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The Terran Help Me Thread - Page 57

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Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. Also, please put some effort into your questions.
KenDM
Profile Joined June 2011
Netherlands206 Posts
November 02 2011 19:42 GMT
#1121
Get well soon bro!
Wardi
Profile Blog Joined November 2011
England898 Posts
November 02 2011 20:23 GMT
#1122
On November 03 2011 04:04 Peanut Butter wrote:
A replay would be good. This is dependant; Does he rush siege tanks and then siege outside your base or does he transition into it? The only general advice I can give you is that a major component of TvT is air control; Siege tanks can shoot outside their vision range, and vikings are an excellent way to get vision. Once you have air control you can start walking your tanks forward and picking his off. Just don't be too risky, as he can always scan.



I think air control is my problem, I went banshees and he went viking first out of his starport, then reactored it. I suppose it's just a case of going to vikings sooner. Thanks a lot.
CommentatorOwner of WardiTV. Streamer, caster & event organizer. / / www.wardi.tv
Z-BosoN
Profile Blog Joined May 2007
Brazil2590 Posts
November 02 2011 20:59 GMT
#1123
All right I've had it, I give up trying to follow replays and streams to see where the hell am I going wrong.

1/1/1 is easy to win games with at my level, but I've been trying to up my game and I insist on trying standard bio builds.

I am a low masters terran, and for the life of me, cant win TvP with bio like all the replays I see. I do not know what else to do. Is the problem micro? macro?
Most of these games I've played I've had a lead up until they mass the whole godamn ball of shit that 1a's everything to oblivion.

Almost all of them I completely outmacroed the opponent (i.e. 140vs110) fights and outupgraded as well. Tried harassing, dropping, expanding, denying, but its just a matchup I don't understand. My decision making is terrible. The only game where my opponent outmacroed me I OBLITERATED his army, but he pops another back out and roflstomps me.

I'm so frustrated with this, I would appreciate if anyone high masters and above that knows this matchup well could help me. I'm on the verge of just sticking with 1/1/1, because i do not see how one can destroy protoss once they get colossus // hts out.

I've seen the replays, seen the streams, but the problem I think is is that I don't have good timing and don't do things properly.

Please ignore the bm at the end of some of the games,
hope for some decent responses

here is like 7 replays:

http://www.2shared.com/file/ygdDAUqM/TvP_Carnage.html
Marathi
Profile Joined July 2011
298 Posts
November 02 2011 22:08 GMT
#1124
Is there any sort of guide/rule or something when it comes to defensive bunker placement.

I lost a TvZ today on metalopolis (huge natural ) where I had 3 bunkers on my expo but he managed to get 10+ banelings into my worker line without taking much damage and killing a good amount of marines on the way (they had some lings for back up but not that many)

I was just wondering if there were some sort of on x map try to place bunkers guides or something ))
eSports tees designed by me - http://tinyurl.com/bqmexd9
GTPGlitch
Profile Blog Joined March 2011
5061 Posts
November 02 2011 22:27 GMT
#1125
TvP i've been opening up with a 12/15 2rax expand, making 2 marines and then building a reactor/tech lab, with the CC coming down soon after. Unit production resumes after the CC is started, and i'll usually put 2 bunkers at the front for TvP while slowly adding on rax. If any early attack comes i can usually hold it as I work my way up to 6 rax before starting hard tech, and add a 3rd CC on at around 9 minutes. Depending on the tech that i see, i'll either get to starport for vikings or build a ghost academy and start ghosts (usually 3 or 4 right after completion, and 1 with each wave of production after that).

And if the game is on Tal'darim, i'll usually throw down a pair of bunkers at the toss front and make 6-8 marines before getting addons.

Is this an okay build? I'm in plat, and it's working pretty well so far (held off 3-gate robos, 4-gates, and one 4-gate robo)

Jo Byung Se #1 fan | CJ_Rush(reborn) fan | Liquid'Jinro(ret) fan | Liquid'Taeja fan | oGsTheSuperNada fan | Iris[gm](ret) fan |
gorgoino18
Profile Joined November 2009
Korea (South)109 Posts
November 02 2011 22:55 GMT
#1126
Hello TL!

I am a high Diamond Terran, struggling against Protoss. I have known for a long time that the 1/1/1 is known to give quite easy wins, but I have never 1/1/1 in my life (or at least properly). I have always went 1 rax or 2 rax fast expand vs Protoss and I would like to know how to execute a 1/1/1 properly. I have seen through some of the builds in liquipedia, but they are not really helping me. I would really appreciate it if someone could give me a basic build order of the 1/1/1, with one or two variations. Thank you~~
지고나서 후회하지말자 - 임요환
hyduk
Profile Joined October 2011
Canada11 Posts
Last Edited: 2011-11-03 00:33:56
November 03 2011 00:28 GMT
#1127
Gold level terran, haven't really played a whole lot since S1. I feel like I have a decent understanding of the game, but my mechanics admittedly suck.

What would you guys say is a good opening build order to focus on for a while? Something that is adaptable to all races, not cheesy, so I can focus on it and work on my mechanics. Obviously I'd like to integrate more builds eventually, but I think focusing on one solid build is a good way to get the macro aspect down (basically I believe you guys when you say that good macro can get you to diamond, and I want to get there, but not if my only skillset is gonna be how to 6rax every game).

Crankenstein
Profile Joined December 2010
Australia150 Posts
November 03 2011 09:52 GMT
#1128
How does one deal with HuK's 20 food 1 gate fast expand? I Have a practice partner who has started doing this recently and it seems like a really amazing build for Protoss.

For reference: http://www.teamliquid.net/forum/viewmessage.php?topic_id=223726

I like to open reactor first 2 rax, taking my natural somewhere around 50 food depending what happens because I feel this is the "safest" build. Against a HuK expand should I try and punish by pulling scvs for some bunkers with my marauder+marines push or should I give up on the aggression entirely and focus on establishing my own natural and preparing to defend the oncoming 5gate pressure?

I'm not going to bother including replays because I'm not talking about identifying mistakes in my play or punishing mistakes in my opponents play, The focus of this question isn't us, it's HuK's damn build
Ktk
Profile Blog Joined May 2010
Korea (South)753 Posts
Last Edited: 2011-11-03 12:41:02
November 03 2011 12:40 GMT
#1129
@2posts above:
1rax expand
2rax expand (TL-expand)

Is it just me or has it felt that the reactor hellion expand isn't really viable anymore given the now-increased risk of aggressive zerg play? In IPL we saw MMA lose to Lucky consistently with a simple roach ling bust, when he went for a reactor hellion expand. Roaches hard counter hellions and marines which are really all you have at the 7-8min mark doing react hellion expand. Or is there a way not to lose other than hoping that the zerg drones up instead of straight up A-moving into your base?
Fear219
Profile Joined November 2010
United Kingdom168 Posts
November 03 2011 13:10 GMT
#1130
When and how should i go about getting the add-ons i want without putting big dent in my army?

In TvP i use my fact to make add-ons then just shuffle my buildings as i dont make factory units in TvP often. but in TvT and TvZ where im using all my buildings i honestly have no idea when to get what add-ons.

In TvZ especially i usually end up just putting 3-4 reactors onto my buildsings at the same time and then for the next 50 seconds im making no units out of them buildings and my resources are sky rocketing.
Kukaracha
Profile Blog Joined February 2011
France1954 Posts
Last Edited: 2011-11-03 13:18:09
November 03 2011 13:16 GMT
#1131
On November 03 2011 21:40 Ktk wrote:
@2posts above:
1rax expand
2rax expand (TL-expand)

Is it just me or has it felt that the reactor hellion expand isn't really viable anymore given the now-increased risk of aggressive zerg play? In IPL we saw MMA lose to Lucky consistently with a simple roach ling bust, when he went for a reactor hellion expand. Roaches hard counter hellions and marines which are really all you have at the 7-8min mark doing react hellion expand. Or is there a way not to lose other than hoping that the zerg drones up instead of straight up A-moving into your base?


It all comes down to scouting, seeing if the Z stopped mining Gas after the first 100. If he doesn't, you should be in alarm mode. 2 hellions then tank production + Bunker one square away from the wall will do the work, but you need to see it coming. Harassing the Roaches to delay them is a good idea, even though going for the drones is tempting.

However, I didn't see the game, what map was it on? And a believe that you can have a lot of stuff at the 8 minute mark, using this build for example: http://www.teamliquid.net/forum/viewmessage.php?topic_id=248158

IMO reactor expand is still solid but you have to be very careful, since the metagame is so macro oriented you sometimes forget that the Z can just make a bunch of Roaches and A-click to victory : )
I even lost to a Bane bust not long ago, because I was sooo focused on getting a superior macro.
Le long pour l'un pour l'autre est court (le mot-à-mot du mot "amour").
Yosho
Profile Joined June 2010
585 Posts
November 03 2011 13:27 GMT
#1132
On November 03 2011 09:28 hyduk wrote:
Gold level terran, haven't really played a whole lot since S1. I feel like I have a decent understanding of the game, but my mechanics admittedly suck.

What would you guys say is a good opening build order to focus on for a while? Something that is adaptable to all races, not cheesy, so I can focus on it and work on my mechanics. Obviously I'd like to integrate more builds eventually, but I think focusing on one solid build is a good way to get the macro aspect down (basically I believe you guys when you say that good macro can get you to diamond, and I want to get there, but not if my only skillset is gonna be how to 6rax every game).



I would focus on the 1-1-1 into expansion.

TvZ Composition - marine / hellion (or tank mid / late game) medivac (drop if no muta's out)
TvT Marine tank medivac / viking
TvP Marine Tank medivac +1 raven or go for 2 racks expansion into 3 racks total with medivacs.
For master league random race videos and replays go to www.youtube.com/sc2yosho
Yosho
Profile Joined June 2010
585 Posts
November 03 2011 13:28 GMT
#1133
On November 03 2011 18:52 Crankenstein wrote:
How does one deal with HuK's 20 food 1 gate fast expand? I Have a practice partner who has started doing this recently and it seems like a really amazing build for Protoss.

For reference: http://www.teamliquid.net/forum/viewmessage.php?topic_id=223726

I like to open reactor first 2 rax, taking my natural somewhere around 50 food depending what happens because I feel this is the "safest" build. Against a HuK expand should I try and punish by pulling scvs for some bunkers with my marauder+marines push or should I give up on the aggression entirely and focus on establishing my own natural and preparing to defend the oncoming 5gate pressure?

I'm not going to bother including replays because I'm not talking about identifying mistakes in my play or punishing mistakes in my opponents play, The focus of this question isn't us, it's HuK's damn build


I like to open 1 racks marauder with concessive shell into expansion, throw down 2 more barracks and add in marines with a bunker at the front. 3 racks total to medivac tech and start dropping while teching to ghost. Dropping is not mandatory.
For master league random race videos and replays go to www.youtube.com/sc2yosho
Yosho
Profile Joined June 2010
585 Posts
November 03 2011 13:30 GMT
#1134
On November 03 2011 22:16 Kukaracha wrote:
Show nested quote +
On November 03 2011 21:40 Ktk wrote:
@2posts above:
1rax expand
2rax expand (TL-expand)

Is it just me or has it felt that the reactor hellion expand isn't really viable anymore given the now-increased risk of aggressive zerg play? In IPL we saw MMA lose to Lucky consistently with a simple roach ling bust, when he went for a reactor hellion expand. Roaches hard counter hellions and marines which are really all you have at the 7-8min mark doing react hellion expand. Or is there a way not to lose other than hoping that the zerg drones up instead of straight up A-moving into your base?


It all comes down to scouting, seeing if the Z stopped mining Gas after the first 100. If he doesn't, you should be in alarm mode. 2 hellions then tank production + Bunker one square away from the wall will do the work, but you need to see it coming. Harassing the Roaches to delay them is a good idea, even though going for the drones is tempting.

However, I didn't see the game, what map was it on? And a believe that you can have a lot of stuff at the 8 minute mark, using this build for example: http://www.teamliquid.net/forum/viewmessage.php?topic_id=248158

IMO reactor expand is still solid but you have to be very careful, since the metagame is so macro oriented you sometimes forget that the Z can just make a bunch of Roaches and A-click to victory : )
I even lost to a Bane bust not long ago, because I was sooo focused on getting a superior macro.


When I reactor expand I scan the zerg's base at 5 minutes, (start saving at 4) you will see the roach warren if they all in effectively. Throw down a bunker and get a siege tank holds it no problem.
For master league random race videos and replays go to www.youtube.com/sc2yosho
thOr6136
Profile Blog Joined July 2009
Slovenia1775 Posts
Last Edited: 2011-11-03 13:49:58
November 03 2011 13:45 GMT
#1135
On November 03 2011 21:40 Ktk wrote:
@2posts above:
1rax expand
2rax expand (TL-expand)

Is it just me or has it felt that the reactor hellion expand isn't really viable anymore given the now-increased risk of aggressive zerg play? In IPL we saw MMA lose to Lucky consistently with a simple roach ling bust, when he went for a reactor hellion expand. Roaches hard counter hellions and marines which are really all you have at the 7-8min mark doing react hellion expand. Or is there a way not to lose other than hoping that the zerg drones up instead of straight up A-moving into your base?


In my opinion, reactor expand is still an awesome build. You get your map control, deny creep spread, force at least spine crawler you can kill few drones if you are lucky. You can safely expand and do some tech in the mean time.

So whit your map control you can see if he is going to roach + speedlings all in you (it comes from 7:00 to 7:30) min mark. You need one bunker already made and one on the way, a little bit in the back. And it also helps a ton if you have a depot in front of the bunker and some on the sides so you make a choke less wide. Next thing is, move like 8 scvs to repair the bunker, you should have around 6 marines and 4 helions at that time. Next thing you have to do when you see them moving out is making 1 marauder (put him in the bunker) and its important to have helions in good position to kill zerglings. You should get one more round of marines to place them in second bunker and by then it should be defended. Btw, the way MMA was playing was that he went for 3rd CC really fast, and that is a bit risky imo. Instead build 2 raxes earlier and make 3rd CC around 10 min mark.

An example of defending that all in with 3rd CC would be IPL match MMA vs Lucky on Daybreak. He had perfect position with helions and bunker repair is insane against so few roaches. (MMA lost that match cuz he moved out after defending the pressure).

Against roach all-in (like if they make 15 hatch 15 pool and after that roach warren and they pressure with like 5, 6 roaches). Your 2 helions will pop up a little bit before roaches come to your base, so you should see them coming. So what you have to do is make a bunker in the back of your wall, bring scvs to repair a wall and start a marauder immediately. Just keep repairing, you will probably lose some scvs but it is ok, you have mules and he invested a lot in that.
Kukaracha
Profile Blog Joined February 2011
France1954 Posts
November 03 2011 17:13 GMT
#1136
On November 03 2011 22:30 Yosho wrote:
Show nested quote +
On November 03 2011 22:16 Kukaracha wrote:
On November 03 2011 21:40 Ktk wrote:
@2posts above:
1rax expand
2rax expand (TL-expand)

Is it just me or has it felt that the reactor hellion expand isn't really viable anymore given the now-increased risk of aggressive zerg play? In IPL we saw MMA lose to Lucky consistently with a simple roach ling bust, when he went for a reactor hellion expand. Roaches hard counter hellions and marines which are really all you have at the 7-8min mark doing react hellion expand. Or is there a way not to lose other than hoping that the zerg drones up instead of straight up A-moving into your base?


It all comes down to scouting, seeing if the Z stopped mining Gas after the first 100. If he doesn't, you should be in alarm mode. 2 hellions then tank production + Bunker one square away from the wall will do the work, but you need to see it coming. Harassing the Roaches to delay them is a good idea, even though going for the drones is tempting.

However, I didn't see the game, what map was it on? And a believe that you can have a lot of stuff at the 8 minute mark, using this build for example: http://www.teamliquid.net/forum/viewmessage.php?topic_id=248158

IMO reactor expand is still solid but you have to be very careful, since the metagame is so macro oriented you sometimes forget that the Z can just make a bunch of Roaches and A-click to victory : )
I even lost to a Bane bust not long ago, because I was sooo focused on getting a superior macro.


When I reactor expand I scan the zerg's base at 5 minutes, (start saving at 4) you will see the roach warren if they all in effectively. Throw down a bunker and get a siege tank holds it no problem.


I feel like this is way overkill. Bunker + Tank + scan? Bunker and Tank si fine but the scan is not necessary, especially since roach all-ins are rare.
Le long pour l'un pour l'autre est court (le mot-à-mot du mot "amour").
KenDM
Profile Joined June 2011
Netherlands206 Posts
November 03 2011 20:01 GMT
#1137
Dear Blazinghand, once again I need your help. It's easy for me to think that in TvT I'll just harass with drops etc etc, you'll even see me being more mobile than my opponent all the frikking time. And yet, I could not find even 1 single hole into his base. TvT's are horribly stale. I can't wait until I get the Warhounds to punish sissy's with. TvT equals T-T

http://drop.sc/52731
BONE
Profile Joined August 2010
United States176 Posts
November 03 2011 20:12 GMT
#1138
On November 03 2011 07:55 gorgoino18 wrote:
Hello TL!

I am a high Diamond Terran, struggling against Protoss. I have known for a long time that the 1/1/1 is known to give quite easy wins, but I have never 1/1/1 in my life (or at least properly). I have always went 1 rax or 2 rax fast expand vs Protoss and I would like to know how to execute a 1/1/1 properly. I have seen through some of the builds in liquipedia, but they are not really helping me. I would really appreciate it if someone could give me a basic build order of the 1/1/1, with one or two variations. Thank you~~

I too would like to see a replay of the 1/1/1build hopefully a higher level player doing this build, the replay I have of this build working is a Platinum player and the timings seem to be off. Thanks in advance to anyone who can help
Fealthas
Profile Joined May 2011
607 Posts
November 03 2011 20:15 GMT
#1139
DO you need to keep constant pressure in the tvz matchup?
If I dont it seems liek they always tech to infesotr /bl and i cant win anymore.
ahuang
Profile Joined November 2011
United States13 Posts
November 03 2011 20:29 GMT
#1140
Is there any easy way to make sure hellions only target drones and not the queen/hatch/pool?
Or is it just about positioning the hellions properly so the drones are the only thing they can attack?
This seems like a really dumb question but I can never seem to get full drone-roasting potential from my hellions if I decide to suicide them.

(This is going from a Reactored Hellion Expand)
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