I was SO much APM manually splitting and sieging as they get where I want them. This is a life saver haha. I can turn it down to 180 apm now. Phew.
<---- noob T.
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iAmJeffReY
United States4262 Posts
I was SO much APM manually splitting and sieging as they get where I want them. This is a life saver haha. I can turn it down to 180 apm now. Phew. <---- noob T. | ||
halcyOn 2
United States69 Posts
Edit, also I'm in platinum if that matters. | ||
wunsun
Canada622 Posts
On January 28 2012 15:19 wunsun wrote: Hello, I need some help with TvT late game. I open bio and I try to play bio tank, however, I am really having trouble with very heavy tank play or essentially mech play. One game on Xelnaga, I opened bio tank, he opened tank, and then I screwed up and let him have both towers. That was my mistake on that game. However, there was this game I played against mech play where the player open hellions, and then into hellion tank vikings. Here is the replay. http://drop.sc/99063#chat I just started to play mass 1v1's so I don't know/haven't experience many builds against mine. I watch every replay I lost and try to find mistakes. Usually its something small (like hellions going to watchtower first, instead of going directly to zergs nat to see what happened, would have seen the baneling bust T.T), or stuff I have not experience before and therefore I panic. I open rax gasless expand into 4 rax, then into medivacs, push with stim, shields 2/4 medivacs and +1 attack (at least that is my build when it is optimal). Typically it hits around....10-12 minutes depending on how badly I mess it up :S, Anyways, he harasses me with hellions, and I think its even trade off, then I do my little push, and then see that I can't really break in, drop into his main, and once that is all done, I think I am ahead. Granted, I should have noticed the vikings and just dropped them and let them die fighting, but roughly after that point, I was 30 food ahead. Since I have not experienced mech before, I am not sure what to do. He ninja expands, (which I never catch) but I do manage to snipe off 2 cc and some workers at what I thought was his 3rd (actually his 4th). Anyways, at this point I go for nukes, which I think I made one of my mistakes. I kinda of went for the miracle nuke. I should have nuked, scanned, and then stimmed in as they were unsieging. I should have position my bio closer so that was possible. He wasn't very good with his siege tanks, as he tend to siege or unsiege on mass. What I did, was basically ran in for a base race. And then things proceeded badly, though I fought it out for some time. Anyways, these are the things I think I should have done differently: Add a 3rd fact (4th maybe). Macro better when I was doing the base race (I panic when I never experienced things before) Keep on banking gas (I banked minerals as I was on 200/200 as I was not sure what to do) Nuke, scan, then possible stim in. Please nitpick. Thanks Anyone? Thanks ![]() | ||
Blazinghand
![]()
United States25550 Posts
On January 31 2012 11:06 halcyOn 2 wrote: Is there any way to practice my army control besides in game- any custom maps? I have a horrible time dodging storms and lose nearly all my army, and the game to them. Even when I have Ghosts, I can't control my army correctly in order to snipe or EMP. Edit, also I'm in platinum if that matters. I'd recommend darglein's micro trainer. It's on NA and I wouldn't be surprised if it was also on EU. It has a variety of micro practice situations and drills. | ||
NewbieOne
Poland560 Posts
On January 30 2012 18:08 AeroEffect wrote: Why is it so easy for terran to lose to protoss? I just recently lost a TvP to a person who's main is protoss only because he was losing and switched to dt's at the last minute (which I shouldve suspected it coming in the first place...). But aside from that, you can die simply to a couple of forcefields just because you may not be paying attention at the moment. Collosus, storm, and archons have such a large aoe the if you are ff'd into either a corner or small pocket, your entire army is done. (BTW this is not a balance question nor is it me bitching, I just want an honest answer to an honest question) Because Protoss is the special taktiks race with the biggest number and most annoying type of special abilities out of all races. The race has the biggest number of lucky game-changers available to any race and all or nearly all of them are easier to use than they are to counter. This does not come at the expense of weakening the standing power of the Protoss army or its production capabilities, at least not in any obvious way, unlike the quantity over quality of Zerg or the micro-intensity of Terran. Also, Protoss generally knows your army composition all the time because all replays show a lucky observer following the Terran army and not getting noticed. So, this perfect information on Terran's composition, plus chrono, plus facilitated upgrades (compared to other races), plus the transparency/intuitive ease of choosing a proper counter to Terran units plus the lower reliance on micro (less APM required and less need for multitasking compared to Terran) and the wide arsenal of "toys" available to Toss, produces the kind of impression that you have. I also have that impression. On the other hand, I'm pretty sure a Toss player could enumerate zillions of ways in which Terran is annoying to him and seems to put him at a disadvantage... although this is mostly the power of stim in early game with maybe a ghost or two in early mid game, which Toss is adequately prepared to offset (more so than Terran to handle all the early game Toss pushes). Thus, I believe that PvT may be balanced in tournaments or perhaps in some situations Terran may even be favoured. But I don't believe that there is balance in the lower leagues of ladder, which is a concern that has been raised but Blizzard doesn't feel convinced by. Since this has actually made it to community questions and been at least acknowledged by Blizzard as existing (if not necessarily correct), I believe I'm not just crying imba. On January 30 2012 22:54 Squigly wrote: Show nested quote + On January 24 2012 20:00 Squigly wrote: I still have no idea of what im aiming for lategame TvT. Like at all. I palyed a game against a low master and was ahead all game by quite a lot (supply income and army, even upgrades) then just died lategame. I decided the land war was drawn so went BCs, with 2-2 air as i started, 3-3 soon, his air was 2-1. I kinda went more BC than vikings which i assume was my issue as i got kinda owned by viking thor marine. What sort of ratio of BC-viking (raven?) is normal? Cheeky self bump My impression from going BC, which I used to do every game for a longer while, and from watching pros is that you want either all (in which case you have plenty of Yamato) or almost nothing (i.e. plenty of vikings and just 5 BCs like another poster has said and like the pros do). I prefer the all BC solution because I can then forget about thors (and mostly about rines too) and it's not that hard to outposition rines actually (thors are a joke). There is a problem when dude has some great macro, in which case I'll get the vikings and abuse ship upgrade superiority. But the problem with vikings is that you need to avoid marines and thors so much. So I'm the happiest when I have a full fleet of BCs at full energy, full upgrades and good positioning (e.g. off the edge of his base, so no surround, and his buildings partially prevent ganging up). Just no flying out in the open where you can get overrun, like centre of the map on Tal'Darim or something. And no chasing, always cool and happy to yamato the vikings on sight but otherwise holding the line. Another truth to know about BCs is that they won't escape. There is generally no such thing as retreat for them. Too slow, even with the speed bump from the patch. | ||
ThePianoDentist
United Kingdom698 Posts
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Tiotion
Australia9 Posts
On January 29 2012 15:53 Tiotion wrote: Hi Guys, Just wondering if the skilled Terrans out there would like to record themselves doing Dargliens Micro Trainer, with commentary as they're doing it. Actually, it can even be a replay. I recently found it for the SEA region and its been a real eye opener to how important micro is in this game. I can generally get thru a few levels, but then i just get rolled. Challenges like the 'TvP death ball', 'TvZ timing push' and even 'The Split' get pretty hard after a few levels with my silver micro. I found some clips on youtube, but I find it hard to see what they're doing. Cheers Edit: Heres a 38 min replay of some pretty crappy micro...tips would be much appreciated. http://drop.sc/99864 And here's the map: http://www.sc2mapster.com/maps/dargleins-micro-trainer/files/17-dargleins-micro-trainer-v1-11/ I'm playing the SEA version that I found in game if that makes difference. I can has bump? No seriously... many players are asking about army control, splitting, sieging up...its all here ^^ Perhaps you'd like to have a go and post replays Blazinghand, iAmJeFfery? Thanks | ||
Abstinence
United States328 Posts
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NewbieOne
Poland560 Posts
On January 31 2012 14:44 ThePianoDentist wrote: hi, in a situation in a TvZ where i open with delayed gas on 16 to get a fast cc i scout the zerg mining convincingly more than 100 gas so I know a roach or baneling bust is coming. How should i react, do i have enough time to go for factory and get siege mode? should i put a techlab on the barracks for a marauder incase its roaches. i find it usually impossible to wall against banelings to make it unbreakable (meaing i wall but part of the wall is weak supply depots or bunkers) this early on so is it wise to put a bunker protecting cc and some production just incase banelings break through and I cannot close up the hole in time? I've seen people do walls without a depot for that reason (not only is it easy to break, breaking it gets you supply blocked, so you can't react with units as much as you'd like). A single well-repaired bunker full of marines can actually hold a lot of roaches if you bring the repairing SCVs over fast. Banelings are a different story. | ||
iAmJeffReY
United States4262 Posts
On January 31 2012 15:26 Tiotion wrote: Show nested quote + On January 29 2012 15:53 Tiotion wrote: Hi Guys, Just wondering if the skilled Terrans out there would like to record themselves doing Dargliens Micro Trainer, with commentary as they're doing it. Actually, it can even be a replay. I recently found it for the SEA region and its been a real eye opener to how important micro is in this game. I can generally get thru a few levels, but then i just get rolled. Challenges like the 'TvP death ball', 'TvZ timing push' and even 'The Split' get pretty hard after a few levels with my silver micro. I found some clips on youtube, but I find it hard to see what they're doing. Cheers Edit: Heres a 38 min replay of some pretty crappy micro...tips would be much appreciated. http://drop.sc/99864 And here's the map: http://www.sc2mapster.com/maps/dargleins-micro-trainer/files/17-dargleins-micro-trainer-v1-11/ I'm playing the SEA version that I found in game if that makes difference. I can has bump? No seriously... many players are asking about army control, splitting, sieging up...its all here ^^ Perhaps you'd like to have a go and post replays Blazinghand, iAmJeFfery? Thanks I don't do micro trainers, and never have. I feel they're pointless. I just grind games or customs and do my normal intensive micro builds. I win many games from behind just with upgrades and unit placement/control. As terran you have to learn to abuse terrain and what not. Not to mention most of my TvZ games are my super awesome top secret reaper/hellion build that is insanely fun to control. Can't let secrets out! But, I'll make one if you tell me what sections you want me to do. I'm probably not that good at them but just list what sections and I'll make ar ep of it. | ||
Tiotion
Australia9 Posts
On February 01 2012 00:16 iAmJeffReY wrote: Show nested quote + On January 31 2012 15:26 Tiotion wrote: On January 29 2012 15:53 Tiotion wrote: Hi Guys, Just wondering if the skilled Terrans out there would like to record themselves doing Dargliens Micro Trainer, with commentary as they're doing it. Actually, it can even be a replay. I recently found it for the SEA region and its been a real eye opener to how important micro is in this game. I can generally get thru a few levels, but then i just get rolled. Challenges like the 'TvP death ball', 'TvZ timing push' and even 'The Split' get pretty hard after a few levels with my silver micro. I found some clips on youtube, but I find it hard to see what they're doing. Cheers Edit: Heres a 38 min replay of some pretty crappy micro...tips would be much appreciated. http://drop.sc/99864 And here's the map: http://www.sc2mapster.com/maps/dargleins-micro-trainer/files/17-dargleins-micro-trainer-v1-11/ I'm playing the SEA version that I found in game if that makes difference. I can has bump? No seriously... many players are asking about army control, splitting, sieging up...its all here ^^ Perhaps you'd like to have a go and post replays Blazinghand, iAmJeFfery? Thanks I don't do micro trainers, and never have. I feel they're pointless. I just grind games or customs and do my normal intensive micro builds. I win many games from behind just with upgrades and unit placement/control. As terran you have to learn to abuse terrain and what not. Not to mention most of my TvZ games are my super awesome top secret reaper/hellion build that is insanely fun to control. Can't let secrets out! But, I'll make one if you tell me what sections you want me to do. I'm probably not that good at them but just list what sections and I'll make ar ep of it. All of dem!!! Nah I think most players here would like to know how to kill the toss deathball so that would be a good one. Splitting marines against banes is another issue I think many lower level players struggle with so that would be focus fire stutter step (marines vs ling bling) and TvZ timing push (marine, tank, medi vs ling, bling, muta). There was a post about tank busts so that would be another challenge many players would like to see how to deal with. Sweet, these 4 seem to be the scenarios players may attempt any sort of unit cOntrol. If you could cover them that would be awesome! Thanks!! | ||
iAmJeffReY
United States4262 Posts
On February 01 2012 06:52 Tiotion wrote: Show nested quote + On February 01 2012 00:16 iAmJeffReY wrote: On January 31 2012 15:26 Tiotion wrote: On January 29 2012 15:53 Tiotion wrote: Hi Guys, Just wondering if the skilled Terrans out there would like to record themselves doing Dargliens Micro Trainer, with commentary as they're doing it. Actually, it can even be a replay. I recently found it for the SEA region and its been a real eye opener to how important micro is in this game. I can generally get thru a few levels, but then i just get rolled. Challenges like the 'TvP death ball', 'TvZ timing push' and even 'The Split' get pretty hard after a few levels with my silver micro. I found some clips on youtube, but I find it hard to see what they're doing. Cheers Edit: Heres a 38 min replay of some pretty crappy micro...tips would be much appreciated. http://drop.sc/99864 And here's the map: http://www.sc2mapster.com/maps/dargleins-micro-trainer/files/17-dargleins-micro-trainer-v1-11/ I'm playing the SEA version that I found in game if that makes difference. I can has bump? No seriously... many players are asking about army control, splitting, sieging up...its all here ^^ Perhaps you'd like to have a go and post replays Blazinghand, iAmJeFfery? Thanks I don't do micro trainers, and never have. I feel they're pointless. I just grind games or customs and do my normal intensive micro builds. I win many games from behind just with upgrades and unit placement/control. As terran you have to learn to abuse terrain and what not. Not to mention most of my TvZ games are my super awesome top secret reaper/hellion build that is insanely fun to control. Can't let secrets out! But, I'll make one if you tell me what sections you want me to do. I'm probably not that good at them but just list what sections and I'll make ar ep of it. All of dem!!! Nah I think most players here would like to know how to kill the toss deathball so that would be a good one. Splitting marines against banes is another issue I think many lower level players struggle with so that would be focus fire stutter step (marines vs ling bling) and TvZ timing push (marine, tank, medi vs ling, bling, muta). There was a post about tank busts so that would be another challenge many players would like to see how to deal with. Sweet, these 4 seem to be the scenarios players may attempt any sort of unit cOntrol. If you could cover them that would be awesome! Thanks!! http://drop.sc/101302 I have never done this. They don't give you nearly enough time on the deathball to actually set up and pre-concave and lay emp's and FF with vikings lol. First attempt at this micro trainer, here ya go. My micro is shit. | ||
Gugg
Norway32 Posts
My last game I pressured my opponent during the whole game. Sometimes managing to get a few SCV's with me. I was going to expand to my 5th base(I think), when I noticed that my opponent had already occupied that one (now I know I should've scouted which could've prevented this whole situation. When I got there I saw that he had around 9 or 10 battlercruisers. I had no force capable of handling this. He proceeded to take my fairly undefended bases out, then proceeded to take my main base out. Which quickly ran me empty of money, since I was spamming missile turrets around my last base in hope of somehow surviving. This made the game about an hour long. He managed to take it out in the end, but my POINT is this! How do I deal with this situation? I have met a few players who used the same strategy. I try to use build orders, hotkeys and control groups myself, but it didn't help out here. You say maybe go for his main base? Tanks all over the place, missile turrets etc. Is it something about Bronze League Terrans and turtling? Maybe because many of them doesn't know how to do build orders? This guy didn't even use hotkeys or control groups as far as I could tell. I try to use strategies to get better, and maybe move up a league. The answer to this scenario is probably pretty obvious, but whatever. Sorry for the long post, but if you'll take some time to answer you would really please a noob. PS: Anyone else hate turtling, and people who doesn't answer? | ||
Tiotion
Australia9 Posts
On February 01 2012 08:44 iAmJeffReY wrote: Show nested quote + On February 01 2012 06:52 Tiotion wrote: On February 01 2012 00:16 iAmJeffReY wrote: On January 31 2012 15:26 Tiotion wrote: On January 29 2012 15:53 Tiotion wrote: Hi Guys, Just wondering if the skilled Terrans out there would like to record themselves doing Dargliens Micro Trainer, with commentary as they're doing it. Actually, it can even be a replay. I recently found it for the SEA region and its been a real eye opener to how important micro is in this game. I can generally get thru a few levels, but then i just get rolled. Challenges like the 'TvP death ball', 'TvZ timing push' and even 'The Split' get pretty hard after a few levels with my silver micro. I found some clips on youtube, but I find it hard to see what they're doing. Cheers Edit: Heres a 38 min replay of some pretty crappy micro...tips would be much appreciated. http://drop.sc/99864 And here's the map: http://www.sc2mapster.com/maps/dargleins-micro-trainer/files/17-dargleins-micro-trainer-v1-11/ I'm playing the SEA version that I found in game if that makes difference. I can has bump? No seriously... many players are asking about army control, splitting, sieging up...its all here ^^ Perhaps you'd like to have a go and post replays Blazinghand, iAmJeFfery? Thanks I don't do micro trainers, and never have. I feel they're pointless. I just grind games or customs and do my normal intensive micro builds. I win many games from behind just with upgrades and unit placement/control. As terran you have to learn to abuse terrain and what not. Not to mention most of my TvZ games are my super awesome top secret reaper/hellion build that is insanely fun to control. Can't let secrets out! But, I'll make one if you tell me what sections you want me to do. I'm probably not that good at them but just list what sections and I'll make ar ep of it. All of dem!!! Nah I think most players here would like to know how to kill the toss deathball so that would be a good one. Splitting marines against banes is another issue I think many lower level players struggle with so that would be focus fire stutter step (marines vs ling bling) and TvZ timing push (marine, tank, medi vs ling, bling, muta). There was a post about tank busts so that would be another challenge many players would like to see how to deal with. Sweet, these 4 seem to be the scenarios players may attempt any sort of unit cOntrol. If you could cover them that would be awesome! Thanks!! http://drop.sc/101302 I have never done this. They don't give you nearly enough time on the deathball to actually set up and pre-concave and lay emp's and FF with vikings lol. First attempt at this micro trainer, here ya go. My micro is shit. Thanks! At work now but I'll watch very closely when I can. Btw, on the left of the screen you have option for more or less time. After setting this you need to click waste and then the opponent will attack. Also, if you win that level, the units will attack at the default time so you need to hit waste again to use the time you set. On the right of the screen you also have enable stim, speed and creep. Thanks a million Jeffery! | ||
Blazinghand
![]()
United States25550 Posts
If he's just hiding in his main and you're worried about him taking a secret base, take a marine or a hellion and give it a patrol route that goes through half the map, and take another one and patrol it through the other half, stopping by each base and looking for secret expos. The other thing is that you can often use scanner sweeps to determine what your opponent is doing. Scanning his army or his production facilities will both help. Against Battlecruisers, you want a mixture of vikings and marines (depending on what you have upgrades for). Ghosts and thors don't do much damage to Battlecruisers, and turrets are immobile and have trouble fighting them since you have to make so many to be effective. A ghost or two to EMP and prevent yamato might be ok, but rely on marines and vikings to fight battlecruisers. Ideally, your marines and vikings will have attack upgrades, and your marines will have stimpack, combat shield, and medivac support. Remember than 10 battlecruisers is like 60 food, so you'll want to match that with appropriate force. We're talking like 40 marines, 10 vikings, minimum-- and honestly you'll probably want more than that, so you can quickly overwhelm him. Against an opponent who turtles on one or two base, add on an extra base for yourself (get up to 2 bases if he's on one base, or up to 3 bases if he's on two) and make a bunch of flexible units-- marines, tanks, medivacs, vikings is a good composition against terran. If you have trouble spending your minerals, or you hit maximum food, add on a bunch more barracks so you can make a ton of marines at once. Don't forget extra factories and starports for your tech units, and try to have one (maybe two) engineering bays constantly working on upgrades. You'll have more gas than him, so make sure to put it to use. Keep on scouting to see if he tries a secret expo. Use Sensor Towers or patroling units or scouting buildings to make sure he can't slip by you. | ||
Gugg
Norway32 Posts
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iAmJeffReY
United States4262 Posts
On January 31 2012 15:49 Abstinence wrote: How do I elevator quickly? It's all about your unit control. Load up, hit D and drop as close to the cliff as possible and repeat. There's no faster way, that I'm sure of. | ||
Mvrio
689 Posts
Question: is it normal to have all units buildings on 1 hotkey and just tab through them? i know hotkeys depend on the person but yeah... | ||
Blazinghand
![]()
United States25550 Posts
On February 01 2012 10:22 Mvrio wrote: I'm a high diamond Zerg, in my friends smurf account i borrowed I'm like a silver Terran. gods its confusing/hard haha Question: is it normal to have all units buildings on 1 hotkey and just tab through them? i know hotkeys depend on the person but yeah... It sort of is, but if you use a certain type of rally point it gets annoying, and it requires more APM to produce units. I'll break it down for you my brotha A) rally points so during the beta someone in blizzard was like "ok rally point = right-click" and everyone else was like "yeah this idea doesn't sound horrible at all" and now if you rally a starport to a ground unit and make a medivac, it'll pick up the ground unit and caboosh your rally point is broken. If you rally a rax or fact to a medivac, VWOOSH all your stuff goes in the medivac. If you're rallying to an army rather than to a location this gets pretty annoying. One common solution is to rally to an air unit that's not a medivac, rally to a nearby ground location, or grab your units as they arrive before they pick up your land units or get in your medivac. B) APM to produce a medivac every 45 seconds or whatever takes two button presses, but if you have all your dudes on one hotkey it takes like 4. This gets more important as you start producing units on different prod cycles IE Bio + Tanks + Vikings in TvT or Bio+Tanks+Air in TvZ or whatever, since you have to constantly be tabbing around if you want to avoid queueing. That being said, I put all my production on one control group, basically because I'm lazy and don't like reaching past 6 on the keyboard and I need all my control groups as-is. If I had bigger hands or something I'd split into 3 groups. | ||
krooked
376 Posts
To my own problem: Just played a TvZ on metalopolis, a map I hate in TvZ. I do the reactor hellion expo into 111 hellion elevator. He deals with it without any drone losses and the game proceeds. I push his third and kill it, then he lures me into a trap with shitloads of banes and I lose my push. From there it goes to lategame and I mass ghosts, but he just keeps having a huge muta ball. How the hell do I deal with this? I can't be running around unsieging my tanks, I can't leave my tanks, I can't just build thors, and turrets are obviously futile at this point. Any help? I would love feedback on: -The 111 execution ( I havent done it before) -Should I be content with killing his third and let him get back into the game? How do I react to this -When do I stop getting ghosts? I feel its hard to know if he commits to a hivetech, and how heavily he commits to it, before it is too late. - How do I deal with lategame mass muta? - How should Metalopolis be played TvZ in general? Tank/marine that is. edit: derp here's the replay :D http://drop.sc/101413 | ||
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