• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 03:29
CET 09:29
KST 17:29
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Dark completes military service, returns to SC211[BSL23] RO16 Group Stage19Weekly Cups (Nov 2-8): herO back on top?2Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win0Weekly Cups (October 19-25): Clem triples first in 5.0.175
StarCraft 2
General
Dark completes military service, returns to SC2 Greetings.. No more SC2 streamers on team liquid? Serral's getting trashed by New Catsle's Mind Weekly Cups (Nov 2-8): herO back on top?
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament Sea Duckling Open (Global, Bronze-Diamond) Dark returns! GSL CK #7 4v4 Team Battle (Nov 19) soO & FanTaSy return! SC2 Kevin Scrim 4v4 (Nov 16) RSL goes to London! 2026 Offline Finals Nov 21-22
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps Starcraft 2 Advance [D] the control group Simple Questions/Answers
External Content
The PondCast: SC2 News & Results Mutation # 551 Robotic Revival Mutation # 550 Graveyard Shift Mutation # 549 Endless Sparkles
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ List of top players active on ShieldBattery Korean players' earnings Hit New All-Time High! SOOP Hosts SC1 & SC2 Event Tournament: Kevin Scrim BW General Discussion
Tourneys
[BSL23] Ro16 Group A - Saturday 21:00 CET [$1250] International ShieldBattery League [Megathread] Daily Proleagues Bisu's Team vs Shuttle's Team 2026-11-14
Strategy
Pluto's TvP 5Marine 2Medic Push Simple Questions, Simple Answers Infested Terran strategies in 2026 Nuke strategy worked in K-League 2026-11-09
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Free Space RTS Game, optimised f. Phone/Tablet etc List of Game Threads The PlayStation 5
Dota 2
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Artificial Intelligence Thread Trading/Investing Thread European Politico-economics QA Mega-thread
Fan Clubs
Fan Club Resource Thread Reynor Fan Club The Flash Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
The time I organised my…
AssyrianKing
Why I built Repalyzer (1.1.…
BlueStar
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 12914 users

[G] PvZ 2 Gate FE 10-16 - Page 7

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 5 6 7 8 9 Next All
W2
Profile Blog Joined January 2011
United States1177 Posts
September 09 2011 20:46 GMT
#121
So the big picture of this build is sacrificing econ (later nexus and less chrono on probes) for safety and intel. It'd be a pretty good ladder build.

Suggestions:
1. have you tried hallucinating a void for scouting and sending it pass the watchtower? It would get the same thing done (but take longer) and with 7 chronos on cybercore it seems it would look like a quick void, enough to make zerg scramble their queens.

2. your build's strength is safety and INTEL. I suggest studying more replays or try playing zerg yourself, to make better use of the intel. It seems you have pidgeonholed yourself into 2 timings, and 3 flow-chart-esque responses, when you should be real-time adapting from the amazing scouting your build allows you. There is no set "build" for zerg, every zerg player has different hatch timings, evo timings, drone pattern/counts, etc. and hence different timings of weakness.

Hope this helps! This can be an awesome ladder build. I would like to add that if a zerg takes an easy 3rd and you take a greedy 3rd in response (if u use this build), it may seem greedy to you but you are conceding the advantage to the zerg, because your probe count is sub-par.
Hi
matiK23
Profile Joined May 2011
United States963 Posts
September 09 2011 20:53 GMT
#122
Reupload on sc2replay pretty please.
Without a paddle up shit creek.
jarrydesque
Profile Joined November 2010
584 Posts
September 09 2011 21:11 GMT
#123
Ye I think the replays are borked...
#1 Kennigit fanboy/stalker
whistle
Profile Joined April 2010
United States141 Posts
September 09 2011 21:13 GMT
#124
I downloaded them a while ago... hope this is ok!

1 gate fe vs late gas - http://drop.sc/33286
vs fast third - http://drop.sc/33287
macro game example - http://drop.sc/33288
vs ling bane infestor lowely - http://drop.sc/33289
vs roach ling all-in ipsona - http://drop.sc/33290
vs ling infestor destiny - http://drop.sc/33291
vs ling infestor slush - http://drop.sc/33292
vs muta ling schnieder - http://drop.sc/33293
vs 6 pool with no wall-off - http://drop.sc/33294
iSTime
Profile Joined November 2006
1579 Posts
September 09 2011 22:22 GMT
#125
On September 10 2011 06:13 whistle wrote:
I downloaded them a while ago... hope this is ok!

1 gate fe vs late gas - http://drop.sc/33286
vs fast third - http://drop.sc/33287
macro game example - http://drop.sc/33288
vs ling bane infestor lowely - http://drop.sc/33289
vs roach ling all-in ipsona - http://drop.sc/33290
vs ling infestor destiny - http://drop.sc/33291
vs ling infestor slush - http://drop.sc/33292
vs muta ling schnieder - http://drop.sc/33293
vs 6 pool with no wall-off - http://drop.sc/33294


Thanks! added to op
www.infinityseven.net
Catchafire2000
Profile Joined August 2010
United States227 Posts
September 09 2011 22:52 GMT
#126
On September 10 2011 06:13 whistle wrote:
I downloaded them a while ago... hope this is ok!

1 gate fe vs late gas - http://drop.sc/33286
vs fast third - http://drop.sc/33287
macro game example - http://drop.sc/33288
vs ling bane infestor lowely - http://drop.sc/33289
vs roach ling all-in ipsona - http://drop.sc/33290
vs ling infestor destiny - http://drop.sc/33291
vs ling infestor slush - http://drop.sc/33292
vs muta ling schnieder - http://drop.sc/33293
vs 6 pool with no wall-off - http://drop.sc/33294


Thank you sir! Have you tried this build out against Zerg?
jabooty
friendo
Profile Joined December 2010
46 Posts
September 10 2011 08:36 GMT
#127
great build order and explanation. I've been using a similar 2 gate expand opening, and I love your building placement and the transition into 2 well-defined timing attacks.

Nice thread, thanks and keep posting!
ejozl
Profile Joined October 2010
Denmark3561 Posts
September 10 2011 09:02 GMT
#128
Have you tried chronoing out units, instead of the warpgate?
It seems a little less important to get warpgate fast, when you don't have that many gates.
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
iSTime
Profile Joined November 2006
1579 Posts
September 10 2011 10:23 GMT
#129
On September 10 2011 18:02 ejozl wrote:
Have you tried chronoing out units, instead of the warpgate?
It seems a little less important to get warpgate fast, when you don't have that many gates.


I haven't tried this, but my initial reaction is that because you have to spend the resources on the units earlier, this would probably delay the nexus a bit.

If you have tested a slightly different build order that you think is more optimal feel free to post replays and I might look at it when I get the chance.
www.infinityseven.net
friendo
Profile Joined December 2010
46 Posts
September 10 2011 10:47 GMT
#130
anyone have replays of this versus a 7 RR?
Mitchlew
Profile Joined September 2010
Australia428 Posts
September 12 2011 03:10 GMT
#131
I have been using this build to great success, pretty much 100% win ratio against Z around my diamond level. However I lost to this one zerg and I really cant figure out why.

So if anyone could give me a few pointers. It would be greatly appreciated.

http://www.users.on.net/~rice69/Helpplease.SC2Replay - Replay
iSTime
Profile Joined November 2006
1579 Posts
Last Edited: 2011-09-12 06:23:38
September 12 2011 06:18 GMT
#132
On September 12 2011 12:10 Mitchlew wrote:
I have been using this build to great success, pretty much 100% win ratio against Z around my diamond level. However I lost to this one zerg and I really cant figure out why.

So if anyone could give me a few pointers. It would be greatly appreciated.

http://www.users.on.net/~rice69/Helpplease.SC2Replay - Replay


Your opponent went hatch first and you still took your expo after 2 gates, which puts you behind. Also you should really build your 2nd pylon on 15 or 16 supply.

I think the biggest error was during your first big push, though. You have 7 full energy sentries and blink, but you don't use a single force field, guardian shield, or blink.
www.infinityseven.net
Mitchlew
Profile Joined September 2010
Australia428 Posts
September 12 2011 11:54 GMT
#133
Had another game where I scouted an extremely quick third. I do what I usually do and go and kill his third asap, however he some how had enough speedlings to easily take out my force.

Is it becasue his third was so far away it was safe? How should have I properly reacted. I am thinking about buying some lessons from you.

Replay: http://www.users.on.net/~rice69/earlyexpand.SC2Replay
ForTheDr3am
Profile Joined November 2010
842 Posts
September 12 2011 12:49 GMT
#134
On September 12 2011 20:54 Mitchlew wrote:
Had another game where I scouted an extremely quick third. I do what I usually do and go and kill his third asap, however he some how had enough speedlings to easily take out my force.

Is it becasue his third was so far away it was safe? How should have I properly reacted. I am thinking about buying some lessons from you.

Replay: http://www.users.on.net/~rice69/earlyexpand.SC2Replay


Two reasons

a) It wasn't a particularly fast third, 8:00 is reasonably standard.

b) Your execution of the build wasn't good, so everything was late and you did not have enough stuff.

You also need to transfer probes over to your natural, because you lost a lot of minerals due to inefficient mining.
Mitchlew
Profile Joined September 2010
Australia428 Posts
September 12 2011 13:24 GMT
#135
On September 12 2011 21:49 ForTheDr3am wrote:
Show nested quote +
On September 12 2011 20:54 Mitchlew wrote:
Had another game where I scouted an extremely quick third. I do what I usually do and go and kill his third asap, however he some how had enough speedlings to easily take out my force.

Is it becasue his third was so far away it was safe? How should have I properly reacted. I am thinking about buying some lessons from you.

Replay: http://www.users.on.net/~rice69/earlyexpand.SC2Replay


Two reasons

a) It wasn't a particularly fast third, 8:00 is reasonably standard.

b) Your execution of the build wasn't good, so everything was late and you did not have enough stuff.

You also need to transfer probes over to your natural, because you lost a lot of minerals due to inefficient mining.

Thanks very much for taking the time to help me. I understand now. Thank you very much.
Mitchlew
Profile Joined September 2010
Australia428 Posts
Last Edited: 2011-09-13 02:13:34
September 13 2011 02:13 GMT
#136
On September 12 2011 15:18 iSTime wrote:
Show nested quote +
On September 12 2011 12:10 Mitchlew wrote:
I have been using this build to great success, pretty much 100% win ratio against Z around my diamond level. However I lost to this one zerg and I really cant figure out why.

So if anyone could give me a few pointers. It would be greatly appreciated.

http://www.users.on.net/~rice69/Helpplease.SC2Replay - Replay


Your opponent went hatch first and you still took your expo after 2 gates, which puts you behind. Also you should really build your 2nd pylon on 15 or 16 supply.

I think the biggest error was during your first big push, though. You have 7 full energy sentries and blink, but you don't use a single force field, guardian shield, or blink.


I just had a game on xelnaga where my opponent went hatch first so I thought it would be safe to do a 1 gate expand. I ended up getting crushed my a roach ling attack. I looked at the replay he still had more harvesters than me and was able to get an army out. Is it really viable to 1 gate FE after opponent goes hatch first.

Maybe I should have put forge down before 2nd gate?

Replay: http://www.users.on.net/~rice69/hatchfirst.SC2Replay
Jayrod
Profile Joined August 2010
1820 Posts
September 13 2011 02:29 GMT
#137
On September 13 2011 11:13 Mitchlew wrote:
Show nested quote +
On September 12 2011 15:18 iSTime wrote:
On September 12 2011 12:10 Mitchlew wrote:
I have been using this build to great success, pretty much 100% win ratio against Z around my diamond level. However I lost to this one zerg and I really cant figure out why.

So if anyone could give me a few pointers. It would be greatly appreciated.

http://www.users.on.net/~rice69/Helpplease.SC2Replay - Replay


Your opponent went hatch first and you still took your expo after 2 gates, which puts you behind. Also you should really build your 2nd pylon on 15 or 16 supply.

I think the biggest error was during your first big push, though. You have 7 full energy sentries and blink, but you don't use a single force field, guardian shield, or blink.


I just had a game on xelnaga where my opponent went hatch first so I thought it would be safe to do a 1 gate expand. I ended up getting crushed my a roach ling attack. I looked at the replay he still had more harvesters than me and was able to get an army out. Is it really viable to 1 gate FE after opponent goes hatch first.

Maybe I should have put forge down before 2nd gate?

Replay: http://www.users.on.net/~rice69/hatchfirst.SC2Replay

It takes a good amount of practice to hold that with a 1 gate FE no matter how he opened... Keep at it. I personally like to get a forge and cannons, but then again, thats a different build.
iSTime
Profile Joined November 2006
1579 Posts
September 13 2011 04:42 GMT
#138
On September 13 2011 11:13 Mitchlew wrote:
Show nested quote +
On September 12 2011 15:18 iSTime wrote:
On September 12 2011 12:10 Mitchlew wrote:
I have been using this build to great success, pretty much 100% win ratio against Z around my diamond level. However I lost to this one zerg and I really cant figure out why.

So if anyone could give me a few pointers. It would be greatly appreciated.

http://www.users.on.net/~rice69/Helpplease.SC2Replay - Replay


Your opponent went hatch first and you still took your expo after 2 gates, which puts you behind. Also you should really build your 2nd pylon on 15 or 16 supply.

I think the biggest error was during your first big push, though. You have 7 full energy sentries and blink, but you don't use a single force field, guardian shield, or blink.


I just had a game on xelnaga where my opponent went hatch first so I thought it would be safe to do a 1 gate expand. I ended up getting crushed my a roach ling attack. I looked at the replay he still had more harvesters than me and was able to get an army out. Is it really viable to 1 gate FE after opponent goes hatch first.

Maybe I should have put forge down before 2nd gate?

Replay: http://www.users.on.net/~rice69/hatchfirst.SC2Replay


You did not scout at all. You should always send your scouting probe back into their base around 4:00. Since he had no lings and no queen you would have seen the roach warren.

Also against late gas you need to send the zealot and stalker to harass. If for whatever reason your probe got no scouting intel, this poke will give you more information, as well as force lings, which you need to do to stay even with hatch first.
www.infinityseven.net
GomJabbar
Profile Joined February 2011
United States161 Posts
September 13 2011 21:01 GMT
#139
How fast constitutes a "Greedy" third base? I've had several Zergs take a 3rd base at around 6 minutes while doing this 2 gate expand build, I research blink and move out at 10 minutes to kill it, and he has enough roaches or speedlings or infestors out to stop the push easily by the time I get there.

In this game I just played, for example.

http://www.mediafire.com/?ancsxe0y2g2223s

Zerg got a 6 minute 3rd, and by the time blink is done he has like 40 speedlings and I lose everything when I move out. Granted, my micro could have been better, but I'm pretty sure as long as he kept pumping out speedlings I can't kill that 3rd. Please let me know if I'm wrong.

Sigh, I feel like I just don't understand this matchup at all anymore.
ShadowDeath
Profile Joined December 2009
Germany3 Posts
September 13 2011 23:51 GMT
#140
Great Guide!
Helped me a lot in my PvZ.
Prev 1 5 6 7 8 9 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 1h 31m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft613
Reynor 280
StarCraft: Brood War
Rain 1073
Shuttle 435
Larva 331
firebathero 266
Killer 131
actioN 86
Noble 31
ToSsGirL 27
ggaemo 24
ajuk12(nOOB) 23
[ Show more ]
NaDa 19
Sharp 16
HiyA 13
910 11
yabsab 9
Counter-Strike
fl0m3021
SPUNJ309
kennyS118
Other Games
summit1g11360
Fuzer 85
ViBE40
[ Show 11 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• ChaeLyn 5
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2330
League of Legends
• Rush1716
Upcoming Events
Sparkling Tuna Cup
1h 31m
WardiTV Invitational
3h 31m
SHIN vs Rogue
ByuN vs Solar
MaxPax vs TBD
herO vs TBD
Clem vs TBD
IPSL
8h 31m
Art_Of_Turtle vs KameZerg
Radley vs George
BSL
11h 31m
Artosis vs Dewalt
Ret vs Tech
SOOP
1d 1h
soO vs FanTaSy
WardiTV Weekly
1d 3h
Monday Night Weeklies
2 days
PiGosaur Cup
2 days
The PondCast
3 days
GSL
4 days
[ Show More ]
Replay Cast
4 days
KCM Race Survival
5 days
RSL Revival
6 days
BSL
6 days
eOnzErG vs StRyKeR
Cross vs JDConan
Liquipedia Results

Completed

Proleague 2026-11-14
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
BSL Season 23
IPSL Winter 2026-27
Calamity Cup Div. A Season 8
Underdog Cup 2026 Div 2-3
BLAST Rivals Fall 2026
IEM Beijing 2026
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026

Upcoming

YSL S4
Sector 591
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
StarCraft2 Weekly Open Tournament 2026 Grand Finals
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
IEM Kraków 2027
PGL Bucharest 2027
BLAST Bounty Winter 2027
PGL Major Singapore 2026
Stake Ranked Episode 6
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.