The Terran Help Me Thread - Page 183
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Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. Also, please put some effort into your questions. | ||
halpimcat
215 Posts
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shody06
United States3 Posts
On March 18 2012 22:46 iAmJeffReY wrote: Keep tanks then, just for defensive play, and continue to deny creep and expos with bio + drops, then move out with a doom push with 7+ tanks, and go about it that way. Don't shun tanks in any match up. You need to learn to use them to be effective in TvT and TvZ higher level. Thank you i will try that ![]() | ||
LukasG
Germany95 Posts
im a diamond terran i usually play Reaper expand versus Terran, but i struggle a lot vs early siege tank pushes. Here´s one example http://drop.sc/135844 Thanks in advance | ||
ahuang
United States13 Posts
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Zombo Joe
Canada850 Posts
The biggest problem with lots of bunkers at the front is when he goes for drop or blink play. Unless you are a Code S Terran, the only way you can survive those is if you evacuate your natural while you tech to stim + medivacs, preferably with upgrades. | ||
Audemed
United States893 Posts
Vs P, im pretty well off, and even tho i got placed in diamond im doing ok. vs T, im kinda lost, but doing "ok" witb marine tank into skyterran, so ill just go from there. vs Z, however, im completely lost. I dont even know a proper solid start point...any ideas? | ||
iAmJeffReY
United States4262 Posts
On March 19 2012 07:31 Audemed wrote: Hi, im a masters toss and i just acquired a second account so that i could ladder terran as well. Vs P, im pretty well off, and even tho i got placed in diamond im doing ok. vs T, im kinda lost, but doing "ok" witb marine tank into skyterran, so ill just go from there. vs Z, however, im completely lost. I dont even know a proper solid start point...any ideas? Either 12/14 macro 2 rax, or reactor hellion, or demuslim style 16 gas 21 CC 3 rax 1 fac build. (TvZ) | ||
CaptainCharisma
New Zealand808 Posts
How do you guys deal with obs, do you just ignore them and let toss get whatever vision it wants, or do you scan around, even though you might not get an obs and it will be a waste? Thoughts on observer denial? | ||
TheTomato
United States40 Posts
On March 19 2012 10:02 CaptainCharisma wrote: When I watch my replays of TvP, I see observers that I never notice around the map. Often the observer is just sitting in my main above all my production. I hate giving away this kind of map vision. I build a turret at my natural usually, and unless they go DTs that's probably the only turret I make. How do you guys deal with obs, do you just ignore them and let toss get whatever vision it wants, or do you scan around, even though you might not get an obs and it will be a waste? Thoughts on observer denial? You can see the obs if you look closely. Try the zoom in trick. And yes kill them when you can, especially before you move out. | ||
TheTomato
United States40 Posts
On March 19 2012 02:32 LukasG wrote: Hello im a diamond terran i usually play Reaper expand versus Terran, but i struggle a lot vs early siege tank pushes. Here´s one example http://drop.sc/135844 Thanks in advance Its your build, its vulnerable to a 1 base tank push since you lack units. If you go 2 rax after cc then make reactors and pump out marines. You probably would have been able to stop that push you saw coming. That or skip the rax and go straight to tanks. But if you go rax cc rax rax fact -> tanks you won't have the units to hold that off. Maybe if you made hellions? IDK. You had the right idea of catching him before he sieges you just lacked the units to do so. Also you could have been more annoying with the reapers. I usually go 1 or 3. 1 for the the scout or 3 to do some damage. | ||
Huggerz
Great Britain919 Posts
Stationary observers are much harder to notice, often there'll be one over your production for periods of time - if you really feel you have to deny this then build 1 or 2 turrets or make a raven. It's not hugely necessary when playing a normal game | ||
Rannasha
Netherlands2398 Posts
On March 19 2012 23:45 Huggerz wrote: Normally only really notice observers when they move, and as long as I look at my units often I'm gonna see a few eventually because he wants to know where your army is and what you have. Following on from this: be active on the map with your units so he feels more inclined to follow you with an observer. Stationary observers are much harder to notice, often there'll be one over your production for periods of time - if you really feel you have to deny this then build 1 or 2 turrets or make a raven. It's not hugely necessary when playing a normal game If you zoom in and out you can notice a stationary observer. In TvP it's worthwhile to do that over your army and production every now and then if you don't have a turret. Personally, I just like to add a turret at my production area and at the entrance of my base (usually the natural), the latter also doubling as protection against surprise DTs. | ||
KenDM
Netherlands206 Posts
http://drop.sc/136215 Replay I know I should've been careful with engaging Storms. So that's a bad thing. What I don't know, why did he survive everything in spite of my economy being so much better? I denied his expo twice for Gods sake!!! | ||
MaV_gGSC
Canada1345 Posts
On March 19 2012 23:45 Huggerz wrote: Normally only really notice observers when they move, and as long as I look at my units often I'm gonna see a few eventually because he wants to know where your army is and what you have. Following on from this: be active on the map with your units so he feels more inclined to follow you with an observer. Stationary observers are much harder to notice, often there'll be one over your production for periods of time - if you really feel you have to deny this then build 1 or 2 turrets or make a raven. It's not hugely necessary when playing a normal game I heard somewhere that if you play on low and put textures on high, you see the observer easier. I'm not quite sure and I haven't tested it myself | ||
Jaegeru
United Kingdom676 Posts
On March 20 2012 02:06 MaV_gGSC wrote: I heard somewhere that if you play on low and put textures on high, you see the observer easier. I'm not quite sure and I haven't tested it myself I can confirm this, I found when playing with textures and everything else on low but have effects on a moderately high setting makes it so much easier to spot the observer even if it isn't moving. On March 20 2012 01:57 KenDM wrote: It's that time again when I don't understand why I lost to a Protoss player :S I always know why I lose in terms of overall gameplan vs Zerg or Terran. But Protoss, even though I seem to have the upper hand, I get pwned. http://drop.sc/136215 Replay I know I should've been careful with engaging Storms. So that's a bad thing. What I don't know, why did he survive everything in spite of my economy being so much better? I denied his expo twice for Gods sake!!! Your scouting wasn't great between the time you had retreated after taking out his natural, you had only dropped one scan at 18:00 to check his army composition, where you saw high templars. Due to the late scan to check his composition your ghost tech was incredibly late, imo you should be scanning more often to check his composition / upgrades / tech etc. You engaged really poorly at 19:30 you basically sent your army in on a move command into the centre of his army allowing the zealots to deal so much damage, and then ate several storms. You had a decent contain, and had seen that he was relying on heavily on gateway units backed up with storms without any collossi. You shouldn't have engaged, but instead waited for a couple of minutes before engaging to build up a greater ghost count to deal with the high templars, and you would have won with 6 - 8 ghosts. At 25:00 You were maxed and had just sniped his obs then scanned and saw no obs in his army where you should have cloaked and the emp'd his high templar and army then would have won again. When you did eventually engage you used your emps on some zealots an immortal and an archon, you completely missed all off his high templars so as a result he was able to storm your army. Finally the final engagement you threw away all of your ghosts to emp his army instead of his templars that you had seen coming up the ramp that were easy targets, because of that you got stormed again and lost the game as a result. Versus protoss you have to be focusing on the engagement so much more and getting those money emp's and snipes on the priority targets being high templars. | ||
Asha
United Kingdom38149 Posts
On March 20 2012 02:06 MaV_gGSC wrote: I heard somewhere that if you play on low and put textures on high, you see the observer easier. I'm not quite sure and I haven't tested it myself Just zoom your camera in/out while over your army occasionally to have a much easier time of detecting stationary observers. | ||
RmoteCntrld
United States596 Posts
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iAmJeffReY
United States4262 Posts
On March 20 2012 02:36 RmoteCntrld wrote: I never seem to be able to apply pressure to a zerg. It seems that every single one I face just makes tons of zerglings and sits put. Then when I do move out its over for me and theres nothing I can do? Any tips on making pressure successful so I don't go into the late game against a zerg who's been relatively untouched the entire game? I'm in Diamond btw. I can link you to a slew of replays, of my own, that I pressure almost non stop against Z. What kind of opening are you looking for? | ||
TheTomato
United States40 Posts
On March 20 2012 02:36 RmoteCntrld wrote: I never seem to be able to apply pressure to a zerg. It seems that every single one I face just makes tons of zerglings and sits put. Then when I do move out its over for me and theres nothing I can do? Any tips on making pressure successful so I don't go into the late game against a zerg who's been relatively untouched the entire game? I'm in Diamond btw. Try a Hellion into bio push? Trying for a tank push against a Zerg that over makes lings can be rough. But if they do over make lings you can just turtle. | ||
saaaa
Germany419 Posts
1) Roach+Ling+Infestor 2) Infestor+Ling+Broodlorg 3) Broodlord+Corrupter+Infestor 4) Ultra+Ling+Infestor | ||
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