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Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. Also, please put some effort into your questions. |
On April 16 2012 22:52 saaaa wrote:Show nested quote +On April 13 2012 19:11 saaaa wrote: i play 2 different builds in TvZ with Mech. The first one is the No Gas FE -> 2 Fac BF Hellion+ 2 Armory into fast 3rd from MKP and the second one is no gas fe -> reactor hellion FE+Cloak Banshee.
What should i prefer and on which maps? I mean should i take the risk to just kill him with my 10 BF Hellion attack and even it not i have 6 factories pumping double upgraded mech units. Or should i go and use the cloak banshee to maybe do some eco damage (force spores and pick some drones/queens) and deny him his 3rd until he have overseer/mutas? But i don't have the gas to go so fast double upgrades.
I dont know what is more worth it. What should i prefer and on what maps? anyone? 
I get a feeling of that the 2fac bf hellions sounds good on maps where the expansions are wide open and such. Basically maps with bigger advantage to hellionplay.
The second build is good on maps where the expansions arent that exposed but the map itself is still pretty big. That way you can exploit the mobilty of the hellions and banshees.
Hope it assisted some about the mapchoice atleast.
Cheers Dan
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Hi, I'm a diamond zerg that just started playing Terran. So far I find Terran Macro incredibly hard, maybe zerg macro is just too easy peasy but Terran macro I don't quite get how it works. I've been trying to play Terran almost like Zerg trying to 1 rax expand and building loads of orbitials cause MULEs are sick :D
That hasn't worked out cuz I guess I suck at playing terran (1k wins as zerg) hardly any games played as terran. So i decided to get a new acc and learn Terran. I got put into Silver Leage o_O but I'm rank 1 because all I do on the ladder is 1-1-1 all in with scv repair and bunkers. I have to admit it's a really fun build to do. So far nobody has roflstomped me (meeting a lot of gold league players) and I'm anticipating move up to gold anytime now. I was wandering what other builds I should try to help my terran macro get better? And is the 1-1-1 still viable in all the other leagues?
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On April 17 2012 02:39 arena_say_what wrote: Hi, I'm a diamond zerg that just started playing Terran. So far I find Terran Macro incredibly hard, maybe zerg macro is just too easy peasy but Terran macro I don't quite get how it works. I've been trying to play Terran almost like Zerg trying to 1 rax expand and building loads of orbitials cause MULEs are sick :D
That hasn't worked out cuz I guess I suck at playing terran (1k wins as zerg) hardly any games played as terran. So i decided to get a new acc and learn Terran. I got put into Silver Leage o_O but I'm rank 1 because all I do on the ladder is 1-1-1 all in with scv repair and bunkers. I have to admit it's a really fun build to do. So far nobody has roflstomped me (meeting a lot of gold league players) and I'm anticipating move up to gold anytime now. I was wandering what other builds I should try to help my terran macro get better? And is the 1-1-1 still viable in all the other leagues?
1-1-1 is pretty okay T macro practice since you shouldnt queue and always have full production out of all buildings. However if you truely want to learn how to macro as T you should probably try with some 1rax expo openers. Reaper expo, reactorrax expo, gasless expo.. fool around and try it out. You will soon notice how suddenly the income gets so much greater and you can support so many more structures.
Key to T macro is constant production without queueing troughout the entire game. If possible, never have an idle building and never queue up. That is ofc, nearly impossible, but it's what you should aim for. At start you can feel free to maybe queue up here and there (definitely during engagements) and dont be afraid of puting down extra production when you notice that you skyrocket in money. DONT, I repeat, DONT queue up instead of building more production. If you you have 5 marines queued up thats 250 minerals... thats actually another rax and both raxes producing one marine each.
Cheers Dan
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masters terran seeking for help. I often find my self dazed and confused after defending protoss who go dts+expand. I usually go for the normal 1 rax fe and by the time I get turrets and enough scans to push I'm around the time when i get my first 2 medics. The natural thing to do is then to atk the protoss but they usually get their 3rd before me and have chargelot archon army so I cant even punish them. So basically my question is, what do I do after defending dts? (I'd like to know if theres a way to punish the protoss for doing dt expands that do no dmg)
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On April 17 2012 03:51 VanillaSky wrote: masters terran seeking for help. I often find my self dazed and confused after defending protoss who go dts+expand. I usually go for the normal 1 rax fe and by the time I get turrets and enough scans to push I'm around the time when i get my first 2 medics. The natural thing to do is then to atk the protoss but they usually get their 3rd before me and have chargelot archon army so I cant even punish them. So basically my question is, what do I do after defending dts? (I'd like to know if theres a way to punish the protoss for doing dt expands that do no dmg) No, there is no particular thing that will make you win the game straight away (except, maybe, a +1 attack Marine/Ghost timing push, but some Protoss don't go for Zealots/Archons after DT expand, so it's somewhat risky to try this blind counter). However, your advantage lies in economy, since DT expands get their Nexus later than usual 1 gate expands. If they double expand, go for 5 rax before third and harass them with multi-pronged attacks; with good control, that should cripple them enough so your advantage snowballs. (And since they went DTs, you can pre-emptively build a Ghost Academy, and start Ghost production when you're sure they're going Zealot/Archons.)
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On April 16 2012 06:53 Hexadecimal wrote: Thank you for all the answers so far, they've been very helpful. I still have two questions:
1) If they go ultras and you went marine/tank, how do you tech switch to marauder when you have reactors on all your barracks? It seems to me that by the time it's late game my main's SimCity has no room for me to lift up my barracks and add tech labs. Any thoughts? Don't get Reactors on all your Barracks.
On April 16 2012 06:53 Hexadecimal wrote: 2) Lately I've noticed that after I have 3 bases or more that I no longer have room in my main for additional production buildings. Is this normal or should I be working on better SimCity? Usually I have 6 barracks 2 factories 1 starport 2 Eng. Bays 1 Armory in my main. Eventually I max out my army and float minerals/gas and want to invest this into more production buildings so that when I trade armies I can reinforce very fast.
Basically my question is: Once I max out my army and start floating income, where should I build my production buildings for a faster reinforce? I find my main is too full for me to build there, same with my natural. If I make the buildings elsewhere(outside the wall of my natural, at my third, etc) then they are VERY open to counter attacks which the Zerg usually takes advantage of.
Thanks in advance for any help. Build them around your natural and third.
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On April 17 2012 02:39 arena_say_what wrote: Hi, I'm a diamond zerg that just started playing Terran. So far I find Terran Macro incredibly hard, maybe zerg macro is just too easy peasy but Terran macro I don't quite get how it works. I've been trying to play Terran almost like Zerg trying to 1 rax expand and building loads of orbitials cause MULEs are sick :D
That hasn't worked out cuz I guess I suck at playing terran (1k wins as zerg) hardly any games played as terran. So i decided to get a new acc and learn Terran. I got put into Silver Leage o_O but I'm rank 1 because all I do on the ladder is 1-1-1 all in with scv repair and bunkers. I have to admit it's a really fun build to do. So far nobody has roflstomped me (meeting a lot of gold league players) and I'm anticipating move up to gold anytime now. I was wandering what other builds I should try to help my terran macro get better? And is the 1-1-1 still viable in all the other leagues?
follow the video guides of this guy : http://www.youtube.com/user/filtersc/videos really high quality material, probably the best one for terrans out there. enjoy
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I sure don't hope this replay is lost on the previous page, but just in case, I really need to analyse this replay, I want to know what to do differently next time. Also, aside from
Replay:
http://drop.sc/160940
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Blazinghand
United States25550 Posts
On April 16 2012 21:22 KenDM wrote:Hi guys. Would you mind watching this replay with me? I was on quite a roll with this TvP, I was ahead in some aspects, behind in tech maybe. Anyway, I dropped him with 8 rauders and took out two of his Forges and lost all of my army. I retreat my remaining medivacs to my natural and try to hold. It kind of works, he comes on the choke, I snipe his Colossi with my Vikings but his infantry overpowers mine, even though I have medivacs and a bunker on top of the ramp. Then he even almost finishes +2+2. Hella weird he has the money for so much infantry and those forges + upgrades as well as colossi. What am I not seeing in this game? Did I lose because I lost so much army for nothing while dropping? It was a grave mistake, but didn't seem all that bad in hind sight. Replay: http://drop.sc/160940
On April 17 2012 07:44 KenDM wrote:I sure don't hope this replay is lost on the previous page, but just in case, I really need to analyse this replay, I want to know what to do differently next time. Also, aside from Replay: http://drop.sc/160940
Written analysis:
-Cross pos TvP -1 Rax FE: start CC before bunker your opponent does a greedy 1G FE, that is on par with a 1 rax FE (rather than behind like a typical 1G FE) by cutting a gateway unit.
I typically don't take a gas until I have 3 rax, that let sme have more units.
double upgrades + medivacs typically require more than 2 gasses you ideally want some addons on your barracks, or more naked barracks if that's your think: you're operating on 1 tech lab + 2 naked rax at 8 minutes in.
AS you can see, at 9 minutes you don't have the gas to utilize your 2x engi bay or your reactor starport-- you're stuck on 2 gas and have wayy to much gas-dumping infrastructure. additionally, you don't have enough mineral-dumping infrastructure for your mineral income, and are banking hundreds of minerals.
SCV construction analysis: + Show Spoiler +Your 2nd Orbital finishes at 6:36-- that means it's up for 3:24 in an scv-producing fashion your first orbital is up for 10 minutes, but of course you have to cut for 35 seconds to make it into one, so it's up for 9:25 in an scv-produciong fashion.
3:24 = 204 seconds = 12 scvs made by nat 9:25 = 565 seconds = 33 scvs made by main you start with 6
at this phase of the game, you should have 51 scvs. you have 48, one of which was lost to scouting, so you only cut 2 scvs. your worker production is excellent, which is rare for a player of your level. Good work. .
You get medivacs out at last, push out with a decent food lead. So now you'r outside the protoss nat. what do you do. Well, like a smart terran you drop him.
This is where things go bad though. He sends most of his army to attack your low-ground force, and only a small group to eventually go up into his main. The proper response here is to run away your army that's on the low-ground, harass a bit with the drop, then pick up and run away with the drop. Instead, you lose both the low-ground army and the drop. Killing both forges was nice, but after these two engagements you've lost your 20 food lead and are now 6 food behind. At this point I consider the game to be over.
Basically, when you take away your marauders and medivacs from your army, it's very vulnerable. The only reason your army is even outside his natural is to prevent him from sending EVERYTHING to fight your drop (cause then you can run into his natural). Typically this is what happens when you drop a protoss liek this:
1) he sends some dudes to fight your drop 2) he has plenty of dudes in his natural
Your response should be: A) Micro your drop B) if he pushes out of the natural, usually run away, unless he doesn't have enough units C) make sure not to lose stuff D) make him said he plays the immobile protoss race
Keep on doing this while you get up your third base, and prevent him from safely moving out and taking his own third. You have the more mobile army, so you get to choose your engagements. Aside from some issues with gas timing and infrastructure, your macro this game was like 20% better than his, and you could have won with a better engagement.
Also, when you're up against a bunch of zealots like that and don't have room to micro, there's no harm in just picking up and bailing. As much as I hate to say this, try to imagine you're... ugh... a Zerg player with some mutalisks. what does a zerg do with mutalisks? well, he basically harasses you and is literally the most annoying thing in the world. Any time you bring your marines or whatever, he just runs away. He avoids turrets. He forces you to stay at home, and makes you feel trapped in your base. Be like that with yoru drops; feel free to run away, and make the protoss very sad. very, very sad.
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On April 17 2012 04:44 zuRbeK wrote:Show nested quote +On April 17 2012 02:39 arena_say_what wrote: Hi, I'm a diamond zerg that just started playing Terran. So far I find Terran Macro incredibly hard, maybe zerg macro is just too easy peasy but Terran macro I don't quite get how it works. I've been trying to play Terran almost like Zerg trying to 1 rax expand and building loads of orbitials cause MULEs are sick :D
That hasn't worked out cuz I guess I suck at playing terran (1k wins as zerg) hardly any games played as terran. So i decided to get a new acc and learn Terran. I got put into Silver Leage o_O but I'm rank 1 because all I do on the ladder is 1-1-1 all in with scv repair and bunkers. I have to admit it's a really fun build to do. So far nobody has roflstomped me (meeting a lot of gold league players) and I'm anticipating move up to gold anytime now. I was wandering what other builds I should try to help my terran macro get better? And is the 1-1-1 still viable in all the other leagues? follow the video guides of this guy : http://www.youtube.com/user/filtersc/videos really high quality material, probably the best one for terrans out there. enjoy
This is an amazing resource for Terrans. Has anyone put together a similar bronze to master Zerg or Brotoss guide? I feel like all terrans below master should watch FilterSC but feel zergs and protoss need their own filtersc to guide them through the leagues. (Just to be fair)
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Hey guys.
Been a while since I played. I'm trying to find good solid current builds to get started back in the game. I'm Gold league but really I'm just Gold. There's so much to look through and generally I was concentrating on Macro builds.
Vs T I was doing 1-1-1 into Tank Marine Viking (I think) lol.
V Zerg I was doing a 1 rax FE, but I don't remember my favoured composition.
Vs P, I have no idea. It's been too long.
Any favoured macro builds that you can recommend for me, or links to build that I can practice?
Thanks.
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On April 17 2012 17:50 Terranoob wrote: Hey guys.
Been a while since I played. I'm trying to find good solid current builds to get started back in the game. I'm Gold league but really I'm just Gold. There's so much to look through and generally I was concentrating on Macro builds.
Vs T I was doing 2 RAX FE into Tank Marine Viking (I think) lol.
V Zerg I was doing a 1 rax FE, but I don't remember my favoured composition.
Vs P, I have no idea. It's been too long.
Any favoured macro builds that you can recommend for me, or links to build that I can practice?
Thanks.
Gasless 1 rax FE is good in all three matchups. Marine tank medivac vZ+T and generally MMM+V+G against P or you could try marine tank banshee.
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On April 17 2012 12:39 BalanceFx wrote:Show nested quote +On April 17 2012 04:44 zuRbeK wrote:On April 17 2012 02:39 arena_say_what wrote: Hi, I'm a diamond zerg that just started playing Terran. So far I find Terran Macro incredibly hard, maybe zerg macro is just too easy peasy but Terran macro I don't quite get how it works. I've been trying to play Terran almost like Zerg trying to 1 rax expand and building loads of orbitials cause MULEs are sick :D
That hasn't worked out cuz I guess I suck at playing terran (1k wins as zerg) hardly any games played as terran. So i decided to get a new acc and learn Terran. I got put into Silver Leage o_O but I'm rank 1 because all I do on the ladder is 1-1-1 all in with scv repair and bunkers. I have to admit it's a really fun build to do. So far nobody has roflstomped me (meeting a lot of gold league players) and I'm anticipating move up to gold anytime now. I was wandering what other builds I should try to help my terran macro get better? And is the 1-1-1 still viable in all the other leagues? follow the video guides of this guy : http://www.youtube.com/user/filtersc/videos really high quality material, probably the best one for terrans out there. enjoy This is an amazing resource for Terrans. Has anyone put together a similar bronze to master Zerg or Brotoss guide? I feel like all terrans below master should watch FilterSC but feel zergs and protoss need their own filtersc to guide them through the leagues. (Just to be fair)  apollo did vids for each race, I don't know how any of them are but I've seen people say they're good.
not sure if his T ones are better than FilterSC's
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On April 17 2012 11:38 Blazinghand wrote:Show nested quote +On April 16 2012 21:22 KenDM wrote:Hi guys. Would you mind watching this replay with me? I was on quite a roll with this TvP, I was ahead in some aspects, behind in tech maybe. Anyway, I dropped him with 8 rauders and took out two of his Forges and lost all of my army. I retreat my remaining medivacs to my natural and try to hold. It kind of works, he comes on the choke, I snipe his Colossi with my Vikings but his infantry overpowers mine, even though I have medivacs and a bunker on top of the ramp. Then he even almost finishes +2+2. Hella weird he has the money for so much infantry and those forges + upgrades as well as colossi. What am I not seeing in this game? Did I lose because I lost so much army for nothing while dropping? It was a grave mistake, but didn't seem all that bad in hind sight. Replay: http://drop.sc/160940 Show nested quote +On April 17 2012 07:44 KenDM wrote:I sure don't hope this replay is lost on the previous page, but just in case, I really need to analyse this replay, I want to know what to do differently next time. Also, aside from Replay: http://drop.sc/160940 Written analysis: -Cross pos TvP -1 Rax FE: start CC before bunker your opponent does a greedy 1G FE, that is on par with a 1 rax FE (rather than behind like a typical 1G FE) by cutting a gateway unit. I typically don't take a gas until I have 3 rax, that let sme have more units. double upgrades + medivacs typically require more than 2 gasses you ideally want some addons on your barracks, or more naked barracks if that's your think: you're operating on 1 tech lab + 2 naked rax at 8 minutes in. AS you can see, at 9 minutes you don't have the gas to utilize your 2x engi bay or your reactor starport-- you're stuck on 2 gas and have wayy to much gas-dumping infrastructure. additionally, you don't have enough mineral-dumping infrastructure for your mineral income, and are banking hundreds of minerals. SCV construction analysis: + Show Spoiler +Your 2nd Orbital finishes at 6:36-- that means it's up for 3:24 in an scv-producing fashion your first orbital is up for 10 minutes, but of course you have to cut for 35 seconds to make it into one, so it's up for 9:25 in an scv-produciong fashion.
3:24 = 204 seconds = 12 scvs made by nat 9:25 = 565 seconds = 33 scvs made by main you start with 6
at this phase of the game, you should have 51 scvs. you have 48, one of which was lost to scouting, so you only cut 2 scvs. your worker production is excellent, which is rare for a player of your level. Good work. . You get medivacs out at last, push out with a decent food lead. So now you'r outside the protoss nat. what do you do. Well, like a smart terran you drop him. This is where things go bad though. He sends most of his army to attack your low-ground force, and only a small group to eventually go up into his main. The proper response here is to run away your army that's on the low-ground, harass a bit with the drop, then pick up and run away with the drop. Instead, you lose both the low-ground army and the drop. Killing both forges was nice, but after these two engagements you've lost your 20 food lead and are now 6 food behind. At this point I consider the game to be over. Basically, when you take away your marauders and medivacs from your army, it's very vulnerable. The only reason your army is even outside his natural is to prevent him from sending EVERYTHING to fight your drop (cause then you can run into his natural). Typically this is what happens when you drop a protoss liek this: 1) he sends some dudes to fight your drop 2) he has plenty of dudes in his natural Your response should be: A) Micro your drop B) if he pushes out of the natural, usually run away, unless he doesn't have enough units C) make sure not to lose stuff D) make him said he plays the immobile protoss race Keep on doing this while you get up your third base, and prevent him from safely moving out and taking his own third. You have the more mobile army, so you get to choose your engagements. Aside from some issues with gas timing and infrastructure, your macro this game was like 20% better than his, and you could have won with a better engagement. Also, when you're up against a bunch of zealots like that and don't have room to micro, there's no harm in just picking up and bailing. As much as I hate to say this, try to imagine you're... ugh... a Zerg player with some mutalisks. what does a zerg do with mutalisks? well, he basically harasses you and is literally the most annoying thing in the world. Any time you bring your marines or whatever, he just runs away. He avoids turrets. He forces you to stay at home, and makes you feel trapped in your base. Be like that with yoru drops; feel free to run away, and make the protoss very sad. very, very sad.
Hey thanks Blazinghand! I'll remember these tips for the future games. In short: harassing like muta's do and engaging but not attacking with the main army. How much do you think I'm allowed to sacrifice when trying to snipe his robotics bay for instance? As you saw, in this game he had his on the far corner of his main, and it would have put me in more of a risky position to destroy it.
- What sructure has the highest priority do destroy when dropping?
Secondly: What alterations does my build order need? It's not something I studied, I just freaked because I was floating and just threw down two EBay's and it hit me hard when I didn't have the gas for them. I do this 1Rax gassles expo with 1 bunker, more if needed though. When should I go for addons? I didn't even have CS/CS/Stim, which I do have with a 2-rax pressure build. I'm not sure when it's wise to sacrifice infantry production for allowing add-ons.
Also, if you're ever interested, I have some (relatively) pwnage replays and also my own little tactic for TvZ's like you have your Thor drop tactics. Maybe I can show you my improvement sometimes
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Should you wall in when you play TvT?
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Guys what do I do against a Baneling Bust? I scouted it and made a CC in the wall as well as a Bunker. So much for the bunker it didn't do jack. Tank also didn't have Siege mode yet. Was there any way I could have scoutet a Baneling Bust even earlier than I did? What is the correct response to it?
http://drop.sc/161403
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On April 17 2012 20:18 KenDM wrote:Guys what do I do against a Baneling Bust? I scouted it and made a CC in the wall as well as a Bunker. So much for the bunker it didn't do jack. Tank also didn't have Siege mode yet. Was there any way I could have scoutet a Baneling Bust even earlier than I did? What is the correct response to it? http://drop.sc/161403
@4min - You saw no expo and more gas than 100 gathered.. => either roach bust or baneling bust. So thats good. I am not entirely sure what you are trying to do with your opener, but I would advice you to delay that second gas and get a factory as soon as you hit 100gas.
@6:30 - You saw shitton of lings with your scouting marine, once again good job with the scouting! Now your wall.. it's.. terrible compared to what you could have. I really like the command centre but HATE that you aint using your factory and rax as a part of the wall. Do that and you will soon realize why zergs stopped doing this. Also, the bunker might wanna be behind the wall itself.. so IF he breaks through you have a bunker ready. Feel free to even throw down another bunker with a total of 2.
General notes: A well executed blingbust should be at your door at around 5:30. If you go for a 10depo, 12rax, 13gas, fac@100gas you will have handful of rines and one hellion. This, together will a proper wall, should be enough to hold a blingbust. Do NOT count on getting tanks in time for the first bust, maybe for second or third.
Good luck! Dan
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On April 17 2012 20:18 KenDM wrote:Guys what do I do against a Baneling Bust? I scouted it and made a CC in the wall as well as a Bunker. So much for the bunker it didn't do jack. Tank also didn't have Siege mode yet. Was there any way I could have scoutet a Baneling Bust even earlier than I did? What is the correct response to it? http://drop.sc/161403
You saw that Zerg went pool/gas before hatch so expect aggression (and you did - good work!). A reactor hellion build will easily counter any ling/bane bust because banes will be used on the buildings and hellions counter lings very well. After the banelings came in, about 20 lings swarmed your base. 4 hellions with some micro can deal with it easily, and if you had a CC, you'd be way ahead!
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On April 17 2012 20:02 Hexadecimal wrote: Should you wall in when you play TvT?
It helps vs 3 or 2rax allins and hellion runbys. It's bad if you are weak to siege tanks in the earlier stages of the game becuase tanks might snipe your wall from below. It's also a question of hiding information.
So I would say it depends on what build you are doing. I personally do wall off as I like to keep my opponent in the dark, also I am the one with heavy tank numbers in the beginning.
Cheers Dan
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On April 17 2012 20:32 Artline wrote:Show nested quote +On April 17 2012 20:18 KenDM wrote:Guys what do I do against a Baneling Bust? I scouted it and made a CC in the wall as well as a Bunker. So much for the bunker it didn't do jack. Tank also didn't have Siege mode yet. Was there any way I could have scoutet a Baneling Bust even earlier than I did? What is the correct response to it? http://drop.sc/161403 You saw that Zerg went pool/gas before hatch so expect aggression (and you did - good work!). A reactor hellion build will easily counter any ling/bane bust because banes will be used on the buildings and hellions counter lings very well. After the banelings came in, about 20 lings swarmed your base. 4 hellions with some micro can deal with it easily, and if you had a CC, you'd be way ahead!
Do note that a rather well executed reactor hellion opening, with 13gas, gives you 2 hellions at 5:15 and another 2 at 5:45. A well executed blingbust hits 5:30. But yes, with proper micro you should be able to handle it.
Cheers Dan
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