• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 07:53
CEST 13:53
KST 20:53
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!9[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Evil Geniuses - shutting down14ISSL (IntoTheTV x SOOP SC2 League): Premier5Weekly Cups (October 12-18): 5.0.17 era begins1[$1250] International ShieldBattery League56Weekly Cups (October 5-11): Farewell to 5.0.167
StarCraft 2
General
REPORT: StarCraft 2: Remastered In Development Evil Geniuses - shutting down How do you feel about the mass reverts in the 5.0.17 PTR? No more SC2 streamers on team liquid? Daily SC2 Player Grid - feedback wanted
Tourneys
ScienceCraft (October 24-25) - Live Event RSL goes to London! 2026 Offline Finals Nov 21-22 ISSL (IntoTheTV x SOOP SC2 League): Premier Sparkling Tuna Cup - Weekly Open Tournament WORTEX Challenger Series — Open SC2 LAN in Budapes
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps [A] Nemrods 1/4 players [M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
Mutation # 548 Shining Bright The PondCast: SC2 News & Results Mutation # 547 Temple Of Terror Mutation # 546 Catch the Train
Brood War
General
Bot on ladder Do we even care about balance? Young Players Tournament Announced by SOOP Starcraft player cRuZa Passed away. Rollback Netcode in Brood War
Tourneys
[$1250] International ShieldBattery League Small VOD Thread 2.0 2v2v2v2 Tournament [BSL23] RO24 Group C
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) 50,000-Word Terran Builds Memo 2026-10-22 Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Armies of Exigo - YesYes? General RTS Discussion Thread Dawn of War IV
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Artificial Intelligence Thread Canadian Politics Mega-thread Russo-Ukrainian War Thread
Fan Clubs
Serral Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion!
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
How Much Genes Contribute to…
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 10432 users

The Terran Help Me Thread - Page 390

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 388 389 390 391 392 460 Next
Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. Also, please put some effort into your questions.
Liszt
Profile Joined August 2012
Austria86 Posts
October 31 2012 05:10 GMT
#7781
I've gotten tired of getting completely rolled in macro games 1 rax FEing vs zerg so I've been trying to learn some new builds. With the 11/11 proxy barracks it seems that zerg player are able to hold just by simply pulling drones and targeting my scvs. Even if I get my bunker up, as long as they pulled enough drones they can just target the bunker and it's over. Can someone please watch my replay and tell me what I did wrong?

http://drop.sc/269528 Don't mind the rage quit at the end, this zerg player was a total asshole and bmed the hell out of me after the game.

Also, can someone give a brief guide or some replays of how to properly execute a 2 proxy rax vs zerg. I feel that are so many free wins available if I can get this build down especially on ladder where most zergs are super greedy. it's Also a good opportunity to balance out the feeling of hate and rage that us terran players have to deal with the most playing out race ^^
awwnuts07
Profile Blog Joined February 2011
United States621 Posts
October 31 2012 07:31 GMT
#7782
Quick question on TvZ: at what times should I be scanning to check tech paths?
I'm a noob
Anthonie
Profile Blog Joined November 2010
Netherlands220 Posts
October 31 2012 07:45 GMT
#7783
On October 31 2012 14:10 Liszt wrote:
I've gotten tired of getting completely rolled in macro games 1 rax FEing vs zerg so I've been trying to learn some new builds. With the 11/11 proxy barracks it seems that zerg player are able to hold just by simply pulling drones and targeting my scvs. Even if I get my bunker up, as long as they pulled enough drones they can just target the bunker and it's over. Can someone please watch my replay and tell me what I did wrong?

http://drop.sc/269528 Don't mind the rage quit at the end, this zerg player was a total asshole and bmed the hell out of me after the game.

Also, can someone give a brief guide or some replays of how to properly execute a 2 proxy rax vs zerg. I feel that are so many free wins available if I can get this build down especially on ladder where most zergs are super greedy. it's Also a good opportunity to balance out the feeling of hate and rage that us terran players have to deal with the most playing out race ^^


I only have one replay of this month where I used the 11/11. It might not be the best example, because the zerg made some silly mistakes.. This is it: http://drop.sc/269549.

Apart from that, I suggest you look at games from the GSL if you can get a ticket, terran players often employ a 11/11 somewhere in the bo3. I'm sure in the VODs of the bo5 showmatch MMA vs Idra, MMA used and won with a 11/11 too.
WerderBremen
Profile Joined September 2011
Germany1070 Posts
Last Edited: 2012-10-31 09:33:52
October 31 2012 09:31 GMT
#7784
I have a couple of (really dumb) questions, hope you don't mind my terran friends:

-How do I make my medivacs to follow a unit (not picking it up)? Am I just blind to find the button or do I just have to move them seperatly?
-When you are making a building, where does the scv "move out of the building when it is finished"? Is it randomly? Never recognized any patterns.


EDIT @ Liszt :
To see perfect 11/11, watch out for Fuzer games
"Thats the moment you send the kids outta the room - when you get contained by MarineKing." Tasteless
crow_mw
Profile Joined March 2012
Poland115 Posts
October 31 2012 11:02 GMT
#7785
On October 31 2012 18:31 WerderBremen wrote:
I have a couple of (really dumb) questions, hope you don't mind my terran friends:

-How do I make my medivacs to follow a unit (not picking it up)? Am I just blind to find the button or do I just have to move them seperatly?
-When you are making a building, where does the scv "move out of the building when it is finished"? Is it randomly? Never recognized any patterns.



Ad1. Anything but right-clicking works. You can m-move or a-move to a friendly unit and it will follow. Also, while not directly related to your question, note this helpful note about medivac AI from Liquipedia:

When given an order to patrol, force fire or attack-move (by themselves or in a group with other units) they will stop to heal any damaged infantry in their proximity. They will also stay close to any infantry actively attacking an enemy unit/building, regardless of whether those infantry need healing or not. Their Heal autocast skill is treated as the Medivac's 'attack', and its targets of choice are infantry that are damaged or in combat. When all infantry are dead, or stop attacking the enemy, the Medivac will remember its last ordered position and move there. Give them a move command, or take Heal off of autocast, and a Medivac will go directly to any location ordered.


Ad2. It will move out on the side of the building it is at, when building is finished. That in turn is random afaik. However, it is possible to micro manage your building SCV to have it stay on the side of building you want (by halting construction whenever it intends to move to the wrong side of the building, and than resuming building).
xcisyhP
Profile Joined August 2012
5 Posts
November 01 2012 01:16 GMT
#7786
http://sc2rep.com/replays/(Z)Clush_vs_(T)Physicx/21095

Can anyone give me tips on how to pressure Zerg early on? I managed to snipe that third Hatchery early but I don't know how I could have stopped him from double expanding. I watched Day[9]'s daily on how to analyze your losses and I can't seem to find the spot where I "first went wrong". It seems as if I first went wrong when I lost my third Command Center. However, I normally don't have it un-walled. I was taking my medicine and I wasn't completely in the game. But still.... I watched my replay and I don't see any opening. Maybe I could have taken better routes with my drops so that they didn't get intercepted by Mutalisks? Maybe I should have gotten an earlier third Command Center around the time he got one? Maybe I needed to get more Barracks earlier? Maybe I needed to get two Factories? I don't really know. Can someone help out?
xTrim
Profile Joined April 2011
472 Posts
November 01 2012 02:38 GMT
#7787
On October 31 2012 03:55 Ver wrote:
Show nested quote +
On October 29 2012 12:43 phfantunes wrote:
Why are Vikings favored over Ghosts in late game TvZ? Being just the average player that I am, it makes more sense to go Ghosts since you can snipe/EMP the Infestors and then your Marines can run up and finish the broodlords. You also have bio infrastructure and upgrades, whereas the hard switch into Viking production is very costly. Vikings are also dead supply if you happen to regain the air superiority and you're left vulnerable to Ultralisk tech switches.

Basically, why don't Ghosts work against the Infestor/Broodlord ball of death or even why don't top players add a few ghosts instead of a couple Vikings?


Ghosts are stupidly expensive and are rendered mostly useless if they make a single overseer. They are quite awesome against infestor ultra ling armies but if they go broods then they can't get close enough to emp/snipe infestors due to brood range + fungal + infesteds. Keen vs jonnyrecco from tsl4 on daybreak is a good example of this. the zerg has 20-30 supply locked in corruptors and is down multiple bases and lost all his tech yet it doesn't matter.


I saw the balance whine there ahahha

I agree totally.. how many times have I destroyed everything, I can be even up 20+ supply but it doesnt matter.. bl infestor is so fucing strong .. if you dont have the counter (which is debatable if there "is" one), its over. period.
xPabt
Profile Joined February 2012
226 Posts
November 01 2012 04:24 GMT
#7788
4 queen into 20 roach + speedling reinforcements. not really sure how you are supposed to stop this with banshees.

http://drop.sc/269779
ReachTheSky
Profile Joined April 2010
United States3294 Posts
November 01 2012 05:58 GMT
#7789
In TvZ when doing gasless 1 rax f/e into reactor hellions sometimes the zerg will throw up a roach warren around 4:20-5:20 and pressure with 5-7 roaches. How do you go about scouting this in time and what is a good response?
TL+ Member
TRpredator
Profile Joined March 2012
Russian Federation101 Posts
November 01 2012 06:15 GMT
#7790
when u go 3cc into 2 gas and your opponent(zerg) goes for 2base muta, he contains u from setting 3rd base up. What s best response to this contain, because according to my experience if u go too heavy on marines u get flexibility of defending vs his mutas and dropping him more however u re vulnerable to 1-1 muta ling banel bust which can very well end the game. If u go for more tank/thor heavy u ll be having harder time getting 3rd up and will have harder time with muta harass and ability to deny his expansion. what is the best response and how to balance your composition to be prepared for his composition?
padfoota
Profile Blog Joined February 2011
Taiwan1571 Posts
November 01 2012 07:43 GMT
#7791
On October 31 2012 16:31 awwnuts07 wrote:
Quick question on TvZ: at what times should I be scanning to check tech paths?


~>10:00 (lair timing/spire/infestor tech) and ~15-17 (hive timing/potential all in coming) depending on what units/strategy they made
Stop procrastinating
SirPinky
Profile Joined February 2011
United States525 Posts
Last Edited: 2012-11-01 08:46:46
November 01 2012 08:38 GMT
#7792
Want a real way to help Terran? Dont play it anymore. It is the least played race by far and Zerg is the overwhelming majority. This is not a whining response. I don't play it anymore - second i switch to zerg I went from mid masters Terran, to high master/low gm...this within a two week period. I'm done trying to "figure out" a uphill battle. Another user even mentioned in this thread the number of 11 rax in a bo3 in GSL, I'm happy many people are trying to figure out creative ways to work around the TvZ shorcomings, but ultimately, at a higher level this is not going to happen. Mark my words: If things stay the way they are, this is the end of any Terran...at the end of this season their were 11 GM zergs in the top 16 GM (NA). I think this stastic and http://sc2ranks.com/stats/league/all/1/all is sufficient enough to make my statement according to the rules. Sorry I'm the ony one addressing the pink elephant in the room.

Since this is a Terran help me thread ask me anything about the 11, 2 rax since that one of very few builds I find viable TvZ...all my other ones are 1-2 base all-ins (as is this one). I think this should be more a "T v Z all-in thread" when i look at all the stuggles from users. To any new Terran users out there, I would genuienly say you are better off playing Zerg in the long run with the current "State Of Game." I wish more people gave me that advice early on.
How much better to get wisdom than gold; to get insight rather than silver!
Sianos
Profile Joined April 2011
580 Posts
November 01 2012 08:45 GMT
#7793
On November 01 2012 15:15 TRpredator wrote:
when u go 3cc into 2 gas and your opponent(zerg) goes for 2base muta, he contains u from setting 3rd base up. What s best response to this contain, because according to my experience if u go too heavy on marines u get flexibility of defending vs his mutas and dropping him more however u re vulnerable to 1-1 muta ling banel bust which can very well end the game. If u go for more tank/thor heavy u ll be having harder time getting 3rd up and will have harder time with muta harass and ability to deny his expansion. what is the best response and how to balance your composition to be prepared for his composition?


I don´t go 3 CC before 2 gas, but perhaps my transition out of hellion, banshee opener can help you here, since i don´t have any problems against them. I only build 6 hellions and 1 banshee. After i started my banshee i add my 3rd CC, start stim, double ebay and double gas at my natural. After i build my 6th hellions, my factory builds an additional reactor and after that i use the techlab from the starport to produce siege mode and tanks. After i build my banshee, my starport i build a viking and after the viking i build an reactor with my starport to produce medivacs. I then build 2 additional rax. Once the reactor on my factory is finished i have 3 rax (2 w reactor and 1 w tl). In combination with a few turrets this gives me enough marines to defend against mutas. I then slowly add more barracks, while constantly building marines and tanks. I don´t build any thors at that time, unless the muta flock extends 20.

What i want to say is, that you have to use your buildings, to produce additional addons for your future rax, so that you can use them as soon as possible. The earlier you can produce your marines, the easier it will be to stop mutas and take your 3rd base.
SirPinky
Profile Joined February 2011
United States525 Posts
Last Edited: 2012-11-01 09:03:34
November 01 2012 08:57 GMT
#7794
On October 28 2012 09:00 Frionel wrote:
I think I'm going to give up Starcraft 2. I have been really overwhelmed playing against protoss.

I'm a top8 master terran. I think I'm starting to play really well, nice apms, multitasking, macro, micro, and so. I have a pretty good win rate vs T and vs Z (I would say that more than 80%) but however, I'm completly lost playing against protoss. I tried so many things and I always loose. I think I have a 1/10 win rate vs Protoss.

I usually play really greedy games, since I think I can't do damage in the early game. I go 3cc, doble upgrade and so. When I watch the replays I realize that I always get 20-40 supply ahead, but no matter what, they start to catch me and win. I loose every engagment we do, even when I'm 40 supply ahead and something like that. I'm not able to win playing in a macro game against them. But then I watch pro player streams that do the same as me and win easily. I don't understand anything.

I would like to change my playstyle to a really aggresive one. With a lot of timming attacks, cheeses, preassure, and so. Any tips?


I go gas first into reactor helion/maurader. If they go 1 gate expand take 2-3 maurders with remaining hellions and 4 scvs and push the expansion. I follow this up by expanding (while attacking) switching factory with rax and researching siege/ and pumping marines. I'm a tvp mech player so typically follow this with 4 facts or if I see no observer, go banshee with fake cloak.

I'd say 9 out of 10 times I get the natural on 1 gate expand. And if they go 3 gate, I at least get a enough probes to even it up. If they go 4 gate or proxy stargate, or DT your helion harass can also serve as scouting so you see what they are going..regardless of probe kills.

If you kill the natural make sure to make 3 bunks as the P typically goes all-in.

FYI: Top8 masters as well. And i think mech should be explored a lot more PvT as is. My style is not Turtle mech (tvp), rather constant harass with helions. Its just stylistic.
How much better to get wisdom than gold; to get insight rather than silver!
slwen
Profile Joined September 2011
Australia37 Posts
November 01 2012 10:15 GMT
#7795
On October 31 2012 16:31 awwnuts07 wrote:
Quick question on TvZ: at what times should I be scanning to check tech paths?


I would love if a high level player could answer this too... Particularly early game. I feel like I'm getting hit with all these different early attacks, be they ling, baneling or roach based and having a hard time differentiating between these and a zerg who's just favoring getting a few units out before they take a quick third.
TRpredator
Profile Joined March 2012
Russian Federation101 Posts
November 01 2012 11:08 GMT
#7796
I would love if a high level player could answer this too... Particularly early game. I feel like I'm getting hit with all these different early attacks, be they ling, baneling or roach based and having a hard time differentiating between these and a zerg who's just favoring getting a few units out before they take a quick third.


in case u see early gas after 15 hatch u scan at 5 30 to see how much gas he mined: if more than 100 then be prepared to face different type of pushes with roaches banelings and etc. If only 100 gas mined then it s a simple speedling expo where u should be careful with hellions and u ll be safe.
As for lair tech, apropriate time is 10 min if he s on 3 bases, however if he s on 2 bases do it at 8 30-9 00.
Hive timings mainly depend on game sense as u need to see his army composition(like how many infestors he has or mutas and from that deduce his approximate timing. Usual timing is 15 - 17 min mark at pro lvl but we all know that ladder is crazy so it s not 100% guaranteed
DangerAl
Profile Joined January 2012
Australia88 Posts
November 01 2012 13:22 GMT
#7797
On October 31 2012 16:31 awwnuts07 wrote:
Quick question on TvZ: at what times should I be scanning to check tech paths?


If you're worried about all-ins or early ling/bane/roach pressure, and he doesn't have a third base by about 6:00, head into his main base to see if you can scout either some tech (baneling nest and/or roach warren) or an unusually high number of lings. If don't see anything you should scan with your 6:20 scan to see what his up to. Then ~10 minutes for lair tech and about 15 minutes for hive tech as others have said.
brofestor
Profile Joined October 2012
Singapore101 Posts
Last Edited: 2012-11-01 13:44:39
November 01 2012 13:42 GMT
#7798
On November 01 2012 17:38 SirPinky wrote:
Want a real way to help Terran? Dont play it anymore. It is the least played race by far and Zerg is the overwhelming majority. This is not a whining response. I don't play it anymore - second i switch to zerg I went from mid masters Terran, to high master/low gm...this within a two week period. I'm done trying to "figure out" a uphill battle. Another user even mentioned in this thread the number of 11 rax in a bo3 in GSL, I'm happy many people are trying to figure out creative ways to work around the TvZ shorcomings, but ultimately, at a higher level this is not going to happen. Mark my words: If things stay the way they are, this is the end of any Terran...at the end of this season their were 11 GM zergs in the top 16 GM (NA). I think this stastic and http://sc2ranks.com/stats/league/all/1/all is sufficient enough to make my statement according to the rules. Sorry I'm the ony one addressing the pink elephant in the room.

Since this is a Terran help me thread ask me anything about the 11, 2 rax since that one of very few builds I find viable TvZ...all my other ones are 1-2 base all-ins (as is this one). I think this should be more a "T v Z all-in thread" when i look at all the stuggles from users. To any new Terran users out there, I would genuienly say you are better off playing Zerg in the long run with the current "State Of Game." I wish more people gave me that advice early on.


well you still can do well as a terran player, you just need to put in a LOT more effort than the typical zerg and toss player JUST to attain the same level...

sad fact but blizzard refuse to care about terran since WoL comes out, nerf after nerf just cos other races refuse to innovate to beat terran and whine instead, when terran lose other races are quick to savour your delicious terran tears, laugh and just tell you to l2p...

if you thinking of having sc2 as a legit career of sort, the fastest way to get winning is to main toss or zerg. Unless your nationality is Korean, dont ever choose terran.
Inquisitor1323
Profile Joined March 2012
370 Posts
November 01 2012 13:49 GMT
#7799
On November 01 2012 22:42 brofestor wrote:
Show nested quote +
On November 01 2012 17:38 SirPinky wrote:
Want a real way to help Terran? Dont play it anymore. It is the least played race by far and Zerg is the overwhelming majority. This is not a whining response. I don't play it anymore - second i switch to zerg I went from mid masters Terran, to high master/low gm...this within a two week period. I'm done trying to "figure out" a uphill battle. Another user even mentioned in this thread the number of 11 rax in a bo3 in GSL, I'm happy many people are trying to figure out creative ways to work around the TvZ shorcomings, but ultimately, at a higher level this is not going to happen. Mark my words: If things stay the way they are, this is the end of any Terran...at the end of this season their were 11 GM zergs in the top 16 GM (NA). I think this stastic and http://sc2ranks.com/stats/league/all/1/all is sufficient enough to make my statement according to the rules. Sorry I'm the ony one addressing the pink elephant in the room.

Since this is a Terran help me thread ask me anything about the 11, 2 rax since that one of very few builds I find viable TvZ...all my other ones are 1-2 base all-ins (as is this one). I think this should be more a "T v Z all-in thread" when i look at all the stuggles from users. To any new Terran users out there, I would genuienly say you are better off playing Zerg in the long run with the current "State Of Game." I wish more people gave me that advice early on.


well you still can do well as a terran player, you just need to put in a LOT more effort than the typical zerg and toss player JUST to attain the same level...

sad fact but blizzard refuse to care about terran since WoL comes out, nerf after nerf just cos other races refuse to innovate to beat terran and whine instead, when terran lose other races are quick to savour your delicious terran tears, laugh and just tell you to l2p...

if you thinking of having sc2 as a legit career of sort, the fastest way to get winning is to main toss or zerg. Unless your nationality is Korean, dont ever choose terran.

That one-base marauder hellion allin is where it's at. There's virtually no counter except for a lot of roaches and it's not hard to deny scouting.
brofestor
Profile Joined October 2012
Singapore101 Posts
November 01 2012 13:54 GMT
#7800
On November 01 2012 22:49 Inquisitor1323 wrote:
Show nested quote +
On November 01 2012 22:42 brofestor wrote:
On November 01 2012 17:38 SirPinky wrote:
Want a real way to help Terran? Dont play it anymore. It is the least played race by far and Zerg is the overwhelming majority. This is not a whining response. I don't play it anymore - second i switch to zerg I went from mid masters Terran, to high master/low gm...this within a two week period. I'm done trying to "figure out" a uphill battle. Another user even mentioned in this thread the number of 11 rax in a bo3 in GSL, I'm happy many people are trying to figure out creative ways to work around the TvZ shorcomings, but ultimately, at a higher level this is not going to happen. Mark my words: If things stay the way they are, this is the end of any Terran...at the end of this season their were 11 GM zergs in the top 16 GM (NA). I think this stastic and http://sc2ranks.com/stats/league/all/1/all is sufficient enough to make my statement according to the rules. Sorry I'm the ony one addressing the pink elephant in the room.

Since this is a Terran help me thread ask me anything about the 11, 2 rax since that one of very few builds I find viable TvZ...all my other ones are 1-2 base all-ins (as is this one). I think this should be more a "T v Z all-in thread" when i look at all the stuggles from users. To any new Terran users out there, I would genuienly say you are better off playing Zerg in the long run with the current "State Of Game." I wish more people gave me that advice early on.


well you still can do well as a terran player, you just need to put in a LOT more effort than the typical zerg and toss player JUST to attain the same level...

sad fact but blizzard refuse to care about terran since WoL comes out, nerf after nerf just cos other races refuse to innovate to beat terran and whine instead, when terran lose other races are quick to savour your delicious terran tears, laugh and just tell you to l2p...

if you thinking of having sc2 as a legit career of sort, the fastest way to get winning is to main toss or zerg. Unless your nationality is Korean, dont ever choose terran.

That one-base marauder hellion allin is where it's at. There's virtually no counter except for a lot of roaches and it's not hard to deny scouting.


only if the z sucks...well even then you cant expect to do allins every game as terran do you? especially for someone who wants to even go semi-pro with terran (lol thats a stupid thought even thinking about that)...going bo3 with just allins will just kill yourself. See Heart for instance

IMO 2rax opener (with 1 proxy rax) is the best way to start off TvZ. Can prob kill a bunch of drones or a queen at least
Prev 1 388 389 390 391 392 460 Next
Please log in or register to reply.
Live Events Refresh
FEL
18:00
ScienceCraft - Day 1
RotterdaM468
IndyStarCraft 392
3DClanTV 56
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 468
IndyStarCraft 402
StarCraft: Brood War
Britney 50410
Horang2 1862
Bisu 1125
Hyuk 742
Shuttle 739
BeSt 652
Stork 563
firebathero 402
Mini 303
Hyun 284
[ Show more ]
EffOrt 233
Zeus 205
Last 144
hero 127
Rush 123
Barracks 115
ggaemo 92
Pusan 66
Mong 60
Shinee 51
Bale 44
Sacsri 37
Trap 34
Free 21
Noble 20
Aegong 14
yabsab 13
zelot 13
Sexy 12
Dota 2
Gorgc13943
XcaliburYe116
Counter-Strike
fl0m1451
Other Games
singsing1805
B2W.Neo937
Lowko269
crisheroes256
Happy232
mouzStarbuck230
Pyrionflax221
DeMusliM180
BRAT_OK 19
MindelVK10
Organizations
Counter-Strike
PGL19099
Other Games
gamesdonequick878
StarCraft: Brood War
UltimateBattle 24
lovetv 7
[ Show 11 non-featured ]
StarCraft 2
• Dystopia_ 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 2917
• WagamamaTV533
Upcoming Events
Patches Events
1h 7m
AI Arena Tournament
5h 7m
FEL
22h 7m
Sparkling Tuna Cup
22h 7m
Replay Cast
1d 11h
WardiTV Weekly
1d 23h
IntoTheTV X SOOP
2 days
ByuN vs Lambo
MaxPax vs Bunny
PiGosaur Cup
3 days
The PondCast
3 days
Kung Fu Cup
3 days
[ Show More ]
IntoTheTV X SOOP
4 days
SHIN vs GuMiho
Clem vs Classic
WardiTV Invitational
6 days
Epic.LAN
6 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Acropolis #5 - GSC
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
BSL Season 23
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

IPSL Winter 2026-27
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.