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[G] PvZ -- Ultimate Solution: Warp Prisms - Page 4

Forum Index > StarCraft 2 Strategy
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Dtkaze
Profile Joined August 2011
2 Posts
August 29 2011 19:41 GMT
#61
I'd just like to say that, even though i'm only in plat, I haven't lost since I started to do this. It's just so strong, lol. Not to mention so much fun. My macro slips a little bit because my multitasking just isn't that great, but I imagine that'll improve in time.

Thank you very much, Noumena.

JesMaz
Profile Joined June 2011
United States16 Posts
Last Edited: 2011-08-29 20:21:55
August 29 2011 20:10 GMT
#62
Hello! I haven't tried using this build or testing if for myself, yet after watching the replays, I feel as though you've crafted a fine opening for Protoss vs Zerg. I don't want to call this a full-blown Strategy however, simply due to the fact that you can really choose from so many different styles of play after you begin your harass.

I feel that if this becomes popular, Zergs may have no choice but to stop delaying their Lairs in ZvP.

One of my favorite things about Warp Prism play is that you get very easy influence on Xel Naga Towers. I also recommend bringing a probe with your warp prism to build pylons in hard-to-reach locations for vision and enhanced harassment opportunities.
Within you there is a stillness and sanctuary to which you can retreat at any time and be yourself.
TheKillers
Profile Joined February 2011
United States17 Posts
August 29 2011 23:48 GMT
#63
On August 27 2011 20:11 userstupidname wrote:
FINALLY

protoss take this to heart from a zerg


I have rambled on this forum on protoss to use the damn warpprism
Hopefully protoss idiocy will end when people from your own group propagates for it >.<


Excellent post

User was banned for this post.

what the hell why was this guy banned. i totally vouch for him. this strategy is amazing, its one of the things that always crushes me when i play vs toss. zvp is my best MU, but this is one of the things that always kills me. zealots just kill tech SOO fast. another thing that i didnt see in the post was, when you drop, if you drop a sentry with the drop, you can FF the ramp. EZ extra time. :D
Plat zerg. "After all this time, I still haven't figured out the correlation between sexual orientation and beating an unprepared opponent. Are homosexuals the next koreans? Many players seem to think it's an unfair advantage." - pandaburn
Fairwell
Profile Joined July 2011
Austria195 Posts
August 29 2011 23:51 GMT
#64
@Noumena:

Do you use chargelot-immo-archon(ht for feedback) mix to counter roach (roach-infestor) in your games? With the style you have shown in this thread it never really got so far. :-)

I'm really interested, since the normal stalker-sentry-immo unit mix hasn't been working out too well for me lately once they switch over to some infestors and if you can't take your 3rd quickly hts consume too much gas for that usually. In the style your provided trying to go for this unit comp after not having early gases/sentries to build up energy it wouldn't make too much sense anyways, so i'm referring here also to other styles/games you play vs zerg.
Noumena
Profile Joined June 2010
United States85 Posts
August 29 2011 23:58 GMT
#65
TheKillers,

I considered that, but I feel like it would just require too much extra APM that you will already be needing to control 2/3 Warp Prisms, macro, take new bases, upgrade, chrono, etc. Not a bad idea, but just a bit too fancy


Fairwell,

Yes, I love using charge lots, immortals, and archons sided with HT if there are A LOT of Infestors. One danger though is the clumping of Zealots, try to use small forces vs Infestors/Roaches because they can just chain fungal your units, Neural the archons/immortals, and wipe your big ball. Luckily, archons/immortal/zealots are amazing in small numbers, and infestors need to ball together to be able to chain fungal effectively.
twitch.tv/NoumenaSC
Tiwilager
Profile Joined August 2011
4 Posts
August 30 2011 00:00 GMT
#66
So I tried this build, but my opponent saw the fast expo, and threw down a roach warren instead of an expand. I couldn't even hold this with 3 cannons. They just took out a building and ran the speedlings past, and that was it.

Any suggestions?
Thugtronik
Profile Joined October 2010
New Zealand452 Posts
August 30 2011 00:05 GMT
#67
awesome guide - big fan of this style. have only got a couple of games in using it so far though with mixed success. i find that my ~100apm isn't quite enough for me to effectively do multi-pronged prism harass whilst macroing but i'm sure i'll improve.

i had one game though where i lost and wasn't entirely sure what to do. it was on antiga shipyard, Z got a quick third after seeing my FFE. i got quite a few drone kills and a queen kill with my initial pressure and eventually had a couple of prisms flying around dropping zealots while trying to pressure the front a bit. the zerg just spammed spines and spores at all three bases and with bunch of roaches roaming around was just shutting down my harass way too easily and i was donating zealots for very little damage in return. i tried to pump out some immortals but he eventually just overran me with mass roaches and a few hydra due to his superior econ. i got a third base up but it was a bit delayed (partly to me blocking the expo with a pylon... facepalm). my templar tech was also delayed due to my poor macro whilst harassing.

i'm just not sure what to do in a situation like this where he easily shuts down my harass and just gets way ahead in supply. will upload a replay when i'm home from work.
DIG DIG COME ON LET ME DIG I CAN DETECT
Noumena
Profile Joined June 2010
United States85 Posts
August 30 2011 00:17 GMT
#68
Sorry Tiwilager , I can't help or suggest anything without a replay.

+ Show Spoiler +
On August 30 2011 09:05 Thugtronik wrote:
awesome guide - big fan of this style. have only got a couple of games in using it so far though with mixed success. i find that my ~100apm isn't quite enough for me to effectively do multi-pronged prism harass whilst macroing but i'm sure i'll improve.

i had one game though where i lost and wasn't entirely sure what to do. it was on antiga shipyard, Z got a quick third after seeing my FFE. i got quite a few drone kills and a queen kill with my initial pressure and eventually had a couple of prisms flying around dropping zealots while trying to pressure the front a bit. the zerg just spammed spines and spores at all three bases and with bunch of roaches roaming around was just shutting down my harass way too easily and i was donating zealots for very little damage in return. i tried to pump out some immortals but he eventually just overran me with mass roaches and a few hydra due to his superior econ. i got a third base up but it was a bit delayed (partly to me blocking the expo with a pylon... facepalm). my templar tech was also delayed due to my poor macro whilst harassing.

i'm just not sure what to do in a situation like this where he easily shuts down my harass and just gets way ahead in supply. will upload a replay when i'm home from work.



If the Zerg has "spammed Spines and Spores," then you are ahead without having to do any real damage. If you can do a poke here or there, then you're fine. The very moment you see a single Roach, make Immortals. Chronoboost Immortals out and make as many as you can. Once you have 3-4 with a solid number of Zealots and +2 Weapons, I would do a push out with Prisms, your Charge should be done at about this time and you will destroy him. This build honestly is all about the multi-tasking, and once you have that down, you will be practically unstoppable. You will ALWAYS cause damage and he effective with the Warp Prisms. Intelligence/scouting information in a RTS such as SC2, or any other game, is worth more than some minerals.
twitch.tv/NoumenaSC
Kluey
Profile Joined April 2011
Canada1197 Posts
August 30 2011 00:19 GMT
#69
Wouldn't you die if the Zerg is going for a 2 base play? I mean... 4 zealots won't do much is he's massing an army. Usually a Zerg is already drones by 7 minutes and will start to produce army.
Tiwilager
Profile Joined August 2011
4 Posts
Last Edited: 2011-08-30 00:32:02
August 30 2011 00:26 GMT
#70
Here is a replay:

http://starcraft2reps.com/index.php?a=details&id=3124

Was with a friend, hence the small amount of banter at the end.
Also, I think my wall off could have been better, but I can't really see that helping.

Edit:
Direct Download link:
http://starcraft2reps.com/download.php?id=3124
But I think the site may be broken or something.

Edit 2:
Uploaded it again here:
http://replayfu.com/r/2k4Vqm
ZeromuS
Profile Blog Joined October 2010
Canada13405 Posts
August 30 2011 00:37 GMT
#71
I think you need to add one thing. If going for chargelot archon HT mix you need to be super careful against broodlords in the later stages of the game. Getting a stargate or two and scouting for the hive timing is extremely important when you do take the 4th. Should the game get to that point it is.
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
Fairwell
Profile Joined July 2011
Austria195 Posts
August 30 2011 01:47 GMT
#72
On August 30 2011 08:58 Noumena wrote:
Yes, I love using charge lots, immortals, and archons sided with HT if there are A LOT of Infestors. One danger though is the clumping of Zealots, try to use small forces vs Infestors/Roaches because they can just chain fungal your units, Neural the archons/immortals, and wipe your big ball. Luckily, archons/immortal/zealots are amazing in small numbers, and infestors need to ball together to be able to chain fungal effectively.


Just to make sure I understand that correctly, by doing multipronged attacks/warping in units etc you keep unit numbers small and there these units are very cost efficient (that is chargelots/immo/archon). You don't try to engage his army directly until you have secured a lead. I've tried a couple more matches and did exactly this, which worked out quite well for me (I play on a lower level though as you, my opponents are like mid master).

When playing the same style several times against the same opponent they try to adapt, getting roaches earlier, planting spines in mineral lines etc (the harassment still works though). If it happens that you both end up being somewhat equal on bases/income/army size and he managed to get a middlish-sized roach ball with some infestors together, do you switch your unit composition to something oldschool or just keep going and try to spread out your zealots better vs fg (they often don't have enough energy to fg all zealots + np other units then ...)? I've encountered the very same problem twice where the army ball got bigger and chainfungals on zealots + np on archon/immo killed my army.

Thanks for all the input so far, you are more or less revolutionizing my pvz right now. :-)
Noumena
Profile Joined June 2010
United States85 Posts
August 30 2011 05:05 GMT
#73
@Kluey

No. Have you watched any of the replays.. or read any of the discussion? =/


@ZeromuS

Yes, of course you won't stick on one army composition just like with any other strategy. If you must tech switch, then by all means do it. I could add this to the OP, but I figured it was a given.

@Fairwell

Precisely. Basically like what I told ZeromuS, you can tech switch if you feel it would be a wise move. The problem is that any staple Protoss army composition has a fairly cheap unit that clumps up, (stalkers and zealots), with power units that will be NP, (colossus/archons/immortals) and all require sufficient spreading and focus firing down of the Infestor.

What I mainly meant was that Infestors require clumping and a grouping. 2-3 Infestors can chain fungal, but that is assuming they're full energy, which is highly unlikely if you are harassing correctly. In the late game where you have a big enough army that needs to be spread, you can be doing various split attacks to do as much damage as possible.

Generally I like to send my main army to attack their 3rd or 4th, while I use a Warp Prism(s) at their expo or main base, warping in zealots and Archons.
twitch.tv/NoumenaSC
Avan
Profile Joined March 2011
Brazil121 Posts
August 30 2011 10:56 GMT
#74
Okay, so, here's the thing:

I tried this build a few many times yesterday.

And.

It worked like a charm.

HOLY TASSADAR, MAN!

My PvZ was my worst matchup, now I think PvZ is my VERY BEST matchup. Took me some time to refine it (I'm still refining it, actually), but even in a 'rough state' it worked sooooo, so well! Lots of rage quits of zergs saying they 'love how easy protoss is!' and that 'warp prism is OP!'.

I believe we're gonna see a lot of QQ threads saying that Zealots and Warp Prisms are OP. After that Immortal-WarpPrism buff, I think this build is gonna be so broken...

Luv you, Noumena! You've saved my game! <3
"I have never tasted Death, Zeratul. Nor shall I". Liquid'HerO FIGHTING!
andas
Profile Joined August 2011
Norway11 Posts
August 30 2011 11:24 GMT
#75
Considering this build as a new PvZ I need to learn. What APM would be needed to do this well?
Audere Est Facere
Bourne
Profile Blog Joined February 2011
United Kingdom152 Posts
August 30 2011 11:39 GMT
#76
Just a few questions. You cant support 2 bases with 4 gateways ? i normally have to make 6 or 7. And also, how important is the warp prism speed in this. could it be justified getting the robo bay just for the speed or would you have to go down the colossus route ?
Champ24
Profile Joined August 2010
177 Posts
August 30 2011 12:00 GMT
#77
Tried this out in a few pub matches last night, and it does work.

My timings and execution are piss poor at the moment, but I can see myself using this regularly when I get the hang of it. Hard to learn a completely new way of playing pvz when I have relied on sentries forever!
czaku
Profile Joined June 2011
Poland429 Posts
August 30 2011 14:21 GMT
#78
TY for this build, im starting to do it right now! I think that this build + 2 robos constant immortal production will own zerg as hell! Sniping roach warrens, spires etc. with a quick back off option + zealots warpin for zerglings. So OP!
Skyro
Profile Joined May 2010
United States1823 Posts
August 30 2011 15:46 GMT
#79
First off, love the idea of the build, but if you have any replays of the zerg going 2-base muta I'd love to see them. In my mind the zerg will be ahead as his mutas should pop right around when your prism trucks it over to their base and they should be able to fend it off with minimal losses. Then you are forced to cannon up, grab blink and start massing stalkers but you will be stuck on 2 bases while they will be free at that point to grab their 3rd. It's not an unwinnable situation but you will be behind.

You may scout the spire with earlier harass but I've seen quite a few Zergs lately hiding their spire in some obscure locations with the overlord spew creep ability.
junemermaid
Profile Joined September 2006
United States981 Posts
August 30 2011 17:56 GMT
#80
On August 27 2011 18:25 skatbone wrote:
Given that you don't like sentries and collosus, I'm wondering how you respond to a 2-base hydra attack on your wall, or a hydra-ling-nydus into your main.

I ask this not to discount your build, but out of genuine curiosity. I've encountered this a number of times at my lowly diamond level when I FFE.

Get one warp prism while building a robo bay?

And how about versus fast spire builds?

Again, I'm not discounting, just wondering how you handle the other options options (besides roach warren, lots of lings, and fast third) that a zerg has.

I have tried warp prism play before, but never with multiple prism. Great idea.




Hmmmm, I haven't really used colossus in PvZ / PvT since I hate them so much (and sentries to an extent).

You find ways to deal with hydra aggression as protoss. Blink Stalker & armor upgrades w/ sentry works well until HT are out (with immortals to deal with roaches). The key is to not be surprised by the hydras when they walk up in to your base, which hallucination provides.

Blink stalkers are pretty much a swiss army knife against zerg until infestors come out, and its just a small leap to HT from them, so there really isn't a scenario where opening blink stalkers is bad.

Also, chargelot flanks really put the hurt on hydras. Anytime you're trading minerals for minerals and gas is good, just save the merchandise when things start to get dicey (sentries, HT, stalkers especially). Too many protoss players are losing stalkers willy-nilly and I can attribute most of my losses to this happening.

I'm around 600 points in masters (~100 games played).
the UMP says YER OUT
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