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[L]TvX Accelerated Learning - Surviving Diamond

Forum Index > StarCraft 2 Strategy
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Adrenaline Seed
Profile Joined August 2010
United States194 Posts
Last Edited: 2011-08-31 14:58:38
August 08 2011 23:04 GMT
#1
What is it? A guide for Terrans entering Diamond or struggling in Diamond League.
How does it work? Follow at least one of the exercises every time you ladder. Rotate through the exercises to accelerate your improvement.
Can I contribute? Post any exercises that helped you "survive" diamond.

Hello, Adrenaline Seed (Kinetic.661 NA) here with a new accelerated guide for those entering diamond or struggling in diamond. Most all my ladder games were vs top 8 diamonds last season. I would like to share some of the most critical exercises that helped me in learning to compete with better players and continue to work in my favor against mid masters on ladder.

These exercises are designed for fast and effective learning, keeping you focused, and improving your abilities as quickly as possible. Each one is a short overview followed by an exercise.

Exercises

Analyze a build for micro gaps
+ Show Spoiler +

Anyone can tell you how to analyze a build to find a more efficient order.

Often over looked is the subject of micro gaps. These are gaps of time in your build when little else needs to be done besides producing units.

At these points in your build there is more time for complex micro. You want to sync your most challenging micro attacks with these gaps.

For example

Hellion / Reaper / Marine harass
The arrival of your multi-pronged drop
Tank pushes

This is how you achieve maximum damage to your opponent without slipping in Macro.

Exercise: Use a 20+ minute replay to find 5 good micro gaps of 1+ minutes.


Determine your first mistake, Throw out the rest
+ Show Spoiler +

A Starcraft game is like a live music composition, a run through the terrain park or a game of chess. It is NOT like writing a book, designing a building, or cleaning your room.

You improve faster by only focusing on your first mistake since other mistakes could be the result of an earlier one.

Watch your replays and determine the very first mistake you made, either an unsuccessful attack, a build order failure, or anything your forgot to do. This includes any mistakes unrelated to losing the game or mistakes made with a win.

If you fix one mistake after another in this fashion your composition will become increasingly stable and durable far into the late game.

Exercise: No mistakes for the first 10 minutes of 5 ladder games in a row


What is your army doing
+ Show Spoiler +

All to often players fall into the push syndrome. Build an army, attack, rinse, repeat.

Once you have your first sizeable army it needs to always be on the move. It should be walking between watch towers, poking at your opponents 3rd, poking at your opponents front and breaking rocks.

Your tanks, if you have them, should be unsieged and on the move unless you are fighting or defending with them. No more static defense (just in case) sieges.

If this if your first attempt at doing this you will have trouble at first. You may want to work my previous accelerated learning guide to get used to having your camera outside of your base.

http://www.teamliquid.net/forum/viewmessage.php?topic_id=246676

What you will notice when you become proficient at keeping your army on the move is that your opponent falls apart.

Every moment they think your pushing or flanking, they prepare all these defenses and falter on their macro. Before your know it they get so frustrated they start making huge mistakes and throw away units.

Exercise: Play a ladder game where after 9 minutes your bulk army is always on the move without initiating any attacks to the opponents natural or main.


Custom is for mechanics
+ Show Spoiler +

There is a reason why people say "Ladder is where you learn"

In fact there are many reasons

Similar skilled opponents
Serious players
Custom is where people try things for the first time and execute them poorly
Custom is where people play under the influence

One thing that is not often mentioned about custom games is that it is the best place to practice mechanics. When playing in a ladder game you will tend to execute actions with as little risk as possible.

This means you will do what you have always done unwilling to try performing an action the correct way.

If you have optimizations needed in your mechanics find them and grind them out in customs until they become natural.

You will find that in ladder they will become your go to method for performing that action saving you copious amounts of time.

Exercise: Determine 5+ changes you would like to make in your mechanics and use customs to make them natural


What is your build teaching you
+ Show Spoiler +

I call it the 10 minute league because it is chock-full of people that are good at winning in the first 10 minutes. Learn to make this work for you.

You will want Macro orientated builds with good timing pushes that could cripple your opponent without crippling your build.

Never expect to Win the game with a single timing push, it should only be part of your build.

You need to stick with your builds, even if your not sure about them.

I recommend using a standard style for now. Builds with a good fast expand are the best for reaching mid / late game.

If you are in diamond you should ideally have only 1 ladder build for every matchup TvZ, TvP, TvT.

Exercise: Replace any build that has a greater than 6 minute first expansion timing. Say good by to your great opening and get ready to learn how to play.


How to approach scans
+ Show Spoiler +

It is easy to get caught up in the Mule > Scan mode and only spend 1 or 2 scans the entire game. This may be true if your a tip top player but how do you get to this point?

You need to start out with excessive scanning and work backwards. In other words Knowledge > Mule for now.

Use scans to

Make sure your flank is safe while pushing out
Find zerg tech
Locate enemy armies and unit compositions

You will soon find useful scans that you start using every game.
Now find a way to get that information without the scan and replace it with a mule.

For example

A common flank can be scouted with a marine
A viking/Med flyover that can check for zerg tech
A supply depot to know opponents expo timing
A front scout timing for army comp

But you must use scans FIRST. If you just start throwing scouting marines and supply depots everywhere you will be overwhelmed and get very little information.

Use scans and determine the most valuable time frames and locations before replacing with a cheaper method.

Exercise: Use at least 6 scans in the first 15 minutes of a ladder game. (Better skip on that PF)



Community contributions
+ Show Spoiler +


On August 31 2011 11:11 TheGreenMachine wrote:

Build order success:

Have a planned build order for each matchup and decide it on the loading screen. Its important to have solid, and specific build orders.

In the early game every supply block or missed scv is a mistake that can add up to losing the game. It can throw off many timings you have that can lead to additional mistakes and can lead to an uphill battle that no one wants to deal with every game.

Know your build order by heart, use muscle memory to your advantage, and do a lot of double-checking!

Exercise: Do your build perfectly up to 30 supply and compare it to a replay of a masters level friend doing the same build. Try to be less than 5 seconds off from his finishing time.



Diamond league play is the worst time to give up. There can be a complicated barrier to overcome at this stage of learning Starcraft, however you are so very close to discovering the true beauty of this game. Hopefully this guide will help many players change their path and reap the rewards of solid play.

Good luck and have fun in your SC2 Career!
Think Big. Act Small. Fail Fast. Learn Quickly.
Karellen
Profile Joined June 2011
United States50 Posts
August 08 2011 23:22 GMT
#2
Hey, Zerg player here, but I'm a huge fan of the methodology of your teaching, and I have tried to implement the things outlined in your last post into my practice regimen, and I will try to include these too.

I was wondering if you had any more specific advice for Zergs and how to improve when you're playing as the reactive race. Thanks in advance, and I love what you're doing!
The_Unseen
Profile Joined March 2011
France1923 Posts
August 08 2011 23:49 GMT
#3
Awesome post man, and really fitting the situation I'm in atm. Props!
I got five reasons for you to shut up
bruteMax
Profile Joined October 2010
Canada339 Posts
August 09 2011 00:05 GMT
#4
Nicely laid out structured approach to improving. Good job!
I'm the benevolent dictator you've been looking for.
zVooky
Profile Joined February 2011
United States151 Posts
August 09 2011 00:12 GMT
#5
cant say I was gonna be like pfff this is useless but then again what I'm doing isn't exactly working so I'll start implementing and trying this stuff out.
JoshRT
Profile Joined August 2011
14 Posts
August 09 2011 04:45 GMT
#6
Will be fitting this and your previous guide in my games from now on.
CatharsisUT
Profile Joined March 2011
United States487 Posts
August 09 2011 05:18 GMT
#7
I really like the idea of micro gaps. I think it's something a lot of us do subconsciously without putting a name or definition to it.
bowenkhong
Profile Joined August 2010
Singapore43 Posts
August 09 2011 06:19 GMT
#8
why don't u make a protoss guide.
You win the game may not because you're good, is just that your opponent didn't played well enought.
Arklite
Profile Joined September 2010
12 Posts
August 09 2011 06:41 GMT
#9
Sweet guide is there any way to favorite or bookmark threads using the TeamLiquid iPhone app?
Haegr9599
Profile Joined April 2011
United States210 Posts
August 09 2011 06:55 GMT
#10
Thanks for putting in the time making this!
Definately gives me a (lot) few things to work on
I choose my friends for their good looks, my acquaintances for their good characters, and my enemies for their intellects. A man cannot be too careful in the choice of his enemies
skoko
Profile Joined July 2011
Canada4 Posts
August 09 2011 07:40 GMT
#11
This is great. Thanks!
Reere
Profile Blog Joined May 2011
Taiwan127 Posts
August 09 2011 08:50 GMT
#12
Great tips, and such an encouraging conclusion. I deeply thank you for this.
http://twitter.com/ReereSC |SC2 GM Zerg| Hearthstone M3/GM |Founder of loothoarder.com
XRoninKCG
Profile Joined January 2011
7 Posts
August 09 2011 09:01 GMT
#13
If I ever decide Zerg has gotten boring, I'll probably give your formula a try. Good job
www.hardcoregaminggear.com
KiLL_ORdeR
Profile Blog Joined June 2009
United States1518 Posts
August 09 2011 09:09 GMT
#14
I don't understand why so many people are saying "can you make a protoss guide" or "will try if I played terran and not zerg." Every excercise her can and should be used among players from all races and levels.

Before: But I can't scan as zerg or protoss, dumbass. Use your brain and adjust that excercise for observers, overseers, and scouting overlords.
In order to move forward, we must rid ourselves of that which holds us back. Check out my stream and give me tips! twitch.tv/intotheskyy
ApocAlypsE007
Profile Blog Joined January 2011
Israel1007 Posts
August 09 2011 09:52 GMT
#15
I am a Protoss player, but there are things I took to heart as well. Well written!
I'm playing the game, the one that will take me to my end, i'm waiting for the rain, TO WASH-- WHO I AM!!!
Savauge
Profile Joined August 2011
Netherlands18 Posts
August 09 2011 10:15 GMT
#16
Would like to see a zerg version ;o
"David some do it"
Adrenaline Seed
Profile Joined August 2010
United States194 Posts
August 09 2011 18:34 GMT
#17
I must apologize to the other races out there. I decided from the start that sticking with a single race was critical and chose Terran.

Terran mechanics felt tangible, rigid, intrinsically concrete. Banking is never advantageous, Terran is strategically continuous in production and supply. Each race is unique in their subtleties and meets different players needs.

I would rather not make claims about Zerg or Protoss without experience.
Think Big. Act Small. Fail Fast. Learn Quickly.
Shucks!
Profile Joined November 2010
United States118 Posts
August 10 2011 07:40 GMT
#18
I'm a master's terran, and even I found some of the stuff in here quite useful. Great guides, keep up the good work.
"Do not look into the eyes of a horse, for the void there will swallow your soul" - LiquidTyler on SotG 12.14.10
Stiluz
Profile Joined October 2010
Norway688 Posts
August 10 2011 07:53 GMT
#19
This was very good advice actually. I play Zerg so I will have to make some small adjustments, but I will try to practice with this approach, thanks =)
DocHolliday
Profile Joined November 2010
United Kingdom51 Posts
August 10 2011 10:07 GMT
#20
Hi Adrenaline Seed, I'm stuck as a diamond terran exactly in the position you have described!

I want to be focused on improving so I thank you for these great tips. One question I would like to ask is what build per match up would you recommend? There are many on TLWiki and the strat forums but it's hard to find out which ones are up-to-date or even worth following...
Adrenaline Seed
Profile Joined August 2010
United States194 Posts
August 10 2011 17:20 GMT
#21
On August 10 2011 19:07 DocHolliday wrote:
Hi Adrenaline Seed, I'm stuck as a diamond terran exactly in the position you have described!

I want to be focused on improving so I thank you for these great tips. One question I would like to ask is what build per match up would you recommend? There are many on TLWiki and the strat forums but it's hard to find out which ones are up-to-date or even worth following...


My favorite TvZ guide is Doc's Definitive
http://www.teamliquid.net/forum/viewmessage.php?topic_id=241247

I have been trying out Korean standard builds vs T and P recently. Expand at 16 food. Have not seen any solid guides for these builds yet, just learn from watching GSL and trial and error. If you want to learn good macro and defense, expand at 16.

I also enjoy 2 rax pressure vs Protoss and I feel I am one of the few remaining Bio users in TvT on NA anymore. I still see many opportunities for Bio vs Mech.
Think Big. Act Small. Fail Fast. Learn Quickly.
Rassy
Profile Joined August 2010
Netherlands2308 Posts
Last Edited: 2011-08-11 00:36:31
August 11 2011 00:35 GMT
#22
Hey
Not diamond terran yet, only plat but would like to thank you for this guide
way more usefull for me then all the build orders or real general training advice, somehow this is exactly what i been looking for
It did open a few eyes for me and will definatly try your methods
Jinsho
Profile Joined March 2011
United Kingdom3101 Posts
August 30 2011 20:17 GMT
#23
This is an excellent thread and really should not be buried deep beneath all the dumb ones in the strategy forum. Bump this!
TheGreenMachine
Profile Joined March 2010
United States730 Posts
Last Edited: 2011-08-31 02:12:22
August 31 2011 02:11 GMT
#24
suggestion, the most important thing to beginning starcraft players imo

Build order success:

Have a planned build order for each matchup and decide it on the loading screen. Its important to have solid, and specific build orders.

In the early game every supply block or missed scv is a mistake that can add up to losing the game. It can throw off many timings you have that can lead to additional mistakes and can lead to an uphill battle that no one wants to deal with every game.

Know your build order by heart, use muscle memory to your advantage, and do a lot of double-checking!

Exercise: Do your build perfectly up to 30 supply and compare it to a replay of a masters level friend doing the same build. Try to be less than 5 seconds off from his finishing time.
Don't forget to get everyone you know to play HOTS so this game we love called Starcraft will live on. Every little bit helps. ^^
Adrenaline Seed
Profile Joined August 2010
United States194 Posts
September 01 2011 18:11 GMT
#25
On August 31 2011 11:11 TheGreenMachine wrote:
suggestion, the most important thing to beginning starcraft players imo

Build order success:

Have a planned build order for each matchup and decide it on the loading screen. Its important to have solid, and specific build orders.

In the early game every supply block or missed scv is a mistake that can add up to losing the game. It can throw off many timings you have that can lead to additional mistakes and can lead to an uphill battle that no one wants to deal with every game.

Know your build order by heart, use muscle memory to your advantage, and do a lot of double-checking!

Exercise: Do your build perfectly up to 30 supply and compare it to a replay of a masters level friend doing the same build. Try to be less than 5 seconds off from his finishing time.


This is sort of encapsulated within the determine your first mistake exercise. I added it under a community section though, thanks!
Think Big. Act Small. Fail Fast. Learn Quickly.
Salts
Profile Joined October 2010
Canada32 Posts
September 01 2011 23:28 GMT
#26
I feel like just having read the OP I've become a better player. You clearly know what you're talking about and also seem to have a knack for teaching. Thanks a ton for this thread.
kongor
Profile Joined February 2011
Canada38 Posts
September 03 2011 03:03 GMT
#27
On September 02 2011 08:28 Salts wrote:
I feel like just having read the OP I've become a better player. You clearly know what you're talking about and also seem to have a knack for teaching. Thanks a ton for this thread.


x2

Thanks man! Let us know when you get to GM =)
jeffvip
Profile Joined June 2011
211 Posts
September 07 2011 15:26 GMT
#28
TvT is too risky for just 1 build order. I did look for 1 build order to be safe against all early Terran rushes yet not to give up the positional & economical advantage. Too bad, I fail miserably. So is better to have at least 1 more build in TvT
Marine is Terran strongest unit but it might be Terran's biggest weakness. Bcos of Marine so OP, other Terran unit regrettably have to be weak..
Adrenaline Seed
Profile Joined August 2010
United States194 Posts
September 07 2011 23:22 GMT
#29
On September 08 2011 00:26 jeffvip wrote:
TvT is too risky for just 1 build order. I did look for 1 build order to be safe against all early Terran rushes yet not to give up the positional & economical advantage. Too bad, I fail miserably. So is better to have at least 1 more build in TvT


That could explain what I have been doing wrong
Think Big. Act Small. Fail Fast. Learn Quickly.
Adrenaline Seed
Profile Joined August 2010
United States194 Posts
Last Edited: 2011-10-05 01:32:58
October 05 2011 01:32 GMT
#30
What is your army doing?

"Your tanks, if you have them, should be unsieged and on the move unless you are fighting or defending with them. No more static defense (just in case) sieges."

I have been playing with mobile tanks a lot. Here is a replay from ladder as an example. It shows how keeping my tanks mobile except when attacking and defending where my opponent does the opposite gives me map control and keeps him on 2 base.

I will try to post more relevant replays to the guide as I come across games.

http://www.sc2replayed.com/replay-videos/13964

Think Big. Act Small. Fail Fast. Learn Quickly.
GotTheLife
Profile Joined October 2011
91 Posts
October 05 2011 01:59 GMT
#31
Thanks, I'm a diamond T and I don't feel like I'm getting anywhere lol. This helped a lot.
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