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The Terran Help Me Thread - Page 38

Forum Index > StarCraft 2 Strategy
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Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. Also, please put some effort into your questions.
Mokss
Profile Joined December 2010
Philippines114 Posts
September 24 2011 16:58 GMT
#741
Hey guys.. I really need help dealing with mass mutas TvZ, like this guy is like my practice partner but I can't seem to beat him with this style and yeah I'm bad at TvZ and micro.

What do you guys think I should do? I'm just really frustrated atm. Thank you (

http://drop.sc/37282
CarelessPride
Profile Joined March 2011
United States146 Posts
September 24 2011 17:38 GMT
#742
idk why but im really really inconsistant in my play o.o i can take games off top 8 masters when i practice and many times i can take sets off of them too but when it comes to ladder i can go 10 win streak easy and sometimes not win a single game vs daimonds until i start playing platnums... whats wrong with me? it seems like i adapt to how good my oppenent like if their really good i would play at a fast rate spliting my marines and dropping 2 places while im moving forward all the while i maxing out b4 them... but when im playing on ladder my apm drops and lose to either being over aggressive/deathball/ cheese. o.o and the more i lose the more angry i get like WHY AM I LOSING TO NOOBS and try to cheese myself and lose more and more. I feel like i shouldn't be losing to these players at all. I feel like starcraft don't punish bad players for their bad mechanics and decision through good AI, like u can make the best decisions all game and 2 side storms can take taht all back.. or a blue flame hellion drop, or banelings/ zergling run bys. YES those are mistakes on my part but the difference is, risk HAVE to = gain . a side storm isnt skill it takes more to STOP that storm and even if i emp u can archon its barely a risk for a HUGE gain blue flame hellion is 100 minerals for a HUGE gain, i think starcraft needs balence in general
KenDM
Profile Joined June 2011
Netherlands206 Posts
September 24 2011 17:40 GMT
#743
Obviously I'm bronze. But if you know he'll ALWAYS use muta's against you, I think a quick Engineering Bay with Turrets in your mineral lines and marines with shields and stim (with medivacs) would help a lot. Also a Thor or two in a Push might also be very good, never forget strong marines to accompany your Thors though. Try to get some good upgrades on your marines, and some plating (defensive, NOT offensive) upgrades for your Thors. I usually go for a Siege expand build, try to scout really carefully. If I see he has muta's and I have lots of marines, I try a push, or a drop somewhere and he'll be in his own base. During that time I make turrents, and try to have more and more marines ready for a push. I also leave 1 thor in each of my bases, supported with turrets, otherwise he'll magic box you.

Be careful for your opponent going Infestors though! They are a hell to deal with ... (May I advise well guarded tanks against them )
Maxie
Profile Joined August 2010
Sweden2653 Posts
September 24 2011 20:47 GMT
#744
On September 25 2011 02:40 KenDM wrote:

Be careful for your opponent going Infestors though! They are a hell to deal with ... (May I advise well guarded tanks against them )


Just be careful so that you don't end up like me - having an army consisting mainly of siege tanks with just a few marines against an infestor based army is okay... until broodlords hit the field.

If you see hive incoming, start getting ghosts, they're basically the hive tech counter.

Ghostmech ftw!
Blackknight232
Profile Joined July 2011
United States169 Posts
September 24 2011 22:18 GMT
#745
Hey does anyone have any good tvp builds?
KenDM
Profile Joined June 2011
Netherlands206 Posts
September 25 2011 00:54 GMT
#746
Bio (vs. Protoss)
Thorzain's Fast 2-2 Bio
SeleCT 2Rax Expand
Marauder First FE
1 Rax Marauder Rush

Banshee Opening into 3/1/1 Timing (THIS HITS ON 5:30, sounds AWESOME!)

Hellion Drop into Double Starport

http://wiki.teamliquid.net/starcraft2/Terran_Strategy
Blazinghand *
Profile Blog Joined December 2010
United States25553 Posts
September 25 2011 06:04 GMT
#747
On September 24 2011 03:27 Maxie wrote:
Okay, so, my TvP feels worse than ever. I just got hit by a 2base colossi attack and fell over and died. I feel like the only things I could have done was:

-less supplyblocks, I had a few.
-added more tech labs when I noticed the robotics bay (I usually do this).
-marine at watchtower, engaged him at a better place (attacked him earlier?)
-microd better.

Replay: [image loading]

FPVOD: http://sv.twitch.tv/maxie468eu/b/295778779


Hi Maxie,
I took a look at your replay and made a Coaching VoD:
http://www.twitch.tv/blazinghand/b/295917131


Some non-comprehensive written notes:
1) don't supply blocked on first depot ;,,,,(
2) you now want to go 12 rax -> 16 orbital because barracks more time. instead of cutting 1/2 an scv, just delay the orbital a little
3) 1 rax FE - your CC was late, 200 minerals late.
4) use drops to assert map control so he can't just deathball you.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
Mokss
Profile Joined December 2010
Philippines114 Posts
September 25 2011 06:31 GMT
#748
@Blazinghand could you make a coaching VOD for my replay its just on top of the page. Please?
Blazinghand *
Profile Blog Joined December 2010
United States25553 Posts
September 25 2011 06:57 GMT
#749
On September 25 2011 15:31 Mokss wrote:
@Blazinghand could you make a coaching VOD for my replay its just on top of the page. Please?


Sure. I'll get to it in about an hour-- I've got some stuff i'm handling atm.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
Maxie
Profile Joined August 2010
Sweden2653 Posts
Last Edited: 2011-09-25 10:06:59
September 25 2011 09:38 GMT
#750
On September 25 2011 15:04 Blazinghand wrote:
1) don't supply blocked on first depot ;,,,,(


Thanks for the coaching vod, I'll check it out in a minute... this was my first ladder game I streamed, which is why the first depot was late, I was fiddling with the stream. Bad excuse, but it's true >.>

Edit: checked it out now, I found it quite helpful. Good point about not letting yourself get caught in that position, and about using drops to keep him in his base. I just saw colossi and went "zomfg need vikings!" :/

So:

-take towers
-use drops to buy yourself time vs deathball type armies (be as annoying as a mass muta Zerg)
-second starport earlier (I was adding it just before I got attacked)
-don't focus fire the colossi with infantry, at least it feels like that was a bad idea, due to forcefields
-earlier scan to check tech (?)

Just out of curiosity, what do you think of moving out and being aggressive when stim/combat shields/concussive shells (and maybe +1 attack?) are all finished off a 1 rax fe? I feel like it's in general a bad idea to do a frontal attack, at least if the natural has any form of a choke, due to forcefields, and I'd rather wait for medivacs and either just drop or do frontal attack + a drop in the back of his main, but eh it still feels risky due to forcefields and a possible first colossi.

MockHamill
Profile Joined March 2010
Sweden1798 Posts
Last Edited: 2011-09-25 09:44:29
September 25 2011 09:43 GMT
#751
How do you defeat Zerg late game as Terran if you have low APM?

I lose at least 80% of TvZ that goes late game, even if economy is equal. Zerg army is just so much better than Terran if you do not have the APM to use 50+ snipes to kill off Ultra/BroodLords, stutter stepping your infantry and focus firing with your tanks.

So is there any effective way to play TvZ late game if you have low APM?
Blazinghand *
Profile Blog Joined December 2010
United States25553 Posts
September 25 2011 10:26 GMT
#752
On September 25 2011 01:58 Mokss wrote:
Hey guys.. I really need help dealing with mass mutas TvZ, like this guy is like my practice partner but I can't seem to beat him with this style and yeah I'm bad at TvZ and micro.

What do you guys think I should do? I'm just really frustrated atm. Thank you (

http://drop.sc/37282


Hi Mokss, I took a look at your replay and made a Coaching VoD for you:
http://www.twitch.tv/blazinghand/b/295930015

Here are my non-comprehensive written notes:
1) usually you want to do a reactor swap type dealie with your factory
2) poke with your initial hellions; they're straight-up better than zerglings before zergling speed. dont' waste them in your base
3) during your elevator attack you don't make units at home. make units at home

at 13:41 you haven't done any serious scouting of zerg composition. go poke him or something

you don't do anything to the zerg until 17:00
During this time, he recovers from losing a hatch, he now has 75 drones; he had like 6-7 minutes completely unpressured.
after initial fight you were ahead on food and bases. By the time push out again, you've waited far too long, and are now behind on food and bases.

take and saturated gasses on 3rd
When you stare into the iCCup, the iCCup stares back.
TL+ Member
JackDiamonds
Profile Joined September 2011
7 Posts
September 25 2011 10:57 GMT
#753
On September 25 2011 01:58 Mokss wrote:
Hey guys.. I really need help dealing with mass mutas TvZ, like this guy is like my practice partner but I can't seem to beat him with this style and yeah I'm bad at TvZ and micro.

What do you guys think I should do? I'm just really frustrated atm. Thank you (

http://drop.sc/37282


I had a similar problem, and I found the answer comes before he has a pack of mutalisks.

It usually isn't until around the 10 minute mark that z has more than a couple mutas, the earliest they pop out is usually around the 8 min mark. You can get four hellions out much faster than out. Even without BFHs, 4 hellions can do serious damage against lings and drones, which is mostly what they will have at 6 mins ish. With some half decent micro, mostly accuracy of command rather than apm, you can kill a half dozen drones and most of his lings. At this point he will likely be forced to get more spines, more lings or roaches, all of which distract him from the goal of more mutas.

If I get away with most of my hellions intact, you have a couple of options. Early two fact thor is good. I usually get 1 thor and 8 helions on two bases by the 8 min mark. It's a good early attack if supported by 6 SCVs. Out of the lone barracks i've been pumping vanilla marines all game. When you push with your thor army, you should be able to handle any army he's made unless he has forsaken droning. At which point you lose the army but will be way ahead economy wise and a good wall with plenty of marines will hold most attacks. If he's gone heavy roaches, a quick transition into tanks is easy, and through up some more rax. Your marine numbers should be high enough now to split at your two bases to counter muta.
Mokss
Profile Joined December 2010
Philippines114 Posts
September 25 2011 13:13 GMT
#754
Thank you @Blazinghand and @Jackdiamonds you guys are the best thanks
tUUTZ
Profile Joined July 2011
Finland122 Posts
Last Edited: 2011-09-25 13:35:26
September 25 2011 13:30 GMT
#755
What to do when every zerg atm does some retarded roach all in when I'm going reactor hellions?
Maxie
Profile Joined August 2010
Sweden2653 Posts
September 25 2011 13:52 GMT
#756
On September 25 2011 22:30 tUUTZ wrote:
What to do when every zerg atm does some retarded roach all in when I'm going reactor hellions?


5 steps of surviving roach all ins:
1: scout it
2: build bunkers
3: make marauders
4: get siege tanks
5: pull scvs, repair wall in
Adrenalinz
Profile Joined September 2011
30 Posts
September 25 2011 16:05 GMT
#757
On September 25 2011 22:52 Maxie wrote:
Show nested quote +
On September 25 2011 22:30 tUUTZ wrote:
What to do when every zerg atm does some retarded roach all in when I'm going reactor hellions?


5 steps of surviving roach all ins:
1: scout it
2: build bunkers
3: make marauders
4: get siege tanks
5: pull scvs, repair wall in


I find that a coupe of bunkers with marines is enough. All you need is the SCVs repairing it, and you can survive most rushes. I've managed to defend all roach rushes at Plat level with just this tactic.

From there on I tech to Siege tanks, simply because I like going marine/tank. In my opinion, marauders or siege tanks to JUST defend is not necessary, but it does have its advantages.

But yes, a bunker is crucial in most cases.
Maxie
Profile Joined August 2010
Sweden2653 Posts
September 25 2011 16:36 GMT
#758
On September 26 2011 01:05 Adrenalinz wrote:
Show nested quote +
On September 25 2011 22:52 Maxie wrote:
On September 25 2011 22:30 tUUTZ wrote:
What to do when every zerg atm does some retarded roach all in when I'm going reactor hellions?


5 steps of surviving roach all ins:
1: scout it
2: build bunkers
3: make marauders
4: get siege tanks
5: pull scvs, repair wall in


I find that a coupe of bunkers with marines is enough. All you need is the SCVs repairing it, and you can survive most rushes. I've managed to defend all roach rushes at Plat level with just this tactic.

From there on I tech to Siege tanks, simply because I like going marine/tank. In my opinion, marauders or siege tanks to JUST defend is not necessary, but it does have its advantages.

But yes, a bunker is crucial in most cases.


If he goes roach all in and then keeps using roaches, marine/marauder/tank craps all over it. Ofc you can get away with say one bunker with marines behind a repaired wall in, but I felt like listing more reasonable things you can do to counter it
awakenx
Profile Joined May 2011
United States341 Posts
September 25 2011 18:14 GMT
#759
Is there any sort of good TvZ replay out there that shows very good marine/tank play vs ling/bling/muta? I love the marine/tank style of play because it's so much fun, but my friend keeps pwning me over and over again D:
WorstMicroNA
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
September 25 2011 18:17 GMT
#760
On September 25 2011 18:43 MockHamill wrote:
How do you defeat Zerg late game as Terran if you have low APM?

I lose at least 80% of TvZ that goes late game, even if economy is equal. Zerg army is just so much better than Terran if you do not have the APM to use 50+ snipes to kill off Ultra/BroodLords, stutter stepping your infantry and focus firing with your tanks.

So is there any effective way to play TvZ late game if you have low APM?


I'm tempted to just say increase your APM. That's generally how I approach problem solving. Another way would be to transition to ghost mech. Basically means you only have to worry about positioning and the snipes.
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