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The Terran Help Me Thread - Page 319

Forum Index > StarCraft 2 Strategy
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Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. Also, please put some effort into your questions.
AveiMil
Profile Joined May 2010
Norway138 Posts
July 31 2012 16:55 GMT
#6361
great, thank you.

Two questions

TvZ, the 2base pressure, what unit composition should I go for?

TvP, 3rax, 2 tech and 1 reactor? Or what marine/marauder ratio should I aim for? What upgrades to get first?
ilve
Chaggi
Profile Joined August 2010
Korea (South)1936 Posts
July 31 2012 17:02 GMT
#6362
On August 01 2012 01:55 AveiMil wrote:
great, thank you.

Two questions

TvZ, the 2base pressure, what unit composition should I go for?

TvP, 3rax, 2 tech and 1 reactor? Or what marine/marauder ratio should I aim for? What upgrades to get first?


for tvp, you should get 2 reactors, 1 tech lab (current metagame now i think) and you should have a lot more marines and like a few marauders. i'd say 80:20 in your first big push. and obv you should go for weapon upgrades... stim... combat shields... concussive shells. etc
AveiMil
Profile Joined May 2010
Norway138 Posts
July 31 2012 17:08 GMT
#6363
Which upgrade do you get first? Concussive Shells, Stim or Combat Shield?
ilve
forsakeNXE
Profile Joined October 2011
Germany539 Posts
July 31 2012 19:29 GMT
#6364
Mostly Stim cause you can hold allins easier and it takes longest so it has the most potential to be sniped by blink stalkers if researched later. in 9 out of 10 cases Combat shield afterwards and lastly shells.

I would also advice you to watch some streams of progamers and have a look out for some normal macro builds you can copy. Also you can browse the ipl vods and see if you find anything those games are mostly really good to steal a build.
Let's learn together!
Squisher16
Profile Joined July 2012
United States9 Posts
July 31 2012 19:57 GMT
#6365
Hey Terrans, I wanted to know whats the optimal tech lab to reactor ratio is in tvp. I've seen many pros go 5 tech lab 3 reactors. Thnx! ♥
forsakeNXE
Profile Joined October 2011
Germany539 Posts
July 31 2012 20:46 GMT
#6366
If that has not changed it's 2 TL : 1 R
Let's learn together!
U_G_L_Y
Profile Blog Joined July 2011
United States516 Posts
July 31 2012 21:37 GMT
#6367
On August 01 2012 01:55 AveiMil wrote:
great, thank you.

Two questions

TvZ, the 2base pressure, what unit composition should I go for?

TvP, 3rax, 2 tech and 1 reactor? Or what marine/marauder ratio should I aim for? What upgrades to get first?

Everyone does it differently but the build that I find works best vs the largest variety of P openings (it deviates if I scout 1 base is gas before bunker on third marine, techlab after 4 marines, stim immediately. Then 2 more rax (and second gas if no voids) one marine out of the 2 naked rax. If no blink incoming, 2 reactors. Ebay, +1 then factory as you can afford them. Combat shield starts while factory is under construction, then reactor on factory amd start starport. I make only 2 to 3 marauders before 10 mins and that allows me to stay on two gas and get all 3 upgrades + medivacs by 10 minutes.

As I move out, I take my third, two more gas and harass while getting concussive, +1 armor, dropping an armory, second Ebay. Then I start 2 more gas, +2+2, 3 more techlabbed rax, and either a ghost academy or second starport depending on whether I saw a colossus den or not. Ghosts, ghost upgrades, and nukes use a ton of gas but if that is not your style you don't need six that early.

If I cant do damage directly at 10 mins, (my build hits way sooner than Bombers and is safer vs allins in the hands of noobies like myself) then I camp at the third with my medivacs and either deny it or just load up and drop the main when they move their whole army to evict me.

TLDR:
Stim
2 reactors
Ebay
+1
Fact, combat shield, medivacs
3rd CC, 2nd Ebay, armory
U_G_L_Y
Profile Blog Joined July 2011
United States516 Posts
July 31 2012 21:48 GMT
#6368
Again, my upgrade order is based on first gas being SUPER early and only being able to afford 3 Marauders but having a ton of well upgraded marines before P has any AOE. There are other more common variants but they hit later or do not include all 3 upgrades. You need to decide what is most important to have when you attack based on your own style: upgrades, # of units, or early attack time
AveiMil
Profile Joined May 2010
Norway138 Posts
July 31 2012 23:00 GMT
#6369
Thanks U_G_L_Y!
ilve
StateofReverie
Profile Blog Joined July 2012
United States633 Posts
August 01 2012 03:28 GMT
#6370
a tvz 2 base pressure is just what it is, pressure from 2 bases that hits before 10 minutes. it forces the zerg to make units or punishes them if thy are too greedy. Timings are usually triggered by upgrade completions or tech completions (like attack when stim is done with marines and hellions)
dynwar7
Profile Joined May 2011
1983 Posts
Last Edited: 2012-08-01 03:29:14
August 01 2012 03:28 GMT
#6371
On July 31 2012 16:30 StateofReverie wrote:
Show nested quote +
On July 31 2012 16:05 dynwar7 wrote:
I am still looking for some replays of TvT where one goes bio, and uses nukes to force unsiege? I would love to see this to get an idea. Or if my request is too hard, then it does not have to be pro player. Any high level games are fine.

Hey I can't link you directly but day9 did a tvt recently of taeja vs uh I think bomber or some other high level Korean in a tvt on metropolis. It's one of his recent vods so just look it up shouldn't be hard ^^


I watched it, and it was just a normal marine tank game -.-

EDIT: Still looking for a game where a pro/high level player uses nukes to force unsiege tanks. Basically bio vs mech
Regarding the imbalance, hilarious to see Zergs defending themselves....
Qibla
Profile Joined December 2010
Australia343 Posts
August 01 2012 03:38 GMT
#6372
What maps should I veto?
Are you calling moi a dipshit?
jabberjaw
Profile Joined October 2010
225 Posts
August 01 2012 06:25 GMT
#6373
I watched it, and it was just a normal marine tank game -.-

EDIT: Still looking for a game where a pro/high level player uses nukes to force unsiege tanks. Basically bio vs mech

The only player I know of that uses nukes during the late game of TvT is avilo. He's a GM/High-Master. However, he generally goes mech in TvT. You would have to watch his stream, though, as he doesn't really release replays.
kyllinghest
Profile Joined December 2011
Norway1607 Posts
August 01 2012 06:34 GMT
#6374
On August 01 2012 04:57 Squisher16 wrote:
Hey Terrans, I wanted to know whats the optimal tech lab to reactor ratio is in tvp. I've seen many pros go 5 tech lab 3 reactors. Thnx! ♥

That is your choice entirely! However if you are facing a colossus-based army marauders fare better than marines. Personally I like to build as many marines as possible, only building a minimum of tanking marauders, this does however leave my army very vulnerable to bad engagements and positioning.
"NO" -Has
maracuja123
Profile Joined February 2012
Brazil419 Posts
Last Edited: 2012-08-01 06:40:45
August 01 2012 06:38 GMT
#6375
What`s the best building order possible to actually get the fastest drop with marines 2 medivacs and 12 marines with stim? Should I get gas first without 1st barrack, etc. etc.??? and i mean no expo whatsoever
dynwar7
Profile Joined May 2011
1983 Posts
August 01 2012 08:13 GMT
#6376
Arighty then.

So....I guess I have to give in...Bio is too hard to play, so what is generally a good and SAFE opener for mech in TvT? I only mech in TvT because I feel like I have to....

I think cloakshee is good, but what about going 2 starport cloakshee? Will this put me too far behind? What do you think about this?

Or, I should ask, is there any mech opener that opens with 1 Rax FE? I love that build haha

Thank you
Regarding the imbalance, hilarious to see Zergs defending themselves....
Evangelist
Profile Blog Joined June 2011
1246 Posts
August 01 2012 08:20 GMT
#6377
On August 01 2012 17:13 dynwar7 wrote:
Arighty then.

So....I guess I have to give in...Bio is too hard to play, so what is generally a good and SAFE opener for mech in TvT? I only mech in TvT because I feel like I have to....

I think cloakshee is good, but what about going 2 starport cloakshee? Will this put me too far behind? What do you think about this?

Or, I should ask, is there any mech opener that opens with 1 Rax FE? I love that build haha

Thank you


1 rax FE into 2 gas will give you pretty quick cloaked banshees. Not as quick as a 111 but it's quick enough. It's also really damn safe especially considering you can throw in a few hellions to help defend your front from marine pressure and the banshee will come out long before the other T has enough tanks to really pressure your bunker/s.
herMan
Profile Joined November 2010
Japan2054 Posts
August 01 2012 09:49 GMT
#6378
On August 01 2012 17:20 Evangelist wrote:
Show nested quote +
On August 01 2012 17:13 dynwar7 wrote:
Arighty then.

So....I guess I have to give in...Bio is too hard to play, so what is generally a good and SAFE opener for mech in TvT? I only mech in TvT because I feel like I have to....

I think cloakshee is good, but what about going 2 starport cloakshee? Will this put me too far behind? What do you think about this?

Or, I should ask, is there any mech opener that opens with 1 Rax FE? I love that build haha

Thank you


1 rax FE into 2 gas will give you pretty quick cloaked banshees. Not as quick as a 111 but it's quick enough. It's also really damn safe especially considering you can throw in a few hellions to help defend your front from marine pressure and the banshee will come out long before the other T has enough tanks to really pressure your bunker/s.


If you do this build, you will probably die to the marine hellion elevator build that is popular on the EU ladder right now. I'd recommend the reaper expand into 1/1/1, giving the techlab to the factory when you've made enough reapers. Reapers can give you scouting information inside the enemys base and you can see if he's either going for something aggressive or just expading like you.
dynwar7
Profile Joined May 2011
1983 Posts
August 01 2012 13:40 GMT
#6379
Thank you

Can someone else confirm just to make sure, if 1 rax FE into banshee is good?

Also, what are your thoughts of going 2 starport as opener? I think it is of course expensive, but can be pretty decent?
Regarding the imbalance, hilarious to see Zergs defending themselves....
Kodachrome
Profile Joined January 2012
Canada6 Posts
August 01 2012 15:51 GMT
#6380
Hi,

Quick question: In TvT, what's the best way to defend against an opponent who 1/1/1s, and then tries to drop hellions and marines into your main.

Thanks in advance!
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