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[G] PvZ -- Ultimate Solution: Warp Prisms - Page 2

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 4 5 11 12 13 Next All
xomel
Profile Joined August 2010
United States14 Posts
August 28 2011 00:24 GMT
#21
this strat FOCKING OWNS im 6-1 with it a high diamond except losing a game to a mid masters player who 2 base all-ind me in a "practice game"
xomel
Profile Joined August 2010
United States14 Posts
August 28 2011 00:25 GMT
#22
also, i find it best to go up to 7 gates, and use your left over gas to make templar archives and transition into templar/zealot
Meff
Profile Joined June 2010
Italy287 Posts
August 28 2011 00:47 GMT
#23
On August 28 2011 07:25 Noumena wrote:With the early pressure, you should be able to scout a Spire, and then can react correctly. Just like with any other build, scouting is key.

How do you scout a spire with a 7 minute zealot poke? In particular, how do you tell apart a spire and an infestation pit? To me, it looks like the first reliable opportunity that you have to scout said spire is with the prism push - which seems quite late.
Noumena
Profile Joined June 2010
United States85 Posts
August 28 2011 00:58 GMT
#24
On August 28 2011 09:47 Meff wrote:
Show nested quote +
On August 28 2011 07:25 Noumena wrote:With the early pressure, you should be able to scout a Spire, and then can react correctly. Just like with any other build, scouting is key.

How do you scout a spire with a 7 minute zealot poke? In particular, how do you tell apart a spire and an infestation pit? To me, it looks like the first reliable opportunity that you have to scout said spire is with the prism push - which seems quite late.



Generally the Zealots won't die right off, meaning somewhere during the attack the Zerg will create the Spire, or already have it being made assuming he is rushing Mutalisks. If the Spire is made at the 7:00 mark, it takes ~100 seconds to build. 8:20 is the soonest you will be able to PRODUCE Mutalisks, meaning they will not get out until 8:53 (33 second production time). This is considering he has pooled a great deal of resources to make enough Mutalisks to completely shut down the Warp Prism, and do sufficient damage before you can react.

If the timings are hit correctly, the Warp Prism should arrive at about ~8:30 with your Twilight Council finishing shortly after. Warp Gate research also finishes roughly at this time. You drop Zealots, do as much damage as possible, and if you do see a Spire, you are able to snipe it assuming he is unprepared.

At this time, you begin to research Blink, warp in Cannons at your mineral lines (1 at each), and mass produce Stalkers. Blink Stalkers DESTROY Mutalisks, especially with the +1 Armor upgrade you will/should have gotten. Continue to get a third, and tech into Templar. Continue Warp Prism harass to keep the Mutalisks at the Zerg base.
twitch.tv/NoumenaSC
xomel
Profile Joined August 2010
United States14 Posts
August 28 2011 01:13 GMT
#25
also, what most people dont realize is that with spending all these minerals youre going to pool a bunch of gas and be able to easily throw up that templar archives and with a couple archons in your base you can almost completely shut down muta harassment while warping in chargelots to harass
sas911
Profile Joined November 2010
Canada113 Posts
August 28 2011 01:23 GMT
#26
On August 28 2011 08:53 Nyast wrote:
I'm not discrediting the build, I haven't played it enough to claim that. I just noticed that in my latest game, which had the same beginning, the timings would have been bad even if I followed your build. Then yeah, I probably didn't execute it correctly ? When I sent my 5 zealots I met a lot of lings in the middle of the map. By the time I killed them all, all I had was 2 zealots in red. Should I have continued the pressure ? I don't think so, here I retreated and continued on stargates, that's where things diverged.

If you've killed a crap load of lings then you've done a GREAT job. Just because you werent able to kill drones, you were ABLE to force large numbers of lings. Not to mention that this is pressure of a FE build. It should put you ahead in macro, drone kills or not.
shizam
Profile Joined July 2011
12 Posts
August 28 2011 02:09 GMT
#27
This looks great, and I've been looking for a way to put warp prisms in my play recently, my only question is what happens if for whatever reason (extra queens, spore crawlers, mutes, etc.) Your warp prisms flat out die without accomplishing anything? You seem to have put a lot of minerals and time into getting the prisms, and as a result don't have much tech/base defense (lots of cannons but fewer units) behind it, what if he just hydra/roach all-ins you? Or finds away around your cannons/wall? (Nydus, drop, etc.)
Noumena
Profile Joined June 2010
United States85 Posts
Last Edited: 2011-08-28 03:37:13
August 28 2011 03:23 GMT
#28
I am not exactly sure what you mean by "don't have much tech/base defense." You should have a Twilight Council and a Robotics Facility, this allows you to transition into Blink Stalkers, Charge Zealots, Immortals, Templar, DTs, and Colossus. Pretty much you already have the Tier 2 to cover any tech into Tier 3. As far as losing your Warp Prism to queens or spores, then that is simply a fault in your micro, and really that's more of a mechanics issue than a build issue.

On August 28 2011 10:13 xomel wrote:
also, what most people dont realize is that with spending all these minerals youre going to pool a bunch of gas and be able to easily throw up that templar archives and with a couple archons in your base you can almost completely shut down muta harassment while warping in chargelots to harass


This pretty much says it all. You are spending minerals on Warp Prisms/Zealots, but not gas. Archons with +2 Weapons and +1 Armor will absolutely rip apart Hydras/Roaches. If you see he has a couple Roaches to clean up your Zealots, start making Immortals while you continue to harass. I'll upload a couple of replays and edit this post once I have them.

+ Show Spoiler +
http://www.mediafire.com/?3lsj2k2mju1upcq
twitch.tv/NoumenaSC
shizam
Profile Joined July 2011
12 Posts
August 28 2011 09:54 GMT
#29
Sorry, I mean you don't really have an high tech units, you do have a lot of options, but if he deals with the drops (im willing to admit it is my micros fault that's losing the prisms) and then turns around and hits your front asap it seems like you wont have much to defend against it having used a lot of warp-ins on the harass as well as robo time making the prisms. That being said I intend to try this out ASAP.
Keilah
Profile Joined May 2010
731 Posts
August 28 2011 12:32 GMT
#30
My sc2 knowledge has gaps but shouldn't z be able to deflect your 4 zlots with queen(s) spine(s) and very few lings?
zezamer
Profile Joined March 2011
Finland5701 Posts
August 28 2011 15:26 GMT
#31
On August 28 2011 21:32 Keilah wrote:
My sc2 knowledge has gaps but shouldn't z be able to deflect your 4 zlots with queen(s) spine(s) and very few lings?

He wont die to first 4, the reason to do the push is to prevent him from taking fast third and droning up fast.
Noumena
Profile Joined June 2010
United States85 Posts
August 28 2011 17:46 GMT
#32
On August 29 2011 00:26 zezamer wrote:
Show nested quote +
On August 28 2011 21:32 Keilah wrote:
My sc2 knowledge has gaps but shouldn't z be able to deflect your 4 zlots with queen(s) spine(s) and very few lings?

He wont die to first 4, the reason to do the push is to prevent him from taking fast third and droning up fast.


Pretty much. This push isn't meant to straight kill the Zerg, but instead its purpose is to deny a third, make him produce lings early on, and possibly make spine crawlers. If he has "very few lings," then you should just be able to walk up his ramp and bypass the spine(s).
twitch.tv/NoumenaSC
EscPlan9
Profile Blog Joined December 2006
United States2777 Posts
August 28 2011 18:06 GMT
#33
Saw Destiny do a lot of cool things with Warp Prism last night on his stream. I would love to see Protoss players make better use of them than now. (Yes, Destiny. He was off-racing.)
Undefeated TL Tecmo Super Bowl League Champion
Porneus
Profile Joined May 2010
Poland68 Posts
August 28 2011 18:18 GMT
#34
So far using this with great success thanks a lot for that PvZ style/build. Only thing that is causing me to lose is rush to mass muta.

What about incorporating some low gas 5-6 gate into this? Yeh it will delay my tech but when zerg rushes to mutas prism becomes useless, also spines in front shut down any direct harass(by walking). On maps like taldarim if zerg defends well game will last past 3 base econ and I really can't take 4th cause he'll base race me ;\ Can't see solution to this, any hints masta? :D

Again really pleased with this build ;P
http://sc2ranks.com/eu/275634/gsbPorneus
XelNaga89
Profile Joined June 2011
Serbia2 Posts
August 28 2011 18:26 GMT
#35
Nice post and nice strat. Also this will be much, much more powerful when new patch comes out. I've been doing something similar on ladder (EU mid master), but always felt that something was lacking. Warp prisms and second gate before cyber for earlier zealot pressure. It's mind blowing how much this little rearrangement can do this much for effectiveness of a build. Thanks Noumena!
Noumena
Profile Joined June 2010
United States85 Posts
August 28 2011 22:21 GMT
#36
Glad to see it is working well for everyone!

The beauty of this build is, with the FFE and Zealot Pressure with +1 early on, it gives you a lot of versatility along with early pressure. The timings of everything also lines up very nicely imho, where as your Warp Prism should be popping out the time Warp Gates finish, or around that time.

This means that if your Warp Prism is denied by Mutas, you already have your Twilight Council, and 4 Warp Gates on a clean cycle ready to make 4 Stalkers. You pretty much win from here because Mutas can't do much vs Blink Stalkers.

On maps like Taldarim , you should be able to hit multi pronged attacks (hint: Multiple Warp Prisms) and do great damage to the Zerg. Warp in 4 Zealots for each Prism, send them in, unload, and mix up the Warp cycles. If you don't have to worry about Mutas, you should be getting Charge and will be able to pretty much destroy any small force he has defending. If he does have Mutas, then just ball up a huge group of Stalkers , and +1 Armor blink stalkers will destroy any Mutalisk force.

Hopefully Blizzard continues with the 1.4 Warp Prism buff
twitch.tv/NoumenaSC
Belha
Profile Joined December 2010
Italy2850 Posts
August 29 2011 03:36 GMT
#37
Nice strategy, gonna try it! :D
Chicken gank op
DrKillface
Profile Joined February 2011
Australia106 Posts
Last Edited: 2011-08-29 07:12:57
August 29 2011 06:06 GMT
#38
This is very very cool, you've saved my PvZ! I've been doing this at the high diamond level and havent really fleshed it out yet (my third is always late), but instead of your HT follow up I've been going DT around that time instead. DT's + warp prisms = brutal combination, it takes a bit longer to get the tech up, but remember that can give you archons as well. Also if I scout mutas I havent been going blink stalker, I've been sticking to the DT tech and getting out archons, over cannoning my mineral lines (3-4 cannons each) and getting another forge, and +1 shields, doing a huge push when he either tries to expo or when I want to take my 3rd myself. chargelot archon vs muta ling is hilarious, but the +1 shield to deal with the muta splash really helps, as well as your zealots having 1 more attack upgrade then the ling armour obviously, your army is just so cost effective vs his I dont know what he can do, and you have money to spare to build cannons in your base.

Anyway, thanks a lot, I have some replays I can upload of this working at a lower level with 80 apm if anyone is interested?

edit: noumena is an amazing band too, I hope thats what your name is in reference to.
xomel
Profile Joined August 2010
United States14 Posts
August 29 2011 06:56 GMT
#39
also a brutal late game maneuver you can throw into this is warp in 4 templar outside a drop area, make them into archons, then drop them behind their mineral line as you warp in units.
Yakob
Profile Joined July 2011
United States15 Posts
August 29 2011 07:57 GMT
#40
Before you read any further, id like you to know Im in silver league, so feel free to disregard everything i say.

To be honest, depending on the map i could see this strategy being fairly useful against zerg if its the first couple times they face it. i would recommend throwing a stalker in early to hunt down the scouting overlord/drone that would be allowed to see everything thats going on. i suggest stalker because they have a high DPS then sentry, more mobile and cheaper then cannons around your bases, and they are relatively low on gas. if you dont then the zerg player could pretty much see everything that is going on in your base. personally, if i see a FFE i throw down several spine crawlers in my base (I am terrified of cannon rushes). if i didnt scout any probe or pylon in my main or my natural and i saw a second gateway go down instead of a core, the natural response i guess would be to move the spines to the front of my base, throw down a baneling nest, and other then a few lings pump drones hard because in my experience the reason most protoss FFE is to get the extra gas, not the minerals, and if a second gateway goes down before the core then something seems really off (which considering im in silver league wouldnt be a big surprise)

of course, this is my strategy after reading this thread and having a few minutes in real life to mull it over. in game, I would probably die.

.
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