• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 08:38
CET 14:38
KST 22:38
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
[BSL23] RO16 Group Stage0Weekly Cups (Nov 2-8): herO back on top?1Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win0Weekly Cups (October 19-25): Clem triples first in 5.0.175Evil Geniuses - shutting down23
StarCraft 2
General
Weekly Cups (Nov 2-8): herO back on top? Serral's getting trashed by New Catsle's Mind No more SC2 streamers on team liquid? StarCraft open world shooter announced at BlizzCon [D] Hacker peak in sc2 ?
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament SC2 iNu's Battles #22 SC4ALL: II Venue Change Announcement! WardiTV Mondays ISSL (IntoTheTV x SOOP SC2 League): Premier
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
Starcraft 2 Advance [G] How to playtest arcade maps [D] the control group Simple Questions/Answers
External Content
The PondCast: SC2 News & Results Mutation # 551 Robotic Revival Mutation # 550 Graveyard Shift Mutation # 549 Endless Sparkles
Brood War
General
BW General Discussion List of top players active on ShieldBattery BGH Auto Balance -> http://bghmmr.eu/ [BSL23] RO16 Group Stage Rollback Netcode in Brood War
Tourneys
[$1250] International ShieldBattery League 2v2v2v2 Tournament Stage 1: Community Poll [Megathread] Daily Proleagues Small VOD Thread 2.0
Strategy
Nuke strategy worked in K-League 2026-11-09 50,000-Word Terran Builds Memo 2026-10-22 Cliff Jump Revisited (1 in a 1000 strategy)
Other Games
General Games
Nintendo Switch Thread ZeroSpace Early Access is Now Live! Path of Exile General RTS Discussion Thread Stormgate/Frost Giant Megathread
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Trading/Investing Thread Russo-Ukrainian War Thread Dating: How's your luck? Things Aren’t Peaceful in Palestine
Fan Clubs
Fan Club Resource Thread Reynor Fan Club The Flash Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
The time I organised my…
AssyrianKing
Why I built Repalyzer (1.1.…
BlueStar
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 12775 users

The Terran Help Me Thread - Page 150

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 148 149 150 151 152 460 Next
Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. Also, please put some effort into your questions.
iAmJeffReY
Profile Joined August 2010
United States4262 Posts
Last Edited: 2012-02-15 02:48:23
February 15 2012 02:47 GMT
#2981
Beyond bad control and being high for my first game of the day, what the fuck did I go wrong? I faced a proxy mara into straight up mech. I am the biggest mech hater. I failed on upgrades, and failed on expoing enough. I needed at least 2/2 to engage that army in the middle. And I cleared so much of it out too, with weak ass, no medic bio.

I feel my biggest mistake was constantly pressuring, and not expanding. I HATE mech, and all forms of slow play. Pardon the BM. I leave on a good note. Probably one of my worst games I've played... I should've canceled that tech lab after the rax scouted it, and went into reactor medics, and cut the 5th rax.

I feel cutting the 5th rax, better defense, and reactor medics could at least have put me in a better position. I have issues with not attacking. Slow mech TvT makes my eyes bleed, and my apm drops to a snails pace. It is the ONLY thing that 100% makes me rage, lol.

http://drop.sc/112339
Unbiased biased terran abuser Jeffrey. Sorry for the rage, friend!
Awmaface
Profile Joined June 2011
United States21 Posts
February 15 2012 04:14 GMT
#2982
On February 15 2012 11:41 PinheadXXXXXX wrote:
If in a TvT your opponent is turtling, what is the best way to break their turtle, that is when you both have 200/200 armies and you are on about 6 bases? Even after securing the positional and economic advantage I always have trouble actually taking out their tanks. I have tried banshees, but with a million missile turrrets everywhere it doesn't work very well. I have also tried throwing wave after wave of non-tank units at my opponent, but I can never manage to get up the choke into their main. So what should I be doing to kill them?


If you and your opponent are in an ol' fashion tank line battle, air control is key. Dont try and straight A+move into his army (unless hes unsieged and out of position). Gaining air control you can then gain vision for your own tanks, in which he'll have to scan to see your tanks to return fire. Also if you have air control you can either try and do medivac bombs (dropping on his tanks, his tanks splash damage his own tanks) or you can even make a few BCs to break through these lines.

Tanks are also very immobile, which means if you have a mainly bio army, drops become your friend. If they have turret rings, you can even try and have a Raven use a PDD to eat up missile shots in order to drop your bio, and clean up the turrets and deal damage.

Bottom line, the 2 keys are (1) air control and (2) patience ^^
scarper65
Profile Blog Joined January 2011
1560 Posts
February 15 2012 04:28 GMT
#2983
So far in the new season, I've had three TvTs that have all been 30+ minutes, and I've lost every single one of them after building up a decent army and economic lead within the first 10-15 minutes. I feel like I just start to lose concentration and my apm and decision making really suffers after 30 or more minutes. I was wondering if there are any good builds that will win or lose the game within 10 minutes, as long as the game ends. I don't want to try some cheesy harassment build only for them to defend and have it transition in a semi-normal game. I'm looking for an extremely powerful 1 base build that is completely all in.
Awmaface
Profile Joined June 2011
United States21 Posts
Last Edited: 2012-02-15 04:50:32
February 15 2012 04:43 GMT
#2984
On February 15 2012 11:47 iAmJeffReY wrote:
Beyond bad control and being high for my first game of the day, what the fuck did I go wrong? I faced a proxy mara into straight up mech. I am the biggest mech hater. I failed on upgrades, and failed on expoing enough. I needed at least 2/2 to engage that army in the middle. And I cleared so much of it out too, with weak ass, no medic bio.

I feel my biggest mistake was constantly pressuring, and not expanding. I HATE mech, and all forms of slow play. Pardon the BM. I leave on a good note. Probably one of my worst games I've played... I should've canceled that tech lab after the rax scouted it, and went into reactor medics, and cut the 5th rax.

I feel cutting the 5th rax, better defense, and reactor medics could at least have put me in a better position. I have issues with not attacking. Slow mech TvT makes my eyes bleed, and my apm drops to a snails pace. It is the ONLY thing that 100% makes me rage, lol.

http://drop.sc/112339



The 2 things that stood out to me was you didnt make SCVs constantly, and you needed to get more bio upgrades.

Not talking about the control at all, but you missed the 2nd supply depot, which if you made that, you could have easily held off that proxy with your 2 rax opener.

The reactor medivacs would have a lot, but make sure you can take out his vikings, or medivacs will still just drop like flies.

For the hellion run by you could have built bunkers near supply lines or at least to zone a little at the front of your natural. ^^

Awmaface
Profile Joined June 2011
United States21 Posts
February 15 2012 04:49 GMT
#2985
On February 15 2012 13:28 scarper65 wrote:
So far in the new season, I've had three TvTs that have all been 30+ minutes, and I've lost every single one of them after building up a decent army and economic lead within the first 10-15 minutes. I feel like I just start to lose concentration and my apm and decision making really suffers after 30 or more minutes. I was wondering if there are any good builds that will win or lose the game within 10 minutes, as long as the game ends. I don't want to try some cheesy harassment build only for them to defend and have it transition in a semi-normal game. I'm looking for an extremely powerful 1 base build that is completely all in.


Do the Marine/Tank/Banshee push.

10 SD
12 Rax
13 Gas
16 OC
17 SD
Factory @ 100 Gas
Take 2nd gas
Reactor on Rax
Starport Tech lab
after you start 2nd Tank begin Siege

It should move out around 3-4 Tank 2 Banshee

Get Siege for your Tanks, Banshee can be cloakless (they are mainly to spot for your tanks) and can even snipe their tanks or run around and kill off SCV which forces them to pull their army to deal with your banshee, in which then you set tanks up in the front and push. You can even bring a few (6-8) scvs to repair tanks/banshees and even build bunkers ^^
upperbound
Profile Joined September 2011
United States2300 Posts
February 15 2012 07:43 GMT
#2986
On February 15 2012 11:47 iAmJeffReY wrote:
Beyond bad control and being high for my first game of the day, what the fuck did I go wrong? I faced a proxy mara into straight up mech. I am the biggest mech hater. I failed on upgrades, and failed on expoing enough. I needed at least 2/2 to engage that army in the middle. And I cleared so much of it out too, with weak ass, no medic bio.

I feel my biggest mistake was constantly pressuring, and not expanding. I HATE mech, and all forms of slow play. Pardon the BM. I leave on a good note. Probably one of my worst games I've played... I should've canceled that tech lab after the rax scouted it, and went into reactor medics, and cut the 5th rax.

I feel cutting the 5th rax, better defense, and reactor medics could at least have put me in a better position. I have issues with not attacking. Slow mech TvT makes my eyes bleed, and my apm drops to a snails pace. It is the ONLY thing that 100% makes me rage, lol.

http://drop.sc/112339

I mean, you had a pretty horrible supply block at 19. That severely delayed your SCV production right off the bat. It seemed like this error just snowballed from here; he had his 2nd orbital up much, much faster, and his SCV production remained well ahead. The blue flame drop was just the icing on the cake -- you ended up 20 SCV's down, and that's just not something you can come back from in TvT.
Daedalus SEA
Profile Joined June 2011
81 Posts
February 15 2012 09:53 GMT
#2987
I have problems in TvT mainly. I really HATE these tank vikings fests. They also make the match alot longer. Anyone have any good builds on 1 base strategies vs Terran? I know Awmaface has posted the Marine Tank Banshee build but what if the other Terran player has vikings?
TAAF
Profile Joined March 2011
Switzerland226 Posts
February 15 2012 09:58 GMT
#2988
On February 14 2012 23:31 TheDwf wrote:
Show nested quote +
On February 14 2012 19:36 TAAF wrote:
Don't get me wrong I love to open 1 rax FE, dual gas, factory asap. I just find myself dying to 1-1-1 a lot...
And yes you are right, opening with tanks is pretty bad and feels really weird... but it's for me the only way to defend a player going for fast tanks on 1 base.

Indeed, in this case you want Tanks and Siege Mode as soon as possible. The key is to have air superiority so that he cannot advance and/or harass your units with Banshees. I often get a Reactor after 4-5 Marines when going this opening, so you can swap with Starport to produce Vikings faster if he tries some one-base 1-1-1 push.

That's a good idea. I'm going to do that in my future game! Thanks!
I guess you want to land the vikings once all of his Vikings are gone?
Do you also get siege mode asap? Or delay it for the double Viking production? (Maybe you can support both, I don't think so though xD)
Crouching probe, hidden cannon
TAAF
Profile Joined March 2011
Switzerland226 Posts
February 15 2012 10:09 GMT
#2989
On February 15 2012 11:41 PinheadXXXXXX wrote:
If in a TvT your opponent is turtling, what is the best way to break their turtle, that is when you both have 200/200 armies and you are on about 6 bases? Even after securing the positional and economic advantage I always have trouble actually taking out their tanks. I have tried banshees, but with a million missile turrrets everywhere it doesn't work very well. I have also tried throwing wave after wave of non-tank units at my opponent, but I can never manage to get up the choke into their main. So what should I be doing to kill them?

TvT late game is all about air and position. Always scout your opponent late game, you need to see if he is switching heavy into air. Also don't be afraid to throw down a lot of starports and a fusion core and go into heavy air.
You can also run around the map with a small tank force once you have a really good economy and try to siege his expansions a bit, he then has to move his army around and you might get into a better position with your tanks and can then capitalize on that.
Also you can have a huge army with no scvs so build a lot of ccs and only use mules.
Crouching probe, hidden cannon
saaaa
Profile Joined November 2010
Germany419 Posts
February 15 2012 11:23 GMT
#2990
On February 15 2012 08:27 sAsImre wrote:
Show nested quote +
On February 15 2012 04:17 saaaa wrote:
On February 15 2012 04:04 sAsImre wrote:
On February 15 2012 01:15 saaaa wrote:
i want to focus more on 3CC builds but is it possible to hold baneling busts with this build?

i think the 3CC opening of thorzain with 16 gas is quite nice because you dont delay your first hellions so much but i dont like his follow up ^^


If we're speaking about 2base baneling bust with 30ish drones, which is an outdated build, then just having hellions/Marines and a few bunker (3-4) can hold it with proper control. You'll see it coming anyway because your hellions will notice an unusual amount of lings.

The most common all in however will be a roach/bling/ling all in which is really powerful. The main problem here is to scout it because a smart zerg will just show you a few roaches in order to deter your hellions. So getting the information can be hard. I don't know if it's possible to hold it with fast medivacs, maybe if you out-micro your opponent really hard but it's not something I'd like to rely on.
The best way to deal with this kind of all in is to get a fast tank with siege mode, a recent game between Stephano and ThorZaIN demonstrate perfectly how a single tank can help dramatically to deal with this. If you want to imitate ThorZaIN (which is a good idea :p), a build like 1rax CC, fac, CC, 4/6 hellions +2 rax, siege tank + siege mode should be safe against most of the all ins, you just need to distinguish a baneling bust, a roach ling and a roach ling bling with a few pieces of information.


in fact i can go no gas FE -> 2 gas -> reactor Hellion instead of the 16 gas Hellions?

i want to do 2 maybe 3 different styles with this 3 OC style.

1. into TMM with fast ghosts (like Bomber)
2. into Cloak Banshee into Thor+Bf hellion
3. directly into Mech

I notice that many korean pro "just" go no gas fe into reactor hellion FE and don't do the 16 gas like thorzain. And i want to figure out what is the better style ^^


I use a pretty good opening to 1rax FE into mech, shamelessly stolen from MKP:
1rax FE - double gaz - reactor hellion - second fac asap (@100 gaz after 1st fac) produce siege tank and siege mode, get an armory asap and start +1 then +2. Then you transition either into a fast 3rd CC or add 3fac. The beauty of getting an early +2 is that Thors will two shot mutas, and that allows you to all in or expand easily against someone who goes muta.

I don't really like Bomber's opening so I can't talk about it however, there is a thread in this section about it, a daya[9] daily and obviously some vods from his stream. Tho he really likes to mess around while streamzing so I'd be careful about it.

As long as cloack banshees are concerned it's basically the same thing you'd do in TvT against a 1rax FE -3rax play. You get double gas then reactor hellion and a cloack banshee. just throw down your 3rd after that, before it'd be really greedy.

The most important thing is to understand why those all ins are powerful and how your build can react to it. Then you try to balance your gas/mineral ratio according to your goal (if you go mech stockpilling gas isn't that bad for exemple).



Do you have any replays of the MKP style? i think this sounds interesting.. i normally do the mvp build with rely on thors+bf hellion in fact no gas fe -> reactor hellion fe into thor+bf hellion maybe tanks later...

I do a combination of the 3OC build of mkp, mvp and puma... it's like

no gas fe -> reactor hellion fe -> siegemode+tanks asap after 4hellions -> add 2 rax -> 2 ebays

i think you can hold any roach ling aggression with it because u will have 2-3 tanks with sigemode when it hits but i think about the thorzain 16 gas to be safe against ling bling attacks...
KenDM
Profile Joined June 2011
Netherlands206 Posts
Last Edited: 2012-02-15 12:34:29
February 15 2012 11:40 GMT
#2991
After a lot of games and wins/losses I was wondering if someone would mind watching a replay of mine to tell what was wrong with my game?

http://drop.sc/112556

Also this is new to me: A siege rush is quicker than a Cloaked banshee? Or am I doing my build wrong?

http://drop.sc/112560

Also, both my opponents had skyrocketting APM's, what's the deal with that?
Blazinghand *
Profile Blog Joined December 2010
United States25563 Posts
Last Edited: 2012-02-15 16:08:16
February 15 2012 16:06 GMT
#2992
On February 15 2012 13:49 Awmaface wrote:
Show nested quote +
On February 15 2012 13:28 scarper65 wrote:
So far in the new season, I've had three TvTs that have all been 30+ minutes, and I've lost every single one of them after building up a decent army and economic lead within the first 10-15 minutes. I feel like I just start to lose concentration and my apm and decision making really suffers after 30 or more minutes. I was wondering if there are any good builds that will win or lose the game within 10 minutes, as long as the game ends. I don't want to try some cheesy harassment build only for them to defend and have it transition in a semi-normal game. I'm looking for an extremely powerful 1 base build that is completely all in.


Do the Marine/Tank/Banshee push.

10 SD
12 Rax
13 Gas
16 OC
17 SD
Factory @ 100 Gas
Take 2nd gas
Reactor on Rax
Starport Tech lab
after you start 2nd Tank begin Siege

It should move out around 3-4 Tank 2 Banshee

Get Siege for your Tanks, Banshee can be cloakless (they are mainly to spot for your tanks) and can even snipe their tanks or run around and kill off SCV which forces them to pull their army to deal with your banshee, in which then you set tanks up in the front and push. You can even bring a few (6-8) scvs to repair tanks/banshees and even build bunkers ^^


It's also worth noting that when using this build, if your opponent starts making vikings it can be worth it to make vikings of your own, and you have a reactor to help it out.

On February 15 2012 18:53 Daedalus SEA wrote:
I have problems in TvT mainly. I really HATE these tank vikings fests. They also make the match alot longer. Anyone have any good builds on 1 base strategies vs Terran? I know Awmaface has posted the Marine Tank Banshee build but what if the other Terran player has vikings?


Another solid all-in build that will end the game, one way or another, is a Proxy Thor Rush. It's a strong all-in, it's good against banshees, and if it doesn't work you will surely lose!
10 depot
12 rax
13 gas
15 Oc
100 gas -> Factory, hidden somewhere near your opponent's base, such as in the gold base on shattered temple
Take another refinery
100 more gas -> armory
25 more gas -> Tech lab on Factory, then Thor

Pull ~10 scvs (leaving 2 on each geyser) and all your marines, and push out across the map to meet up with your thor. Use repair to win the game. Bank one scan if he took a quick gas in case of banshees-- wait for it to get close, then use the thor and marines to kill it quickly.

Also, if for whatever reason your opponent is making vikings or something you can laugh maniacally as your thor slaughters them relentlessly-- blood shall flow and it shall empower you, making you stronger, warmer, more energized. Soon there will be nobody left to stand against you. Soon the thor shall reign supreme.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
Awmaface
Profile Joined June 2011
United States21 Posts
Last Edited: 2012-02-15 17:10:37
February 15 2012 17:02 GMT
#2993
On February 15 2012 18:53 Daedalus SEA wrote:
I have problems in TvT mainly. I really HATE these tank vikings fests. They also make the match alot longer. Anyone have any good builds on 1 base strategies vs Terran? I know Awmaface has posted the Marine Tank Banshee build but what if the other Terran player has vikings?


If you want a more gimmicky all in, you can just 3 rax. With or without SCV pull.

10 sd
12 rax
13 gas
16 oc
17 sd
after 1st marine, make reactor on 1st rax
@~3:45 make 2 more Rax (Rax count 3)
3rd Supply depot and keep this scv builds sd to make sure you dont get supply blocked!
at 25 supply (3 marines are out, 2 are qued) stop SCV production
when 2 rax are complete, throw down 2 tech labs
When tech labs are complete, 2 Maraders and research Combat Shield (you can get stim, concuss, but i prefer shields)


Move out when you have 4 Mara and ~11 Marines (~6:25). youll hit your opp before siege is complete, and even before a banshee is out. You should be about equal in Marines, and at 7:10 your shields should kick in. If you spot tanks, maras blow up the tanks, bunkers you should also be able to breach since mara do so much damage to them (you can wait until 6 mara if there is a bunker and your scared, also waiting for these 2 additional mara will guarantee Combat Shield is up, but then they might have siege upgraded, which is why i dont like stim first since its 60 seconds longer then Combat Shield) ^^
Blazinghand *
Profile Blog Joined December 2010
United States25563 Posts
February 15 2012 17:03 GMT
#2994
If you do a 3 rax stim all-in, I highly recommend hiding your 2nd and 3rd rax, if not proxying them, simply because you can lose to a scan if you have them in your main. When I 3 rax stim all-in TvT I always hide raxes 2 and 3.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
Awmaface
Profile Joined June 2011
United States21 Posts
February 15 2012 17:09 GMT
#2995
On February 15 2012 20:40 KenDM wrote:
After a lot of games and wins/losses I was wondering if someone would mind watching a replay of mine to tell what was wrong with my game?

http://drop.sc/112556

Also this is new to me: A siege rush is quicker than a Cloaked banshee? Or am I doing my build wrong?

http://drop.sc/112560

Also, both my opponents had skyrocketting APM's, what's the deal with that?


The easiest change i would make is make sure to have a scv building them supply depots. The 2 rax build order was off in the Toss game, and getting supply blocked gave you enough minerals to expo, but you really need units if your doing an aggressive opening. If your were supply block, the 2 rax could have been a lot better.

The TvT, yes, a Tank timing can hit you starting around 7:10 if they hit with 2 tanks with Siege. researching cloak usually finishes around the 8 min mark, so he will have a little bit of a lead. Something to also consider when doing a cloak banshee or tank build, get a reactor on your barracks, having more marines early will help holding off some of these pushes, or at least delay them until your banshee is ready to deal damage. And again the same supply blockage problem happened after your first Banshee was out (around 43 supply). Need those supply depots building!

If you are having big issues remembering supply depots, set up what i call a Union Worker, which is a single scv per base whose job it is to build supply depots. As soon as you have an idle scv, F1, b, s, click, no longer supply blocked for the future!

Dont ever worry about apm. ^^
Awmaface
Profile Joined June 2011
United States21 Posts
February 15 2012 17:12 GMT
#2996
On February 16 2012 02:03 Blazinghand wrote:
If you do a 3 rax stim all-in, I highly recommend hiding your 2nd and 3rd rax, if not proxying them, simply because you can lose to a scan if you have them in your main. When I 3 rax stim all-in TvT I always hide raxes 2 and 3.


Agreed, try and hide the 3 rax all in, simply doing a basic 2 sd 1 rax wall off should be enough, and if they have a scv in your base, you usually can kill it before you add 2 more raxs. ^^
Nseven
Profile Joined January 2011
United States9 Posts
February 15 2012 21:31 GMT
#2997
hi im not sure if this has already been asked but what is the standard macro style in TvT if you could post a BO and replays if possible
Blazinghand *
Profile Blog Joined December 2010
United States25563 Posts
February 15 2012 22:42 GMT
#2998
On February 16 2012 06:31 Nseven wrote:
hi im not sure if this has already been asked but what is the standard macro style in TvT if you could post a BO and replays if possible


My standard is the 1 gas 1-1-1 expo banshee. This is an economical banshee rush that does not suffer build order loss. You make a banshee, take a reasonably timed expansion, and you have the tech to defend an all-in. Banshee lets you harass your way into the game against quicker expo builds, and you have lots of tech. Expo starts at about 5:30.


TvT: 1 gas banshee expo
+ Show Spoiler +
12 rax
13 refinery then three on gas
16 marine, constant marine production from here forwards.
17 orbital command
17 supply depot
18 factory
22 starport when factory finishes
22 tech lab on factory
23 supply depot to complete your wall.
after tech lab is finished, move factory off of it to make room for starport
27 Command Center
fly your starport onto your tech lab
30 banshee


From this point, take your 2nd gas, add production, and produce marines and hellions. You won't be producing gas units from your rax or factory really until you have your 2nd gas up. Make sure to react appropriately to your opponent's build using the scouting a banshee gives you.

Against other tech builds, you're fine. Against a fast expand, either CC first or off of 1 rax, you NEED to do damage, but with your banshee, this is totally doable-- practice microing banshees against marines.

I used this very build in my placement match for the season

Replay: http://drop.sc/112841
FP VoD: http://www.twitch.tv/blazinghand/c/24785
When you stare into the iCCup, the iCCup stares back.
TL+ Member
PinheadXXXXXX
Profile Joined February 2012
United States897 Posts
February 15 2012 23:22 GMT
#2999
On February 15 2012 13:14 Awmaface wrote:
Show nested quote +
On February 15 2012 11:41 PinheadXXXXXX wrote:
If in a TvT your opponent is turtling, what is the best way to break their turtle, that is when you both have 200/200 armies and you are on about 6 bases? Even after securing the positional and economic advantage I always have trouble actually taking out their tanks. I have tried banshees, but with a million missile turrrets everywhere it doesn't work very well. I have also tried throwing wave after wave of non-tank units at my opponent, but I can never manage to get up the choke into their main. So what should I be doing to kill them?


If you and your opponent are in an ol' fashion tank line battle, air control is key. Dont try and straight A+move into his army (unless hes unsieged and out of position). Gaining air control you can then gain vision for your own tanks, in which he'll have to scan to see your tanks to return fire. Also if you have air control you can either try and do medivac bombs (dropping on his tanks, his tanks splash damage his own tanks) or you can even make a few BCs to break through these lines.

Tanks are also very immobile, which means if you have a mainly bio army, drops become your friend. If they have turret rings, you can even try and have a Raven use a PDD to eat up missile shots in order to drop your bio, and clean up the turrets and deal damage.

Bottom line, the 2 keys are (1) air control and (2) patience ^^


Thank you. The raven idea will actually help me a lot with this, especially if my opponent is turtling their base, or on their natural too. I also didn't think of using BC's to help break the tank line.
Taeja the one true Byunjwa~
PinheadXXXXXX
Profile Joined February 2012
United States897 Posts
February 15 2012 23:39 GMT
#3000
I really need some help against a terran who turtles. Here is a replay.\
Other than the fairly obvious blunders such as an awful supply block at 19, and the ghost in my main destroying everything at the end of the game, what could I have done to defend against something like this? I a m clueless as to how I could have not died to the battlecruisers, and somehow gotten through his turtle.
Taeja the one true Byunjwa~
Prev 1 148 149 150 151 152 460 Next
Please log in or register to reply.
Live Events Refresh
WardiTV Invitational
21:00
WardiTV Not-Summer Championshi
Percival vs Shameless
Solar vs TBD
WardiTV732
TKL 187
Rex97
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
TKL 187
Rex 88
trigger 61
StarCraft: Brood War
Britney 75002
Rain 2069
Horang2 1278
EffOrt 759
Zeus 597
Jaedong 561
BeSt 545
Stork 364
Mini 244
firebathero 217
[ Show more ]
Snow 143
Soulkey 138
Rush 125
Hyun 89
Pusan 88
Barracks 82
Sea.KH 81
ProTech75
Sharp 56
Mong 54
JYJ 46
ToSsGirL 37
Shinee 34
HiyA 31
Killer 30
sSak 26
scan(afreeca) 23
Aegong 20
Movie 19
Noble 18
Classic 16
ZergMaN 15
Shine 12
ajuk12(nOOB) 11
sOs 11
Hm[arnc] 10
sorry 10
Rock 9
Sacsri 9
zelot 8
Icarus 6
Terrorterran 6
Dota 2
Dendi1364
qojqva598
monkeys_forever172
420jenkins73
Counter-Strike
olofmeister1481
markeloff882
Heroes of the Storm
crisheroes289
Other Games
singsing2074
B2W.Neo752
hiko316
XaKoH 274
syndereN192
Fuzer 180
Mew2King69
QueenE48
ArmadaUGS39
ViBE35
NeuroSwarm34
Railgan27
Organizations
Counter-Strike
PGL91
StarCraft: Brood War
lovetv 10
[ Show 11 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 2077
• WagamamaTV441
League of Legends
• Jankos2217
Upcoming Events
OSC
9h 22m
ByuN vs MaxPax
herO vs Krystianer
Percival vs Shameless
LetaleX vs YoungYakov
Nicoract vs Gerald
GgMaChine vs ArT
PiGosaur Cup
11h 22m
INu's Battles
22h 22m
ByuN vs Classic
3D!Clan Event
1d 2h
The PondCast
1d 20h
KCM Race Survival
1d 20h
WardiTV Invitational
1d 22h
OSC
2 days
Ultimate Battle
2 days
CranKy Ducklings
3 days
[ Show More ]
IPSL
4 days
TerrOr vs IJ_Terran
rasowy vs Hazorath
Sparkling Tuna Cup
4 days
IPSL
5 days
Art_Of_Turtle vs KameZerg
Radley vs George
WardiTV Weekly
5 days
Liquipedia Results

Completed

Proleague 2026-11-09
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
Individual League
BSL Season 23
IPSL Winter 2026-27
Calamity Cup Div. A Season 8
IEM Beijing 2026
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026

Upcoming

YSL S4
Sector 951
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
StarCraft2 Weekly Open Tournament 2026 Grand Finals
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Underdog Cup 2026 Div 2-3
PGL Bucharest 2027
BLAST Bounty Winter 2027
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.