• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 03:17
CEST 09:17
KST 16:17
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0TL Team Map Contest #5: Presented by Monster Energy6Code S RO8 Preview: herO, Zoun, Bunny, Classic7
Community News
Weekly Cups (June 23-29): Reynor in world title form?6FEL Cracov 2025 (July 27) - $8000 live event13Esports World Cup 2025 - Final Player Roster14Weekly Cups (June 16-22): Clem strikes back1Weekly Cups (June 9-15): herO doubles on GSL week4
StarCraft 2
General
StarCraft Mass Recall: SC1 campaigns on SC2 thread The SCII GOAT: A statistical Evaluation Weekly Cups (June 23-29): Reynor in world title form? How does the number of casters affect your enjoyment of esports? Esports World Cup 2025 - Final Player Roster
Tourneys
HomeStory Cup 27 (June 27-29) WardiTV Mondays SOOPer7s Showmatches 2025 FEL Cracov 2025 (July 27) - $8000 live event $200 Biweekly - StarCraft Evolution League #1
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers [G] Darkgrid Layout
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome Mutation # 478 Instant Karma Mutation # 477 Slow and Steady
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion StarCraft & BroodWar Campaign Speedrun Quest ASL20 Preliminary Maps Unit and Spell Similarities
Tourneys
[BSL20] GosuLeague RO16 - Tue & Wed 20:00+CET The Casual Games of the Week Thread [Megathread] Daily Proleagues [BSL20] ProLeague LB Final - Saturday 20:00 CET
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile What do you want from future RTS games? Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Things Aren’t Peaceful in Palestine Stop Killing Games - European Citizens Initiative Effective Commercial Building Cost Assessment Tips Trading/Investing Thread US Politics Mega-thread
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [\m/] Heavy Metal Thread Korean Music Discussion
Sports
2024 - 2025 Football Thread Formula 1 Discussion NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023 NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
from making sc maps to makin…
Husyelt
Blog #2
tankgirl
Game Sound vs. Music: The Im…
TrAiDoS
StarCraft improvement
iopq
Heero Yuy & the Tax…
KrillinFromwales
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 567 users

The Terran Help Me Thread - Page 186

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 184 185 186 187 188 460 Next
Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. Also, please put some effort into your questions.
KroN
Profile Joined March 2011
Germany438 Posts
March 22 2012 13:07 GMT
#3701
Hey,

in lategame TvP, i have trouble killing their observers over their army, how do you do that? vikings auto target the colossus and its just a tiny unit in the middle of all the other stuff, does something autotarget observers? how do you kill them so your ghosts dont die instantly?

Thanks
KiNGxXx
Profile Blog Joined August 2010
7928 Posts
March 22 2012 13:13 GMT
#3702
On March 22 2012 20:50 Inquisitor1323 wrote:
How do you drop units from a medivac at different places as opposed to to just one position. Do you just shift d-click in a line? I see pros do it a lot and im just wondering how its done.

Move command medivac, press drop button and then left click on medivac.
MKP|Maru|TaeJa|Mvp|Polt|INnoVation|GuMiho|Bomber|GoOdy|TeamTerran
dohgg
Profile Joined February 2011
310 Posts
Last Edited: 2012-03-22 13:26:36
March 22 2012 13:25 GMT
#3703
I am having real trouble microing vs toss late game, each engagment i first control the ghost witha scan to look for the HT for emps, but that 1-2 secs that i waste doesnt lemme good kitting or triggreing stim at time, while all my army melts in sec to zealots.

I m high diamond terran on EU, and my TvZs TvTs are around master lvl. just these TvP engagments are really terrible for me, watching the replays after the game i always see that i have the superior army value and same upgrades if not better.
I am just looking for the state of mind of a good/pro terran on the second the TvP engagments starts( i know all the rules: like concave, kitting, emps and vikings postion) but i m really looking for the priority of what is that most important thing to put all my focus on, cuz as i said earlier, i m used to look for the good emp connects, but that put all my army slaghtered with 0 kitting and micro
Doomblaze
Profile Blog Joined October 2010
United States1292 Posts
March 22 2012 13:59 GMT
#3704
On March 22 2012 22:25 dohgg wrote:
I am having real trouble microing vs toss late game, each engagment i first control the ghost witha scan to look for the HT for emps, but that 1-2 secs that i waste doesnt lemme good kitting or triggreing stim at time, while all my army melts in sec to zealots.

I m high diamond terran on EU, and my TvZs TvTs are around master lvl. just these TvP engagments are really terrible for me, watching the replays after the game i always see that i have the superior army value and same upgrades if not better.
I am just looking for the state of mind of a good/pro terran on the second the TvP engagments starts( i know all the rules: like concave, kitting, emps and vikings postion) but i m really looking for the priority of what is that most important thing to put all my focus on, cuz as i said earlier, i m used to look for the good emp connects, but that put all my army slaghtered with 0 kitting and micro


Try very hard to snipe colossi with your vikings before you engage, this will make it a lot easier, as 3 or more colossi will 1 shot lines of marines. To beat lategame protoss, you need to be able to EMP his whole army while microing your MM back, its not easy. If 1 good storm hits your army, you'll probably lose the engagement, and if two or more good storms hit, you wont have any marines left and the zealots will be able to 1A into your marauderball.

The most important thing is EMPs on the templar, archons and sentries. Protoss will keep their templar behind the army, which causes your main micro problem. If you don't win the fight decisively, protoss can build 30 supply of zealots and wipe the rest of your army out, so go back and regroup with your reinforcements, or if you're far ahead kill them before they can remax, as they will have 1 more production cycle than you at any given time.
In Mushi we trust
saaaa
Profile Joined November 2010
Germany419 Posts
March 22 2012 14:57 GMT
#3705
about TvZ mech some quick questions:

Should i siege my tanks against ultralisk?

What should the maximum amout of productfacilities be? (mech+viking+raven)

What is the strongest ground to ground army against zerg?
Emix_Squall
Profile Joined February 2012
France705 Posts
March 22 2012 15:07 GMT
#3706
On March 22 2012 23:57 saaaa wrote:
about TvZ mech some quick questions:

Should i siege my tanks against ultralisk?

What should the maximum amout of productfacilities be? (mech+viking+raven)

What is the strongest ground to ground army against zerg?


Siege Tanks VS Ultra: Depends whether you got something to tank in front of your siege tanks and how spread your army is. If you got a decent amount of thors / hellions and that you spread this well, there's no problem in keeping the tank sieged up. It will actually deal a lot of damage to the roaches that should be supporting this (if he supports with ling you can just destroy his force with a little hellion micro and sieged tanks)

I guess the maximum amount should allow you to get back to 200 population with just one cycle of prod, but you'll probably never reach that point in a real game.

Ground army against Zergs: once again it depends on your opponent's composition. I mean technically speaking a pure mech force should able to deal with most zerg armies but if your opponent reaches a 10 Ultra + Mass Roaches compo than it becomes more difficult and you need marauder to support all that. Any Korean PGM would tell you "Marine Imba" but you need a lot of medivacs support to help with that.
dohgg
Profile Joined February 2011
310 Posts
March 22 2012 15:34 GMT
#3707
In general tanks are better unseige vs ultras, but in standard case, you should always abuse concave vs ultras, so that means fighting in choke point, or on cliffs, so in such cases, its better to have them seiged.
KenDM
Profile Joined June 2011
Netherlands206 Posts
March 22 2012 18:23 GMT
#3708
What do you guys think of transitioning into mass ghosts in a TvP late game?

I've seen this game played by Naruto, don't really know who he is, but it was an inspirational game. Although It had its back and forths.

zhurai
Profile Blog Joined September 2010
United States5660 Posts
March 22 2012 19:34 GMT
#3709
On March 23 2012 03:23 KenDM wrote:
What do you guys think of transitioning into mass ghosts in a TvP late game?

I've seen this game played by Naruto, don't really know who he is, but it was an inspirational game. Although It had its back and forths.

http://www.youtube.com/watch?v=s5wAkzyBlFc&feature=youtu.be

why would you need mass ghosts?

after you EMP then they have no shields and ghosts don't do +armor damage oO
Twitter: @zhurai | Site: http://zhurai.com
iAmJeffReY
Profile Joined August 2010
United States4262 Posts
March 22 2012 19:48 GMT
#3710
On March 23 2012 04:34 zhurai wrote:
Show nested quote +
On March 23 2012 03:23 KenDM wrote:
What do you guys think of transitioning into mass ghosts in a TvP late game?

I've seen this game played by Naruto, don't really know who he is, but it was an inspirational game. Although It had its back and forths.

http://www.youtube.com/watch?v=s5wAkzyBlFc&feature=youtu.be

why would you need mass ghosts?

after you EMP then they have no shields and ghosts don't do +armor damage oO

chargelot. They are light. Ghosts do more damage to light. That's why people try it. You can mass snipe zealots and make them feasibly worthless if you can control it.
Unbiased biased terran abuser Jeffrey. Sorry for the rage, friend!
KenDM
Profile Joined June 2011
Netherlands206 Posts
March 22 2012 22:09 GMT
#3711
Another question.

Scan = 50 energy, lasts 12 seconds.

MULE = 50 energy, lasts 90 seconds.

For scouting purposes, why can't we throw down MULEs instead of scans? I understand throwing a MULE into an army will destroy it within the second, same goes for Sieged up Terran base. But like a TvZ or a TvP you could make the MULE survive longer than 12 seconds and make it go around the base to see maybe a hidden structures or something? Same goes if you want to scout a third/4th, you could see if he double expanded? Also move your MULE to another position if you didn't find anything right? Why doesn't anybody do this?
Marathi
Profile Joined July 2011
298 Posts
March 22 2012 22:18 GMT
#3712
On March 23 2012 07:09 KenDM wrote:
Another question.

Scan = 50 energy, lasts 12 seconds.

MULE = 50 energy, lasts 90 seconds.

For scouting purposes, why can't we throw down MULEs instead of scans? I understand throwing a MULE into an army will destroy it within the second, same goes for Sieged up Terran base. But like a TvZ or a TvP you could make the MULE survive longer than 12 seconds and make it go around the base to see maybe a hidden structures or something? Same goes if you want to scout a third/4th, you could see if he double expanded? Also move your MULE to another position if you didn't find anything right? Why doesn't anybody do this?


because you can only throw down mules where you have vision
eSports tees designed by me - http://tinyurl.com/bqmexd9
KenDM
Profile Joined June 2011
Netherlands206 Posts
March 22 2012 22:35 GMT
#3713
Lol that answers that question XD
Marathi
Profile Joined July 2011
298 Posts
March 22 2012 22:36 GMT
#3714
Hi guys,

Couple of questions about TvT gas first banshee expand

Is cloak optional, or is it heavily looked down upon if you go for it. I'm just the kind of person who likes free wins if people forget detection. Although going for it would delay your expo somewhat.

How do people feel about going with 8 marines instead of 4 hellions as a push. I know hellions are good dps vs marines, but if you take marines and he moves his marines from the front of his base to attack the banshee, your marines could dps down a bunker/supply depot in the meantime. It's something I've not tried, just throwing it out there.

thanks
eSports tees designed by me - http://tinyurl.com/bqmexd9
akarin
Profile Joined February 2011
Ireland42 Posts
Last Edited: 2012-03-22 23:32:49
March 22 2012 23:31 GMT
#3715
I recently watched nada's TvP and TvZ tutorials on complexitygaming.net. He analysed he's TvP + TvZ build, does anyone know where i can find replays of said builds?
PinheadXXXXXX
Profile Joined February 2012
United States897 Posts
March 23 2012 00:36 GMT
#3716
i really need some help with my tvz. My main problem, however, is not my mechanics or my strategy, which is often better than my opponents, but my passivity. I often sit back on 3 bases slowly move out with my marine/tank army, but this allows my opponent to take 4th and 5th bases, and easily tech up to hive, and just max and remax. Does anyone have some advice on how to remember to be more aggressive with my drops and so on?
Taeja the one true Byunjwa~
iAmJeffReY
Profile Joined August 2010
United States4262 Posts
March 23 2012 00:42 GMT
#3717
On March 23 2012 09:36 PinheadXXXXXX wrote:
i really need some help with my tvz. My main problem, however, is not my mechanics or my strategy, which is often better than my opponents, but my passivity. I often sit back on 3 bases slowly move out with my marine/tank army, but this allows my opponent to take 4th and 5th bases, and easily tech up to hive, and just max and remax. Does anyone have some advice on how to remember to be more aggressive with my drops and so on?

Start early and often. I almost never make it to 4 bases in TvZ unless I'm way ahead. It is very hard to play passive TvZ at it's current state. It's like playing with no mouse. Why do it?

Try out demuslims 3-1 opening. A marine poke that always does fun damage, into map control with marine/hellion -> timing with CS/Stim/+1. Tweak it out how you will. I go fast 3rd CC, and then late tanks from 2-3 facs and constant pushes with 4-6 tanks and 2-4 medics with my infantry. Drop as you push and spread them thin is the key.
Unbiased biased terran abuser Jeffrey. Sorry for the rage, friend!
dotDash
Profile Joined March 2011
Sweden142 Posts
March 23 2012 11:27 GMT
#3718
On March 23 2012 09:36 PinheadXXXXXX wrote:
i really need some help with my tvz. My main problem, however, is not my mechanics or my strategy, which is often better than my opponents, but my passivity. I often sit back on 3 bases slowly move out with my marine/tank army, but this allows my opponent to take 4th and 5th bases, and easily tech up to hive, and just max and remax. Does anyone have some advice on how to remember to be more aggressive with my drops and so on?


Check when you finish your upgrades and see if you can push out as they finish. A good example is +2+2 bio and +1 mech (good for one-shoting lings regardless of their upgrades). .. or maybe earlier with just shields and stim finishing up or just +1+1 bio.

Once you run out of timings you usually just keep on drilling with your army like post above me mention.


Cheers
Dan
Feel free to tune in to my stream! Highmaster T aiming for GM with commentary! http://video.gamecreds.com/1sy1sfohwo31n/channel/dotDash-T-going-for-GM
PinheadXXXXXX
Profile Joined February 2012
United States897 Posts
March 24 2012 01:34 GMT
#3719
On March 23 2012 09:42 iAmJeffReY wrote:
Show nested quote +
On March 23 2012 09:36 PinheadXXXXXX wrote:
i really need some help with my tvz. My main problem, however, is not my mechanics or my strategy, which is often better than my opponents, but my passivity. I often sit back on 3 bases slowly move out with my marine/tank army, but this allows my opponent to take 4th and 5th bases, and easily tech up to hive, and just max and remax. Does anyone have some advice on how to remember to be more aggressive with my drops and so on?

Start early and often. I almost never make it to 4 bases in TvZ unless I'm way ahead. It is very hard to play passive TvZ at it's current state. It's like playing with no mouse. Why do it?

Try out demuslims 3-1 opening. A marine poke that always does fun damage, into map control with marine/hellion -> timing with CS/Stim/+1. Tweak it out how you will. I go fast 3rd CC, and then late tanks from 2-3 facs and constant pushes with 4-6 tanks and 2-4 medics with my infantry. Drop as you push and spread them thin is the key.

can I have a link to demuslim's opening?
Taeja the one true Byunjwa~
halpimcat
Profile Joined September 2011
215 Posts
March 24 2012 05:09 GMT
#3720
I've had recent success with Thorzain's mass marine build in TvT, where you FE and get quick +1 attack, stim, and combat shields with 2 medivacs to gain control ASAP. However, I've been beaten time and time again with 1 base tank/marine/air pushes as I just don't have the marine count to stop it at the 9 minute mark.

Is this just a build order loss, or is there anything I could do to counter?

Here is the replay: http://sc2rep.com/replays/()ekisliefvirj_vs_()halpimcat/18927

And the reason I scouted early is because I was playing vs random.
Prev 1 184 185 186 187 188 460 Next
Please log in or register to reply.
Live Events Refresh
Next event in 3h 44m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mcanning 359
StarCraft: Brood War
TY 635
Larva 604
Noble 10
Hm[arnc] 5
Bale 2
Britney 0
Dota 2
XcaliburYe214
BananaSlamJamma208
febbydoto64
League of Legends
JimRising 607
Counter-Strike
Stewie2K1306
shoxiejesuss268
Super Smash Bros
Mew2King52
Other Games
shahzam1182
KnowMe152
Organizations
Other Games
gamesdonequick782
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 12 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Rush1426
• Stunt559
Upcoming Events
Wardi Open
3h 44m
PiGosaur Monday
16h 44m
The PondCast
1d 2h
Replay Cast
1d 16h
RSL Revival
2 days
ByuN vs Classic
Clem vs Cham
WardiTV European League
2 days
Replay Cast
2 days
RSL Revival
3 days
herO vs SHIN
Reynor vs Cure
WardiTV European League
3 days
FEL
3 days
[ Show More ]
Korean StarCraft League
3 days
CranKy Ducklings
4 days
RSL Revival
4 days
FEL
4 days
Sparkling Tuna Cup
5 days
RSL Revival
5 days
FEL
5 days
BSL: ProLeague
5 days
Dewalt vs Bonyth
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2025-06-28
HSC XXVII
Heroes 10 EU

Ongoing

JPL Season 2
BSL 2v2 Season 3
BSL Season 20
Acropolis #3
KCM Race Survival 2025 Season 2
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
Championship of Russia 2025
RSL Revival: Season 1
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025

Upcoming

CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
K-Championship
uThermal 2v2 Main Event
SEL Season 2 Championship
FEL Cracov 2025
Esports World Cup 2025
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.