• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 20:11
CET 02:11
KST 10:11
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT29Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Team Liquid Map Contest - Preparation Notice6Weekly Cups (Feb 23-Mar 1): herO doubles, 2v2 bonanza1Weekly Cups (Feb 16-22): MaxPax doubles0Weekly Cups (Feb 9-15): herO doubles up2ACS replaced by "ASL Season Open" - Starts 21/0258
StarCraft 2
General
How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Team Liquid Map Contest - Preparation Notice ByuL: The Forgotten Master of ZvT Nexon's StarCraft game could be FPS, led by UMS maker Weekly Cups (Feb 23-Mar 1): herO doubles, 2v2 bonanza
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament $5,000 WardiTV Winter Championship 2026 RSL Season 4 announced for March-April Sea Duckling Open (Global, Bronze-Diamond) PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar)
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
The PondCast: SC2 News & Results Mutation # 515 Together Forever Mutation # 514 Ulnar New Year Mutation # 513 Attrition Warfare
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ Effort misses out on ASL S21 BW General Discussion Gypsy to Korea BSL 22 Map Contest — Submissions OPEN to March 10
Tourneys
[BSL22] Open Qualifier #1 - Sunday 21:00 CET [Megathread] Daily Proleagues Small VOD Thread 2.0 BWCL Season 64 Announcement
Strategy
Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates Simple Questions, Simple Answers Zealot bombing is no longer popular?
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Battle Aces/David Kim RTS Megathread Diablo 2 thread Path of Exile
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine YouTube Thread UK Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Shocked by a laser…
Spydermine0240
Gaming-Related Deaths
TrAiDoS
ONE GREAT AMERICAN MARINE…
XenOsky
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1691 users

The Terran Help Me Thread - Page 181

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 179 180 181 182 183 460 Next
Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. Also, please put some effort into your questions.
Chaggi
Profile Joined August 2010
Korea (South)1936 Posts
March 16 2012 10:56 GMT
#3601
On March 16 2012 07:38 zmansman17 wrote:
Show nested quote +
On March 16 2012 05:20 iNViCiOUZ wrote:
Holy Shit fast all go watch qxc play against white-ra (http://www.teamliquid.net/video/streams/qxc)
Late game terran with speed reapers alot of Raven and mariners!


ThorZain uses reapers v. Protoss late game as well.

I think Reapers have a two-pronged benefit in late game:

1) Harass/Deny Expansions
2) Counter Chargelots, which as we know don't have a great counter as Terran.

I like the idea, but am not keen if this will be a lasting change against Protoss.

I was able to beat a high GM Protoss player late game (310k score each player), by PFing and mass turreting the middle, getting +2 armor and +1 range, massing ghosts, marine/medivac, and vikings. Then I massed OCs, depleted all the bases on my side of the map, and forced him to engage as I nuked/dropped his expos. Meanwhile I set up 4 starports and started pumping out BCs, which I concomitantly upgraded to 3/3 while holding the middle.

What ensued was pretty hilarious as he could do nothing against this set up. He would trade his army down for very little supply of my army as he clearly had no idea how to deal with this. (Clearly the reverse of what we normally experience as Terran).

Of course I can think of plenty of things he could have done to counter this.

However, he ended up trying for a fleeting of carriers with mothership. Turns out yamagun and 3/3 BCs, as well as my pack of stimmed marines, pretty much decimate that.

Point being: I think Terran has to keep planting static defenses in the late game. Even a good player like myself tends to float tons of money late game. The solution is to drop tons of CCs at a crucial choke point and defend from that point. As long as you have vikings and ghosts, it's surprisingly difficult for toss to break the position.

I know it requires a lot of babysitting to build PFs and it's time consuming to plant them, but this way, if you're anything like me in TvP late game, you don't get rolled after you lose that one big engagement.


can we get a replay? I'm curious to see what this is
Scila
Profile Joined October 2010
Canada1849 Posts
March 16 2012 10:59 GMT
#3602
So...what do people do versus Broodlords after Ghost nerf? Vikings just get wrecked by fungal growth. Both late game TvP and TvZ are just so damn scary, I really don't know how I'm supposed to win :/
All we have to decide is what to do with the time that is given to us.
Chaggi
Profile Joined August 2010
Korea (South)1936 Posts
March 16 2012 11:44 GMT
#3603
On March 16 2012 19:59 Scila wrote:
So...what do people do versus Broodlords after Ghost nerf? Vikings just get wrecked by fungal growth. Both late game TvP and TvZ are just so damn scary, I really don't know how I'm supposed to win :/


Multiple drops in different and far areas if brood lords, marauders if ultras
Bojas
Profile Joined December 2010
Netherlands2397 Posts
March 16 2012 12:26 GMT
#3604
@zezamer , @iAmJeffReY

Thanks for the replies. I think this will help me hold it next time.
DelugeSC
Profile Joined December 2011
United States96 Posts
March 16 2012 13:08 GMT
#3605
I've been having trouble pressuring Protoss after doing a 1 Rax FE. Am I supposed to have medivacs out before the 10 minute timing push?

I usually end up with a pretty large bio ball around 9:30 with stim that I use to attack. What ends up happening is I get caught on his ramp while his new Colossi fries everything, then I lose to the counter attack. If I chose to not commit and head home, I end up getting out-teched and losing late game.

Are there any really comprehensive guides out there for this style against P? I'm a diamond terran.
Pokebunny
Profile Blog Joined June 2008
United States10654 Posts
Last Edited: 2012-03-16 13:12:47
March 16 2012 13:11 GMT
#3606
On March 16 2012 04:46 Bojas wrote:
No one who can help me with my little anti cheese problem?

+ Show Spoiler +
In TVP when you do gasless fe into 3 rax, what's the best way to deal with a blink stalker allin? I saw a fast second gas, no robo or gateways. I didn't dare float my cc out so I decided to bunker up my ramp. His push hit at like 7:30 with a ton of b stalkers.

He picked off my tech lab so I coulnd get stim out. He then did blink micro while I was a moving my stuff into his army. He didn't lost much while I did. He proceeded to pick off things and he was able to just kill me after a couple of blink ''harassment''.

So, you do gasless fe into 3 rax and you're wondering what he's up to after not seeing him expand and building a fast second gas. What do you do to possibly scout this with gasless fe and how do you deal with a big b stalk ball? I remember a game between MC and MVP where MVP pulled his workers. Maybe it's something like that?

A bunker or two in your nat and a sensor tower in your main. Seriously, try the sensor tower - if you're waiting there when stalkers blink up, they're awful.
Semipro Terran player | Pokebunny#1710 | twitter.com/Pokebunny | twitch.tv/Pokebunny | facebook.com/PokebunnySC
dotDash
Profile Joined March 2011
Sweden142 Posts
March 16 2012 15:16 GMT
#3607
On March 16 2012 19:56 Chaggi wrote:
Show nested quote +
On March 16 2012 07:38 zmansman17 wrote:
On March 16 2012 05:20 iNViCiOUZ wrote:
Holy Shit fast all go watch qxc play against white-ra (http://www.teamliquid.net/video/streams/qxc)
Late game terran with speed reapers alot of Raven and mariners!


ThorZain uses reapers v. Protoss late game as well.

I think Reapers have a two-pronged benefit in late game:

1) Harass/Deny Expansions
2) Counter Chargelots, which as we know don't have a great counter as Terran.

I like the idea, but am not keen if this will be a lasting change against Protoss.

I was able to beat a high GM Protoss player late game (310k score each player), by PFing and mass turreting the middle, getting +2 armor and +1 range, massing ghosts, marine/medivac, and vikings. Then I massed OCs, depleted all the bases on my side of the map, and forced him to engage as I nuked/dropped his expos. Meanwhile I set up 4 starports and started pumping out BCs, which I concomitantly upgraded to 3/3 while holding the middle.

What ensued was pretty hilarious as he could do nothing against this set up. He would trade his army down for very little supply of my army as he clearly had no idea how to deal with this. (Clearly the reverse of what we normally experience as Terran).

Of course I can think of plenty of things he could have done to counter this.

However, he ended up trying for a fleeting of carriers with mothership. Turns out yamagun and 3/3 BCs, as well as my pack of stimmed marines, pretty much decimate that.

Point being: I think Terran has to keep planting static defenses in the late game. Even a good player like myself tends to float tons of money late game. The solution is to drop tons of CCs at a crucial choke point and defend from that point. As long as you have vikings and ghosts, it's surprisingly difficult for toss to break the position.

I know it requires a lot of babysitting to build PFs and it's time consuming to plant them, but this way, if you're anything like me in TvP late game, you don't get rolled after you lose that one big engagement.


can we get a replay? I'm curious to see what this is


+1


Cheers
Dan
Feel free to tune in to my stream! Highmaster T aiming for GM with commentary! http://video.gamecreds.com/1sy1sfohwo31n/channel/dotDash-T-going-for-GM
Kraidio
Profile Joined May 2011
China133 Posts
March 16 2012 15:26 GMT
#3608
Forgive me if I am doing this wrong, I am not too familiar with replay posting and such.

Needed some help breaking down problems with my TvZ. I think my number one issue is getting supply blocked, but additional insight would be great.

http://drop.sc/players/US/2581293/BomberMelon
A man does what he must — in spite of personal consequences, in spite of obstacles and dangers, and pressures — and that is the basis of all human morality.
b0oyah
Profile Blog Joined August 2006
Canada117 Posts
March 16 2012 15:36 GMT
#3609
TvZ mid/late game after a reactor hellion expand. How do you guys deal with infestors ? I tried dropping but nowaday they just build 2 spine and a spore and the drops are shut down. If I try to push to his third he counters my main. Also pushing feels extremely slow because you cant be clumping your units and you need to slow push with your tanks. Infestors are just so hard to deal with ! You guys have any tips for me ?
Sergio1992
Profile Blog Joined October 2011
Italy522 Posts
March 16 2012 15:42 GMT
#3610
Well, guys I am back into sc2 after three forced weeks stop, because of my unability to play tvp properly; I came back, and it seems tvp is the only matchup I can play. Today I even beat an high master protoss(rank 3 eu), while I struggle for low-master terran , and lowmaster zerg.

I hope someone can help me, is there some guides on internet? I would like to see some tvz and tvt guides, updated, I mean not old but "gold"; in this forum all the well done guides seems to be for protoss..

And don't ask for replay, guys, it's useless to do so because you will basically realise that it seems that when I play tvt and tvz , it feels like I've got no clue about these two matchup works and why you do that or this move.

I would like to use an aggressive style, I improved a lot on multitasking!
Please suggest me some very high apm guide; I want to push even further my limits !
Thank you for help
mizore
Profile Blog Joined September 2009
40 Posts
March 16 2012 15:57 GMT
#3611
On March 16 2012 04:46 Bojas wrote:
No one who can help me with my little anti cheese problem?

+ Show Spoiler +
In TVP when you do gasless fe into 3 rax, what's the best way to deal with a blink stalker allin? I saw a fast second gas, no robo or gateways. I didn't dare float my cc out so I decided to bunker up my ramp. His push hit at like 7:30 with a ton of b stalkers.

He picked off my tech lab so I coulnd get stim out. He then did blink micro while I was a moving my stuff into his army. He didn't lost much while I did. He proceeded to pick off things and he was able to just kill me after a couple of blink ''harassment''.

So, you do gasless fe into 3 rax and you're wondering what he's up to after not seeing him expand and building a fast second gas. What do you do to possibly scout this with gasless fe and how do you deal with a big b stalk ball? I remember a game between MC and MVP where MVP pulled his workers. Maybe it's something like that?


Sensor tower and cancelling stim for concussive shells seems to be the strongest response I've seen so far. If protoss does an offensive blink into your base the sensor tower allows you to intercept his stalkers while they still have blink on cooldown. Concussive allows you to do something very similar where the stalkers can't blink back to micro vs it so it allows you to pick off a ton of stalker even if you only have 1-2 marauder out by that point.

It's also ok to cancel stim vs this as there's no need to convert directly into pressure at protoss' front. They already had to invest a lot into the blink stalkers to aggro, so it's ok to delay when your stim finishes as you're no longer trying to hit any timings to punish them being greedy or anything like that.

On that note, you also want to make sure you're placing your barracks such that the addons aren't vulnerable to protoss blinking up. You want to make sure they would have to walk a bit at least in order to get to anything mission critical like your tech lab.

Some triggers on scouting this:
- late expand
- 2nd gas (you already noted these two)
- high stalker count @ ~ 6 minutes (most p try to balance out their gateway units, but with blink stalkers they try to ommit zealots and sentry as much as possible)
- 3rd pylon should go down no later than 4:20 (can help indicate if it's a proxy or not and help you with scouting various other 1 base plays)
-
(he talks about scouting vs protoss in general to help with triggers on scouting various other 1 base plays)

Hope that helps~
ShakaDEVIRGO
Profile Joined May 2011
Mexico106 Posts
March 16 2012 16:04 GMT
#3612
do anyone have replays of 1 rax expanding in tvp i wana see the transitions and timings after succesfuly passed the early game of these or wanna give me some headlines of how i should execute it ,im talking after making the 1 rax fe
thx alot in advance
DelugeSC
Profile Joined December 2011
United States96 Posts
March 16 2012 18:38 GMT
#3613
On March 17 2012 01:04 ShakaDEVIRGO wrote:
do anyone have replays of 1 rax expanding in tvp i wana see the transitions and timings after succesfuly passed the early game of these or wanna give me some headlines of how i should execute it ,im talking after making the 1 rax fe
thx alot in advance


^this! I need help in the exact same thing.
iAmJeffReY
Profile Joined August 2010
United States4262 Posts
March 16 2012 20:07 GMT
#3614
That's the exact reason why I don't think people should 1 rax FE. You're doing it because people tell you to. Not because you know why it's good, or what to do/scout follow up. I don't think people should practice 1 rax FE until they actually are ready to learn the game better.

Typical? 3-4 rax, 1 tech lab, get shells, get stim, get to medics, get an ebay and +1, take third around 10 min.

It's all based off scouting and shit. You can't just blindly do the same opening.
Unbiased biased terran abuser Jeffrey. Sorry for the rage, friend!
ShakaDEVIRGO
Profile Joined May 2011
Mexico106 Posts
March 16 2012 20:54 GMT
#3615
i know that im used to scouting and know when im safe ,the thing is i was a high master p i recently swithced to t and i dont know any build orders besides 2 rax in tvp,im just asking some pointers if eveyithing went smoothly in the early game like when i should add my gases, if i scouted double forge when to add ghosts,if scouted colos when to add startport that sorts of things thats why i prefered replays but if u can give some adivice it would really help
iAmJeffReY
Profile Joined August 2010
United States4262 Posts
March 16 2012 21:16 GMT
#3616
On March 17 2012 05:54 ShakaDEVIRGO wrote:
i know that im used to scouting and know when im safe ,the thing is i was a high master p i recently swithced to t and i dont know any build orders besides 2 rax in tvp,im just asking some pointers if eveyithing went smoothly in the early game like when i should add my gases, if i scouted double forge when to add ghosts,if scouted colos when to add startport that sorts of things thats why i prefered replays but if u can give some adivice it would really help

Ghosts, for me, come when I see charge because I know HTs are coming soon. If I see double forge, I get double ebay, and continue on my way. When you add your gasses depends on you. You can do it early and be defensive, or late after a marine check poke.

Unbiased biased terran abuser Jeffrey. Sorry for the rage, friend!
Scila
Profile Joined October 2010
Canada1849 Posts
March 16 2012 22:24 GMT
#3617
On March 16 2012 20:44 Chaggi wrote:
Show nested quote +
On March 16 2012 19:59 Scila wrote:
So...what do people do versus Broodlords after Ghost nerf? Vikings just get wrecked by fungal growth. Both late game TvP and TvZ are just so damn scary, I really don't know how I'm supposed to win :/


Multiple drops in different and far areas if brood lords, marauders if ultras


Yeah I drop a lot, but how do I deal with the huge broodlord/infestor ball that pushes my bases?? Vikings get fungaled and killed off by corruptors very easily.
All we have to decide is what to do with the time that is given to us.
Chaggi
Profile Joined August 2010
Korea (South)1936 Posts
March 17 2012 01:41 GMT
#3618
On March 17 2012 07:24 Scila wrote:
Show nested quote +
On March 16 2012 20:44 Chaggi wrote:
On March 16 2012 19:59 Scila wrote:
So...what do people do versus Broodlords after Ghost nerf? Vikings just get wrecked by fungal growth. Both late game TvP and TvZ are just so damn scary, I really don't know how I'm supposed to win :/


Multiple drops in different and far areas if brood lords, marauders if ultras


Yeah I drop a lot, but how do I deal with the huge broodlord/infestor ball that pushes my bases?? Vikings get fungaled and killed off by corruptors very easily.


You need to split your Vikings into a U shape so fungals hit 1-2 max. And then when fungals are gone, you can stim marines into brood lords. That's the idea anyway. And also attack the main to take out any tech like greater spire or pool or something like that
Vertazontal
Profile Joined January 2012
United States6 Posts
March 17 2012 02:32 GMT
#3619
I've been having a lot of trouble against zerg.

I'm silver level, so my macro is immaculate yet but I'm sincerely trying. What I'm having trouble with is pushing a Zerg, especially a greedy one, off of expansions. I feel like with Protoss I can get a 3x MMM drop into a 3rd or nat and basically run through it without any problem as long as his army is even a bit off position, but with Zerg I feel like any drop that I don't entirely commit to (like, loading up an entire comp into) is overrun by speedlings following pulled drones and then I lose the whole drop and do little to no damage.

Oh well, maybe a subversive approach doesn't work so well, time to push his front door. Oh wait, if he's at all vigilant about creep spread then he knows my exact army comp and how to run around it unless he's macroing far worse than me I see a cloud of zerglings run at me. Suddenly, mech is deeply weakened as my hellions get surrounded, a bio ball gets eaten by banelings and anything else just seems ineffective. And it's not like I even feel like I can get out of my base if he's got muta harass.

What's the most effective way to deal with some of these issues besides just, get more shit than your opponent?
Virginia
Chaggi
Profile Joined August 2010
Korea (South)1936 Posts
Last Edited: 2012-03-17 08:30:34
March 17 2012 08:29 GMT
#3620
On March 17 2012 11:32 Vertazontal wrote:
I've been having a lot of trouble against zerg.

I'm silver level, so my macro is immaculate yet but I'm sincerely trying. What I'm having trouble with is pushing a Zerg, especially a greedy one, off of expansions. I feel like with Protoss I can get a 3x MMM drop into a 3rd or nat and basically run through it without any problem as long as his army is even a bit off position, but with Zerg I feel like any drop that I don't entirely commit to (like, loading up an entire comp into) is overrun by speedlings following pulled drones and then I lose the whole drop and do little to no damage.

Oh well, maybe a subversive approach doesn't work so well, time to push his front door. Oh wait, if he's at all vigilant about creep spread then he knows my exact army comp and how to run around it unless he's macroing far worse than me I see a cloud of zerglings run at me. Suddenly, mech is deeply weakened as my hellions get surrounded, a bio ball gets eaten by banelings and anything else just seems ineffective. And it's not like I even feel like I can get out of my base if he's got muta harass.

What's the most effective way to deal with some of these issues besides just, get more shit than your opponent?


Don't just treat drops as ways to do physical damage. What I mean is - you can do damage in other ways than killing stuff with drops. A big reason why drops are so good is that it forces the opponent to respond. If his army is in one place, he's not in another. Drop and move your guys up a bit, try and Save your marines and when the Zerg relocates again to your main army, drop again. Repeat till you're killing stuff.

And Mutas are just a matter of turrets and thors. If you get enough - they can't really do anything
Prev 1 179 180 181 182 183 460 Next
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
LiuLi Cup Grand Finals Playoff
CranKy Ducklings111
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech136
SteadfastSC 133
RuFF_SC2 102
StarCraft: Brood War
Sea 6564
Shuttle 542
Artosis 499
ggaemo 162
NaDa 18
Dota 2
monkeys_forever367
Counter-Strike
Fnx 2860
fl0m790
taco 573
minikerr12
Heroes of the Storm
Khaldor118
Other Games
summit1g10144
Day[9].tv835
shahzam341
C9.Mang0245
Mew2King52
capcasts43
ViBE33
Organizations
Other Games
BasetradeTV126
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• Hupsaiya 451
• davetesta21
• musti20045 18
• Kozan
• Migwel
• AfreecaTV YouTube
• sooper7s
• intothetv
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• HerbMon 22
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Other Games
• Day9tv835
• Scarra748
• imaqtpie741
Upcoming Events
Ultimate Battle
10h 49m
Light vs ZerO
WardiTV Winter Champion…
10h 49m
MaxPax vs Spirit
Rogue vs Bunny
Cure vs SHIN
Solar vs Zoun
OSC
16h 49m
Replay Cast
22h 49m
CranKy Ducklings
1d 8h
WardiTV Winter Champion…
1d 10h
Replay Cast
1d 22h
Sparkling Tuna Cup
2 days
WardiTV Winter Champion…
2 days
Replay Cast
2 days
[ Show More ]
Replay Cast
3 days
Monday Night Weeklies
3 days
OSC
3 days
Replay Cast
5 days
The PondCast
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-03-04
PiG Sty Festival 7.0
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Jeongseon Sooper Cup
Spring Cup 2026
WardiTV Winter 2026
Nations Cup 2026
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

ASL Season 21: Qualifier #1
ASL Season 21: Qualifier #2
ASL Season 21
Acropolis #4 - TS6
Acropolis #4
IPSL Spring 2026
CSLAN 4
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
NationLESS Cup
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.