely different remark from my skepticism about pure stalker+archon, however) | ||
andas
Norway11 Posts
http://www.sc-replay.com/replay/06-09-11/207755-PaintUser-VS-Andas.html http://www.sc-replay.com/replay/06-09-11/207691-Andas-VS-veteranBane.html#s_units_gd | ||
Skyro
United States1823 Posts
On September 05 2011 21:53 Meff wrote: Yeah, I wasn't implying that there is no way to deal with muta+ling. I'm just saying that "switching to stalkers and mixing in a couple archons" doesn't seem to describe a good way to fight the composition. I wanted to see the replay to check if WoolySheep actually meant to mix in stalkers, or if there was a sufficient head start to be able to mass enough stalkers to just trounce the zerg before army numbers got high, or... whatever else might interfere with theorycraft, which only goes so far. (I'm also somewhat doubtful about blinking right underneath the mutas, since that looks like it would defeat the purpose of having zealots to tank the lings - it sort of messes up with archon positioning, too. That is an entirely different remark from my skepticism about pure stalker+archon, however) Zealots are not there to just tank but to actually kill the lings as well. Blinking stalkers under the mutas will cause a portion of your stalkers to target the mutas just because of the targeting AI. Sure I mean obviously don't blink stalkers if their mutas are behind their lings but 99% of the time their mutas will flank from another side and focus fire your stalkers as he knows he can clean up your zealots if all you stalkers are killed. But really if you have zealot/archon/stalker you'll probably destroyo mutaling with little micro, the issue is just making them engage your army w/o ramming your head into his wall of spinecrawlers. I've lately been grabbing my 3rd during the initial warp prism harass and if I spot mutas I'll grab blink ASAP and cannon up all my bases, then focus on denying the zerg 3rd which on most maps is a lot harder for zerg to defend than their main base and natural and eventually just wittle them down. | ||
RRjr
Germany40 Posts
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growlizing
Norway122 Posts
Any tips for how to deal with this as zerg when you typically respond with a fast 3rd vs FFE? | ||
Gooey
United States944 Posts
On September 07 2011 19:41 RRjr wrote: Doesn't the amount of scouting coming out of this build make it very easy to spot the spire? So why not just build one or two stargates in response and pump Phoenixes to deal with the mutas? Yes it does, actually. I played around a little bit with it, and you definitely see the spire when it is building. I tried just making blink stalkers to deal with it, since twilight was already going down to start working towards HTs, but throwing down 2 stargates right as I see it could do really well, too. If they cancel it, then whatever other tech they decide to go will be much slower anyways. I think at that point, after landing some +1 zealots in their base for harass, going 2 star phoenix would let me get a fast 3rd on a map like tal'darim. Zealot/phoenix is already so strong on that map, but this would make it even better. Same for shattered, too. Hmm, time for some more testing. I really like the quick prism, though. Don't need to get an observer until you move out, because cannons provide detection at the front, the only place you need it. Allows for a lot of pressure potential against zerg. PvZ has been so fun lately ![]() | ||
Xahhk
Canada540 Posts
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Turnus
United States86 Posts
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BoondockVeritas
United States191 Posts
whitera doing something like this build. if zerg takes a fast third i'd say this is another/better response if you want to just kill him ![]() | ||
Zhazulo
Sweden226 Posts
Zealot immortal also deals with roaches quite rapidly as well. One problem I faced though was that I banked a lot of resources. The gas I can understand, because you can dump it into archons/HT, but the minerals could be an issue. A solution I can think of would be just more gateways and cannons at expos. I like the multitasking part of the strat as well, really helps me improve as a random player ![]() Looking forward to 1.4! Thanks for the build! | ||
Mythal
Spain108 Posts
On September 10 2011 04:09 Mr.X546 wrote: Just tried out the build, it went really well, better than I thought, I especially liked the four zealot attack, can really catch a zerg of guard, and can snipe a few queens or drones. Zealot immortal also deals with roaches quite rapidly as well. One problem I faced though was that I banked a lot of resources. The gas I can understand, because you can dump it into archons/HT, but the minerals could be an issue. A solution I can think of would be just more gateways and cannons at expos. I like the multitasking part of the strat as well, really helps me improve as a random player ![]() Looking forward to 1.4! Thanks for the build! I tried yesterday too, an it went reaaaaaly well, thanks to the OP! ^^ I would suggest you to drop unusual amounts of wargates, given that with the warprisms around the zerg base you can apply enourmous located amounts of pression if you use the warp-in mode of the warprism. So this way, for instance, you can warpin 8 zealots in his third just after he is finishing to deal with another warpin you did in another base. | ||
FredSuceBats
Canada12 Posts
Thx | ||
Champ24
177 Posts
The +1 3 zealot strike is just sick...most Zergs respond to a FFE or nexus first with a super fast greedy 3rd and that strange timing attack rips it apart. The real fun part is being able to be active with units all game. Way more fun than defensively constructing a deathball to steamroll across the map IMO. This build got me hooked on chargelots...so much more fun than colossus micro! | ||
Gen_Syntax
25 Posts
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