• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 04:59
CET 09:59
KST 17:59
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy7ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289
Community News
Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool48Weekly Cups (March 9-15): herO, Clem, ByuN win42026 KungFu Cup Announcement6BGE Stara Zagora 2026 cancelled12
StarCraft 2
General
herO wins SC2 All-Star Invitational Potential Updates Coming to the SC2 CN Server What mix of new & old maps do you want in the next ladder pool? (SC2) Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Weekly Cups (March 16-22): herO doubles, Cure surprises
Tourneys
WardiTV Mondays Sparkling Tuna Cup - Weekly Open Tournament World University TeamLeague (500$+) | Signups Open RSL Season 4 announced for March-April WardiTV Team League Season 10
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat Mutation # 516 Specter of Death
Brood War
General
RepMastered™: replay sharing and analyzer site mca64Launcher - New Version with StarCraft: Remast BGH Auto Balance -> http://bghmmr.eu/ Gypsy to Korea Soulkey's decision to leave C9
Tourneys
[ASL21] Ro24 Group A [ASL21] Ro24 Group C [ASL21] Ro24 Group B Small VOD Thread 2.0
Strategy
What's the deal with APM & what's its true value Fighting Spirit mining rates Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Darkest Dungeon Nintendo Switch Thread Stormgate/Frost Giant Megathread General RTS Discussion Thread Path of Exile
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books Movie Discussion! [Manga] One Piece
Sports
Cricket [SPORT] 2024 - 2026 Football Thread Formula 1 Discussion Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2258 users

The Terran Help Me Thread - Page 203

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 201 202 203 204 205 460 Next
Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. Also, please put some effort into your questions.
Douillos
Profile Joined May 2010
France3195 Posts
April 17 2012 11:45 GMT
#4041
On April 17 2012 20:31 dotDash wrote:
Show nested quote +
On April 17 2012 20:18 KenDM wrote:
Guys what do I do against a Baneling Bust? I scouted it and made a CC in the wall as well as a Bunker. So much for the bunker it didn't do jack. Tank also didn't have Siege mode yet. Was there any way I could have scoutet a Baneling Bust even earlier than I did? What is the correct response to it?

http://drop.sc/161403


@4min - You saw no expo and more gas than 100 gathered.. => either roach bust or baneling bust. So thats good.
I am not entirely sure what you are trying to do with your opener, but I would advice you to delay that second gas and get a factory as soon as you hit 100gas.

@6:30 - You saw shitton of lings with your scouting marine, once again good job with the scouting! Now your wall.. it's.. terrible compared to what you could have. I really like the command centre but HATE that you aint using your factory and rax as a part of the wall. Do that and you will soon realize why zergs stopped doing this. Also, the bunker might wanna be behind the wall itself.. so IF he breaks through you have a bunker ready. Feel free to even throw down another bunker with a total of 2.

General notes: A well executed blingbust should be at your door at around 5:30. If you go for a 10depo, 12rax, 13gas, fac@100gas you will have handful of rines and one hellion. This, together will a proper wall, should be enough to hold a blingbust. Do NOT count on getting tanks in time for the first bust, maybe for second or third.

Good luck!
Dan


Id like to add that marauders really help, i tend to put up a tech lab asap when i scout an incoming bust (as they do well vs raoches and banelings)
Look a giraffe! Look a fist!!
polybios
Profile Joined December 2010
Czech Republic111 Posts
April 17 2012 12:47 GMT
#4042
I always thought the magic box is relevant only for mutas and air units. just now after watching MKP micro and some testing I've realized it works the same way for ground units. I thought ground units clump no matter what. I feel like a noob How could I not notice this in 700 games?
saaaa
Profile Joined November 2010
Germany419 Posts
April 17 2012 17:13 GMT
#4043
On April 17 2012 02:37 dotDash wrote:
Show nested quote +
On April 16 2012 22:52 saaaa wrote:
On April 13 2012 19:11 saaaa wrote:
i play 2 different builds in TvZ with Mech. The first one is the No Gas FE -> 2 Fac BF Hellion+ 2 Armory into fast 3rd from MKP and the second one is no gas fe -> reactor hellion FE+Cloak Banshee.

What should i prefer and on which maps? I mean should i take the risk to just kill him with my 10 BF Hellion attack and even it not i have 6 factories pumping double upgraded mech units. Or should i go and use the cloak banshee to maybe do some eco damage (force spores and pick some drones/queens) and deny him his 3rd until he have overseer/mutas? But i don't have the gas to go so fast double upgrades.

I dont know what is more worth it. What should i prefer and on what maps?


anyone?


I get a feeling of that the 2fac bf hellions sounds good on maps where the expansions are wide open and such. Basically maps with bigger advantage to hellionplay.

The second build is good on maps where the expansions arent that exposed but the map itself is still pretty big. That way you can exploit the mobilty of the hellions and banshees.

Hope it assisted some about the mapchoice atleast.

Cheers
Dan


thx for your help..

On what maps should you prefer the bf hellion style and on which the cloak banshee according to the current map pool?

and if it is possible to play both styles with should i do then? I'm really not sure.
RmoteCntrld
Profile Joined June 2010
United States596 Posts
April 17 2012 17:25 GMT
#4044
How are you supposed to beat Protoss who just sit in their choke and max out then a move?
Huggerz
Profile Joined May 2011
Great Britain919 Posts
Last Edited: 2012-04-17 17:40:44
April 17 2012 17:40 GMT
#4045
On April 18 2012 02:25 RmoteCntrld wrote:
How are you supposed to beat Protoss who just sit in their choke and max out then a move?


There's a thread called 'Simple Questions, Simple Answers' or something similar

go find it
“It's like poker. You can play your best, but you've got to know when to fold your cards and take a rest, and know when to hold your cards, hold your breath and hope that nobody else is stacking the deck."
dotDash
Profile Joined March 2011
Sweden142 Posts
Last Edited: 2012-04-17 17:58:47
April 17 2012 17:55 GMT
#4046
On April 17 2012 21:47 polybios wrote:
I always thought the magic box is relevant only for mutas and air units. just now after watching MKP micro and some testing I've realized it works the same way for ground units. I thought ground units clump no matter what. I feel like a noob How could I not notice this in 700 games?


Yep this is true. Have you figured out something specifc you feel you want to share?


On April 18 2012 02:13 saaaa wrote:
Show nested quote +
On April 17 2012 02:37 dotDash wrote:
On April 16 2012 22:52 saaaa wrote:
On April 13 2012 19:11 saaaa wrote:
i play 2 different builds in TvZ with Mech. The first one is the No Gas FE -> 2 Fac BF Hellion+ 2 Armory into fast 3rd from MKP and the second one is no gas fe -> reactor hellion FE+Cloak Banshee.

What should i prefer and on which maps? I mean should i take the risk to just kill him with my 10 BF Hellion attack and even it not i have 6 factories pumping double upgraded mech units. Or should i go and use the cloak banshee to maybe do some eco damage (force spores and pick some drones/queens) and deny him his 3rd until he have overseer/mutas? But i don't have the gas to go so fast double upgrades.

I dont know what is more worth it. What should i prefer and on what maps?


anyone?


I get a feeling of that the 2fac bf hellions sounds good on maps where the expansions are wide open and such. Basically maps with bigger advantage to hellionplay.

The second build is good on maps where the expansions arent that exposed but the map itself is still pretty big. That way you can exploit the mobilty of the hellions and banshees.

Hope it assisted some about the mapchoice atleast.

Cheers
Dan


thx for your help..

On what maps should you prefer the bf hellion style and on which the cloak banshee according to the current map pool?

and if it is possible to play both styles with should i do then? I'm really not sure.


Tal'darim and Metalopolis are both pretty darn good maps for hellions. Metal's natural is wide open while Tal'darim has rocks on the third and also is a huge map. The rest have quite hard natural to get to imo... unless you plan on denying 3rds ofc. I personally run with reactor hellion into cloaksee on all maps.

You really should play what you feel is fun.

Cheers
Dan
Feel free to tune in to my stream! Highmaster T aiming for GM with commentary! http://video.gamecreds.com/1sy1sfohwo31n/channel/dotDash-T-going-for-GM
leather gracket
Profile Joined January 2011
51 Posts
April 17 2012 19:54 GMT
#4047
how to defend a 1base warp prism-4gate all-in if you go gasless 1rax FE (into 3 rax)?
and how do I scout it early enough?
RmoteCntrld
Profile Joined June 2010
United States596 Posts
April 17 2012 20:08 GMT
#4048
On April 18 2012 02:40 Huggerz wrote:
Show nested quote +
On April 18 2012 02:25 RmoteCntrld wrote:
How are you supposed to beat Protoss who just sit in their choke and max out then a move?


There's a thread called 'Simple Questions, Simple Answers' or something similar

go find it


Thanks for taking the effort to respond to my post, it was exactly what I was looking for.
Willzzz
Profile Joined December 2010
United Kingdom774 Posts
April 17 2012 20:09 GMT
#4049
Well you scout the lack of nexus, you don't quite know what is coming, but put down a 4th rax and pump marines. Marines deal with everything early game.
Willzzz
Profile Joined December 2010
United Kingdom774 Posts
April 17 2012 20:10 GMT
#4050
On April 18 2012 02:25 RmoteCntrld wrote:
How are you supposed to beat Protoss who just sit in their choke and max out then a move?



Max out yourself, make a concave, EMP everything and win.
Smackzilla
Profile Blog Joined April 2010
United States539 Posts
April 17 2012 21:56 GMT
#4051
On April 18 2012 02:25 RmoteCntrld wrote:
How are you supposed to beat Protoss who just sit in their choke and max out then a move?


Sounds like they're turtling, so why not take a fast 3rd and deny theirs. If they want a 3rd they cant just camp 1 ramp the whole time. If they're taking a third they're probably going to be somehwere on more open terrain where they can be flanked. That or they're further away from good drop harass locations.

Anyway, personally, for TvP, I go gasless FE into 3 rax and go for a timing push with MMM+Stim+Shields. I push out with 2 meds at 9:00 and stim and CS finish as about 9:30, right when I arrive at their nat. I can expand behind that and deny they're 3rd at least. If they're greedy, I can often straight up kill them. If they're turtled up, I can drop they're main, deny their third, or at least use drops on their main to help pin them at home while I expand safely and get ghosts or vikings as needed.
You see a mousetrap. I see free cheese and a f&%*ing challenge - Scroobius Pip
TheRabidDeer
Profile Blog Joined May 2003
United States3806 Posts
Last Edited: 2012-04-17 22:30:03
April 17 2012 22:28 GMT
#4052
Anybody have an opening build order or two that are really good for each matchup?

I mostly need one for TvP, but some for TvZ and TvT are welcome as well

I am planning on starting up as a terran as I want to see how I can fare with other races, so help is appreciated. Thanks!

Also, any general tips are welcome as well.
Smackzilla
Profile Blog Joined April 2010
United States539 Posts
Last Edited: 2012-04-17 22:54:22
April 17 2012 22:48 GMT
#4053
On April 18 2012 07:28 TheRabidDeer wrote:
Anybody have an opening build order or two that are really good for each matchup?

I mostly need one for TvP, but some for TvZ and TvT are welcome as well

I am planning on starting up as a terran as I want to see how I can fare with other races, so help is appreciated. Thanks!

Also, any general tips are welcome as well.


TvP: Gasless FE into 3 Rax (lots of variations on MMM and upgrades).
TvZ: Gasless FE or Reactor Hellion. Early hellion pressure into marine-tank
TvT: 1-1-1 of some flavor, (or Gasless FE into marine-tank, but its frustrating at first)

Advice versus:
P: learn to love your dropships and EMPs. Composition is sooo important, and you have really be on top of adjusting it and reacting to their units. Respect robotics tech and be sure to have lots of vikings if you see collosus (like 3:1 ratio). You need lots of marines if they go chargelot heavy.

Z: Ling, bling muta can be painful to learn. Controlling your army well literally makes the difference between your army ruling or getting completely decimated. Splitting is fine, but target firing blings with tanks is SOOOO important. Make spacebar a control group selector and put your tanks on that one. Hellions are really key for early pressure, map control and roasting lings. Finally, be ready for the muta switch around 10 mins. Get that ebay down in time, get turrets up, marine ball in a central location, and then get that armory for a thor or two.

Stay the f@#$ off of creep. Go to the edge, kill tumors, and slow push it. Spread out your tanks and army BEFORE the swarm comes to rape you.

T: If you FE, siege pushes from a 1-1-1 can be really tough as you're learning. You need to DELAY them while you get your tank and viking up and running. Sac a bunker. Slowly give ground to buy time. Dont try to kill them. Repair your tank/viking.

Other threats are early drops and banshees. Scan in the 6:00 - 6:20 range to try and see if he's going banshees. Keep your army more central if a drop is coming so you can respond fast.

If you hold off the early aggression an early base almost always puts you significantly ahead and then you can go set up a contain at their base. Contains are sooo strong in TvT and even TvZ.
You see a mousetrap. I see free cheese and a f&%*ing challenge - Scroobius Pip
Andreas
Profile Blog Joined January 2011
Norway214 Posts
Last Edited: 2012-04-17 22:50:13
April 17 2012 22:48 GMT
#4054
On April 18 2012 04:54 leather gracket wrote:
how to defend a 1base warp prism-4gate all-in if you go gasless 1rax FE (into 3 rax)?
and how do I scout it early enough?

Scouting it is basically impossible especially since there are many variations (1 gas, 2 gas, proxy robo), but 1 gas + high chrono boost + lack of a third pylon in his base when his stalker is on the way is a good indication. If he does it off 1 gas he'll have mostly zealots so you need to turtle at your mineral line and try to abuse chokes made by your buildings. If he does it off 2 gas you should have more marauders, maybe even a bunker in your main, but you can normally just pull SCVs and crush the first wave. Consider adding 2 more barracks as soon as you know he's 1-base all-in. Most common mistakes are to not wait for enough units to be out before trying to engage, and mining too much gas.
Dontkillme
Profile Joined November 2011
Korea (South)806 Posts
April 17 2012 22:51 GMT
#4055
How to deal with Brood lords at the end of the games now? Vikings simply just get fungalled and corruptored (if that's a word). Multi-prong drops just doesnt help you when there are 15 brood lords knocking at your front door.
Bomber & Jaedong & FlaSh & SNSD <3
Smackzilla
Profile Blog Joined April 2010
United States539 Posts
Last Edited: 2012-04-17 22:55:58
April 17 2012 22:51 GMT
#4056
Cloaked ghosts and EMPs?

Is Avilo still having success with his Raven/Viking/Ghost end-game?
You see a mousetrap. I see free cheese and a f&%*ing challenge - Scroobius Pip
PinheadXXXXXX
Profile Joined February 2012
United States897 Posts
April 17 2012 22:51 GMT
#4057
On April 18 2012 02:25 RmoteCntrld wrote:
How are you supposed to beat Protoss who just sit in their choke and max out then a move?

It would be useful to find out their army comp, but in general terms expand everywhere, so then you can start to trade inefficiently and replenish quickly without it really hurting you. Basically, you continue to pressure and attack, and kill expensive units with long build times like colossi. You can just expand, expand, expand, and macro like a boss, and just continue to hammer away at them, with drops and straight up attacks, sometimes in combination, until you gain a massive army lead, and then just go and kill them.
Taeja the one true Byunjwa~
iAmJeffReY
Profile Joined August 2010
United States4262 Posts
Last Edited: 2012-04-17 22:56:54
April 17 2012 22:56 GMT
#4058
On April 18 2012 07:51 PinheadXXXXXX wrote:
Show nested quote +
On April 18 2012 02:25 RmoteCntrld wrote:
How are you supposed to beat Protoss who just sit in their choke and max out then a move?

It would be useful to find out their army comp, but in general terms expand everywhere, so then you can start to trade inefficiently and replenish quickly without it really hurting you. Basically, you continue to pressure and attack, and kill expensive units with long build times like colossi. You can just expand, expand, expand, and macro like a boss, and just continue to hammer away at them, with drops and straight up attacks, sometimes in combination, until you gain a massive army lead, and then just go and kill them.

You can't do that. You can't trade at all efficiently, or even inefficiently with a 3 base turtle toss. It's not possible. Chargelot/collsai/HT/archon will not take any damage if they're in a defensive posture. You just lose all your units for nothing. HT + collsai holding ramps is game over for any push you try.

Hence why 3 base turtle toss is the ultimate hard thing to beat in TvP. You can't just keep throwing units away, due to warp gates and chrono, he can move out after a 'trade' and just forward pylon you and faceroll.
Unbiased biased terran abuser Jeffrey. Sorry for the rage, friend!
TheRabidDeer
Profile Blog Joined May 2003
United States3806 Posts
April 17 2012 23:04 GMT
#4059
On April 18 2012 07:48 Smackzilla wrote:
Show nested quote +
On April 18 2012 07:28 TheRabidDeer wrote:
Anybody have an opening build order or two that are really good for each matchup?

I mostly need one for TvP, but some for TvZ and TvT are welcome as well

I am planning on starting up as a terran as I want to see how I can fare with other races, so help is appreciated. Thanks!

Also, any general tips are welcome as well.


TvP: Gasless FE into 3 Rax (lots of variations on MMM and upgrades).
TvZ: Gasless FE or Reactor Hellion. Early hellion pressure into marine-tank
TvT: 1-1-1 of some flavor, (or Gasless FE into marine-tank, but its frustrating at first)

Advice versus:
P: learn to love your dropships and EMPs. Composition is sooo important, and you have really be on top of adjusting it and reacting to their units. Respect robotics tech and be sure to have lots of vikings if you see collosus (like 3:1 ratio). You need lots of marines if they go chargelot heavy.

Z: Ling, bling muta can be painful to learn. Controlling your army well literally makes the difference between your army ruling or getting completely decimated. Splitting is fine, but target firing blings with tanks is SOOOO important. Make spacebar a control group selector and put your tanks on that one. Hellions are really key for early pressure, map control and roasting lings. Finally, be ready for the muta switch around 10 mins. Get that ebay down in time, get turrets up, marine ball in a central location, and then get that armory for a thor or two.

Stay the f@#$ off of creep. Go to the edge, kill tumors, and slow push it. Spread out your tanks and army BEFORE the swarm comes to rape you.

T: If you FE, siege pushes from a 1-1-1 can be really tough as you're learning. You need to DELAY them while you get your tank and viking up and running. Sac a bunker. Slowly give ground to buy time. Dont try to kill them. Repair your tank/viking.

Other threats are early drops and banshees. Scan in the 6:00 - 6:20 range to try and see if he's going banshees. Keep your army more central if a drop is coming so you can respond fast.

If you hold off the early aggression an early base almost always puts you significantly ahead and then you can go set up a contain at their base. Contains are sooo strong in TvT and even TvZ.

What are some of the gas timings for the builds?
Smackzilla
Profile Blog Joined April 2010
United States539 Posts
Last Edited: 2012-04-17 23:38:37
April 17 2012 23:34 GMT
#4060
On April 18 2012 08:04 TheRabidDeer wrote:
Show nested quote +
On April 18 2012 07:48 Smackzilla wrote:
On April 18 2012 07:28 TheRabidDeer wrote:
Anybody have an opening build order or two that are really good for each matchup?

I mostly need one for TvP, but some for TvZ and TvT are welcome as well

I am planning on starting up as a terran as I want to see how I can fare with other races, so help is appreciated. Thanks!

Also, any general tips are welcome as well.


TvP: Gasless FE into 3 Rax (lots of variations on MMM and upgrades).
TvZ: Gasless FE or Reactor Hellion. Early hellion pressure into marine-tank
TvT: 1-1-1 of some flavor, (or Gasless FE into marine-tank, but its frustrating at first)

Advice versus:
P: learn to love your dropships and EMPs. Composition is sooo important, and you have really be on top of adjusting it and reacting to their units. Respect robotics tech and be sure to have lots of vikings if you see collosus (like 3:1 ratio). You need lots of marines if they go chargelot heavy.

Z: Ling, bling muta can be painful to learn. Controlling your army well literally makes the difference between your army ruling or getting completely decimated. Splitting is fine, but target firing blings with tanks is SOOOO important. Make spacebar a control group selector and put your tanks on that one. Hellions are really key for early pressure, map control and roasting lings. Finally, be ready for the muta switch around 10 mins. Get that ebay down in time, get turrets up, marine ball in a central location, and then get that armory for a thor or two.

Stay the f@#$ off of creep. Go to the edge, kill tumors, and slow push it. Spread out your tanks and army BEFORE the swarm comes to rape you.

T: If you FE, siege pushes from a 1-1-1 can be really tough as you're learning. You need to DELAY them while you get your tank and viking up and running. Sac a bunker. Slowly give ground to buy time. Dont try to kill them. Repair your tank/viking.

Other threats are early drops and banshees. Scan in the 6:00 - 6:20 range to try and see if he's going banshees. Keep your army more central if a drop is coming so you can respond fast.

If you hold off the early aggression an early base almost always puts you significantly ahead and then you can go set up a contain at their base. Contains are sooo strong in TvT and even TvZ.

What are some of the gas timings for the builds?


The gasless FEs kinda make things easy to remember, luckily.

TvP: get 3 raxes, then 2x refinery. Then spend gas as you get it on fact, stim, then shields if you want fast medivacs. Honestly, there's lots of ways to spend that gas vs protoss. You'll typically take your 3rd refinery while you're building your starport (maybe even just prior) and your factory is building a reactor for your port.

TvZ: 2x refinery right after your 2nd CC. Again, lots of ways to spend the gas, but typically it means fast fact and reactor for hellions. Personally, I'm trying out something like: 2nd rax, *then* 2x refinery, and then prioritizing stim, fact, reactor on 2nd rax, and doing a stim timing with marines, hellions, marauders around 8:30. I've also done drewbie's BF hellion TvZ build.

TvT: 2x refinery right after 2nd CC. Fact ASAP, tech lab on rax. Swap rax and fact and get tank and siege tech ASAP. Start port ASAP and start a viking. Not having any delays here is really important if you're worried about a 1-base siege push from your opponent. Oh, and I like to start refinery 3 and 4 very soon after my natural is up. Sooooo much gas is needed for TvT marine-tank.
You see a mousetrap. I see free cheese and a f&%*ing challenge - Scroobius Pip
Prev 1 201 202 203 204 205 460 Next
Please log in or register to reply.
Live Events Refresh
Next event in 3h 1m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SortOf 157
MindelVK 28
StarCraft: Brood War
Bisu 1324
Jaedong 862
PianO 230
Dewaltoss 110
Soma 97
yabsab 73
ToSsGirL 70
Shinee 45
sorry 38
ggaemo 31
[ Show more ]
EffOrt 26
Bale 26
ZergMaN 12
Dota 2
XaKoH 649
canceldota14
League of Legends
JimRising 450
Counter-Strike
shoxiejesuss720
Other Games
B2W.Neo146
Fuzer 117
crisheroes90
Livibee78
ceh96
Organizations
StarCraft: Brood War
UltimateBattle 102
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 12 non-featured ]
StarCraft 2
• LUISG 17
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 5
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
WardiTV Team League
3h 1m
Big Brain Bouts
8h 1m
Fjant vs SortOf
YoungYakov vs Krystianer
Reynor vs HeRoMaRinE
RSL Revival
1d 1h
Cure vs Zoun
herO vs Rogue
WardiTV Team League
1d 3h
Platinum Heroes Events
1d 6h
BSL
1d 11h
RSL Revival
2 days
ByuN vs Maru
MaxPax vs TriGGeR
WardiTV Team League
2 days
BSL
2 days
Replay Cast
2 days
[ Show More ]
Replay Cast
3 days
Afreeca Starleague
3 days
Light vs Calm
Royal vs Mind
Wardi Open
3 days
Monday Night Weeklies
3 days
OSC
3 days
Sparkling Tuna Cup
4 days
Afreeca Starleague
4 days
Rush vs PianO
Flash vs Speed
Replay Cast
5 days
Afreeca Starleague
5 days
BeSt vs Leta
Queen vs Jaedong
Replay Cast
5 days
The PondCast
6 days
Replay Cast
6 days
Liquipedia Results

Completed

KCM Race Survival 2026 Season 1
WardiTV Winter 2026
Underdog Cup #3

Ongoing

BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
ASL Season 21
Acropolis #4 - TS6
RSL Revival: Season 4
Nations Cup 2026
NationLESS Cup
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

2026 Changsha Offline CUP
CSL Season 20: Qualifier 2
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.