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[G] PvZ -- Ultimate Solution: Warp Prisms - Page 13

Forum Index > StarCraft 2 Strategy
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TheRealFluid
Profile Joined June 2011
United States501 Posts
Last Edited: 2012-04-15 04:42:38
April 15 2012 04:41 GMT
#241
Against Stephano style roach play what composition do you build your army towards and do you continue to use warp prism if you lose your initial warp prism? Also, how do you respond to someone who covers all their bases with 5+ spines and spores.
"The wings don't make you fly and the crown don't make you king.||"What do you say to god of gg? NOT TODAY" -John the Translator. "Give me Command" -Yellow.
Noumena
Profile Joined June 2010
United States85 Posts
April 15 2012 17:05 GMT
#242
Admittedly the Stephano style roach with some hydras added in has been giving me a lot of trouble lately. Mostly due to the fact that I don't use sentries.. However, in any PvZ my ideal composition is stalkers,sentries(guardian shield), 2-3 HT for storm, archons, colossi, mothership, and 2-3 immortals.

More to the point, when facing a Stephano style push, I try to get 2-3 colossi with blinkstalkers/sentry instead of any Immortals. I feel with the amount of reinforcements that are coming, the postioning the immortals need with 6 range, and their attack rate of only a single shot, isn't enough. On the other end you have obviously colossi with AoE and 9 range.

If someone has 5spines and spores at EACH base, then you've done an amazing amount of damage and I'd say your job is done. The Warp Prism is to punish, not kill.If you're wanting to keep the Prism going even during the late game, then you'll have much bigger warp-ins to easily dispose of those spines/spores. It's also a great tool to deny new expansions.
twitch.tv/NoumenaSC
Noumena
Profile Joined June 2010
United States85 Posts
April 21 2012 18:06 GMT
#243
I have more replays! I haven't been doing this style as much but I decided to do it in a PvZ playhem match, and in just a regular old ladder game. Some notes on what I have learned vs this fast 3 hatch with Roaches:

- Trade regularly. You do not want them maxed. If you damage their economy and you get a lead, then force them to continue to produce units.

- Storm is still amazing

- DTs are also amazing on containing your opponent.

- Colossi still sucks until hydras or Broods.

Here are the replays:
http://drop.sc/164659
http://drop.sc/164660
twitch.tv/NoumenaSC
Killmour
Profile Joined March 2010
United States105 Posts
April 21 2012 18:21 GMT
#244
On April 22 2012 03:06 Noumena wrote:
I have more replays! I haven't been doing this style as much but I decided to do it in a PvZ playhem match, and in just a regular old ladder game. Some notes on what I have learned vs this fast 3 hatch with Roaches:

- Trade regularly. You do not want them maxed. If you damage their economy and you get a lead, then force them to continue to produce units.

- Storm is still amazing

- DTs are also amazing on containing your opponent.

- Colossi still sucks until hydras or Broods.

Here are the replays:
http://drop.sc/164659
http://drop.sc/164660



I watched the first, the problem is with that style, is if he spends his money correctly he could have just moved out and killed you at any time. he was floating 1500+ mins most of the game and didn't have a macro hatch either(combined with some forgotten injects). Spending that much on harass is just asking for someone to bust down the front of your base. So yea harassing works against most people, but the build that roman did was different than stephano's build. He went hatch first, which lets you nexus first, which does not gain anything.
Noumena
Profile Joined June 2010
United States85 Posts
April 21 2012 19:18 GMT
#245
I agree, if my opponent played perfectly then I would have lost. But the idea here is he didn't play perfectly, and no one does. I don't think you can necessarily discredit something because my opponent wasn't playing his absolute best.. I missed WG rounds, chronoboost etc. You can't really expect someone to hit larvae injects, spend all of their minerals, and play perfectly when they have all 3 of their expos being harassed almost all game.

I don't understand the last bit of what you said.. "So yea harassing works against most people, but the build that roman did was different than stephano's build. He went hatch first, which lets you nexus first, which does not gain anything." Harassing always works vs Zerg. If they have to stop droning to make units, then it has worked.. period. If he 14 pooled, I still would have Nexus first because of the rush distance and my confidence in holding lings with a nexus first. Sure, if he were to have stayed on two base then he wouldn't have gained anything... but he gets his econ up faster with a hatch first, and he still is getting a 3rd hatch so I don't see the point you're going for.

Thanks for the feedback
twitch.tv/NoumenaSC
Killmour
Profile Joined March 2010
United States105 Posts
April 21 2012 19:24 GMT
#246
Oh I agree, people don't always play perfectly, it just seemed like you outclassed what he was doing pretty severely that game, regardless of the harass. I agree though, harassment is a great tool that everyone should utilize, i just don't think people should bank their whole game on harassment, and obviously I see that there is a followup, it just seems like when zergs play against this a bit and realize they can just move-out it doesn't necessarily work anymore.

Also, the stephano roach build takes the third and nat at the same time(well sorta, around 20~ supply), but can use early lings to kill stuff when you nexus first like that. And the econ difference is minimal if at all, getting base 2 and 3 up at the same time and already having 3 queens is a nice part about going pool first.
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