(H) ZvT Build Feedback. (Master Zerg) NEW BUILD - Page 2
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Firehawk277
United States40 Posts
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Mahtasooma
Germany475 Posts
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Firehawk277
United States40 Posts
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TigerGosu1
71 Posts
2) You don't mention a drone scout at all in your build. What are you using to scout and when? | ||
Firehawk277
United States40 Posts
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Firehawk277
United States40 Posts
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Firehawk277
United States40 Posts
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TigerGosu1
71 Posts
I would suggest 15/15 with a drone scout on 13 on most map. Really getting that early information of terran going gas or not, can really allow some versatility in the build and cut down on a few things. It will also make it less all-inish and more macro-centric with a long-term game plan. | ||
Felnarion
442 Posts
Burrowed banelings: Specifically, used in one of two ways. Either: Burrowing them in such a way that you use your burrowed roaches to pull the army out of position and into the banelings. For instance, he's pushing toward your base, you unburrow your roaches in his, and put baneling mines between his army and your army, so when he pulls back to defend, boom. Alternatively, as defense in the event he panics and attempts a base trade. Some things to take advantage of: If the Terran knows you have burrowed banelings AND burrowed roaches, it's going to illicit some responses: First, turrets, you'll force minerals out of him pretty easy on that front, near his base. To move out, he either has to scan the entire way, or tech lab his starport and bring out a raven or two, probably followed up with Banshees | ||
Firehawk277
United States40 Posts
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Slivered Skin
Canada347 Posts
Having tried the build out myself against a few Terran players, it works if they don't have any kind of clue as to how to react, or if they're going very tech or econ-heavy. If they're gearing up for an early push and have good control/reaction time, though, I find that the build fails 4 times out of 5. | ||
Niska
31 Posts
This build can be good and with good scouting can work great. However if I see the terran with fast turrets, 1-1-1, or super turtle fast tank I usually stop and try to macro and go blings slings muta roaches are good in base to stop drops at this point | ||
Firehawk277
United States40 Posts
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Firehawk277
United States40 Posts
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Hjarnan
Sweden3 Posts
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Firehawk277
United States40 Posts
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Hjarnan
Sweden3 Posts
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agahamsorr0w
Netherlands359 Posts
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Firehawk277
United States40 Posts
http://www.sc2replayed.com/replay-videos/16820 link 2 game i described above | ||
Xanbatou
United States805 Posts
If they go marine/tank, they can pretty much just kill you. Marines by themselves destroy roaches if they stim/shield, and it will be worse if they have the support of tanks. You will be hard pressed to pick off tanks as the terran is moving across the map due to the ball effect, and once he gets close to your base and starts spreading out his tanks, he will start scanning for stuff anyway. | ||
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