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The Terran Help Me Thread - Page 244

Forum Index > StarCraft 2 Strategy
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Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. Also, please put some effort into your questions.
TAAF
Profile Joined March 2011
Switzerland226 Posts
June 06 2012 08:48 GMT
#4861
On June 06 2012 06:32 jabberjaw wrote:
How do you guys respond to a really quick hive? Like 12 min hive and broods by 15 mins. What I'm thinking is I should attack earlier than I usually do and force units out of him so he doesn't have enough resources to get a broodlord force that requires a lot of preparation for...

a 12 min hive dies to a pretty standard 11 min tank marine medivac push. Just scout well for it... and if he makes a lot of spines to defend you won't kill him but the BLs won't be out lon the 12 minute mark, unless he is on 2 base and that is just really weird play and should not actually win if you scout it and prepare for it.
Crouching probe, hidden cannon
Hypemeup
Profile Joined February 2011
Sweden2783 Posts
June 06 2012 09:51 GMT
#4862
On June 06 2012 16:29 AceLight wrote:
What is the best response if walling off your ramp in TvP on a map like Daybreak and a Probe/Drone starts to attack the SCV building your rax?


Just instantly pull an SCV to either fight off the probe or to replace the building SCV if the rax is close to finishing. If your SCV get stuck building on the wrong side just take it of building and put it right back on there and it might move over, might not. It is one of the annoying seemingly random elements of the game.

The reason pro terran players wall-off(I assume anyways) is to deny scouting with the quick second depo(which will block scouts on most maps, even if they do Pylon scout, and proxy zeals can easily be walled out by it). We saw MVP do this quick wall-off versus squirtle in some of the games in the recent code S finals(Entombed Valley was one of the maps he did it on). That might have been mindgames though as he had cheesed earlier rounds and he hid his fast CC from Squirtle by building it on the highground.

But if you build it inbase instead you have to pay close attention to how you position your first depo and rax, I remember ThorZaIN vs HerO at a Dreamhack(Maybe DH valencia?) where he did some real clever building placement to completly shut down HerO's proxy zeals.
MateShade
Profile Joined July 2011
Australia736 Posts
June 06 2012 10:01 GMT
#4863
Is there an optimal marine to medivac ratio?

(not counting situational circumstances. E.g if you were only making marine medivac or marine/tank/medivac etc)
NoDDiE
Profile Joined November 2006
Poland170 Posts
June 06 2012 10:31 GMT
#4864
its hard to do optimal ratio cause it depends on what are you spending gaz on. but ideally i would aim at 8rine//1medi (best for drops, and that increases your mobility - you can attack and escape without leaving any force behind) but in tvp when facing lots of aoe i would aim for more medi (cause u need lots of healing vs p, especially on marauder//ghost)
One for the money , two for the show , straight to hell is where i go
rpdla
Profile Joined January 2012
Korea (South)11 Posts
June 06 2012 10:32 GMT
#4865
What's the proper reaction to a blink stalker all in (+ obs) with 1 rax FE (low ground CC)?
Grubbegrabbn
Profile Joined November 2010
Sweden174 Posts
Last Edited: 2012-06-06 10:37:43
June 06 2012 10:37 GMT
#4866
nvm - posted in wrong topic
Zahir
Profile Joined March 2012
United States947 Posts
June 06 2012 11:06 GMT
#4867
What's the best way to micro ghosts when you are trying to carpet emp a Protoss army? Do you just spam e click over his army or should you use shift?
What is best? To crush the Zerg, see them driven before you, and to hear the lamentations of the Protoss.
Blazinghand *
Profile Blog Joined December 2010
United States25563 Posts
Last Edited: 2012-06-06 11:13:38
June 06 2012 11:10 GMT
#4868
On June 06 2012 20:06 Zahir wrote:
What's the best way to micro ghosts when you are trying to carpet emp a Protoss army? Do you just spam e click over his army or should you use shift?


I personally use clicking rather than shift click. With shift click there's a strong chance your emps wont' be at the top of the ghost's action queue and won't go off during the fight.

EDIT:

On June 06 2012 19:32 rpdla wrote:
What's the proper reaction to a blink stalker all in (+ obs) with 1 rax FE (low ground CC)?


If it's a 1 base robo blink build, get bunkers up and make marauders with concussive shell as soon as possible while teching up to medivacs. After each blink there's a period of time he can't blink out of your base, concuss and kill stalkers during that time. Don't be afraid to pull scvs if you need to, but don't pull all your scvs, cause he'll just run away and blink out and that's lost mining time. Once you have medivacs and marauders he won't be able to engage effectively at all.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
hiru
Profile Joined June 2011
United States69 Posts
June 06 2012 12:56 GMT
#4869
On June 06 2012 20:06 Zahir wrote:
What's the best way to micro ghosts when you are trying to carpet emp a Protoss army? Do you just spam e click over his army or should you use shift?


Hold in e and click, it won't queue them and is faster than pressing e for each emp.
Hypemeup
Profile Joined February 2011
Sweden2783 Posts
June 06 2012 13:53 GMT
#4870
On June 06 2012 19:01 MateShade wrote:
Is there an optimal marine to medivac ratio?

(not counting situational circumstances. E.g if you were only making marine medivac or marine/tank/medivac etc)


Never get more then 10 Medivacs I would say, they hog up alot of supply already. But it is very situational.

In TvP you want your starport to be making medivacs whenever you are not forced to make vikings. Getting a good feel for when you should not be adding on more medivacs is not something that is that well figured out yet. We see a lot of pro terrans get 12+ medivacs in some games where their medivacs survive engagements but they still remake them, and sometimes they end up with a very small bio force as a result and get rolled.

TvT and TvZ you can make them almost non-stop unless you are fighting for air dominance or against Broods.
Account252508
Profile Joined February 2012
3454 Posts
Last Edited: 2012-06-06 14:34:46
June 06 2012 14:34 GMT
#4871
--- Nuked ---
Phemtos
Profile Joined May 2011
Canada163 Posts
June 06 2012 15:39 GMT
#4872
I don't really have time to bother searching right now so I'm gonna ask in this thread, has the FE helion opening into one banshee with a fast third and fast double engi bay build been posted on the forum? It's apparently the safest and most popular TvZ opening these days against Z according to most zerg I talked with. So if anyone has any information on it I would greatly appreciate.
kevin(Chupecabra)
Profile Joined May 2012
United States3 Posts
June 06 2012 15:40 GMT
#4873
On June 06 2012 19:31 NoDDiE wrote:
its hard to do optimal ratio cause it depends on what are you spending gaz on. but ideally i would aim at 8rine//1medi (best for drops, and that increases your mobility - you can attack and escape without leaving any force behind) but in tvp when facing lots of aoe i would aim for more medi (cause u need lots of healing vs p, especially on marauder//ghost)


Yeah, it seems like it would depend mostly on what your opponent has and how fast your marines as a group will take damage. Also, It wouldn't even make a difference if say your marines were getting one shotted by something like seige tanks or something, but thats obvious.
Account252508
Profile Joined February 2012
3454 Posts
June 06 2012 15:49 GMT
#4874
--- Nuked ---
Phemtos
Profile Joined May 2011
Canada163 Posts
June 06 2012 16:01 GMT
#4875
On June 07 2012 00:49 monkybone wrote:
Show nested quote +
On June 07 2012 00:39 Phemtos wrote:
I don't really have time to bother searching right now so I'm gonna ask in this thread, has the FE helion opening into one banshee with a fast third and fast double engi bay build been posted on the forum? It's apparently the safest and most popular TvZ opening these days against Z according to most zerg I talked with. So if anyone has any information on it I would greatly appreciate.


This opening is not really safe, and it relies on perfect scouting information with hellions. Also, you will have to rely on being able to hold off early baneling/roach or zergling attacks with small armies. In the GSTL we saw 8 terrans lose outright to rushes like these with an FE opening.


Well when I play mech I usually only defend with helions/banshee so I have experience in dealing with those situation and although the build might not be the safest well there is no safest build against zerg these days lol but this one seems to be the most consistent.
DelugeSC
Profile Joined December 2011
United States96 Posts
June 06 2012 16:15 GMT
#4876
On June 07 2012 01:01 Phemtos wrote:
Show nested quote +
On June 07 2012 00:49 monkybone wrote:
On June 07 2012 00:39 Phemtos wrote:
I don't really have time to bother searching right now so I'm gonna ask in this thread, has the FE helion opening into one banshee with a fast third and fast double engi bay build been posted on the forum? It's apparently the safest and most popular TvZ opening these days against Z according to most zerg I talked with. So if anyone has any information on it I would greatly appreciate.


This opening is not really safe, and it relies on perfect scouting information with hellions. Also, you will have to rely on being able to hold off early baneling/roach or zergling attacks with small armies. In the GSTL we saw 8 terrans lose outright to rushes like these with an FE opening.


Well when I play mech I usually only defend with helions/banshee so I have experience in dealing with those situation and although the build might not be the safest well there is no safest build against zerg these days lol but this one seems to be the most consistent.


As long as you don't lose those early Hellions or the first Banshee, I'd agree that it's just as safe as about any other opening. A really solid wall will help against early pressure as well. Try practicing getting really good sim-cities on different maps. It does wonders.
Phemtos
Profile Joined May 2011
Canada163 Posts
June 06 2012 16:56 GMT
#4877
So does anyone know the build order?
Immersion_
Profile Joined May 2010
United Kingdom794 Posts
June 06 2012 17:03 GMT
#4878
Hi all, first time posting in this thread. Long time random player, recent terran convert.

Having serious problems with TvP my win is like 20%.

http://drop.sc/192547 link to the replay.

I feel I macrod quite poorly, missed quite a few depots, I tried to keep my composition relevant with lots of scans but eventually I got crushed. I know I let him get an easy 4th and possibly even 3rd but attacking protoss is scary! I didn't drop too much I know it's something I can improve on, knowing when and where to drop is really confusing though.

Thoughts appreciated thanks.
http://www.twitch.tv/sybar1te Sybarite#2581 - add me for Heroes games. .Play Hots and Overwatch currently. Feel free to add.
Vies
Profile Joined June 2011
Australia57 Posts
Last Edited: 2012-06-06 17:15:03
June 06 2012 17:13 GMT
#4879
On June 07 2012 01:56 Phemtos wrote:
So does anyone know the build order?


I've recently started researching/practicing this build. Don't listen to those who say this build isn't safe. This is just as safe as any fast expand build. The key is to use your early hellions defensively and gain scouting information. If you see all-in coming rally your first banshee on the attack path and pick of roaches/lings as they head to your base.

The Build Order

10 depot
12 rax
15 OC
16 marine

CC
take both gas
18 supply depot

factory
reactor on rax
swap
@factory finish: build starport (with same scv)
tech lab on rax
swap
banshee + cloak
3rd CC
Double engi bay


MKP v DRG replays


These replays are from MLG final. MKP showcases the build for us, showing variations as he adapts to DRG's play.

http://drop.sc/162211
http://drop.sc/162212
http://drop.sc/162210
http://drop.sc/162124
http://drop.sc/162125
http://drop.sc/162123
http://drop.sc/161795

Hope this helps
avantoux
Profile Joined April 2012
France3 Posts
June 06 2012 17:27 GMT
#4880
how to defend a baneling bust all in one base with an helion reactor opening? I failed everytime. I can defend it very well with a 1rax FE into 3 rax (i used to wall the nat with my raxes) but with helion opening i can't
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