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I've gotten tired of getting completely rolled in macro games 1 rax FEing vs zerg so I've been trying to learn some new builds. With the 11/11 proxy barracks it seems that zerg player are able to hold just by simply pulling drones and targeting my scvs. Even if I get my bunker up, as long as they pulled enough drones they can just target the bunker and it's over. Can someone please watch my replay and tell me what I did wrong?
http://drop.sc/269528 Don't mind the rage quit at the end, this zerg player was a total asshole and bmed the hell out of me after the game.
Also, can someone give a brief guide or some replays of how to properly execute a 2 proxy rax vs zerg. I feel that are so many free wins available if I can get this build down especially on ladder where most zergs are super greedy. it's Also a good opportunity to balance out the feeling of hate and rage that us terran players have to deal with the most playing out race ^^
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Quick question on TvZ: at what times should I be scanning to check tech paths?
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On October 31 2012 14:10 Liszt wrote:I've gotten tired of getting completely rolled in macro games 1 rax FEing vs zerg so I've been trying to learn some new builds. With the 11/11 proxy barracks it seems that zerg player are able to hold just by simply pulling drones and targeting my scvs. Even if I get my bunker up, as long as they pulled enough drones they can just target the bunker and it's over. Can someone please watch my replay and tell me what I did wrong? http://drop.sc/269528 Don't mind the rage quit at the end, this zerg player was a total asshole and bmed the hell out of me after the game. Also, can someone give a brief guide or some replays of how to properly execute a 2 proxy rax vs zerg. I feel that are so many free wins available if I can get this build down especially on ladder where most zergs are super greedy. it's Also a good opportunity to balance out the feeling of hate and rage that us terran players have to deal with the most playing out race ^^
I only have one replay of this month where I used the 11/11. It might not be the best example, because the zerg made some silly mistakes.. This is it: http://drop.sc/269549.
Apart from that, I suggest you look at games from the GSL if you can get a ticket, terran players often employ a 11/11 somewhere in the bo3. I'm sure in the VODs of the bo5 showmatch MMA vs Idra, MMA used and won with a 11/11 too.
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I have a couple of (really dumb) questions, hope you don't mind my terran friends:
-How do I make my medivacs to follow a unit (not picking it up)? Am I just blind to find the button or do I just have to move them seperatly? -When you are making a building, where does the scv "move out of the building when it is finished"? Is it randomly? Never recognized any patterns.
EDIT @ Liszt : To see perfect 11/11, watch out for Fuzer games
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On October 31 2012 18:31 WerderBremen wrote: I have a couple of (really dumb) questions, hope you don't mind my terran friends:
-How do I make my medivacs to follow a unit (not picking it up)? Am I just blind to find the button or do I just have to move them seperatly? -When you are making a building, where does the scv "move out of the building when it is finished"? Is it randomly? Never recognized any patterns.
Ad1. Anything but right-clicking works. You can m-move or a-move to a friendly unit and it will follow. Also, while not directly related to your question, note this helpful note about medivac AI from Liquipedia:
When given an order to patrol, force fire or attack-move (by themselves or in a group with other units) they will stop to heal any damaged infantry in their proximity. They will also stay close to any infantry actively attacking an enemy unit/building, regardless of whether those infantry need healing or not. Their Heal autocast skill is treated as the Medivac's 'attack', and its targets of choice are infantry that are damaged or in combat. When all infantry are dead, or stop attacking the enemy, the Medivac will remember its last ordered position and move there. Give them a move command, or take Heal off of autocast, and a Medivac will go directly to any location ordered.
Ad2. It will move out on the side of the building it is at, when building is finished. That in turn is random afaik. However, it is possible to micro manage your building SCV to have it stay on the side of building you want (by halting construction whenever it intends to move to the wrong side of the building, and than resuming building).
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http://sc2rep.com/replays/(Z)Clush_vs_(T)Physicx/21095
Can anyone give me tips on how to pressure Zerg early on? I managed to snipe that third Hatchery early but I don't know how I could have stopped him from double expanding. I watched Day[9]'s daily on how to analyze your losses and I can't seem to find the spot where I "first went wrong". It seems as if I first went wrong when I lost my third Command Center. However, I normally don't have it un-walled. I was taking my medicine and I wasn't completely in the game. But still.... I watched my replay and I don't see any opening. Maybe I could have taken better routes with my drops so that they didn't get intercepted by Mutalisks? Maybe I should have gotten an earlier third Command Center around the time he got one? Maybe I needed to get more Barracks earlier? Maybe I needed to get two Factories? I don't really know. Can someone help out?
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On October 31 2012 03:55 Ver wrote:Show nested quote +On October 29 2012 12:43 phfantunes wrote: Why are Vikings favored over Ghosts in late game TvZ? Being just the average player that I am, it makes more sense to go Ghosts since you can snipe/EMP the Infestors and then your Marines can run up and finish the broodlords. You also have bio infrastructure and upgrades, whereas the hard switch into Viking production is very costly. Vikings are also dead supply if you happen to regain the air superiority and you're left vulnerable to Ultralisk tech switches.
Basically, why don't Ghosts work against the Infestor/Broodlord ball of death or even why don't top players add a few ghosts instead of a couple Vikings? Ghosts are stupidly expensive and are rendered mostly useless if they make a single overseer. They are quite awesome against infestor ultra ling armies but if they go broods then they can't get close enough to emp/snipe infestors due to brood range + fungal + infesteds. Keen vs jonnyrecco from tsl4 on daybreak is a good example of this. the zerg has 20-30 supply locked in corruptors and is down multiple bases and lost all his tech yet it doesn't matter.
I saw the balance whine there ahahha
I agree totally.. how many times have I destroyed everything, I can be even up 20+ supply but it doesnt matter.. bl infestor is so fucing strong .. if you dont have the counter (which is debatable if there "is" one), its over. period.
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4 queen into 20 roach + speedling reinforcements. not really sure how you are supposed to stop this with banshees.
http://drop.sc/269779
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In TvZ when doing gasless 1 rax f/e into reactor hellions sometimes the zerg will throw up a roach warren around 4:20-5:20 and pressure with 5-7 roaches. How do you go about scouting this in time and what is a good response?
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Russian Federation101 Posts
when u go 3cc into 2 gas and your opponent(zerg) goes for 2base muta, he contains u from setting 3rd base up. What s best response to this contain, because according to my experience if u go too heavy on marines u get flexibility of defending vs his mutas and dropping him more however u re vulnerable to 1-1 muta ling banel bust which can very well end the game. If u go for more tank/thor heavy u ll be having harder time getting 3rd up and will have harder time with muta harass and ability to deny his expansion. what is the best response and how to balance your composition to be prepared for his composition?
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On October 31 2012 16:31 awwnuts07 wrote: Quick question on TvZ: at what times should I be scanning to check tech paths?
~>10:00 (lair timing/spire/infestor tech) and ~15-17 (hive timing/potential all in coming) depending on what units/strategy they made
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Want a real way to help Terran? Dont play it anymore. It is the least played race by far and Zerg is the overwhelming majority. This is not a whining response. I don't play it anymore - second i switch to zerg I went from mid masters Terran, to high master/low gm...this within a two week period. I'm done trying to "figure out" a uphill battle. Another user even mentioned in this thread the number of 11 rax in a bo3 in GSL, I'm happy many people are trying to figure out creative ways to work around the TvZ shorcomings, but ultimately, at a higher level this is not going to happen. Mark my words: If things stay the way they are, this is the end of any Terran...at the end of this season their were 11 GM zergs in the top 16 GM (NA). I think this stastic and http://sc2ranks.com/stats/league/all/1/all is sufficient enough to make my statement according to the rules. Sorry I'm the ony one addressing the pink elephant in the room.
Since this is a Terran help me thread ask me anything about the 11, 2 rax since that one of very few builds I find viable TvZ...all my other ones are 1-2 base all-ins (as is this one). I think this should be more a "T v Z all-in thread" when i look at all the stuggles from users. To any new Terran users out there, I would genuienly say you are better off playing Zerg in the long run with the current "State Of Game." I wish more people gave me that advice early on.
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On November 01 2012 15:15 TRpredator wrote: when u go 3cc into 2 gas and your opponent(zerg) goes for 2base muta, he contains u from setting 3rd base up. What s best response to this contain, because according to my experience if u go too heavy on marines u get flexibility of defending vs his mutas and dropping him more however u re vulnerable to 1-1 muta ling banel bust which can very well end the game. If u go for more tank/thor heavy u ll be having harder time getting 3rd up and will have harder time with muta harass and ability to deny his expansion. what is the best response and how to balance your composition to be prepared for his composition?
I don´t go 3 CC before 2 gas, but perhaps my transition out of hellion, banshee opener can help you here, since i don´t have any problems against them. I only build 6 hellions and 1 banshee. After i started my banshee i add my 3rd CC, start stim, double ebay and double gas at my natural. After i build my 6th hellions, my factory builds an additional reactor and after that i use the techlab from the starport to produce siege mode and tanks. After i build my banshee, my starport i build a viking and after the viking i build an reactor with my starport to produce medivacs. I then build 2 additional rax. Once the reactor on my factory is finished i have 3 rax (2 w reactor and 1 w tl). In combination with a few turrets this gives me enough marines to defend against mutas. I then slowly add more barracks, while constantly building marines and tanks. I don´t build any thors at that time, unless the muta flock extends 20.
What i want to say is, that you have to use your buildings, to produce additional addons for your future rax, so that you can use them as soon as possible. The earlier you can produce your marines, the easier it will be to stop mutas and take your 3rd base.
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On October 28 2012 09:00 Frionel wrote: I think I'm going to give up Starcraft 2. I have been really overwhelmed playing against protoss.
I'm a top8 master terran. I think I'm starting to play really well, nice apms, multitasking, macro, micro, and so. I have a pretty good win rate vs T and vs Z (I would say that more than 80%) but however, I'm completly lost playing against protoss. I tried so many things and I always loose. I think I have a 1/10 win rate vs Protoss.
I usually play really greedy games, since I think I can't do damage in the early game. I go 3cc, doble upgrade and so. When I watch the replays I realize that I always get 20-40 supply ahead, but no matter what, they start to catch me and win. I loose every engagment we do, even when I'm 40 supply ahead and something like that. I'm not able to win playing in a macro game against them. But then I watch pro player streams that do the same as me and win easily. I don't understand anything.
I would like to change my playstyle to a really aggresive one. With a lot of timming attacks, cheeses, preassure, and so. Any tips?
I go gas first into reactor helion/maurader. If they go 1 gate expand take 2-3 maurders with remaining hellions and 4 scvs and push the expansion. I follow this up by expanding (while attacking) switching factory with rax and researching siege/ and pumping marines. I'm a tvp mech player so typically follow this with 4 facts or if I see no observer, go banshee with fake cloak.
I'd say 9 out of 10 times I get the natural on 1 gate expand. And if they go 3 gate, I at least get a enough probes to even it up. If they go 4 gate or proxy stargate, or DT your helion harass can also serve as scouting so you see what they are going..regardless of probe kills.
If you kill the natural make sure to make 3 bunks as the P typically goes all-in.
FYI: Top8 masters as well. And i think mech should be explored a lot more PvT as is. My style is not Turtle mech (tvp), rather constant harass with helions. Its just stylistic.
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On October 31 2012 16:31 awwnuts07 wrote: Quick question on TvZ: at what times should I be scanning to check tech paths?
I would love if a high level player could answer this too... Particularly early game. I feel like I'm getting hit with all these different early attacks, be they ling, baneling or roach based and having a hard time differentiating between these and a zerg who's just favoring getting a few units out before they take a quick third.
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Russian Federation101 Posts
I would love if a high level player could answer this too... Particularly early game. I feel like I'm getting hit with all these different early attacks, be they ling, baneling or roach based and having a hard time differentiating between these and a zerg who's just favoring getting a few units out before they take a quick third.
in case u see early gas after 15 hatch u scan at 5 30 to see how much gas he mined: if more than 100 then be prepared to face different type of pushes with roaches banelings and etc. If only 100 gas mined then it s a simple speedling expo where u should be careful with hellions and u ll be safe. As for lair tech, apropriate time is 10 min if he s on 3 bases, however if he s on 2 bases do it at 8 30-9 00. Hive timings mainly depend on game sense as u need to see his army composition(like how many infestors he has or mutas and from that deduce his approximate timing. Usual timing is 15 - 17 min mark at pro lvl but we all know that ladder is crazy so it s not 100% guaranteed
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On October 31 2012 16:31 awwnuts07 wrote: Quick question on TvZ: at what times should I be scanning to check tech paths?
If you're worried about all-ins or early ling/bane/roach pressure, and he doesn't have a third base by about 6:00, head into his main base to see if you can scout either some tech (baneling nest and/or roach warren) or an unusually high number of lings. If don't see anything you should scan with your 6:20 scan to see what his up to. Then ~10 minutes for lair tech and about 15 minutes for hive tech as others have said.
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On November 01 2012 17:38 SirPinky wrote:Want a real way to help Terran? Dont play it anymore. It is the least played race by far and Zerg is the overwhelming majority. This is not a whining response. I don't play it anymore - second i switch to zerg I went from mid masters Terran, to high master/low gm...this within a two week period. I'm done trying to "figure out" a uphill battle. Another user even mentioned in this thread the number of 11 rax in a bo3 in GSL, I'm happy many people are trying to figure out creative ways to work around the TvZ shorcomings, but ultimately, at a higher level this is not going to happen. Mark my words: If things stay the way they are, this is the end of any Terran...at the end of this season their were 11 GM zergs in the top 16 GM (NA). I think this stastic and http://sc2ranks.com/stats/league/all/1/all is sufficient enough to make my statement according to the rules. Sorry I'm the ony one addressing the pink elephant in the room. Since this is a Terran help me thread ask me anything about the 11, 2 rax since that one of very few builds I find viable TvZ...all my other ones are 1-2 base all-ins (as is this one). I think this should be more a "T v Z all-in thread" when i look at all the stuggles from users. To any new Terran users out there, I would genuienly say you are better off playing Zerg in the long run with the current "State Of Game." I wish more people gave me that advice early on.
well you still can do well as a terran player, you just need to put in a LOT more effort than the typical zerg and toss player JUST to attain the same level...
sad fact but blizzard refuse to care about terran since WoL comes out, nerf after nerf just cos other races refuse to innovate to beat terran and whine instead, when terran lose other races are quick to savour your delicious terran tears, laugh and just tell you to l2p...
if you thinking of having sc2 as a legit career of sort, the fastest way to get winning is to main toss or zerg. Unless your nationality is Korean, dont ever choose terran.
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On November 01 2012 22:42 brofestor wrote:Show nested quote +On November 01 2012 17:38 SirPinky wrote:Want a real way to help Terran? Dont play it anymore. It is the least played race by far and Zerg is the overwhelming majority. This is not a whining response. I don't play it anymore - second i switch to zerg I went from mid masters Terran, to high master/low gm...this within a two week period. I'm done trying to "figure out" a uphill battle. Another user even mentioned in this thread the number of 11 rax in a bo3 in GSL, I'm happy many people are trying to figure out creative ways to work around the TvZ shorcomings, but ultimately, at a higher level this is not going to happen. Mark my words: If things stay the way they are, this is the end of any Terran...at the end of this season their were 11 GM zergs in the top 16 GM (NA). I think this stastic and http://sc2ranks.com/stats/league/all/1/all is sufficient enough to make my statement according to the rules. Sorry I'm the ony one addressing the pink elephant in the room. Since this is a Terran help me thread ask me anything about the 11, 2 rax since that one of very few builds I find viable TvZ...all my other ones are 1-2 base all-ins (as is this one). I think this should be more a "T v Z all-in thread" when i look at all the stuggles from users. To any new Terran users out there, I would genuienly say you are better off playing Zerg in the long run with the current "State Of Game." I wish more people gave me that advice early on. well you still can do well as a terran player, you just need to put in a LOT more effort than the typical zerg and toss player JUST to attain the same level... sad fact but blizzard refuse to care about terran since WoL comes out, nerf after nerf just cos other races refuse to innovate to beat terran and whine instead, when terran lose other races are quick to savour your delicious terran tears, laugh and just tell you to l2p... if you thinking of having sc2 as a legit career of sort, the fastest way to get winning is to main toss or zerg. Unless your nationality is Korean, dont ever choose terran. That one-base marauder hellion allin is where it's at. There's virtually no counter except for a lot of roaches and it's not hard to deny scouting.
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On November 01 2012 22:49 Inquisitor1323 wrote:Show nested quote +On November 01 2012 22:42 brofestor wrote:On November 01 2012 17:38 SirPinky wrote:Want a real way to help Terran? Dont play it anymore. It is the least played race by far and Zerg is the overwhelming majority. This is not a whining response. I don't play it anymore - second i switch to zerg I went from mid masters Terran, to high master/low gm...this within a two week period. I'm done trying to "figure out" a uphill battle. Another user even mentioned in this thread the number of 11 rax in a bo3 in GSL, I'm happy many people are trying to figure out creative ways to work around the TvZ shorcomings, but ultimately, at a higher level this is not going to happen. Mark my words: If things stay the way they are, this is the end of any Terran...at the end of this season their were 11 GM zergs in the top 16 GM (NA). I think this stastic and http://sc2ranks.com/stats/league/all/1/all is sufficient enough to make my statement according to the rules. Sorry I'm the ony one addressing the pink elephant in the room. Since this is a Terran help me thread ask me anything about the 11, 2 rax since that one of very few builds I find viable TvZ...all my other ones are 1-2 base all-ins (as is this one). I think this should be more a "T v Z all-in thread" when i look at all the stuggles from users. To any new Terran users out there, I would genuienly say you are better off playing Zerg in the long run with the current "State Of Game." I wish more people gave me that advice early on. well you still can do well as a terran player, you just need to put in a LOT more effort than the typical zerg and toss player JUST to attain the same level... sad fact but blizzard refuse to care about terran since WoL comes out, nerf after nerf just cos other races refuse to innovate to beat terran and whine instead, when terran lose other races are quick to savour your delicious terran tears, laugh and just tell you to l2p... if you thinking of having sc2 as a legit career of sort, the fastest way to get winning is to main toss or zerg. Unless your nationality is Korean, dont ever choose terran. That one-base marauder hellion allin is where it's at. There's virtually no counter except for a lot of roaches and it's not hard to deny scouting.
only if the z sucks...well even then you cant expect to do allins every game as terran do you? especially for someone who wants to even go semi-pro with terran (lol thats a stupid thought even thinking about that)...going bo3 with just allins will just kill yourself. See Heart for instance
IMO 2rax opener (with 1 proxy rax) is the best way to start off TvZ. Can prob kill a bunch of drones or a queen at least
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