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The Terran Help Me Thread - Page 144

Forum Index > StarCraft 2 Strategy
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Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. Also, please put some effort into your questions.
lordofsoup
Profile Joined January 2012
United States159 Posts
February 09 2012 04:51 GMT
#2861
I dont really know why you would want to get battle cruisers in tvt. Vikings hard counter them. If you see them massing battle cruisers, go vikings, with a little micro, you can never loose. Also un upgraded battlecruisers are just bad. Really expensive, take forever to build.
If you let him get maxed out on battlecruisers without enough vikings, you are screwed, but that should never happen.
NOHUNTERS
PinheadXXXXXX
Profile Joined February 2012
United States897 Posts
February 09 2012 04:54 GMT
#2862
what is the best build to go into a highly aggressive harassment-focused MMM?
Taeja the one true Byunjwa~
krooked
Profile Joined May 2011
376 Posts
February 09 2012 04:58 GMT
#2863
I know polt likes cc first !

I think that the reactor hellion opening is great whatever you want to do afterwards. The zerg is cannot know what you are doing behind the reactor hellion. Expanding behind it, then adding rax, getting stim and teching to medivacs seems like a proper way to do things. I'm just a diamond player so I'm not saying this with the fullest of confidence, since I don't play that style.

Talking about my style, I have been doing reactor hellion into 3OC in TvZ forever now, and have had mixed results. I have been sitting on one factory quite long. Today I added my second factory after I had 3 rax up. It felt so much easier playing. Banelings were annihilated, infestor play felt simple to deal with, and when the zerg went ultras it wasn't even close. Have I been doing it wrong all up until this point or? I have turtled until maxed then pushed and dropped while adding ghosts before, but with a way smaller tank count. Thoughts on this? Is more tanks better in TvZ?
PinheadXXXXXX
Profile Joined February 2012
United States897 Posts
February 09 2012 05:08 GMT
#2864
On February 09 2012 13:58 krooked wrote:
I know polt likes cc first !

I think that the reactor hellion opening is great whatever you want to do afterwards. The zerg is cannot know what you are doing behind the reactor hellion. Expanding behind it, then adding rax, getting stim and teching to medivacs seems like a proper way to do things. I'm just a diamond player so I'm not saying this with the fullest of confidence, since I don't play that style.

Talking about my style, I have been doing reactor hellion into 3OC in TvZ forever now, and have had mixed results. I have been sitting on one factory quite long. Today I added my second factory after I had 3 rax up. It felt so much easier playing. Banelings were annihilated, infestor play felt simple to deal with, and when the zerg went ultras it wasn't even close. Have I been doing it wrong all up until this point or? I have turtled until maxed then pushed and dropped while adding ghosts before, but with a way smaller tank count. Thoughts on this? Is more tanks better in TvZ?


you turtle until maxed? on how many bases?
Taeja the one true Byunjwa~
PinheadXXXXXX
Profile Joined February 2012
United States897 Posts
February 09 2012 05:09 GMT
#2865
On February 09 2012 13:51 lordofsoup wrote:
I dont really know why you would want to get battle cruisers in tvt. Vikings hard counter them. If you see them massing battle cruisers, go vikings, with a little micro, you can never loose. Also un upgraded battlecruisers are just bad. Really expensive, take forever to build.
If you let him get maxed out on battlecruisers without enough vikings, you are screwed, but that should never happen.


for some reason or another if your opponent goes mass thor you can beat him with battlecruisers, but i guess you could just use marauders to beat the thors
Taeja the one true Byunjwa~
alphafuzard
Profile Blog Joined June 2007
United States1610 Posts
February 09 2012 05:16 GMT
#2866
On February 09 2012 13:51 lordofsoup wrote:
I dont really know why you would want to get battle cruisers in tvt. Vikings hard counter them. If you see them massing battle cruisers, go vikings, with a little micro, you can never loose. Also un upgraded battlecruisers are just bad. Really expensive, take forever to build.
If you let him get maxed out on battlecruisers without enough vikings, you are screwed, but that should never happen.

Unupgraded BC's are bad. Upgraded BC's are incredibly powerful.
It's a very reasonable, somewhat map dependent transition. BC's are great at absorbing damage in viking wars and are very capable of ending games (something difficult to do in lategame TvT).
more weight
krooked
Profile Joined May 2011
376 Posts
February 09 2012 05:23 GMT
#2867
On February 09 2012 14:08 PinheadXXXXXX wrote:
Show nested quote +
On February 09 2012 13:58 krooked wrote:
I know polt likes cc first !

I think that the reactor hellion opening is great whatever you want to do afterwards. The zerg is cannot know what you are doing behind the reactor hellion. Expanding behind it, then adding rax, getting stim and teching to medivacs seems like a proper way to do things. I'm just a diamond player so I'm not saying this with the fullest of confidence, since I don't play that style.

Talking about my style, I have been doing reactor hellion into 3OC in TvZ forever now, and have had mixed results. I have been sitting on one factory quite long. Today I added my second factory after I had 3 rax up. It felt so much easier playing. Banelings were annihilated, infestor play felt simple to deal with, and when the zerg went ultras it wasn't even close. Have I been doing it wrong all up until this point or? I have turtled until maxed then pushed and dropped while adding ghosts before, but with a way smaller tank count. Thoughts on this? Is more tanks better in TvZ?


you turtle until maxed? on how many bases?



As I said I go reactor hellion into 3OC and turtle until I reach max. If nothing special has happened, I add ghost academy and a second starport + 2-3 extra cc's and then push out. If he suicides his army into mine I just push further forward, if he does not he is waiting for his hive tech. I start doing drops and adding ghosts as replacement. Oh and I tech cloak on the ghost academy.

TLDR: I max out at three bases.
Kiddo221
Profile Joined February 2012
Estonia2 Posts
February 09 2012 20:01 GMT
#2868
Hi. I just started this game . And i need some help , new startegies and what to do and what not to do. Can you guys help me improve ?
http://drop.sc/107651
here is the link to my TvsP replay.
I have to be honest. i had no idea what i was doing.
So please . Help. Thank you =]
When all else fails , Grope the fucker
iAmJeffReY
Profile Joined August 2010
United States4262 Posts
February 09 2012 21:29 GMT
#2869
On February 09 2012 14:09 PinheadXXXXXX wrote:
Show nested quote +
On February 09 2012 13:51 lordofsoup wrote:
I dont really know why you would want to get battle cruisers in tvt. Vikings hard counter them. If you see them massing battle cruisers, go vikings, with a little micro, you can never loose. Also un upgraded battlecruisers are just bad. Really expensive, take forever to build.
If you let him get maxed out on battlecruisers without enough vikings, you are screwed, but that should never happen.


for some reason or another if your opponent goes mass thor you can beat him with battlecruisers, but i guess you could just use marauders to beat the thors

You go BCs after already having an advantage, both in air and ground control, with excess minerals. Other terran has to spend minerals/gas on staying alive on the ground war, as you transition into hidden BCs and use them to break tank lines. They immediately have to throw up a SHIT ton of turrets, or start massing vikings.

BCs are just a great way to break a tank line if you have air control.
Unbiased biased terran abuser Jeffrey. Sorry for the rage, friend!
bwodie
Profile Joined June 2011
Australia41 Posts
February 09 2012 22:03 GMT
#2870
On February 10 2012 05:01 Kiddo221 wrote:
Hi. I just started this game . And i need some help , new startegies and what to do and what not to do. Can you guys help me improve ?
http://drop.sc/107651
here is the link to my TvsP replay.
I have to be honest. i had no idea what i was doing.
So please . Help. Thank you =]


don't be lazy, use search and find some builds. try them

there are 100's of other questions like this asking how to start from new
MadeOfPotato
Profile Joined February 2012
United States30 Posts
February 09 2012 22:33 GMT
#2871
My TvT endgame is terrible, almost every time the game gets past the 15 ~ 20 minute mark I lose for sure. No matter what I try, my opponent masses either thors or battle cruisers and I end up losing. I usually go marines, marauders tanks, and medivacs, with a transition into banshees, vikings and marines, but I just can't seem to find a way to make that transition into endgame units like Thors or Battlecruisers... Suggestions?
Noocta
Profile Joined June 2010
France12578 Posts
February 09 2012 22:43 GMT
#2872
On February 09 2012 06:48 bwodie wrote:
is anyone else having trouble with the 2 rax reactor first build these days?
protoss seem to have adapated and are even easily holding it against me with a 1 gate expand, let alone anything more.
I think they must be cutting probes to get more units out if they scout my 2 rax?

I am getting to enemy base with 5 rine + 1 rauder + conc


The key for protoss to hold 2rax is chronoboosting core one more time instead of the nexus i heard. That make them get a round of warp in right when the 2rax come.
" I'm not gonna fight you. I'm gonna kick your ass ! "
Tiotion
Profile Joined January 2012
Australia9 Posts
February 09 2012 23:38 GMT
#2873
How do you guys manage Viking/Medivac numbers in TvP going for MMMV and TvT going MTV? I always tend to build only medivacs, then only vikings which is obviously bad. Should I build one of each out of a single reactored star port or maybe have one reactored for medi's and one techlabbed so I can get a raven, then get Vikings, one at a time?
Thanks
PinheadXXXXXX
Profile Joined February 2012
United States897 Posts
February 10 2012 00:24 GMT
#2874
On February 10 2012 07:33 MadeOfPotato wrote:
My TvT endgame is terrible, almost every time the game gets past the 15 ~ 20 minute mark I lose for sure. No matter what I try, my opponent masses either thors or battle cruisers and I end up losing. I usually go marines, marauders tanks, and medivacs, with a transition into banshees, vikings and marines, but I just can't seem to find a way to make that transition into endgame units like Thors or Battlecruisers... Suggestions?


You should find a way to end the game sooner. If they mass those units, there is a large window of time in which they are teching up to mass thors or battle cruisers. if you attack during that window, then you will almost definitely win. However, if you like MMM with tanks, you should just go crazy with drops if you dont want to attack. Either way if they mass thors or battlecruisers then you are being too passive, which you should never be if you play MMM.
Taeja the one true Byunjwa~
R!!
Profile Joined November 2011
Brazil938 Posts
February 10 2012 00:29 GMT
#2875
On February 10 2012 08:38 Tiotion wrote:
How do you guys manage Viking/Medivac numbers in TvP going for MMMV and TvT going MTV? I always tend to build only medivacs, then only vikings which is obviously bad. Should I build one of each out of a single reactored star port or maybe have one reactored for medi's and one techlabbed so I can get a raven, then get Vikings, one at a time?
Thanks

2 starports if you don't have any medivacs and you've scouted that the protoss is going for colossus.
I like the part where sense is considered a common, settled thing.
Chaggi
Profile Joined August 2010
Korea (South)1936 Posts
February 10 2012 00:55 GMT
#2876
In a TvT, would you still go for cloaked banshee if scouted early.
PinheadXXXXXX
Profile Joined February 2012
United States897 Posts
February 10 2012 00:59 GMT
#2877
On February 10 2012 09:55 Chaggi wrote:
In a TvT, would you still go for cloaked banshee if scouted early.

it depends if they scout your starport or gas, as scouted early could also mean they scout you around 8 supply. If they see your starport or gas then your marine or other army should have stopped them from getting in. If they scan you should hide your starport somewhere if you really dont want to be scouted. However, it is still viable as long as they dont build a bazillion missile turrets.
Taeja the one true Byunjwa~
Blazinghand *
Profile Blog Joined December 2010
United States25563 Posts
February 10 2012 01:01 GMT
#2878
If they build a bazillion missile turrets, that's fine even if you did go for cloak banshee-- that's damage done, right there. Cancelling the Cloak part of cloak banshee (after the scan ends) might be worthwhile though.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
PinheadXXXXXX
Profile Joined February 2012
United States897 Posts
February 10 2012 01:02 GMT
#2879
does anyone know of a good build for a reactor hellion double expand vs zerg?
Taeja the one true Byunjwa~
Steak_
Profile Joined August 2011
United States192 Posts
February 10 2012 01:13 GMT
#2880
Hello, I'm here again with the same problem, low masters Terran here. Can someone help me against these big marine-tank allins in tvt? I open the ThorZain build and lose 100% of the time to these builds, not sure how to stop them. I've tried pulling a ton of scvs before they get to my base but the splash damage seems to kill everything. Is it possible to defend against them?

http://drop.sc/107909

This is how my usual build fares against some kind of 1/1/1 allin. I'm not sure what I should've done, but I think I should've made bunkers and waited for +1..? But sometimes the timing hits after +1, before stim, and I still lose, with scvs. If I catch him unsieged he just runs all the way back home, coming with a bigger push. The ThorZain build goes straight up to medivacs, so should I go straight into siege tank if I scout this allin?
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