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Does anyone have any good builds for tankless TvT
I tried playing 1rax FE a while ago but was having really problems vs early tank pressure, so lately I have been playing some more cheesy 1base builds (2port banshee and boxers reaper/hellion/banshee) and banshee expand but I would like to play something more solid so I can get better at my mechanics and macro
I can't stand using siege tanks, I play bio in the other 2 matchups so that would be good or some sort of air based style, idk.
When I try to play standard vs T I lose to cheese or early timing attacks, when I try to play cheesy I lose to standard play.
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Blazinghand
United States25550 Posts
Although the build order itself is rather deprecated, something like iEchoic's 2fact 2port TvT might be right up your alley. A 2-base iEchoic timing is totally viable, though typically you'll be transitioning into full mech.
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I just played a game against a high masters toss and was wondering if somebody would look over the replay for me. I'm pretty confident TvP but i'm just looking to take my game to another level.
Any flaws in my play, any timings I should be thinking about, any aggression I should be doing but wasn't etc. I'm also not so used to CC first in TvP so if anybody is familiar with CC first timings, i'd appreciate the input.
My main idea was that I was only on 8 barracks at the end of the game. If I was on more, I might've been able to remax quicker, (and hence stand a better chance in the last engagement).
http://drop.sc/183814
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On May 21 2012 07:33 Blazinghand wrote:Although the build order itself is rather deprecated, something like iEchoic's 2fact 2port TvT might be right up your alley. A 2-base iEchoic timing is totally viable, though typically you'll be transitioning into full mech.
I used to love this build, but struggled once everybody started getting wise to it, but it would be interesting to try and pick up again.
One of the things I used to struggle with was expanding, you say a 2 base timing should work, is this with a 1rax FE? I'd imagine the extra gas off the two extra refineries will help for faster air control
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Blazinghand
United States25550 Posts
On May 21 2012 07:41 Marathi wrote:Show nested quote +On May 21 2012 07:33 Blazinghand wrote:Although the build order itself is rather deprecated, something like iEchoic's 2fact 2port TvT might be right up your alley. A 2-base iEchoic timing is totally viable, though typically you'll be transitioning into full mech. I used to love this build, but struggled once everybody started getting wise to it, but it would be interesting to try and pick up again. One of the things I used to struggle with was expanding, you say a 2 base timing should work, is this with a 1rax FE? I'd imagine the extra gas off the two extra refineries will help for faster air control
Typically this would be off of a banshee rush. One of the things I do on the ladder is get out a quick banshee then expand, then do an iEchoic push (or just go for full mech if it looks like he's playing safe and it won't work).
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Having a really boring time only using 1 build for each race. Can you least essential openings (3-4 builds vs each race) which are a must know to practice and use. Means standard and widely used as of now, and not fancy ones Tata
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On May 21 2012 07:48 RedSox12 wrote: Having a really boring time only using 1 build for each race. Can you least essential openings (3-4 builds vs each race) which are a must know to practice and use. Means standard and widely used as of now, and not fancy ones Tata I do not understand what you are asking for..
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On May 21 2012 08:38 iAmJeffReY wrote:Show nested quote +On May 21 2012 07:48 RedSox12 wrote: Having a really boring time only using 1 build for each race. Can you least essential openings (3-4 builds vs each race) which are a must know to practice and use. Means standard and widely used as of now, and not fancy ones Tata I do not understand what you are asking for.. I think he wants 3-4 different types of standard builds for each matchup.
An example set of TvT builds: 1-1-1, Cloakshee expo, 1Rax FE, Reaper FE.
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On May 21 2012 08:41 Fencer710 wrote:Show nested quote +On May 21 2012 08:38 iAmJeffReY wrote:On May 21 2012 07:48 RedSox12 wrote: Having a really boring time only using 1 build for each race. Can you least essential openings (3-4 builds vs each race) which are a must know to practice and use. Means standard and widely used as of now, and not fancy ones Tata I do not understand what you are asking for.. I think he wants 3-4 different types of standard builds for each matchup. An example set of TvT builds: 1-1-1, Cloakshee expo, 1Rax FE, Reaper FE. That's a very in depth answer to a very poorly constructed question. Does he like macro openings? Or aggressive openings? What league does he play in? How to scout and know for every build you must be aware of too, as I see he is asking, is a large load on such a vague question.
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Hey TL Community. Right know im struggeling really really hard with my TvZ. After the Queen Buff, I feel so helpless and do not really know what to do against Zerg.
If u might help me? I upload u a replay, which i played. This Zerg destroyed me hard, cause i couldnt attack him because there was everycreep.
Pls help me :C
I see no way beating zerg anymore.
Thx Alrac
http://www.file-upload.net/download-4378443/Korhal-Compound-LE--44-.SC2Replay.html
Btw. I*m Reflexion in this Rep. It's a smurf of mine.
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Northern Ireland23792 Posts
On May 21 2012 04:41 Sianos wrote: Hi,
normally you build your third between 10-12 Minutes. Depending on how good your pushes work and on how much army your opponent has you have to build your third as a Planetary. On some maps i would prefer a Planetary over an Orbital 100% of the time, where it´s hard to defend. On maps like entombbed valley you can almost everytime build an Orbital.
For Gas timings. For your 3 Rax 1 Fac 1 SP setup you need 3 Gas. I normally build my 3rd Gas right after i build my Factory and i take my 4th Gas after i build my 3rd CC to start a 2nd Ebay and the armory and the other tech like Ghosts or Vikings. Thanks very much man, my TvP is flowing a good bit better already!
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On May 21 2012 07:33 Absentia wrote:I just played a game against a high masters toss and was wondering if somebody would look over the replay for me. I'm pretty confident TvP but i'm just looking to take my game to another level. Any flaws in my play, any timings I should be thinking about, any aggression I should be doing but wasn't etc. I'm also not so used to CC first in TvP so if anybody is familiar with CC first timings, i'd appreciate the input. My main idea was that I was only on 8 barracks at the end of the game. If I was on more, I might've been able to remax quicker, (and hence stand a better chance in the last engagement). http://drop.sc/183814 You let the P get to 200 supply and never attacked after your first attack was repelled. That's just not allowed...
So my advice to you would be: "attack, attack, attack".
Your upgrades were late and you never got conc and you "only" had 47 SCVs at 10 mins. I believe a CC first should be able to reach 53 as 1 rax CC can have 50. You wouldn't have been able to remax quicker near the end with more barracks because you had no money. You were also sacking SCVs at 150 supply, what was that about?
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On May 21 2012 08:53 NoN.Alrac wrote:Hey TL Community. Right know im struggeling really really hard with my TvZ. After the Queen Buff, I feel so helpless and do not really know what to do against Zerg. If u might help me? I upload u a replay, which i played. This Zerg destroyed me hard, cause i couldnt attack him because there was everycreep. Pls help me :C I see no way beating zerg anymore. Thx Alrac http://www.file-upload.net/download-4378443/Korhal-Compound-LE--44-.SC2Replay.htmlBtw. I*m Reflexion in this Rep. It's a smurf of mine. Macro harder. Seriously, that was the main reason you lost, you had 2500 minerals when you gg'd, that's 50 marines. You also shouldn't try a bunker rush, 15gas into not using your hellions at all. He did do some sort of roach rush but you didn't know about that until he was close to your base because your hellions were in your base. Move out with the first 2 hellions and try to delay creep/third base.
Did you try going for 6 hellions instead of 4? Just do the standard 12rax, 13gas, fact, reactor on rax, switch and then CC on lowground and make 6 hellions instead of 4 and skip the bunker rush.
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How many SCV's should you have optimally off a 1 Rax Expand at 10 minutes? Is it exactly 50? Is there a difference in optimal number between the CC before 2nd depot and the CC after 2nd depot?
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I want a nice Mech TvZ opener that isn't to gimmicky and isn't a Banshee Expand or Reactor Hellions. Would a 1rax fe suffice? When do I add my extra facts after a 1rax?
For TvT, do you reccomend going 1 rax fe into cloak banshees or cloak banshees into expo?
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On May 21 2012 13:52 AceLight wrote: I want a nice Mech TvZ opener that isn't to gimmicky and isn't a Banshee Expand or Reactor Hellions. Would a 1rax fe suffice? When do I add my extra facts after a 1rax?
For TvT, do you reccomend going 1 rax fe into cloak banshees or cloak banshees into expo? For TvZ, I've seen reaper expands transition really nicely into mech, but with the queen buff, they are even more useless than before. The problem with builds that don't have banshees or hellions is that it is hard to pressure the zerg and deny creep spread. Not impossible, but there are downsides to passive play.
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On May 20 2012 22:46 Douillos wrote: Hey guys, Ive been hearing a few people talking about reapers in the end game mix vs P.
Thoughts?
bump!
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Blazinghand
United States25550 Posts
On May 21 2012 14:22 Douillos wrote:Show nested quote +On May 20 2012 22:46 Douillos wrote: Hey guys, Ive been hearing a few people talking about reapers in the end game mix vs P.
Thoughts? bump!
I personally am not a fan due to their small size, short range, and slow build time. Although they're great against zealots in a big bio ball, and can keep up with stimmed marines, I think relying on marines and ghosts to fight chargelots is more sustainable, especially when you need to rebuild after a big fight. Also, I prefer to spend techlab-rax time on ghosts and marauders whenever possible, especially given how crucial it is to EMP every HT and the big clump during these large fights.
I don't think it's completely untenable, but I prefer to spend my gas on medivacs, ghosts, and vikings.
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Hi guys, when a toss is maxed assume zealot Templar colossus archon. Terran response is mmmvg. Should one go heavy on marines or heavy on marauders??
Watching loads of streams and the pros seem to go heavy marauder but people on tl seems to say heavy marine
Thoughts and reasoning??
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One day, I went into YABOT and did 1rax expo and constant producing scvs and nothing else except for supply depots, making sure i didnt miss a single scv, and at 10minutes it said i only built 48 workers (2 more in progress) so I don't know if 50 scv @ exactly 10min is possible. I did this 2 times to make sure i didn't mess up or anything, both times didn't get to 50.
EDIT: Actually its a YABOT thing, it says "Workers Made: 48" but actually I had 51 workers.
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