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Quick question: In TvT, what's the best way to defend against an opponent who 1/1/1s, and then tries to drop hellions and marines into your main.
Thanks in advance!
Try your best not to let him drop. Bunker at the front (Natural or main's ramp) and then have the majority of your marines at the back in the probably drop location. Turrets can help.
Can someone else confirm just to make sure, if 1 rax FE into banshee is good?
Also, what are your thoughts of going 2 starport as opener? I think it is of course expensive, but can be pretty decent?
You'll have trouble with some 1 base strategies, I don't think it's a solid build for ladder unless you can confirm he fast expands. And 2 port banshee is pretty allin as it takes almost all of the gas you can get on 1 base, so there's hardly any gas to add factories/siege tanks/upgrades etc.
Quick question: In TvT, what's the best way to defend against an opponent who 1/1/1s, and then tries to drop hellions and marines into your main.
Thanks in advance!
There are two types of Marine/Hellion elevator. The first one is gas first, the second one is standard rax 12 gas 13. The first one gets his Medivac around 5'30 along with 7 Marines and 3 Hellions. The second one hits a bit later since the Medivac is complete around the 6' mark, but it has 8-9 Marines and 4 Hellions (the fourth Hellion is not ready when the Medivac is out, so if he waits his fourth Hellion, the drop comes later). Anyway, the answer is the same: you need vision at the edges of your base so you can attack him while he tries to drop his Marines. If you don't have enough, use some SCVs but be careful, you lose them really fast. With some openings, you will likely need to sacrifice some SCVs to defend the first one because you simply don't have enough when he arrives.
After you defended his elevator, you have to scout what he's doing, i. e. did he expand or not, is he teching Tanks, Cloaked Banshee or bio, etc.
Can someone else confirm just to make sure, if 1 rax FE into banshee is good?
Yes, it's playable against the three races, but be careful in TvT and TvP as it leaves you vulnerable to pressure while you're teching. I'd say going banshees after 1 rax FE in TvT is only a good idea if you confirmed a fast expand from him. In TvP, I'd advise to get a second rax and make 2 bunkers (and, again, confirm expand from your opponent).
@dynwar7: why would you want to go 2 starport, if you're going for a long macro game? I'm assuming you mean 2port banshee, which is cheese really. You'd have to do great damage before expanding yourself which ain't so great. When going for a long macro game, my general mindset is to be as greedy as possible while being safe so you can roll your opponent in the lategame.
@Kodachrome: spot the medivac drop instantly and react quickly by taking all your forces + lots of SCV's to crush the force before it really can do anything. Personally I place supply depots at the edges of my base so I can see it as soon it closes in on my base. Also it really depends on your build how easily you can hold the drop off. You can sac a lot of SCV's because he probably doesn't even have an expansion building up when the drop hits.
On July 30 2012 11:07 Pais wrote: Ok guys. I just had the most disgusting tvp ever. I get my 3rd he just starts his. I get 2-2 heading into 3-3. He has no ups. But he has so much more than me. JUdsjing from how the game went, i got put down like a puppy whith too high a ego. FYI the 3 bumkers i threw down, thought he was all inning me or something. then i saw the natural expo and waited for medivacs. Thanks for any insight.
ANd for all the people who have helped me in the past I am very thankful.
On August 02 2012 09:36 jpsull wrote: Gold level Terran here.
What can I do when my Zerg opponet goes for mass baneling? It seems like its impossible to get enough seige tanks to deal with 30+ banelings. Help?
Thanks.
How much siege tanks are you getting? Are you getting marines and medivacs? If you can get marauders in the mix it will also help tank against the banelings. I think you need to provide a replay for your problem, we don't know what you are getting, how you are engaging, etc.
a sim city wall uses up 4 banelings and a bunker takes up 4 more. also remember to target fire! each shot that one tank takes that isny target fired is about 5 more banelings
So TvP is one of my worst matchups, usually if I dont win in mid game I pretty much die late game with bio, and the micro for terran is just so fragile that I die by a simple miss pull due to a collossi range or a storm. I recorded a video of the last and final engagement, all the other engagements went my way until this one.
Please, please, give me some insight on better ways to engage a protoss army.
What are your upgrades vs his? The ghosts, you did a good job at the start, but you really need to be emp'ing those HT during battle. You threw all those ghosts away.
He must have had Coll at some stage, hence the vikings? 2 med vacs is just not going to cut it vs his unit make up. Thats one of the most unforgiving things about this MU, they can tech switch very easily. Yes food was even, but you had SIX vikings doing nothing. That could have been 6 MV, or more bio!!
On August 02 2012 14:52 KONGZY wrote: So TvP is one of my worst matchups, usually if I dont win in mid game I pretty much die late game with bio, and the micro for terran is just so fragile that I die by a simple miss pull due to a collossi range or a storm. I recorded a video of the last and final engagement, all the other engagements went my way until this one.
Please, please, give me some insight on better ways to engage a protoss army.
Although this is an interesting video, I think I'd be able to understand what's going on better if you uploaded the replay. If you could put it on drop.sc, that'd be great.
On August 02 2012 14:52 KONGZY wrote: So TvP is one of my worst matchups, usually if I dont win in mid game I pretty much die late game with bio, and the micro for terran is just so fragile that I die by a simple miss pull due to a collossi range or a storm. I recorded a video of the last and final engagement, all the other engagements went my way until this one.
Please, please, give me some insight on better ways to engage a protoss army.
Many of your units moved more than they actually attacked. You kind of split against splash that was not coming enabling all the zealots to connect. Pre-positioning in a concave and stutter stepping back would have probably made the difference (vikings aside). At least that´s what I keep telling myself
For mech, am I righy in saying it is safer/better to spread tanks when you siege them? They dont have/produce more dmg when clumped up right?
Besides, when the bio/marine tank enemy tries to drop on top of your sieged tanks, spreading them obviously minimizes damage?
Is there a decent guide on mech? I am so new to it, only gonna use mech in TvT.
EDIT: Forgot to ask, is it normal for mech to have late upgrades? I saw many pros starting +1 weapon in the 18-19 minute mark...isthis because the units are so gas intensive there is no way to upgrade early?
For mech, am I righy in saying it is safer/better to spread tanks when you siege them? They dont have/produce more dmg when clumped up right?
Besides, when the bio/marine tank enemy tries to drop on top of your sieged tanks, spreading them obviously minimizes damage?
Is there a decent guide on mech? I am so new to it, only gonna use mech in TvT.
EDIT: Forgot to ask, is it normal for mech to have late upgrades? I saw many pros starting +1 weapon in the 18-19 minute mark...isthis because the units are so gas intensive there is no way to upgrade early?
Spreading your tanks is indeed better due to him not doing as much damage when he drops on them as well as the fact you will be able to defend a slightly larger area. This is why Mech is great for defence as even with a good flank your Bio opponent cant run into the siege lines. The real issue is when you are moving across the map, usually it is hard to spread your tanks if you suddenly spot your opponent coming in for an attack while you are unsieged, and you will want to siege ASAP. In this situation just siege and then when the threat of the attack is gone begin to leap frog the tanks.
I can't provide you with a guide to Mech so maybe someone else will (or I will if I stumble upon one).
Usually with Mech players open with heavy amounts of Hellions, getting Blue Flame and increasing their production (as well as getting a raven and vikings for PDD and air control - stop marauders and drops onto your tanks/banshee play). This heavy Hellion focus also allows you to throw down a double armour quite early on, usually before a 3rd and 4th Factory. In Game 1 of this seasons GSTL Finals between Gumiho and MMA we saw Gumiho going Mech and if I'm not mistaken he did open with an early double armoury. As it was the first game of the series it should be free to watch on the GOM site.
And since there is no mech guide, as far as I know, is going 1 rax fe into 1-1-1 a good idea? My big confusion of mech is the addons....I dont know when to add what addons....the barrack is ready to make an addon, but what? Should I start TL for the factor for early tank for defending? Maybe yes, but after that, I want a reactor for my 2nd fact for hellions right? Then for my 3rd fact, I want another TL? And lastly when do I get reactor for viking production?