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The Terran Help Me Thread - Page 388

Forum Index > StarCraft 2 Strategy
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Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. Also, please put some effort into your questions.
mizU
Profile Blog Joined April 2010
United States12125 Posts
October 27 2012 12:38 GMT
#7741
On October 27 2012 21:27 saaaa wrote:
How do you guys hold a reaper+hellion+medivac attack with a 1rax CC and reactor Hellion? is it even possible?


Are you scouting?

1 rax CC into reactor hellion dies to so many 1 base builds

If you scout 1 base you should opt for fast tanks instead, if you've already started the factory.
if happy ever afters did exist <3 @watamizu_
saaaa
Profile Joined November 2010
Germany419 Posts
October 27 2012 13:33 GMT
#7742
On October 27 2012 21:38 mizU wrote:
Show nested quote +
On October 27 2012 21:27 saaaa wrote:
How do you guys hold a reaper+hellion+medivac attack with a 1rax CC and reactor Hellion? is it even possible?


Are you scouting?

1 rax CC into reactor hellion dies to so many 1 base builds

If you scout 1 base you should opt for fast tanks instead, if you've already started the factory.


yeah i scouted reaper and build 4 marines to be save against 1-3 reaper aggression and i also scout with the scan medivac and hellions so i was totally aware of the opening but it just crashs me.

pedrlz
Profile Joined September 2012
Brazil5234 Posts
Last Edited: 2012-10-27 14:20:04
October 27 2012 14:16 GMT
#7743
I'm bronze player and have a few question.

First of all, when can i attack or be agressive? Almost all my wins are when I can successful defense a enemy attack, and counterpush.

Another question, its ok for a bronze league player just have one hotkey for the army? I cant micro very well, so I just send they attack and double click on the type of unit to use their abilities.

And the last question, when I have marines and tanks on the selection there is a way to use stim and put the tanks on siege mode without doing much micro?

Sorry if my english is not the best. Thanks guys.
mizU
Profile Blog Joined April 2010
United States12125 Posts
October 27 2012 15:37 GMT
#7744
On October 27 2012 22:33 saaaa wrote:
Show nested quote +
On October 27 2012 21:38 mizU wrote:
On October 27 2012 21:27 saaaa wrote:
How do you guys hold a reaper+hellion+medivac attack with a 1rax CC and reactor Hellion? is it even possible?


Are you scouting?

1 rax CC into reactor hellion dies to so many 1 base builds

If you scout 1 base you should opt for fast tanks instead, if you've already started the factory.


yeah i scouted reaper and build 4 marines to be save against 1-3 reaper aggression and i also scout with the scan medivac and hellions so i was totally aware of the opening but it just crashs me.



You have to change your build if you scout that, you can't defend hellion medivac reaper with only a few marines and hellions.
if happy ever afters did exist <3 @watamizu_
nereme
Profile Joined July 2012
United Kingdom32 Posts
October 27 2012 16:54 GMT
#7745
On October 27 2012 23:16 pedrlz wrote:
I'm bronze player and have a few question.

First of all, when can i attack or be agressive? Almost all my wins are when I can successful defense a enemy attack, and counterpush.

Another question, its ok for a bronze league player just have one hotkey for the army? I cant micro very well, so I just send they attack and double click on the type of unit to use their abilities.

And the last question, when I have marines and tanks on the selection there is a way to use stim and put the tanks on siege mode without doing much micro?

Sorry if my english is not the best. Thanks guys.



Will try answer these for you as best I can but I am only in plat so take it with a pinch of salt.

When can you attack or be agressive?

You can usually attack or be agressive when you have a trigger event happens. e.g you get medivacs out or stim/+1 attack finish. try to use this as "timings" so for example with a 3 rax reactor starport build the trigger to move out is the medivacs hitting the field and the trigger to push into his base and attack is when +1 finishes (about 11 mins with the build)

Can you use just 1 hotkey.

Yes in short. I used 1 hotkey for my army up till gold league and my micro got better. but some times you want to keep certain units on a separate hotkey. e.g if your going marine tank keep your tanks on a diff key. or your medivacs on a different one so you can drop his main with the vacs and then when he moves send whats left of your army into the front door.

and for your final question i feel like i answered it above just put the tanks on a seperate key although you can use the tabe key if you realy dont want to do that. but I would deffinately recommend putting the tanks on a seperate key soon as pushing 1 T 2 D is not too hard to be honest its the same really as 1 T Tab D


Thats my 2 cents for you pal. if you have more questions just ask

Also if you have not check out the filterSC bronze to masters series will give you alot of great info on timings and macro sills.
http://sc2ranks.com/eu/2511690/Nereme
JonIrenicus
Profile Blog Joined July 2012
Italy602 Posts
October 27 2012 17:22 GMT
#7746
--- Nuked ---
mizU
Profile Blog Joined April 2010
United States12125 Posts
October 27 2012 18:25 GMT
#7747
On October 27 2012 09:31 iAmJeffReY wrote:
Show nested quote +
On October 27 2012 09:03 JonIrenicus wrote:
On October 27 2012 06:36 iAmJeffReY wrote:
On October 26 2012 22:30 mizU wrote:
In TvZ, I've been trying to mix in ghosts with my mostly bio heavy army (few tanks for defense) as I seem to lose mostly to really really heavy infestor compositions

But I'm ALWAYS so mineral starved and ghosts costs so much minerals. Are ghosts even viable with bio off of 3-4 bases?

Yes, I mix them in mainly for nuke harasses when the game gets to that point, because by then they have 3-4 spines per base, and they buy enough time that marine drops are now worthless. Abuse the fact you have cloak, and two shot infestors. Set up for them to come into you as normal like with a marine tank army, pre spread and ready, and just cloak ahead and snipe as much as you can. Kill the infestors, and life is a lot easier.

You already have the tech lab raxes, so it's not a huge transition.

so ghosts are still useful nowadays?

For nuke harass and some sniping situations, yes. EMP on infestors is pointless.


ahjdasjkldajkl I tried mixing in ghosts in a few ladder games, but they're just too expensive and unless you can get 10 or so with full energy, they still don't do much against mass infestors ;;

I wish they costed more gas than minerals. TT

Is anyone else having trouble against really heavy infestor play with bio?
if happy ever afters did exist <3 @watamizu_
Therapist.
Profile Joined January 2009
United States207 Posts
October 27 2012 20:12 GMT
#7748
As far as EMP being useless on infestors, it's great if you can hit it. Generally you won't be able to get your ghosts close enough to hit EMP's just on the ground. There was a game I saw recently, I forget who, but they kept ghosts in medivacs and dropped them to hit EMPs on infestors.
iAmJeffReY
Profile Joined August 2010
United States4262 Posts
October 27 2012 21:58 GMT
#7749
On October 28 2012 03:25 mizU wrote:
Show nested quote +
On October 27 2012 09:31 iAmJeffReY wrote:
On October 27 2012 09:03 JonIrenicus wrote:
On October 27 2012 06:36 iAmJeffReY wrote:
On October 26 2012 22:30 mizU wrote:
In TvZ, I've been trying to mix in ghosts with my mostly bio heavy army (few tanks for defense) as I seem to lose mostly to really really heavy infestor compositions

But I'm ALWAYS so mineral starved and ghosts costs so much minerals. Are ghosts even viable with bio off of 3-4 bases?

Yes, I mix them in mainly for nuke harasses when the game gets to that point, because by then they have 3-4 spines per base, and they buy enough time that marine drops are now worthless. Abuse the fact you have cloak, and two shot infestors. Set up for them to come into you as normal like with a marine tank army, pre spread and ready, and just cloak ahead and snipe as much as you can. Kill the infestors, and life is a lot easier.

You already have the tech lab raxes, so it's not a huge transition.

so ghosts are still useful nowadays?

For nuke harass and some sniping situations, yes. EMP on infestors is pointless.


ahjdasjkldajkl I tried mixing in ghosts in a few ladder games, but they're just too expensive and unless you can get 10 or so with full energy, they still don't do much against mass infestors ;;

I wish they costed more gas than minerals. TT

Is anyone else having trouble against really heavy infestor play with bio?

In all accounts, heavy infestors with ling bling is supposed to be easier for bio to handle than muta ling bling. That said, best I can ever do is box and bounce marauders ahead 4-5 of spread them out so they either get hit with 2-3 fungals each before dying, or cause his whole ling army. Couple that with some drop harasses, and you can get lucky... 3/3 marauders drop infestors like flies if they can close the gap.
Unbiased biased terran abuser Jeffrey. Sorry for the rage, friend!
Liszt
Profile Joined August 2012
Austria86 Posts
October 27 2012 22:23 GMT
#7750
On October 25 2012 16:15 Liszt wrote:
Like seriously a shitty protoss player attacks me after I 1 rax fe. I had 2 bunkers but can't repair because the he/she/it literally just one force field ON TOP OF MY FUCKing bunker and my scvs can't reach it no matter what. what the fuck do I do?

User was temp banned for this post.


okay I know i got banned but it's something I still need help with. I literally CAN NOT hold a 3gate robo attack from protoss. I build 4 bunkers and have scvs ready to repair but toss just lol a-moves and FFs my scvs away and 1 shots my bunkers with his immortals.

My normal build vs protoss is 2 rax. I push with 3 scvs with my first maurader and most of the time this will out right kill them if they go 1gate FE. If my push comes and there is no expo I throw down a scan and see what they are doing. If it's a 3 gate robo, I retreat, take my natural, bunker up, and leave an scv behind to see if he takes his natural. Most of the time they just decide to attack once they get 2-3 immortals and there is literally nothing I can do, even if I know its coming and have scvs ready with with auto repair on.

Is there anything I can do different vs this or is it basically an unwinnable position? I mean i know that protoss is has the best 1 base play in the game and that immortals are good units, but shouldn't terran be-able to stop it if they know it's coming and prepare for it?
Rukis
Profile Joined April 2009
United States252 Posts
October 27 2012 22:30 GMT
#7751
On October 28 2012 07:23 Liszt wrote:
Show nested quote +
On October 25 2012 16:15 Liszt wrote:
Like seriously a shitty protoss player attacks me after I 1 rax fe. I had 2 bunkers but can't repair because the he/she/it literally just one force field ON TOP OF MY FUCKing bunker and my scvs can't reach it no matter what. what the fuck do I do?

User was temp banned for this post.


okay I know i got banned but it's something I still need help with. I literally CAN NOT hold a 3gate robo attack from protoss. I build 4 bunkers and have scvs ready to repair but toss just lol a-moves and FFs my scvs away and 1 shots my bunkers with his immortals.

My normal build vs protoss is 2 rax. I push with 3 scvs with my first maurader and most of the time this will out right kill them if they go 1gate FE. If my push comes and there is no expo I throw down a scan and see what they are doing. If it's a 3 gate robo, I retreat, take my natural, bunker up, and leave an scv behind to see if he takes his natural. Most of the time they just decide to attack once they get 2-3 immortals and there is literally nothing I can do, even if I know its coming and have scvs ready with with auto repair on.

Is there anything I can do different vs this or is it basically an unwinnable position? I mean i know that protoss is has the best 1 base play in the game and that immortals are good units, but shouldn't terran be-able to stop it if they know it's coming and prepare for it?



Um I know my response is gunna be short but, Just 1rax CC. Also you could place more bunkers have a total of 4-5. What you are doing is allin, should stop that.
Flash was the Genius, Nada was the true god.
Liszt
Profile Joined August 2012
Austria86 Posts
October 27 2012 22:40 GMT
#7752
On October 28 2012 07:30 Rukis wrote:
Show nested quote +
On October 28 2012 07:23 Liszt wrote:
On October 25 2012 16:15 Liszt wrote:
Like seriously a shitty protoss player attacks me after I 1 rax fe. I had 2 bunkers but can't repair because the he/she/it literally just one force field ON TOP OF MY FUCKing bunker and my scvs can't reach it no matter what. what the fuck do I do?

User was temp banned for this post.


okay I know i got banned but it's something I still need help with. I literally CAN NOT hold a 3gate robo attack from protoss. I build 4 bunkers and have scvs ready to repair but toss just lol a-moves and FFs my scvs away and 1 shots my bunkers with his immortals.

My normal build vs protoss is 2 rax. I push with 3 scvs with my first maurader and most of the time this will out right kill them if they go 1gate FE. If my push comes and there is no expo I throw down a scan and see what they are doing. If it's a 3 gate robo, I retreat, take my natural, bunker up, and leave an scv behind to see if he takes his natural. Most of the time they just decide to attack once they get 2-3 immortals and there is literally nothing I can do, even if I know its coming and have scvs ready with with auto repair on.

Is there anything I can do different vs this or is it basically an unwinnable position? I mean i know that protoss is has the best 1 base play in the game and that immortals are good units, but shouldn't terran be-able to stop it if they know it's coming and prepare for it?



Um I know my response is gunna be short but, Just 1rax CC. Also you could place more bunkers have a total of 4-5. What you are doing is allin, should stop that.


1 rax CC dies even easier to 3 gate robo sorry not at all the advice I was looking for
SCRedditor
Profile Joined October 2012
United States57 Posts
Last Edited: 2012-10-27 23:13:30
October 27 2012 23:13 GMT
#7753
On October 28 2012 05:12 Therapist. wrote:
As far as EMP being useless on infestors, it's great if you can hit it. Generally you won't be able to get your ghosts close enough to hit EMP's just on the ground. There was a game I saw recently, I forget who, but they kept ghosts in medivacs and dropped them to hit EMPs on infestors.


But unlike HTs, infestors are quite large, even if emps hit, it would take an absurd amount of them to get all of the infestors. And i think that was Byun, he still lost.
Thanks to those that support me. For those that don't like me, please PM me. I always wish to kiss ass.
nereme
Profile Joined July 2012
United Kingdom32 Posts
October 27 2012 23:20 GMT
#7754
On October 28 2012 07:40 Liszt wrote:
Show nested quote +
On October 28 2012 07:30 Rukis wrote:
On October 28 2012 07:23 Liszt wrote:
On October 25 2012 16:15 Liszt wrote:
Like seriously a shitty protoss player attacks me after I 1 rax fe. I had 2 bunkers but can't repair because the he/she/it literally just one force field ON TOP OF MY FUCKing bunker and my scvs can't reach it no matter what. what the fuck do I do?

User was temp banned for this post.


okay I know i got banned but it's something I still need help with. I literally CAN NOT hold a 3gate robo attack from protoss. I build 4 bunkers and have scvs ready to repair but toss just lol a-moves and FFs my scvs away and 1 shots my bunkers with his immortals.

My normal build vs protoss is 2 rax. I push with 3 scvs with my first maurader and most of the time this will out right kill them if they go 1gate FE. If my push comes and there is no expo I throw down a scan and see what they are doing. If it's a 3 gate robo, I retreat, take my natural, bunker up, and leave an scv behind to see if he takes his natural. Most of the time they just decide to attack once they get 2-3 immortals and there is literally nothing I can do, even if I know its coming and have scvs ready with with auto repair on.

Is there anything I can do different vs this or is it basically an unwinnable position? I mean i know that protoss is has the best 1 base play in the game and that immortals are good units, but shouldn't terran be-able to stop it if they know it's coming and prepare for it?



Um I know my response is gunna be short but, Just 1rax CC. Also you could place more bunkers have a total of 4-5. What you are doing is allin, should stop that.


1 rax CC dies even easier to 3 gate robo sorry not at all the advice I was looking for



Got a replay of losing to this might be able to help more with that
http://sc2ranks.com/eu/2511690/Nereme
Whatson
Profile Blog Joined January 2012
United States5357 Posts
Last Edited: 2012-10-27 23:26:47
October 27 2012 23:23 GMT
#7755
On October 28 2012 07:23 Liszt wrote:
Show nested quote +
On October 25 2012 16:15 Liszt wrote:
Like seriously a shitty protoss player attacks me after I 1 rax fe. I had 2 bunkers but can't repair because the he/she/it literally just one force field ON TOP OF MY FUCKing bunker and my scvs can't reach it no matter what. what the fuck do I do?

User was temp banned for this post.


okay I know i got banned but it's something I still need help with. I literally CAN NOT hold a 3gate robo attack from protoss. I build 4 bunkers and have scvs ready to repair but toss just lol a-moves and FFs my scvs away and 1 shots my bunkers with his immortals.

My normal build vs protoss is 2 rax. I push with 3 scvs with my first maurader and most of the time this will out right kill them if they go 1gate FE. If my push comes and there is no expo I throw down a scan and see what they are doing. If it's a 3 gate robo, I retreat, take my natural, bunker up, and leave an scv behind to see if he takes his natural. Most of the time they just decide to attack once they get 2-3 immortals and there is literally nothing I can do, even if I know its coming and have scvs ready with with auto repair on.

Is there anything I can do different vs this or is it basically an unwinnable position? I mean i know that protoss is has the best 1 base play in the game and that immortals are good units, but shouldn't terran be-able to stop it if they know it's coming and prepare for it?

Are you macroing correctly? Because you should be able to hold it. Upload a replay because I'm actually curious to how a 1base immortal can bust a 1rax CC into 3rax.
EDIT: Or a 2rax or whatever with "4 bunkers and SCVs already pulled"
Generally though you would like to engage the protoss army as it's moving out without committing to bait FFs.
¯\_(シ)_/¯
monk
Profile Blog Joined May 2009
United States8476 Posts
Last Edited: 2012-10-27 23:35:22
October 27 2012 23:31 GMT
#7756
On October 28 2012 07:40 Liszt wrote:
Show nested quote +
On October 28 2012 07:30 Rukis wrote:
On October 28 2012 07:23 Liszt wrote:
On October 25 2012 16:15 Liszt wrote:
Like seriously a shitty protoss player attacks me after I 1 rax fe. I had 2 bunkers but can't repair because the he/she/it literally just one force field ON TOP OF MY FUCKing bunker and my scvs can't reach it no matter what. what the fuck do I do?

User was temp banned for this post.


okay I know i got banned but it's something I still need help with. I literally CAN NOT hold a 3gate robo attack from protoss. I build 4 bunkers and have scvs ready to repair but toss just lol a-moves and FFs my scvs away and 1 shots my bunkers with his immortals.

My normal build vs protoss is 2 rax. I push with 3 scvs with my first maurader and most of the time this will out right kill them if they go 1gate FE. If my push comes and there is no expo I throw down a scan and see what they are doing. If it's a 3 gate robo, I retreat, take my natural, bunker up, and leave an scv behind to see if he takes his natural. Most of the time they just decide to attack once they get 2-3 immortals and there is literally nothing I can do, even if I know its coming and have scvs ready with with auto repair on.

Is there anything I can do different vs this or is it basically an unwinnable position? I mean i know that protoss is has the best 1 base play in the game and that immortals are good units, but shouldn't terran be-able to stop it if they know it's coming and prepare for it?



Um I know my response is gunna be short but, Just 1rax CC. Also you could place more bunkers have a total of 4-5. What you are doing is allin, should stop that.


1 rax CC dies even easier to 3 gate robo sorry not at all the advice I was looking for

This is wrong. 1 rax CC holds 3 gate robo better than 2 rax pressure into cc. This is because you'll generally have more marines with a 1 rax CC build than a 2 rax pressure build. You generally need 3-4 full bunkers on a map with a choke in your natural along with good marine production and repairing scvs. In contrast, with 2 rax pressure, you'll probably need even more bunkers, 5-6. Also, on a map without a good choke like Xelnaga Caverns, it's pretty much impossible to defend your natural. Keep your cc in your main while teching to medivacs.

But yea, post a replay. You're probably doing something drastically wrong.
Moderator
Frionel
Profile Joined April 2012
Spain12 Posts
October 28 2012 00:00 GMT
#7757
I think I'm going to give up Starcraft 2. I have been really overwhelmed playing against protoss.

I'm a top8 master terran. I think I'm starting to play really well, nice apms, multitasking, macro, micro, and so. I have a pretty good win rate vs T and vs Z (I would say that more than 80%) but however, I'm completly lost playing against protoss. I tried so many things and I always loose. I think I have a 1/10 win rate vs Protoss.

I usually play really greedy games, since I think I can't do damage in the early game. I go 3cc, doble upgrade and so. When I watch the replays I realize that I always get 20-40 supply ahead, but no matter what, they start to catch me and win. I loose every engagment we do, even when I'm 40 supply ahead and something like that. I'm not able to win playing in a macro game against them. But then I watch pro player streams that do the same as me and win easily. I don't understand anything.

I would like to change my playstyle to a really aggresive one. With a lot of timming attacks, cheeses, preassure, and so. Any tips?
AKomrade
Profile Blog Joined March 2010
United States582 Posts
Last Edited: 2012-10-28 00:08:31
October 28 2012 00:02 GMT
#7758
--- Covered by monk.


On October 28 2012 09:00 Frionel wrote:
I think I'm going to give up Starcraft 2. I have been really overwhelmed playing against protoss.

I'm a top8 master terran. I think I'm starting to play really well, nice apms, multitasking, macro, micro, and so. I have a pretty good win rate vs T and vs Z (I would say that more than 80%) but however, I'm completly lost playing against protoss. I tried so many things and I always loose. I think I have a 1/10 win rate vs Protoss.

I usually play really greedy games, since I think I can't do damage in the early game. I go 3cc, doble upgrade and so. When I watch the replays I realize that I always get 20-40 supply ahead, but no matter what, they start to catch me and win. I loose every engagment we do, even when I'm 40 supply ahead and something like that. I'm not able to win playing in a macro game against them. But then I watch pro player streams that do the same as me and win easily. I don't understand anything.

I would like to change my playstyle to a really aggresive one. With a lot of timming attacks, cheeses, preassure, and so. Any tips?


You need to have map presence before 11:00. Every pro does something before that timing to wail on Toss. "Damage" isn't so much a physical, dead-buildings-and-units thing as it is any way to get ahead. You could use your forces to deny his third and pull back and repeat until yours is up and mining. Stuff like that.

Its also important to EMP the living fuck out of templar, archons, zealots and sentries. It might also have to do with a balance between ground army, ghosts, medivacs and vikings.

Thorzain, Bomber and Kas all have excellent late game control, unit compositions and build orders. You should watch them very carefully.
ALL HAIL THE KING IN THE NORTH! HAIL! HAIL!
Sianos
Profile Joined April 2011
580 Posts
Last Edited: 2012-10-28 09:28:10
October 28 2012 09:23 GMT
#7759
On October 28 2012 09:00 Frionel wrote:
I think I'm going to give up Starcraft 2. I have been really overwhelmed playing against protoss.

I'm a top8 master terran. I think I'm starting to play really well, nice apms, multitasking, macro, micro, and so. I have a pretty good win rate vs T and vs Z (I would say that more than 80%) but however, I'm completly lost playing against protoss. I tried so many things and I always loose. I think I have a 1/10 win rate vs Protoss.

I usually play really greedy games, since I think I can't do damage in the early game. I go 3cc, doble upgrade and so. When I watch the replays I realize that I always get 20-40 supply ahead, but no matter what, they start to catch me and win. I loose every engagment we do, even when I'm 40 supply ahead and something like that. I'm not able to win playing in a macro game against them. But then I watch pro player streams that do the same as me and win easily. I don't understand anything.

I would like to change my playstyle to a really aggresive one. With a lot of timming attacks, cheeses, preassure, and so. Any tips?


If you do stuff like this good protoss players will also play very greedy and get their tech out faster and you´ll automatically forced to go into the late game against a fearsome protoss death ball. If you really want to play like that you have to practice your endgame micro a lot. Play a few games only focusing on the end engagement, and analyzing the battles. You haven´t posted a replay, so i just give some random tips i watched pro players doing.

1.) Make sure you scan and kill the observers, which give the protoss player vision of your attack. The later he sees your army, the better for you.

2.) Do a drop or two shortly before you engage. This will divide his attention into two places, while you only have to focus on the engagement.

3.) Never rush into a protoss. The true strength of the death ball comes from his powerful AOE damage, so if you run into him, he has it really easy to make his AOE hit. What you basically have to do is to force him to attack into you and fighting away from his AOE. Also if his AOE units have to move into you, it is easier to kill them.

4.) Research cloak and try to kill all the observers before you start a battle. You can then use the cloak ghosts to kill the ht, which have to pass your ghosts when he wants to cast a storm.

If you want to be more aggressive i would recommend of going up to 5 barracks before adding the 3rd CC. This gives you a lot of potential against greedy fast 3rds and against collosus opener.

Alternative you can speed up your upgrades. Instead of going for +1 attack first, then +1 armor and then +2+2, go straight into +2+1 after +1 attack. This will often give you the upgrade advantage and make the battles in the midgame more favorable to you.

You should also practice your micro. What i have seen is that pros don´t use their hot keys in battle to micro their units. They only use the unit hot keys to cast abilities and to move the whole army around. If they are in a battle, they just move his bio manually while boxing only the units, which are in danger. With this your medivacs will always heal and you will deal maximum dps. It´s imo the biggest mistake i see players doing. They just try to kite using their army hot key.
brofestor
Profile Joined October 2012
Singapore101 Posts
Last Edited: 2012-10-28 14:05:00
October 28 2012 13:57 GMT
#7760
On October 28 2012 09:00 Frionel wrote:
I think I'm going to give up Starcraft 2. I have been really overwhelmed playing against protoss.

I'm a top8 master terran. I think I'm starting to play really well, nice apms, multitasking, macro, micro, and so. I have a pretty good win rate vs T and vs Z (I would say that more than 80%) but however, I'm completly lost playing against protoss. I tried so many things and I always loose. I think I have a 1/10 win rate vs Protoss.

I usually play really greedy games, since I think I can't do damage in the early game. I go 3cc, doble upgrade and so. When I watch the replays I realize that I always get 20-40 supply ahead, but no matter what, they start to catch me and win. I loose every engagment we do, even when I'm 40 supply ahead and something like that. I'm not able to win playing in a macro game against them. But then I watch pro player streams that do the same as me and win easily. I don't understand anything.

I would like to change my playstyle to a really aggresive one. With a lot of timming attacks, cheeses, preassure, and so. Any tips?


perhaps you should post a few of those replays? maybe we can then analyse what you did wrong during engagements or any harass you made successfully...

you spanish? watch lucifron, great terran playa, check this awesome early game harass on toss (yet macroing well behind it too)

Lucifron
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