• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 16:34
CEST 22:34
KST 05:34
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S RO12 Preview: Cure, Zoun, Solar, Creator2[ASL19] Finals Preview: Daunting Task30[ASL19] Ro4 Recap : The Peak15DreamHack Dallas 2025 - Info & Preview21herO wins GSL Code S Season 1 (2025)18
Community News
Weekly Cups (May 19-25): Hindsight is 20/20?0DreamHack Dallas 2025 - Official Replay Pack7[BSL20] RO20 Group Stage2EWC 2025 Regional Qualifiers (May 28-June 1)9Weekly Cups (May 12-18): Clem sweeps WardiTV May3
StarCraft 2
General
DreamHack Dallas 2025 - Official Replay Pack Code S RO12 Preview: Cure, Zoun, Solar, Creator herO wins GSL Code S Season 1 (2025) DreamHack Dallas 2025 - Info & Preview RankedFTW - Site With Ladder Rankings Over Time
Tourneys
[GSL 2025] Code S:Season 2 - RO12 - Group A DreamHack Dallas 2025 SOOPer7s Showmatches 2025 StarCraft Evolution League (SC Evo Biweekly) Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Simple Questions Simple Answers [G] PvT Cheese: 13 Gate Proxy Robo
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 475 Hard Target Mutation # 474 Futile Resistance Mutation # 473 Cold is the Void Mutation # 472 Dead Heat
Brood War
General
BGH auto balance -> http://bghmmr.eu/ Will foreigners ever be able to challenge Koreans? GG Lan Party Bulgaria (Live in about 3 hours) BW General Discussion Recent recommended BW games
Tourneys
[ASL19] Grand Finals [BSL20] GosuLeague RO16 - Tue & Wed 20:00+CET [Megathread] Daily Proleagues [ASL19] Ro8 Day 4
Strategy
I am doing this better than progamers do. [G] How to get started on ladder as a new Z player
Other Games
General Games
Nintendo Switch Thread Battle Aces/David Kim RTS Megathread Path of Exile Stormgate/Frost Giant Megathread Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
LiquidLegends to reintegrate into TL.net
Heroes of the Storm
Simple Questions, Simple Answers
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia TL Mafia Community Thread TL Mafia Plays: Diplomacy TL Mafia: Generative Agents Showdown Survivor II: The Amazon
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread Trading/Investing Thread
Fan Clubs
Serral Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion!
Sports
2024 - 2025 Football Thread NHL Playoffs 2024 Formula 1 Discussion NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Cleaning My Mechanical Keyboard How to clean a TTe Thermaltake keyboard?
TL Community
The Automated Ban List TL.net Ten Commandments
Blogs
Need Your Help/Advice
Glider
Trip to the Zoo
micronesia
Yes Sir! How Commanding Impr…
TrAiDoS
Poker
Nebuchad
Info SLEgma_12
SLEgma_12
SECOND COMMING
XenOsky
WombaT’s Old BW Terran Theme …
WombaT
Customize Sidebar...

Website Feedback

Closed Threads



Active: 11600 users

The Terran Help Me Thread - Page 39

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 37 38 39 40 41 460 Next
Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. Also, please put some effort into your questions.
Blazinghand *
Profile Blog Joined December 2010
United States25550 Posts
September 25 2011 19:52 GMT
#761
On September 26 2011 01:36 Maxie wrote:
Show nested quote +
On September 26 2011 01:05 Adrenalinz wrote:
On September 25 2011 22:52 Maxie wrote:
On September 25 2011 22:30 tUUTZ wrote:
What to do when every zerg atm does some retarded roach all in when I'm going reactor hellions?


5 steps of surviving roach all ins:
1: scout it
2: build bunkers
3: make marauders
4: get siege tanks
5: pull scvs, repair wall in


I find that a coupe of bunkers with marines is enough. All you need is the SCVs repairing it, and you can survive most rushes. I've managed to defend all roach rushes at Plat level with just this tactic.

From there on I tech to Siege tanks, simply because I like going marine/tank. In my opinion, marauders or siege tanks to JUST defend is not necessary, but it does have its advantages.

But yes, a bunker is crucial in most cases.


If he goes roach all in and then keeps using roaches, marine/marauder/tank craps all over it. Ofc you can get away with say one bunker with marines behind a repaired wall in, but I felt like listing more reasonable things you can do to counter it


One final thing worth noting is that if he doesn't leave any roaches or spinecrawlers at home, use what hellions you DO have to harass his mineral line while doing your normal defenses. Think of it as analogous to a zerg player doing a ling runby when he realizes he can't face your army head-on-- just sending like 10 lings to your min line or whatever to make you either pull back or to get some free damage.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
Calt
Profile Joined September 2011
Finland1140 Posts
September 25 2011 19:52 GMT
#762
Now that patch 1.4 hit the servers I (Im in high diamond) have been having a lot of trouble with protoss doing 2 base Immortal/Stalker/Zealot or Immortal/Stalker/Sentries... They come quite early and just tend to crush me every time. Ive been mostly trying to go for a Marine/Marauder force with some hellions depending if they have zealots or sometimes a few medivacs or a raven but it just doesen't seem to cut it even when it seems that we have about equal sized forces. I know this is pretty vague but any tips or hints how to survive this? Early ghosts maybe or something? Can provide replays if necessary
Maru | MMA | Ryung | MKP | NaDa | BoxeR | FOREVER SLAYERS
Blazinghand *
Profile Blog Joined December 2010
United States25550 Posts
September 25 2011 19:58 GMT
#763
On September 26 2011 04:52 Calthrash wrote:
Now that patch 1.4 hit the servers I (Im in high diamond) have been having a lot of trouble with protoss doing 2 base Immortal/Stalker/Zealot or Immortal/Stalker/Sentries... They come quite early and just tend to crush me every time. Ive been mostly trying to go for a Marine/Marauder force with some hellions depending if they have zealots or sometimes a few medivacs or a raven but it just doesen't seem to cut it even when it seems that we have about equal sized forces. I know this is pretty vague but any tips or hints how to survive this? Early ghosts maybe or something? Can provide replays if necessary


It's a little tough to say off-hand what would be good against that composition, especially since it's a timing attack and it's unclear, and dependent on build order, what you'll have when he attacks. I think a replay would make this much more clear. If you upload a replay, I'll take a look at it and do my best to help
When you stare into the iCCup, the iCCup stares back.
TL+ Member
Maxie
Profile Joined August 2010
Sweden2653 Posts
September 25 2011 20:04 GMT
#764
I met a protoss who went immortal -> chargelot -> archon, so his composition for the largest part of the game was zealot/immortal/archon. While it's not the same thing you encountered, it certainly seems like the patch gave the immortal quite some popularity.

Now, I was hesitant to get ghosts too early since at first I didn't know if he would transition into colossi or not - but ghosts are certainly the answer. Carpet bomb EMP:s vs an immortal based army makes it melt so fast, especially if he has stalkers and not chargelots. I think it'll take a while for me to adjust to it so that I can properly scout what the protoss is doing, now that the immortal is so popular...

Still, chargelot/archon/immortal feels quite strong, luckily the answer to both archons and immortals are ghosts. Just a tip, don't be like me and forget the moebius reactor upgrade... having 5 ghosts that couldn't emp for the big fight was... not fun.
Bojas
Profile Joined December 2010
Netherlands2397 Posts
September 25 2011 21:17 GMT
#765
Hey guys I just played a PvT:

Map: XNC
Spending quotient: 71 (What is sq?)
I decided to go for 2 rax pressure since I caught his scouting probe with my scvs and he would not be able to scout it.

He goes 2 gate robo with a fast expansion which due to bad micro on his side I managed to get a cancel. I think we were pretty even after that. He thought he was so far behind that it was neccesary to take a fast third. I scout it when it was still barely saturated.

I wasn't sure what the best decision was, obviously he was being very greedy.

I decided to expand myself while sending my medivacs to his main and one to his new third.

They both do allot of damage but then comes my main problem vs a standard 5 gate robo collosus player:

I drop him and since he can't handle the multitasking he decides to just ''fucking'' kill me.

Oftenly this is succesfull, what went wrong in this game was that my army caught another portion of his army out of position and I thought very infefficiently. After that I went for a last stand in my natural and coulnd hold off his allin.

This is obviously a very common situation but I have no clue what is the best response to what went wrong.

What would have been best in my situation?


REPLAY:http://drop.sc/37572
KenDM
Profile Joined June 2011
Netherlands206 Posts
September 26 2011 18:26 GMT
#766
Hey guys. Would you mind posting a replay of you earlier sessions today?
Calt
Profile Joined September 2011
Finland1140 Posts
September 26 2011 18:58 GMT
#767
Cheers for the replies but actually I was able to handle it today with a lot better success:

http://drop.sc/37955

The guy in this one was definetely trying to do some kind of an timing attack but guess the bunkers scared him off.. Also saw he wasnt expanding so I didnt do it either. Was pretty happy for winning a protoss for a change :D
Maru | MMA | Ryung | MKP | NaDa | BoxeR | FOREVER SLAYERS
KenDM
Profile Joined June 2011
Netherlands206 Posts
September 26 2011 23:34 GMT
#768
Was doing fine for a while, then lost a match, don't really know why though :S Had early pressure, good economy, made an expo. Then muta's, I thought I was prepared for those, so I went to his base and I see a sea of lings and banelings. I was caught unsieged a couple of times. Do Zerg have vision on creep? Or is it just that their units move faster on it? If they have vision, I feel so firetrucking dumb right know ... Anyone care to analyse this replay? Also, he ate away at my units, it's so weird, I understand he had banelings, but still. Upgraded units with shields and medivacs ... and my Thors...

http://drop.sc/38105
Squigly
Profile Joined February 2011
United Kingdom629 Posts
September 26 2011 23:39 GMT
#769
On September 27 2011 08:34 KenDM wrote:
Was doing fine for a while, then lost a match, don't really know why though :S Had early pressure, good economy, made an expo. Then muta's, I thought I was prepared for those, so I went to his base and I see a sea of lings and banelings. I was caught unsieged a couple of times. Do Zerg have vision on creep? Or is it just that their units move faster on it? If they have vision, I feel so firetrucking dumb right know ... Anyone care to analyse this replay? Also, he ate away at my units, it's so weird, I understand he had banelings, but still. Upgraded units with shields and medivacs ... and my Thors...

http://drop.sc/38105


Creep tumours give vision
NATO
Profile Joined April 2010
United States459 Posts
September 26 2011 23:52 GMT
#770
How do you deal with 3gate immortal allin? And don't say 1/1/1, because I don't want to change my opening just assuming the worst.
Squigly
Profile Joined February 2011
United Kingdom629 Posts
September 27 2011 00:09 GMT
#771
On September 27 2011 08:52 NATO wrote:
How do you deal with 3gate immortal allin? And don't say 1/1/1, because I don't want to change my opening just assuming the worst.


normal 1 rax and 2 rax expos just win by scouting it and putting down bunkers. Put down 2 with your normal build, a nother 1-2 if you scout 3 gate robo all in (no expo etc)

Take your nat as you normally would and just pull scvs to repair. Its not a good all in really. Blink all in is far more terrifying.
Huggerz
Profile Joined May 2011
Great Britain919 Posts
September 27 2011 00:10 GMT
#772
On September 27 2011 08:52 NATO wrote:
How do you deal with 3gate immortal allin? And don't say 1/1/1, because I don't want to change my opening just assuming the worst.


Explain what your opening is then...
“It's like poker. You can play your best, but you've got to know when to fold your cards and take a rest, and know when to hold your cards, hold your breath and hope that nobody else is stacking the deck."
Adrenalinz
Profile Joined September 2011
30 Posts
Last Edited: 2011-09-27 02:30:40
September 27 2011 02:25 GMT
#773
On September 27 2011 08:52 NATO wrote:
How do you deal with 3gate immortal allin? And don't say 1/1/1, because I don't want to change my opening just assuming the worst.


Bunkers + marines are always a safe bet. You can never hurt yourself by making too many marines, and you can make them from whatever build you prefer (unless it is something completely unorthodox).

Beauty of bunkers is that not only do they become invincible with 6 scvs repairing per bunker, but you can always refund them. This is only true for early game, as 6 scvs may not be able to repair a bunker fast enough later on.

If you have managed to wall off your natural with 3 bunkers + a couple of depos, you'll be in good shape, at least up to plat (which is where I am).

See if this helps you. Bunkers are made of holy granite, they are great at holding most all-ins.


Random tip: Your first marine can be used to run around the map, looking for stuff. As you get more marines, you can create a small squad of 4 guys just running around and clearing towers to grant you vision. Early game scouting parties like these are not only effective (at least for scouting all ins) but they are also fun to use.

Just be careful. You don't want to lose those guys.
Adrenalinz
Profile Joined September 2011
30 Posts
Last Edited: 2011-09-27 02:38:45
September 27 2011 02:36 GMT
#774
On September 26 2011 05:04 Maxie wrote:
I met a protoss who went immortal -> chargelot -> archon, so his composition for the largest part of the game was zealot/immortal/archon. While it's not the same thing you encountered, it certainly seems like the patch gave the immortal quite some popularity.

Now, I was hesitant to get ghosts too early since at first I didn't know if he would transition into colossi or not - but ghosts are certainly the answer. Carpet bomb EMP:s vs an immortal based army makes it melt so fast, especially if he has stalkers and not chargelots. I think it'll take a while for me to adjust to it so that I can properly scout what the protoss is doing, now that the immortal is so popular...

Still, chargelot/archon/immortal feels quite strong, luckily the answer to both archons and immortals are ghosts. Just a tip, don't be like me and forget the moebius reactor upgrade... having 5 ghosts that couldn't emp for the big fight was... not fun.


This brings a very good point up for discussion. It is good to get the Moebious upgrade later on, but some players may benefit from rushing them, while others may hurt themselves... even if both players are going for the same number of ghosts.

If you're the type of Terran player who likes to consistently be aggressive, the moebius reactor seems like a good choice. This is because aggressive players most likely won't be waiting around for their ghosts to fill up.

But a good question to ask is if this upgrade is good for the more "defensive" terrans. If you count on winning big engagements to seal the game, then you probably will have your ghosts sitting in your base not doing much. This sort of makes the upgrade seems pointless, since this type of player will have a lot of time on his hands to gather energy on his ghosts.

So, is it a good idea, even for a defensive player, to get the moebius reactor upgrade midgame? Or is he just wasting his money?
kofman
Profile Joined August 2011
Andorra698 Posts
September 27 2011 04:28 GMT
#775
On September 27 2011 11:36 Adrenalinz wrote:
Show nested quote +
On September 26 2011 05:04 Maxie wrote:
I met a protoss who went immortal -> chargelot -> archon, so his composition for the largest part of the game was zealot/immortal/archon. While it's not the same thing you encountered, it certainly seems like the patch gave the immortal quite some popularity.

Now, I was hesitant to get ghosts too early since at first I didn't know if he would transition into colossi or not - but ghosts are certainly the answer. Carpet bomb EMP:s vs an immortal based army makes it melt so fast, especially if he has stalkers and not chargelots. I think it'll take a while for me to adjust to it so that I can properly scout what the protoss is doing, now that the immortal is so popular...

Still, chargelot/archon/immortal feels quite strong, luckily the answer to both archons and immortals are ghosts. Just a tip, don't be like me and forget the moebius reactor upgrade... having 5 ghosts that couldn't emp for the big fight was... not fun.


This brings a very good point up for discussion. It is good to get the Moebious upgrade later on, but some players may benefit from rushing them, while others may hurt themselves... even if both players are going for the same number of ghosts.

If you're the type of Terran player who likes to consistently be aggressive, the moebius reactor seems like a good choice. This is because aggressive players most likely won't be waiting around for their ghosts to fill up.

But a good question to ask is if this upgrade is good for the more "defensive" terrans. If you count on winning big engagements to seal the game, then you probably will have your ghosts sitting in your base not doing much. This sort of makes the upgrade seems pointless, since this type of player will have a lot of time on his hands to gather energy on his ghosts.

So, is it a good idea, even for a defensive player, to get the moebius reactor upgrade midgame? Or is he just wasting his money?

No, you ALWAYS want to get mobious reactor when getting ghosts, whether you are being defensive or not, unless you are going for some timing attack where getting mobius reactor would slow it down. 100/100 is a very small price to pay for instant emps.
IMOrchid
Profile Joined September 2011
Canada9 Posts
September 27 2011 04:51 GMT
#776
Hey guys, I was playing a TvP against a Masters player... I'm gold so don't expect me to be great, but how could I have improved my play? In the final engagement, I had 185/200 with ghosts coming out right at the end of the battle and he was maxed with 4 collosi standard deathball.... idk what to do
NATO
Profile Joined April 2010
United States459 Posts
September 27 2011 05:09 GMT
#777
On September 27 2011 09:09 Squigly wrote:
Show nested quote +
On September 27 2011 08:52 NATO wrote:
How do you deal with 3gate immortal allin? And don't say 1/1/1, because I don't want to change my opening just assuming the worst.


normal 1 rax and 2 rax expos just win by scouting it and putting down bunkers. Put down 2 with your normal build, a nother 1-2 if you scout 3 gate robo all in (no expo etc)

Take your nat as you normally would and just pull scvs to repair. Its not a good all in really. Blink all in is far more terrifying.


I 1 rax expand and build two bunkers. I know you're trying to help, but have you seriously tried this? Force field negates all scv repair, and immortals destroy bunkers almost instantly anyway.
NATO
Profile Joined April 2010
United States459 Posts
September 27 2011 05:11 GMT
#778
On September 27 2011 11:25 Adrenalinz wrote:
Show nested quote +
On September 27 2011 08:52 NATO wrote:
How do you deal with 3gate immortal allin? And don't say 1/1/1, because I don't want to change my opening just assuming the worst.


Bunkers + marines are always a safe bet. You can never hurt yourself by making too many marines, and you can make them from whatever build you prefer (unless it is something completely unorthodox).

Beauty of bunkers is that not only do they become invincible with 6 scvs repairing per bunker, but you can always refund them. This is only true for early game, as 6 scvs may not be able to repair a bunker fast enough later on.

If you have managed to wall off your natural with 3 bunkers + a couple of depos, you'll be in good shape, at least up to plat (which is where I am).

See if this helps you. Bunkers are made of holy granite, they are great at holding most all-ins.


Random tip: Your first marine can be used to run around the map, looking for stuff. As you get more marines, you can create a small squad of 4 guys just running around and clearing towers to grant you vision. Early game scouting parties like these are not only effective (at least for scouting all ins) but they are also fun to use.

Just be careful. You don't want to lose those guys.


1) Force field - so no scv repair
2) I'm not talking about 4gate. I'm talking immortal allin. As in 50 instant damage. Immortals kill bunkers so fast.

I do a 1 rax marauder expand, which is much safer to scout/get vision/clean up early stuff since stalkers won't kill everything.
Blazinghand *
Profile Blog Joined December 2010
United States25550 Posts
Last Edited: 2011-09-27 05:31:43
September 27 2011 05:20 GMT
#779
Alright guys, ask and ye shall receive. here is the latest set of Coaching VoDs, along with the usual non-comprehensive tips list. It's a little more non-comprehensive than usual since I wrote the tips for everyone at once at the end.

Free Coaching: DarkwinX

Coaching VoD:
http://www.twitch.tv/blazinghand/b/296074751
Non-Comprehensive Written Notes:
Use your drops constantly and consistently to control his army position.
Get upgrades, and an armory to get +2/+2, or he'll be able to be cost-efficient like he was.

Free Coaching: Aark
Coaching VoD:
http://www.twitch.tv/blazinghand/b/296074890
Non-Comprehensive Written Notes:
After your initial victory, try to assert more map presence with control of the watch towers.
Engineering bay and infantry upgrades will make your army hugely more effective.
Don't walk a bio army into a dead end or a small choke unless you have enough medivacs to get out.

Free coaching: KenDM
Coaching VoD:
http://www.twitch.tv/blazinghand/b/296074957
Non-Comprehensive Written Notes:
The middle xel naga tower isn't very important when you spawn in those positions.
Your macro was excellent; but try to get vehicle attack +1 before other vehicle upgrades so that your tanks are more effective against zerglings.
Against banelings, run your marines behind your tanks, then have your tanks focus fire on the banelings.
Zerg can see on creep when there are creep tumors, but otherwise cannot. Use scans to eliminate creep tumors, or else he will catch you unsieged.




On September 27 2011 13:51 IMOrchid wrote:
Hey guys, I was playing a TvP against a Masters player... I'm gold so don't expect me to be great, but how could I have improved my play? In the final engagement, I had 185/200 with ghosts coming out right at the end of the battle and he was maxed with 4 collosi standard deathball.... idk what to do

If you provide a replay I can help you. I can't offer legitimate advice given the information available.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
KenDM
Profile Joined June 2011
Netherlands206 Posts
Last Edited: 2011-09-27 10:47:17
September 27 2011 10:00 GMT
#780
Thanks. I'm happy you watched the replay for me, because analysing while in rage isn't efficient ><" I'm embarassed I went unsieged onto creep. I really should have had this game shouldn't I. Well, I'll try my best again!

I also saw the early Banshee private coaching vids. And damn, Banshees are imba XD Something should be done with that cloak timing or whatever
Prev 1 37 38 39 40 41 460 Next
Please log in or register to reply.
Live Events Refresh
BSL: GosuLeague
19:00
RO16 SWISS - Round 3
Semih vs cavapoo
Hejek vs TousaN
ZZZero.O234
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
UpATreeSC 176
NeuroSwarm 118
Livibee 116
JuggernautJason73
StarCraft: Brood War
BeSt 566
firebathero 281
ZZZero.O 234
Movie 22
Dota 2
Dendi1793
febbydoto9
Counter-Strike
fl0m1753
Stewie2K869
flusha249
Super Smash Bros
C9.Mang0160
Heroes of the Storm
Grubby3824
Other Games
Beastyqt891
tarik_tv504
mouzStarbuck364
summit1g362
ToD253
TKL 100
Trikslyr71
QueenE52
ViBE26
NightEnD19
Organizations
StarCraft 2
angryscii 39
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 21 non-featured ]
StarCraft 2
• kabyraGe 285
• StrangeGG 69
• Reevou 5
• Kozan
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• LaughNgamezSOOP
• IndyKCrew
StarCraft: Brood War
• Eskiya23 14
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21491
• WagamamaTV716
• Ler139
League of Legends
• Nemesis5622
• TFBlade1877
• Jankos1491
Other Games
• imaqtpie2049
Upcoming Events
PiGosaur Monday
3h 26m
GSL Code S
12h 56m
Cure vs Zoun
Solar vs Creator
The PondCast
13h 26m
Road to EWC
13h 26m
Online Event
18h 26m
Clem vs ShoWTimE
herO vs MaxPax
HupCup
18h 26m
Road to EWC
19h 26m
Road to EWC
1d 1h
GSL Code S
1d 12h
GuMiho vs Bunny
ByuN vs SHIN
Road to EWC
1d 13h
[ Show More ]
Online Event
1d 15h
Road to EWC
1d 19h
Road to EWC
2 days
Replay Cast
2 days
Road to EWC
2 days
Road to EWC
2 days
Road to EWC
3 days
Road to EWC
3 days
CranKy Ducklings
3 days
Road to EWC
3 days
Replay Cast
4 days
Road to EWC
4 days
Sparkling Tuna Cup
4 days
Replay Cast
5 days
Replay Cast
6 days
Liquipedia Results

Completed

ASL Season 19
DreamHack Dallas 2025
Calamity Stars S2

Ongoing

JPL Season 2
YSL S1
BSL Season 20
KCM Race Survival 2025 Season 2
NPSL S3
Rose Open S1
CSL Season 17: Qualifier 1
Heroes 10 EU
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
ECL Season 49: Europe
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025
PGL Bucharest 2025
BLAST Open Spring 2025
ESL Pro League S21

Upcoming

CSL Season 17: Qualifier 2
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
CSLPRO Last Chance 2025
CSLAN 2025
K-Championship
SEL Season 2 Championship
Esports World Cup 2025
HSC XXVII
Championship of Russia 2025
Bellum Gens Elite Stara Zagora 2025
2025 GSL S2
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.