|
Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. Also, please put some effort into your questions. |
On June 06 2012 06:32 jabberjaw wrote: How do you guys respond to a really quick hive? Like 12 min hive and broods by 15 mins. What I'm thinking is I should attack earlier than I usually do and force units out of him so he doesn't have enough resources to get a broodlord force that requires a lot of preparation for... a 12 min hive dies to a pretty standard 11 min tank marine medivac push. Just scout well for it... and if he makes a lot of spines to defend you won't kill him but the BLs won't be out lon the 12 minute mark, unless he is on 2 base and that is just really weird play and should not actually win if you scout it and prepare for it.
|
On June 06 2012 16:29 AceLight wrote: What is the best response if walling off your ramp in TvP on a map like Daybreak and a Probe/Drone starts to attack the SCV building your rax?
Just instantly pull an SCV to either fight off the probe or to replace the building SCV if the rax is close to finishing. If your SCV get stuck building on the wrong side just take it of building and put it right back on there and it might move over, might not. It is one of the annoying seemingly random elements of the game.
The reason pro terran players wall-off(I assume anyways) is to deny scouting with the quick second depo(which will block scouts on most maps, even if they do Pylon scout, and proxy zeals can easily be walled out by it). We saw MVP do this quick wall-off versus squirtle in some of the games in the recent code S finals(Entombed Valley was one of the maps he did it on). That might have been mindgames though as he had cheesed earlier rounds and he hid his fast CC from Squirtle by building it on the highground.
But if you build it inbase instead you have to pay close attention to how you position your first depo and rax, I remember ThorZaIN vs HerO at a Dreamhack(Maybe DH valencia?) where he did some real clever building placement to completly shut down HerO's proxy zeals.
|
Is there an optimal marine to medivac ratio?
(not counting situational circumstances. E.g if you were only making marine medivac or marine/tank/medivac etc)
|
its hard to do optimal ratio cause it depends on what are you spending gaz on. but ideally i would aim at 8rine//1medi (best for drops, and that increases your mobility - you can attack and escape without leaving any force behind) but in tvp when facing lots of aoe i would aim for more medi (cause u need lots of healing vs p, especially on marauder//ghost)
|
What's the proper reaction to a blink stalker all in (+ obs) with 1 rax FE (low ground CC)?
|
nvm - posted in wrong topic
|
What's the best way to micro ghosts when you are trying to carpet emp a Protoss army? Do you just spam e click over his army or should you use shift?
|
Blazinghand
United States25550 Posts
On June 06 2012 20:06 Zahir wrote: What's the best way to micro ghosts when you are trying to carpet emp a Protoss army? Do you just spam e click over his army or should you use shift?
I personally use clicking rather than shift click. With shift click there's a strong chance your emps wont' be at the top of the ghost's action queue and won't go off during the fight.
EDIT:
On June 06 2012 19:32 rpdla wrote: What's the proper reaction to a blink stalker all in (+ obs) with 1 rax FE (low ground CC)?
If it's a 1 base robo blink build, get bunkers up and make marauders with concussive shell as soon as possible while teching up to medivacs. After each blink there's a period of time he can't blink out of your base, concuss and kill stalkers during that time. Don't be afraid to pull scvs if you need to, but don't pull all your scvs, cause he'll just run away and blink out and that's lost mining time. Once you have medivacs and marauders he won't be able to engage effectively at all.
|
On June 06 2012 20:06 Zahir wrote: What's the best way to micro ghosts when you are trying to carpet emp a Protoss army? Do you just spam e click over his army or should you use shift?
Hold in e and click, it won't queue them and is faster than pressing e for each emp.
|
On June 06 2012 19:01 MateShade wrote: Is there an optimal marine to medivac ratio?
(not counting situational circumstances. E.g if you were only making marine medivac or marine/tank/medivac etc)
Never get more then 10 Medivacs I would say, they hog up alot of supply already. But it is very situational.
In TvP you want your starport to be making medivacs whenever you are not forced to make vikings. Getting a good feel for when you should not be adding on more medivacs is not something that is that well figured out yet. We see a lot of pro terrans get 12+ medivacs in some games where their medivacs survive engagements but they still remake them, and sometimes they end up with a very small bio force as a result and get rolled.
TvT and TvZ you can make them almost non-stop unless you are fighting for air dominance or against Broods.
|
|
I don't really have time to bother searching right now so I'm gonna ask in this thread, has the FE helion opening into one banshee with a fast third and fast double engi bay build been posted on the forum? It's apparently the safest and most popular TvZ opening these days against Z according to most zerg I talked with. So if anyone has any information on it I would greatly appreciate.
|
On June 06 2012 19:31 NoDDiE wrote: its hard to do optimal ratio cause it depends on what are you spending gaz on. but ideally i would aim at 8rine//1medi (best for drops, and that increases your mobility - you can attack and escape without leaving any force behind) but in tvp when facing lots of aoe i would aim for more medi (cause u need lots of healing vs p, especially on marauder//ghost)
Yeah, it seems like it would depend mostly on what your opponent has and how fast your marines as a group will take damage. Also, It wouldn't even make a difference if say your marines were getting one shotted by something like seige tanks or something, but thats obvious.
|
|
On June 07 2012 00:49 monkybone wrote:Show nested quote +On June 07 2012 00:39 Phemtos wrote: I don't really have time to bother searching right now so I'm gonna ask in this thread, has the FE helion opening into one banshee with a fast third and fast double engi bay build been posted on the forum? It's apparently the safest and most popular TvZ opening these days against Z according to most zerg I talked with. So if anyone has any information on it I would greatly appreciate. This opening is not really safe, and it relies on perfect scouting information with hellions. Also, you will have to rely on being able to hold off early baneling/roach or zergling attacks with small armies. In the GSTL we saw 8 terrans lose outright to rushes like these with an FE opening.
Well when I play mech I usually only defend with helions/banshee so I have experience in dealing with those situation and although the build might not be the safest well there is no safest build against zerg these days lol but this one seems to be the most consistent.
|
On June 07 2012 01:01 Phemtos wrote:Show nested quote +On June 07 2012 00:49 monkybone wrote:On June 07 2012 00:39 Phemtos wrote: I don't really have time to bother searching right now so I'm gonna ask in this thread, has the FE helion opening into one banshee with a fast third and fast double engi bay build been posted on the forum? It's apparently the safest and most popular TvZ opening these days against Z according to most zerg I talked with. So if anyone has any information on it I would greatly appreciate. This opening is not really safe, and it relies on perfect scouting information with hellions. Also, you will have to rely on being able to hold off early baneling/roach or zergling attacks with small armies. In the GSTL we saw 8 terrans lose outright to rushes like these with an FE opening. Well when I play mech I usually only defend with helions/banshee so I have experience in dealing with those situation and although the build might not be the safest well there is no safest build against zerg these days lol but this one seems to be the most consistent.
As long as you don't lose those early Hellions or the first Banshee, I'd agree that it's just as safe as about any other opening. A really solid wall will help against early pressure as well. Try practicing getting really good sim-cities on different maps. It does wonders.
|
So does anyone know the build order?
|
Hi all, first time posting in this thread. Long time random player, recent terran convert.
Having serious problems with TvP my win is like 20%.
http://drop.sc/192547 link to the replay.
I feel I macrod quite poorly, missed quite a few depots, I tried to keep my composition relevant with lots of scans but eventually I got crushed. I know I let him get an easy 4th and possibly even 3rd but attacking protoss is scary! I didn't drop too much I know it's something I can improve on, knowing when and where to drop is really confusing though.
Thoughts appreciated thanks.
|
On June 07 2012 01:56 Phemtos wrote: So does anyone know the build order?
I've recently started researching/practicing this build. Don't listen to those who say this build isn't safe. This is just as safe as any fast expand build. The key is to use your early hellions defensively and gain scouting information. If you see all-in coming rally your first banshee on the attack path and pick of roaches/lings as they head to your base.
The Build Order
10 depot 12 rax 15 OC 16 marine
CC take both gas 18 supply depot
factory reactor on rax swap @factory finish: build starport (with same scv) tech lab on rax swap banshee + cloak 3rd CC Double engi bay
MKP v DRG replays
These replays are from MLG final. MKP showcases the build for us, showing variations as he adapts to DRG's play.
http://drop.sc/162211 http://drop.sc/162212 http://drop.sc/162210 http://drop.sc/162124 http://drop.sc/162125 http://drop.sc/162123 http://drop.sc/161795
Hope this helps
|
how to defend a baneling bust all in one base with an helion reactor opening? I failed everytime. I can defend it very well with a 1rax FE into 3 rax (i used to wall the nat with my raxes) but with helion opening i can't
|
|
|
|