Can you or anybody else talk more about defending the Destiny-style infested terran timing attack? I spotted it coming and made a 3rd cannon, and only barely held it off but lost about 30 probes and my 3rd base. I think having a colossus is the only way I managed to deal with the lings and infested terrans adequately. I guess I shouldn't be taking a 3rd base before Zerg does, when I know he's preparing a timing attack...? I eventually did win the game by doing big counterattacks with colossus, blink stalkers and high templar every time he used up his infestor energy harassing with ITs, but that timing attack was SO damaging and scary!
[G] PvZ 2 Gate FE 10-16 - Page 6
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GomJabbar
United States161 Posts
Can you or anybody else talk more about defending the Destiny-style infested terran timing attack? I spotted it coming and made a 3rd cannon, and only barely held it off but lost about 30 probes and my 3rd base. I think having a colossus is the only way I managed to deal with the lings and infested terrans adequately. I guess I shouldn't be taking a 3rd base before Zerg does, when I know he's preparing a timing attack...? I eventually did win the game by doing big counterattacks with colossus, blink stalkers and high templar every time he used up his infestor energy harassing with ITs, but that timing attack was SO damaging and scary! | ||
Majesty
Iceland33 Posts
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bankai
362 Posts
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Skyro
United States1823 Posts
Also it seems that your Nexus is incredibly vulnerable to early ling pressure at that timing. When you throw it down you only have a zealot and a couple sentries, and I am usually forced to wait for the low ground pylon to warp in so I can throw down the forge and nexus at the same time. | ||
JiYan
United States3668 Posts
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iSTime
1579 Posts
On August 26 2011 11:15 bankai wrote: Will this build still be viable with patch 1.4 increased blink time? How much does the 9:30min push rely on having blink ready by then?? Watching through some of the replays im thinking it should not matter as you still have sentries to assist the stalkers so cant see it making much difference?? It probably won't matter, but it might be a little harder to hold against some variations of roach aggression, where blink is fairly important. On August 27 2011 01:40 Skyro wrote: I've had a lot of issues with zergs sending non-stop lings after standard 14 pool when they see no wall-off at the ramp. On most maps gateway + pylon isn't a zergling-tight wall-off it seems. How do you deal with this if you don't initially wall-off your ramp? I suppose I'm taking your build order too literally though since you say you do this for 6 pool but I can defend 6 pools fine by walling off the ramp. Also it seems that your Nexus is incredibly vulnerable to early ling pressure at that timing. When you throw it down you only have a zealot and a couple sentries, and I am usually forced to wait for the low ground pylon to warp in so I can throw down the forge and nexus at the same time. As for the pylon+gateway wall, I'm 90% sure that it's tight on every map, it just requires perfect zealot placement. Against early lings, you just need good force fields. Maybe there are some lings timings where you will not have enough units out, but a lot of the time you can probably see them making a lot of lings or at least not droning much with your probe scout(s). On August 27 2011 01:49 JiYan wrote: ive used similar builds and what ive found is that you do very early pressure but then your scouting ability (when it matters) drops tremedously. in fact, when you need to determine whether or not the zerg is going to mass lings, mass roaches, get mutas or drone up, you are securely in your base with no scouting available. the issue is that you cannot defend well against all of these at the same time, leading you to possibly win a few games, but lose quite a few as well due to this problem. With hallucinate finishing around 7:30 and an observer coming out at 11:00 I've never had an issue with scouting. Mutas are not very threatening, since you already have blink done pretty early. Also, in most of my recent games I have been taking my first zealot and sending it to their 3rd+taking towers. If they suddenly have 8+ lings to come kill it, you know they are either doing aggression very soon, or are using the lings to try to deny scouting of their early 3rd base. | ||
Skyro
United States1823 Posts
On August 27 2011 01:56 vVvTime wrote: As for the pylon+gateway wall, I'm 90% sure that it's tight on every map, it just requires perfect zealot placement. Against early lings, you just need good force fields. Maybe there are some lings timings where you will not have enough units out, but a lot of the time you can probably see them making a lot of lings or at least not droning much with your probe scout(s). Yeah it just seems tough to get a gauge on their drone/ling production after his first batch of lings shoos away your scouting probe. One last question, what is the logic behind the early blink? It seems (for me at least) it is a lot more effective doing a 6-gate, and then if you confirm an early 3rd with your hallucinate you can simply run it over. Vs a late third you can use your large army to secure your own third, and 6-gate also smashes 2-base mutaling so you don't really need blink in that case either. It seems more logical to me to choose your tech after you scout with hallucinate. The only advantage I see of such an early blink (compared to a later blink) is vs heavy roach play and being able to get +2 weapons right away. | ||
iSTime
1579 Posts
On August 27 2011 02:09 Skyro wrote: Yeah it just seems tough to get a gauge on their drone/ling production after his first batch of lings shoos away your scouting probe. One last question, what is the logic behind the early blink? It seems (for me at least) it is a lot more effective doing a 6-gate, and then if you confirm an early 3rd with your hallucinate you can simply run it over. Vs a late third you can use your large army to secure your own third, and 6-gate also smashes 2-base mutaling so you don't really need blink in that case either. It seems more logical to me to choose your tech after you scout with hallucinate. The only advantage I see of such an early blink (compared to a later blink) is vs heavy roach play and being able to get +2 weapons right away. Whenever I try 5-6 gate styles PvZ I have a really hard time dealing with early infestors. I also haven't had much success breaking expos defending by roach/ling with that style, so I think it's fairly rare that it would actually allow me to break their expansion any more often than I do currently. | ||
Strivers
United States358 Posts
Very interesting build though ..thanks for sharing. | ||
Chemist391
United States364 Posts
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Ea
United States121 Posts
btw, all replays you uploaded on that replay site do not work (i.e your PvT Twilight Expand thread) Is it ok if you re-upload somewhere else? Thanks a lot, much appreciated | ||
Ovreel
United States206 Posts
On September 06 2011 07:57 Ea wrote: Replay links don't work =( btw, all replays you uploaded on that replay site do not work (i.e your PvT Twilight Expand thread) Is it ok if you re-upload somewhere else? Thanks a lot, much appreciated I'm having issues as well, any other way to get these replays? Vods maybe? | ||
iSTime
1579 Posts
On September 06 2011 09:28 Ovreel wrote: I'm having issues as well, any other way to get these replays? Vods maybe? Ya I think replayfu is broken atm. You can find reps from my stream thread or something. I usually do this or forge FE into a similar composition in my PvZ games. | ||
Mitchlew
Australia428 Posts
Edit: just read last page, sorry. | ||
iamke55
United States2806 Posts
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RabidRabit
Canada3 Posts
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yagsllab
Germany33 Posts
sry for my bad english hope i could help | ||
Velexe
Australia71 Posts
nice guide ^_^ EDIT: just saw this post above mine On September 09 2011 03:43 yagsllab wrote: hi im a bronze terran and whenever i do an early expand i lose to mass muta because my thor is late. my metagame is not so good so i never know when they are coming. you should check youre build if its safe from muta cheese. sry for my bad english hope i could help if your having trouble with mutas, get an engineering bay a bit earlier and a couple of turrets at your mineral line, production, etc and that should hold the mutas till you get the thor | ||
Nulltarget
Honduras11 Posts
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Catchafire2000
United States227 Posts
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