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Roach Burrow/Tunnel Build (possible all in) Link to sc2replayed.com http://www.sc2replayed.com/replays/175047-2v2-terran-zerg-shakuras-plateau If you guys would like more examples id be happy to add more. I have about 20 replays as of now of this build working quite well.
Basically this build is designed exclusively for ZvT. I open with a no gas style open relying on spines and queens for early defense. If you want to break it down 14 Hatch 14 Pool 16 Ovie when pool pops 2 spines 2 queens 1 or 2 sets of zerglings for scout/ hold towers Mass drones until about 44 When i take all 4 gysers I then make a wall at my front. Using a macro hatch as well as 2 evo chambers and a roach warren I burrow my 2 spines behind the font to stop any marine or hellion harass. First 100 gas goes to lair/ usually at natural Then with macro hatch and main i grab 2 extra queens and a spore at each min line if i scout banshee banshee. Then build 4-6 roaches for basic defense After this i grab 1-1 upgrades and mass roach until lair finishes When lair pops i grab tunnel claws first then burrow 5 to 10 seconds later so that the two finish at the same time. When massing roaches i set rally to each mineral line and front of my base. Because i am turtling i have my overlords spread on the rim of my base in all directions, so i can clearly see outside my base allowing me to spot any drops that may come after hellions are denied access through front. With roaches and queens spread throughout the base I can easily deny any blue flame or marine drops. When both upgrades are complete I should have 30-40 roaches that are 1-1 with burrow and tunnel. I then throw down a 3rd and 2 gas. As well as get ling speed. I rally my incoming roaches to the roaches on their way to the terrans main. When roaches get out of the base i burrow and have them follow the roaches already burrowed at his front. If timing is done right and no major damage has been done the attack should hit between 11:30 and 12 minutes.Which is when a tank marine push is moving out. There are 3 outcomes to the build. 1. I hit the terran as he is moving out, where i unburrow under tanks snipe then then marines fall to roaches and i rush front that has no defense with roaches coming in consistently. 2. Terran is still turtled but has no detection at front of natural. At this stage of the game terrans usually dont have detection at the front only 1 or maybe 2 at the back of mineral lines to stop muta harass.. So i can easily burrow under, snipe tanks then bunkers. This is the preferred outcome because he has no time to react to the lack of detection. And i can throw my roaches at him until he breaks. 3. He has scouted my tech and has a turret at the front. In this scenario I pull back and stop roach production. At this time my 3rd base is up and i can drop a spire and get more gas. I keep roaches burrowed and force him to either make ravens or scan as he moves out. This allows me time to mass up mutas. And with the extra minerals mass some lings. When the terran moves out ideally i have my roaches as well as a high number of mutas. I snipe tanks with the mutas as the roaches attack the marines. If the terran attacks the mutas the marines will be killed by the mass amount of roaches leaving the remaining mutas free to snipe the tanks. If the marines attack the roaches this allows the mutas to snipe the tanks leaving the marines vulnerable to the incoming roaches I am macroing.
Of course there will always be a chance of miss micro and bad timing where hellions sneak in or i miss a drop. But all in all i have found this build to be a well thought out and easy build to execute. Thanks for your time.
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Well, to be honest, this can't really be considered a 'new' build. It's extremely similar to Spanishiwa's Ice Fisher Build. Your build is really just deviating from Spanishiwa's after starting lair tech, in this case you've chosen to tech to burrowed roaches.
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Roach-burrow can really be hard countered by standard marine-tank as long as the terran has detection. But the metagame has evolved and we see more and more hellion and mech play so this build might get decent result on ladder and can be useful in a BoX situation using the surprise effect.
A good follow up to the roach-burrow is drop play. Not dropping your full army but only 2-3 oves full of roaches in mineral lines can buy you a lot of time to saturate your third and transition into some other tech. And when the T army come back to clean up just burrow and spread your roaches, he will have to loose more money wasting some scans. Drop play can also be used for banes drop or drop an army on top of the tanks. A very good investment imo.
This build looks fun to use at least, will give it a try !
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well i think that this build will work well as long as his tank count isnt high for example if he goes for 3 rax 1 fac and adds 2 rax befor another factory or if he uses marine tank BHF, but if he play like thorzain and goes 3 rax 1 factoy and then adds another factory for more tanks befor more raxs this would have problems after all roaches are amazing against marines but high tank count is the thing to worry from
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I feel that just because he does not get gas and i do not get gas i shouldent be considered copying the build. My build is different because of overlord placement, blocking my front ramp, the unit i choose,the tech I use. My build is designed to punish a terran at a reasonably early time becuase he does not get detection. This build is more or less an all in. I will upload another replay showing the initial roach attack dealing alot of damage but not killing the terran. But to say im copying another persons build when my mindset is different as well as my units i think is unfair. There are only so many ways to start a game.
http://www.sc2replayed.com/replays/175073-1v1-terran-zerg-shakuras-plateau This game is where i grab more bases and tech to muta because I delt enough damage to where the terran has to recover and has no army to push out with. Just another thing that separates my build. Even if you do not enjoy my build this is a great replay. This is the tie breaker in round 1 of the geforce pro/am winners bracket.
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Yeah, I'd have to agree that while the idea is cool it is very all-in.
If I were you, I would build spire and rush hive while moving out. Obviously you'll have to cut a couple roaches but oh well, if situation 1 or 2 happen then you'll be ahead. Otherwise, if he has detection, rush to BLs while trying not to let him see the spire. If one is an all-in player, I feel like a followup timing is good to have in case it fails. In that case you can probably slow down the push greatly, while keeping him on 2 bases. BLs will be almost impossible to deal with if you rush to them off of your 5th and 6th gas. Once you have a few, push and expo to more bases and geysers and make a sort of ZvP style army (roach/BL/corruptor/eventally infestors)obviously its risky but its also your best chance to salvage a game, other than maybe a clutch nydus
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note: This might come out as negative and that's because it is.
As I frequently make a shit load of roaches in zvT I can tell you taht you will lose a bunch of your games to early mid-game pushes with this build and possibly fast helion drops.
THere are tight timings that you cant cut corners with. delaying your gas that much, then getting 1-1, not to mention burrow...
You dont need tunneling claws that early, and you certainly dont need the 1-1, if any upgrades. The key thing you shoudl worry about is stopping that first push (Which by the way comes much sooner than 11-12mins ) and to do that you need to flank and cut off reinforcements. Use your burrowed roaches to cut off reinforcements while you build up a bigger force at your choke which should be under siege (no pun intended). If you deny reinforcements long enough you can crush his attacking force by sandwitching it and have a nice lead for the mid game.
Roach play is about map position and guerilla tactics and a solid transition into mid game as you cannot still have just roaches when medivacs roll out.
Yes, unburrowing 40 roaches under his moving army may seem cool, but its not realistic.
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I am a mid masters player (currently 43 with 300+ points, not that im the best but this build is being put up against master terran and i have a great ZvT win ratio atm with this build. This build is not for everyone, but i feel that any build could be hurt by BF drops. But as i stated in the build the roaches spread throughout the main should be able to easily stop any drops. Also if the terran goes hellion harass then their marine tank push does come around the time i stated above. I agree GleaM that maybe hive tech would be a good transition. So i will try to include that into more replays. But if you have burrow but no tunnel how can you push a turtled terran? Your roaches will try to attack then when u burrow he scans and kills everything. This build is suppose 2 be somthing different, that has a good timing to catch terrans off guard. Its not ment to be a perfect build to change the metagame.
I would like to include more replays but the new maps are not supported by sc2replayed any ideas?
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What do you think of the build now that hellion opening in the meta game is almost always *standard*
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On December 27 2011 15:17 Firehawk277 wrote: What do you think of the build now that hellion opening in the meta game is almost always *standard*
'standard' would be like 4 hellions -> marine, tank... & against that this build would fail.
This isn't a new build... you're just using the ice fisher into burrowed roaches. Sure, you might do a few things that you've come up with but thats a style, not a build.
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Lol again with the me copying the ice fisher....like i said there are only so many ways to open. i dont see him sticking to 2 base. I dont see him blocking his ramp. The no gas is so i can get the spines queens and buildings up really fast.
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On December 27 2011 17:08 Firehawk277 wrote: Lol again with the me copying the ice fisher....like i said there are only so many ways to open. i dont see him sticking to 2 base. I dont see him blocking his ramp. The no gas is so i can get the spines queens and buildings up really fast.
How does not expanding and blocking your ramp make it a 'new' build?
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On December 27 2011 17:08 Firehawk277 wrote: Lol again with the me copying the ice fisher....like i said there are only so many ways to open. i dont see him sticking to 2 base. I dont see him blocking his ramp. The no gas is so i can get the spines queens and buildings up really fast.
Actually, he does stay on 2 bases for quite awhile. Only main difference I see, is that your build is an all-in. Also, I have watched many streams and alot of pro players (ex: violet) like to do mass roaches with burrowed and upgrades just for fun on ladder. So, nothing THAT new. One last thing, blocking your ramp (simcity) is nothing new for zerg.
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It's a good concept but you can develop the strategy further. The weakness in your build is that it lacks early game pressure and is too dependent on him doing what you want him to do. A second weakness is that your timing for the push is slightly slower than when Mutas would hit. Most will have some form of missile turret in their base if they are playing you blind.
A good opp would have scouted you, taken a 3rd and proceed to have a better econ + position before you could do your 11-12 minute surprise push to catch his push.
Have you thought about an early timing push with roach or roach/speedling at ~5:15? Transitioning into the burrowed roach to snipe his scv in both main and expo while you take a third at the ~8-9 min mark?
Also, why do you go for 14 hatch 14 pool instead of 15 hatch 15 pool?
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I don't see any way of holding a marauder hellion all in. Your building wall hinders you quite badly in this situation.
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First of all, there is nothing wrong with saying that your build opens like the Spanishiwa does. Its an opening! Big deal. What makes your build unique is the burrow roach timing, and thats the important part 
also, you say you take all 4 gasses, but then you say you throw down ur 2nd + 3rd gas after ur uprgrades are done.
Also, when do you take your third base?
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On December 28 2011 01:15 FindMuck wrote:First of all, there is nothing wrong with saying that your build opens like the Spanishiwa does. Its an opening! Big deal. What makes your build unique is the burrow roach timing, and thats the important part  also, you say you take all 4 gasses, but then you say you throw down ur 2nd + 3rd gas after ur uprgrades are done. Also, when do you take your third base? i expect he takes his third as he moves out with his roaches.
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Spanishiwa doesn't even open spanishiwa-style anymore. It's hardly worth it to call it that anymore, just say no gas opening.
Roaches are fine in ZvT but they cant beat marine/tank on their own. don't do a burrow roach all-in. Watch TLO, he mostly does big drops/nydus play with roaches (gets burrow, but not burrowed movement). logic is that overlord speed/drops/nydus are more utility than tunneling claws but accomplish the same thing (gets your roaches into the enemy base).
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you don't have much harass potential early game, so it leaves open the possibility of being down economically and inability to scout unit compositions
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