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The Protoss Help Me Thread - Page 46

Forum Index > StarCraft 2 Strategy
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Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action.
Joseph123
Profile Joined October 2010
Bulgaria1144 Posts
September 04 2011 18:47 GMT
#901
I need help in PvZ lategame. What should I do when I see broodlords?
Whitewing
Profile Joined October 2010
United States7483 Posts
Last Edited: 2011-09-04 18:58:34
September 04 2011 18:56 GMT
#902
On September 05 2011 03:47 Joseph123 wrote:
I need help in PvZ lategame. What should I do when I see broodlords?


Depends on how heavily they are committing to brood lords. If there are only a few, blink stalkers are a good call. If they're making a bunch of them, throw down some stargates if you don't have them already and pump void rays. The most important thing when it comes to beating brood lords is to be prepared and not caught off guard for them. One thing I like to do after I scout the spire is keep checking it occasionally (hallucination is great for this!) to see if it is becoming a greater spire or not. The moment I see a greater spire, I get ready for the broods.

If they surprise you, you're dead frankly.

If he's got infestors with the broods (he probably will), you'll need some high templar for the engagement to feedback (try to see if you can sneak an observer in if he doesn't have an overseer to watch the fight and set up a good engagement). Brood lords go down easily if they don't have support.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
Joseph123
Profile Joined October 2010
Bulgaria1144 Posts
September 04 2011 19:08 GMT
#903
On September 05 2011 03:56 Whitewing wrote:
Show nested quote +
On September 05 2011 03:47 Joseph123 wrote:
I need help in PvZ lategame. What should I do when I see broodlords?


Depends on how heavily they are committing to brood lords. If there are only a few, blink stalkers are a good call. If they're making a bunch of them, throw down some stargates if you don't have them already and pump void rays. The most important thing when it comes to beating brood lords is to be prepared and not caught off guard for them. One thing I like to do after I scout the spire is keep checking it occasionally (hallucination is great for this!) to see if it is becoming a greater spire or not. The moment I see a greater spire, I get ready for the broods.

If they surprise you, you're dead frankly.

If he's got infestors with the broods (he probably will), you'll need some high templar for the engagement to feedback (try to see if you can sneak an observer in if he doesn't have an overseer to watch the fight and set up a good engagement). Brood lords go down easily if they don't have support.

Yes I'm talking about 10-15 broodlords + support from corruptor, infestor, roach..
Hmm I agree that if you scout for his hive and see when is starting broodlords you can react accordingly with void rays, but I still don't understand is there any way to beat this army mix.. I like to play long games when I don't feel the pressure to attack my opponent at any time, but this just doesn't work vs this army comp.. So basically you are telling me that when i see hive there is a cooldown timer and if I don't attack him soon I'll just die.
ToastieNL
Profile Blog Joined July 2010
Netherlands845 Posts
September 04 2011 19:29 GMT
#904
On September 05 2011 02:28 Archontas wrote:
Show nested quote +
On September 05 2011 00:04 ToastieNL wrote:
Hey there, I'm looking for a couple of build:

vT:
1 gate expand (MC), into robo or mass gates.

vP:
a safe build that gets 2/3 Immortals fast.

vZ:
2 gate expand (MC), stargate expand


vT: One of the many variations of 1 Gate -> Expo -> 2 more Gates -> Robo (or more gates)

MC example in the VODs:

http://www.teamliquid.net/forum/viewmessage.php?topic_id=261214

vP: One of the defensive 3 Gate builds into Robo

http://www.teamliquid.net/forum/viewmessage.php?topic_id=249772

vZ: @ 1 hr, 5 minutes of the following video:



Good luck!

I actually neede buildorders, a list.
Ty
Zerg lategame is imbalanced as shit. Also: "Protoss is really strong recently. Perhaps, it's time for there to be some changes for Terran." -MMA. Even MMA asks for buffs. Srsly Blizzard. Srsly.
Latedi
Profile Blog Joined November 2010
Sweden1027 Posts
September 04 2011 19:43 GMT
#905
On September 05 2011 04:08 Joseph123 wrote:
Show nested quote +
On September 05 2011 03:56 Whitewing wrote:
On September 05 2011 03:47 Joseph123 wrote:
I need help in PvZ lategame. What should I do when I see broodlords?


Depends on how heavily they are committing to brood lords. If there are only a few, blink stalkers are a good call. If they're making a bunch of them, throw down some stargates if you don't have them already and pump void rays. The most important thing when it comes to beating brood lords is to be prepared and not caught off guard for them. One thing I like to do after I scout the spire is keep checking it occasionally (hallucination is great for this!) to see if it is becoming a greater spire or not. The moment I see a greater spire, I get ready for the broods.

If they surprise you, you're dead frankly.

If he's got infestors with the broods (he probably will), you'll need some high templar for the engagement to feedback (try to see if you can sneak an observer in if he doesn't have an overseer to watch the fight and set up a good engagement). Brood lords go down easily if they don't have support.

Yes I'm talking about 10-15 broodlords + support from corruptor, infestor, roach..
Hmm I agree that if you scout for his hive and see when is starting broodlords you can react accordingly with void rays, but I still don't understand is there any way to beat this army mix.. I like to play long games when I don't feel the pressure to attack my opponent at any time, but this just doesn't work vs this army comp.. So basically you are telling me that when i see hive there is a cooldown timer and if I don't attack him soon I'll just die.


No you just have to scout it... 15 broods is a LOT of supply which will cut into the rest of his army. And if you have like 10 void rays that is a lot of his units that cannot attack a lot of your units. Just make sure you spread them so they won't die to fungal and you should be good to go.
I am Latedi.
Archontas
Profile Joined September 2010
United States319 Posts
Last Edited: 2011-09-04 20:41:59
September 04 2011 19:56 GMT
#906
On September 05 2011 04:29 ToastieNL wrote:
Show nested quote +
On September 05 2011 02:28 Archontas wrote:
On September 05 2011 00:04 ToastieNL wrote:
Hey there, I'm looking for a couple of build:

vT:
1 gate expand (MC), into robo or mass gates.

vP:
a safe build that gets 2/3 Immortals fast.

vZ:
2 gate expand (MC), stargate expand


vT: One of the many variations of 1 Gate -> Expo -> 2 more Gates -> Robo (or more gates)

MC example in the VODs:

http://www.teamliquid.net/forum/viewmessage.php?topic_id=261214

vP: One of the defensive 3 Gate builds into Robo

http://www.teamliquid.net/forum/viewmessage.php?topic_id=249772

vZ: @ 1 hr, 5 minutes of the following video:

http://www.youtube.com/watch?v=xrCIX0hsRZA&feature=player_embedded

Good luck!

I actually neede buildorders, a list.
Ty


Those threads either list or have links to build orders.

I haven't seen a full write-up of a 2 Gate Stargate build order yet.

Edit: If you find a good one or come up with your own, post it here, I'd love to see one.
If you ban me, I will become more powerful than you can possibly imagine.
Whitewing
Profile Joined October 2010
United States7483 Posts
Last Edited: 2011-09-04 20:11:43
September 04 2011 20:10 GMT
#907
On September 05 2011 04:08 Joseph123 wrote:
Show nested quote +
On September 05 2011 03:56 Whitewing wrote:
On September 05 2011 03:47 Joseph123 wrote:
I need help in PvZ lategame. What should I do when I see broodlords?


Depends on how heavily they are committing to brood lords. If there are only a few, blink stalkers are a good call. If they're making a bunch of them, throw down some stargates if you don't have them already and pump void rays. The most important thing when it comes to beating brood lords is to be prepared and not caught off guard for them. One thing I like to do after I scout the spire is keep checking it occasionally (hallucination is great for this!) to see if it is becoming a greater spire or not. The moment I see a greater spire, I get ready for the broods.

If they surprise you, you're dead frankly.

If he's got infestors with the broods (he probably will), you'll need some high templar for the engagement to feedback (try to see if you can sneak an observer in if he doesn't have an overseer to watch the fight and set up a good engagement). Brood lords go down easily if they don't have support.

Yes I'm talking about 10-15 broodlords + support from corruptor, infestor, roach..
Hmm I agree that if you scout for his hive and see when is starting broodlords you can react accordingly with void rays, but I still don't understand is there any way to beat this army mix.. I like to play long games when I don't feel the pressure to attack my opponent at any time, but this just doesn't work vs this army comp.. So basically you are telling me that when i see hive there is a cooldown timer and if I don't attack him soon I'll just die.


No no, you don't have to attack him with the voids, you just use the voids to kill the brood lords during the battle. If he surprises you when you don't have voids or an absolute shit ton of blink stalkers and high templar, you will just lose your whole army and a base or two before you can get a response out. The voids are just to be a part of your army to kill the brood lords once you engage. And definitely make sure to spread your void rays out during the fight (they tend to clump) so that fungals can't hit them all.

Also, having a few archons is great too, they kill the broodlings pretty quick and tank a lot of damage, allowing the rest of your army (which is fairly fragile) to deal damage.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
ZeromuS
Profile Blog Joined October 2010
Canada13389 Posts
September 04 2011 20:20 GMT
#908
On September 05 2011 05:10 Whitewing wrote:
Show nested quote +
On September 05 2011 04:08 Joseph123 wrote:
On September 05 2011 03:56 Whitewing wrote:
On September 05 2011 03:47 Joseph123 wrote:
I need help in PvZ lategame. What should I do when I see broodlords?


Depends on how heavily they are committing to brood lords. If there are only a few, blink stalkers are a good call. If they're making a bunch of them, throw down some stargates if you don't have them already and pump void rays. The most important thing when it comes to beating brood lords is to be prepared and not caught off guard for them. One thing I like to do after I scout the spire is keep checking it occasionally (hallucination is great for this!) to see if it is becoming a greater spire or not. The moment I see a greater spire, I get ready for the broods.

If they surprise you, you're dead frankly.

If he's got infestors with the broods (he probably will), you'll need some high templar for the engagement to feedback (try to see if you can sneak an observer in if he doesn't have an overseer to watch the fight and set up a good engagement). Brood lords go down easily if they don't have support.

Yes I'm talking about 10-15 broodlords + support from corruptor, infestor, roach..
Hmm I agree that if you scout for his hive and see when is starting broodlords you can react accordingly with void rays, but I still don't understand is there any way to beat this army mix.. I like to play long games when I don't feel the pressure to attack my opponent at any time, but this just doesn't work vs this army comp.. So basically you are telling me that when i see hive there is a cooldown timer and if I don't attack him soon I'll just die.


No no, you don't have to attack him with the voids, you just use the voids to kill the brood lords during the battle. If he surprises you when you don't have voids or an absolute shit ton of blink stalkers and high templar, you will just lose your whole army and a base or two before you can get a response out. The voids are just to be a part of your army to kill the brood lords once you engage. And definitely make sure to spread your void rays out during the fight (they tend to clump) so that fungals can't hit them all.

Also, having a few archons is great too, they kill the broodlings pretty quick and tank a lot of damage, allowing the rest of your army (which is fairly fragile) to deal damage.


Yeah my rule of thumb is that if you dont have stargates, you need to drop 2 when securing your 4th on a map which is easy to take said 4th or a 3rd if the map makes it hard to take a 3rd - assuming you are macroing fairly well and have base timing down. Otherwise I would suggest a stargate opening so that you get early map control of the air and can always have the option of getting void rays as they start to make broodlords.
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
ondik
Profile Blog Joined November 2008
Czech Republic2908 Posts
September 04 2011 20:21 GMT
#909
On September 04 2011 04:14 CecilSunkure wrote:
Show nested quote +
On September 03 2011 10:26 Archontas wrote:
On September 03 2011 06:55 ondik wrote:
On September 02 2011 06:34 CecilSunkure wrote:
Good tip, I was going to say the same thing. If you 1 Gate FE, get your 3 Gates laid down, then the robo. I believe I like to go Gate Stalker Nexus Gate Gate Stalker Assimilator Robo. I try to make sure I can have an obs out by 7:30. I usually then get 2 Observers out, and depending on what the Terran does an Immortal or not before the Support Bay.

Also, seeing that a hellion drop is coming is the best way to prevent it from doing damage. Have the sides of the map in-vision.


don't you instalose against 111 with such timing on robo? Especially if you get 2 obs. When the push comes you will hardly a single immortal out, right?


My question: what is the ideal composition against terran player who goes mech (mostly tanks + BFHs). I love "normal" PvT against bio where I go for masslots+sentries+HTs with fast upgrades and lots of gateways but I have no clue what to do when opponents goes mech. With BFH zealots are totally useless, stalkers die easily to tanks, storm doesn't work much against mech.. should I go for some tripple robo immortal production? I hope you won't tell me to go VRs because I find it extremely one trick ponyish.


Immortals don't work unless you have already thinned out his Tank count, Hellions will tear off your shields. A few are useful with your Gateway army though.

Stargate play is the way to go. You don't have to turn it into some kind of Void Ray gimmick though, Phoenix harass forces missile turrets and further compromise his Marine count (that was already compromised for Hellions) and can lift Hellions & Tanks when the battle comes. A few Void Rays, given the chance to charge up, can knock down enough Tanks and Thors to let your Gateway units sweep the rest. Don't engage with your Gateway army unless you can catch him unsieged or you have killed enough tanks. Can't really tell you what 'enough' is, that comes with experience.

Its tough because you have to play very active, harass well without losing units and always be threatening with your main army just out of range, so he can't get a free stroll over to your base and acquire the Siege-up he wants without resistance. That said, mech armies take a long time to replenish, so if you can get one good engagement, the game is entirely in your hands.

Hard to advise any more without a replay.

This is bad advice. Please don't post if you don't know what you're talking about.

And to answer Ondik, no you don't lose.


If it's bad advice, can you tell me why it's bad and, more importantly, what should I do against mech then (once again - mostly tanks+BFH).

And by saying "no you don't lose" you mean you can defend 111 (banshee only, no raven) just with WG units?
Bisu. The one and only. // Save the cheerreaver, save the world (of SC2)
Latedi
Profile Blog Joined November 2010
Sweden1027 Posts
September 04 2011 20:40 GMT
#910
On September 05 2011 05:20 ZeromuS wrote:
Show nested quote +
On September 05 2011 05:10 Whitewing wrote:
On September 05 2011 04:08 Joseph123 wrote:
On September 05 2011 03:56 Whitewing wrote:
On September 05 2011 03:47 Joseph123 wrote:
I need help in PvZ lategame. What should I do when I see broodlords?


Depends on how heavily they are committing to brood lords. If there are only a few, blink stalkers are a good call. If they're making a bunch of them, throw down some stargates if you don't have them already and pump void rays. The most important thing when it comes to beating brood lords is to be prepared and not caught off guard for them. One thing I like to do after I scout the spire is keep checking it occasionally (hallucination is great for this!) to see if it is becoming a greater spire or not. The moment I see a greater spire, I get ready for the broods.

If they surprise you, you're dead frankly.

If he's got infestors with the broods (he probably will), you'll need some high templar for the engagement to feedback (try to see if you can sneak an observer in if he doesn't have an overseer to watch the fight and set up a good engagement). Brood lords go down easily if they don't have support.

Yes I'm talking about 10-15 broodlords + support from corruptor, infestor, roach..
Hmm I agree that if you scout for his hive and see when is starting broodlords you can react accordingly with void rays, but I still don't understand is there any way to beat this army mix.. I like to play long games when I don't feel the pressure to attack my opponent at any time, but this just doesn't work vs this army comp.. So basically you are telling me that when i see hive there is a cooldown timer and if I don't attack him soon I'll just die.


No no, you don't have to attack him with the voids, you just use the voids to kill the brood lords during the battle. If he surprises you when you don't have voids or an absolute shit ton of blink stalkers and high templar, you will just lose your whole army and a base or two before you can get a response out. The voids are just to be a part of your army to kill the brood lords once you engage. And definitely make sure to spread your void rays out during the fight (they tend to clump) so that fungals can't hit them all.

Also, having a few archons is great too, they kill the broodlings pretty quick and tank a lot of damage, allowing the rest of your army (which is fairly fragile) to deal damage.


Yeah my rule of thumb is that if you dont have stargates, you need to drop 2 when securing your 4th on a map which is easy to take said 4th or a 3rd if the map makes it hard to take a 3rd - assuming you are macroing fairly well and have base timing down. Otherwise I would suggest a stargate opening so that you get early map control of the air and can always have the option of getting void rays as they start to make broodlords.


From my experience you don't need to use voidrays against broodlords. Immortal stalker high templar with a few sentries/archons deal with them just fine, but not maybe as effectively as void rays. This army composition is easier to get up and running than a deathball though. Just another thought I had: Void rays are easily accessible from a forge FE as you want to pressure zerg somehow while it's easier to get immortals from a 3gate expand or similar.
I am Latedi.
Omeze
Profile Joined August 2011
United States11 Posts
September 04 2011 21:11 GMT
#911
What should you do against muta play when the Z gets heavy speedlings in the early-midgame timeframe for map control? I keep losing to 2 and 3 base mutas since i just don't know how to respond, event houghI scout w/ hallu sentries

high gold/low plat
Whitewing
Profile Joined October 2010
United States7483 Posts
September 04 2011 21:11 GMT
#912
On September 05 2011 05:40 Latedi wrote:
Show nested quote +
On September 05 2011 05:20 ZeromuS wrote:
On September 05 2011 05:10 Whitewing wrote:
On September 05 2011 04:08 Joseph123 wrote:
On September 05 2011 03:56 Whitewing wrote:
On September 05 2011 03:47 Joseph123 wrote:
I need help in PvZ lategame. What should I do when I see broodlords?


Depends on how heavily they are committing to brood lords. If there are only a few, blink stalkers are a good call. If they're making a bunch of them, throw down some stargates if you don't have them already and pump void rays. The most important thing when it comes to beating brood lords is to be prepared and not caught off guard for them. One thing I like to do after I scout the spire is keep checking it occasionally (hallucination is great for this!) to see if it is becoming a greater spire or not. The moment I see a greater spire, I get ready for the broods.

If they surprise you, you're dead frankly.

If he's got infestors with the broods (he probably will), you'll need some high templar for the engagement to feedback (try to see if you can sneak an observer in if he doesn't have an overseer to watch the fight and set up a good engagement). Brood lords go down easily if they don't have support.

Yes I'm talking about 10-15 broodlords + support from corruptor, infestor, roach..
Hmm I agree that if you scout for his hive and see when is starting broodlords you can react accordingly with void rays, but I still don't understand is there any way to beat this army mix.. I like to play long games when I don't feel the pressure to attack my opponent at any time, but this just doesn't work vs this army comp.. So basically you are telling me that when i see hive there is a cooldown timer and if I don't attack him soon I'll just die.


No no, you don't have to attack him with the voids, you just use the voids to kill the brood lords during the battle. If he surprises you when you don't have voids or an absolute shit ton of blink stalkers and high templar, you will just lose your whole army and a base or two before you can get a response out. The voids are just to be a part of your army to kill the brood lords once you engage. And definitely make sure to spread your void rays out during the fight (they tend to clump) so that fungals can't hit them all.

Also, having a few archons is great too, they kill the broodlings pretty quick and tank a lot of damage, allowing the rest of your army (which is fairly fragile) to deal damage.


Yeah my rule of thumb is that if you dont have stargates, you need to drop 2 when securing your 4th on a map which is easy to take said 4th or a 3rd if the map makes it hard to take a 3rd - assuming you are macroing fairly well and have base timing down. Otherwise I would suggest a stargate opening so that you get early map control of the air and can always have the option of getting void rays as they start to make broodlords.


From my experience you don't need to use voidrays against broodlords. Immortal stalker high templar with a few sentries/archons deal with them just fine, but not maybe as effectively as void rays. This army composition is easier to get up and running than a deathball though. Just another thought I had: Void rays are easily accessible from a forge FE as you want to pressure zerg somehow while it's easier to get immortals from a 3gate expand or similar.


It really depends on the composition of the zerg army and how many brood lords they made. If they have a bunch of infestors underneath and are controlling well, spread out void rays will do a lot better than stalkers/high templar/archon/immortals which can't even get close. If you blink your stalkers under them, your stalkers get fungal'd to death quite quickly while the brood lords just run. Yeah, you kill a few, but you lose all your stalkers and there are some left after. Void rays aren't a requirement, but in my experience, they are the most effective way to kill a bunch of broods.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
Whitewing
Profile Joined October 2010
United States7483 Posts
September 04 2011 21:24 GMT
#913
On September 05 2011 06:11 Omeze wrote:
What should you do against muta play when the Z gets heavy speedlings in the early-midgame timeframe for map control? I keep losing to 2 and 3 base mutas since i just don't know how to respond, event houghI scout w/ hallu sentries

high gold/low plat


The best thing to do against a zerg going for mutas is to attack with a 6 gate at the appropriate timing: a zerg saving up for mutas won't be able to hold it and will probably just die. If the mutas come later, get blink out, put down some cannons, get a few archons, and you'll be set until you move out. If he's really massing them up, throw down some stargates and pump some phoenix, or get storm.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
ePBuckets
Profile Joined April 2011
Canada207 Posts
September 05 2011 04:09 GMT
#914
im having some troubles with infestors..

whether its ling infestor or roach ling infestor, im just having troubles.

if i go blink/colossus, i can blink a portion of the stalkers and try to get the infestors, but i feel like they just fungal and run cause there's alot of them..

if i go zealot/archon/hightemplar, i honestly dont know whats better feedback or psi storm..

its almost as if the only way to deal with infestors would be to have an obs over the army and micro a few high temps out ahead and feedback then engage...

ZeromuS
Profile Blog Joined October 2010
Canada13389 Posts
September 05 2011 05:13 GMT
#915
On September 05 2011 13:09 ePBuckets wrote:
im having some troubles with infestors..

whether its ling infestor or roach ling infestor, im just having troubles.

if i go blink/colossus, i can blink a portion of the stalkers and try to get the infestors, but i feel like they just fungal and run cause there's alot of them..

if i go zealot/archon/hightemplar, i honestly dont know whats better feedback or psi storm..

its almost as if the only way to deal with infestors would be to have an obs over the army and micro a few high temps out ahead and feedback then engage...



Infestors are really good at controlling space. In my experience I have found its a lot easier to have a decent number of collossi to help deal damage while you try to flank with pheonixes to lift the infestors who NP.

It may just be me but I find that unless the Z lets their infestors get ahead of the rest of their army I can almost never get good enough feedbacks to make the HTs really worth having with regards to the feedback. Some HTs are good but I dont like relying on them as if they get fungalled they become almost useless at that point.
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
Latedi
Profile Blog Joined November 2010
Sweden1027 Posts
Last Edited: 2011-09-05 10:08:01
September 05 2011 09:45 GMT
#916
On September 05 2011 06:11 Whitewing wrote:
Show nested quote +
On September 05 2011 05:40 Latedi wrote:
On September 05 2011 05:20 ZeromuS wrote:
On September 05 2011 05:10 Whitewing wrote:
On September 05 2011 04:08 Joseph123 wrote:
On September 05 2011 03:56 Whitewing wrote:
On September 05 2011 03:47 Joseph123 wrote:
I need help in PvZ lategame. What should I do when I see broodlords?


Depends on how heavily they are committing to brood lords. If there are only a few, blink stalkers are a good call. If they're making a bunch of them, throw down some stargates if you don't have them already and pump void rays. The most important thing when it comes to beating brood lords is to be prepared and not caught off guard for them. One thing I like to do after I scout the spire is keep checking it occasionally (hallucination is great for this!) to see if it is becoming a greater spire or not. The moment I see a greater spire, I get ready for the broods.

If they surprise you, you're dead frankly.

If he's got infestors with the broods (he probably will), you'll need some high templar for the engagement to feedback (try to see if you can sneak an observer in if he doesn't have an overseer to watch the fight and set up a good engagement). Brood lords go down easily if they don't have support.

Yes I'm talking about 10-15 broodlords + support from corruptor, infestor, roach..
Hmm I agree that if you scout for his hive and see when is starting broodlords you can react accordingly with void rays, but I still don't understand is there any way to beat this army mix.. I like to play long games when I don't feel the pressure to attack my opponent at any time, but this just doesn't work vs this army comp.. So basically you are telling me that when i see hive there is a cooldown timer and if I don't attack him soon I'll just die.


No no, you don't have to attack him with the voids, you just use the voids to kill the brood lords during the battle. If he surprises you when you don't have voids or an absolute shit ton of blink stalkers and high templar, you will just lose your whole army and a base or two before you can get a response out. The voids are just to be a part of your army to kill the brood lords once you engage. And definitely make sure to spread your void rays out during the fight (they tend to clump) so that fungals can't hit them all.

Also, having a few archons is great too, they kill the broodlings pretty quick and tank a lot of damage, allowing the rest of your army (which is fairly fragile) to deal damage.


Yeah my rule of thumb is that if you dont have stargates, you need to drop 2 when securing your 4th on a map which is easy to take said 4th or a 3rd if the map makes it hard to take a 3rd - assuming you are macroing fairly well and have base timing down. Otherwise I would suggest a stargate opening so that you get early map control of the air and can always have the option of getting void rays as they start to make broodlords.


From my experience you don't need to use voidrays against broodlords. Immortal stalker high templar with a few sentries/archons deal with them just fine, but not maybe as effectively as void rays. This army composition is easier to get up and running than a deathball though. Just another thought I had: Void rays are easily accessible from a forge FE as you want to pressure zerg somehow while it's easier to get immortals from a 3gate expand or similar.


It really depends on the composition of the zerg army and how many brood lords they made. If they have a bunch of infestors underneath and are controlling well, spread out void rays will do a lot better than stalkers/high templar/archon/immortals which can't even get close. If you blink your stalkers under them, your stalkers get fungal'd to death quite quickly while the brood lords just run. Yeah, you kill a few, but you lose all your stalkers and there are some left after. Void rays aren't a requirement, but in my experience, they are the most effective way to kill a bunch of broods.


Yes I do think voidrays are more effective but that is however not how you should approach the confrontation with immortal stalker high templar. What you do is you push forward using the archons to kill broodlings so that they can't block until you are in range of the broodlords so you can shoot/storm them. At the same time you feedback any infestors trying to fungal you. Immortals should be taking care of the roaches fast enough for them not to be a problem.

On September 05 2011 06:24 Whitewing wrote:
Show nested quote +
On September 05 2011 06:11 Omeze wrote:
What should you do against muta play when the Z gets heavy speedlings in the early-midgame timeframe for map control? I keep losing to 2 and 3 base mutas since i just don't know how to respond, event houghI scout w/ hallu sentries

high gold/low plat


The best thing to do against a zerg going for mutas is to attack with a 6 gate at the appropriate timing: a zerg saving up for mutas won't be able to hold it and will probably just die. If the mutas come later, get blink out, put down some cannons, get a few archons, and you'll be set until you move out. If he's really massing them up, throw down some stargates and pump some phoenix, or get storm.


For the 6gate to work you need to research hallucination asap or scout in in some other way so this one is a bit unreliable. Blink into HT tech + canons is about the best you can do as throwing down 2 stargates will not let you get enough phoenixes as his muta number will be rising a lot faster if the zerg is on 3 bases. It's fine if you already have some air units though as it will let you engage and keep the mutas away the instant you see them. It's a bit heavy on the multitasking as you have to dance with the mutas until they are all dead or return to the safety of queens/spores. A good thing to do if someone is really massing them is to get a ton of canons at every base (most likely 2 bases), warp in some zealots as they are good at killing zerglings, and then go for a base trade with stalker zealot archon high templar. This combined with an upgrade or two is as good as unstoppable for zerg. The canons will more or less force the mutas to engage your army.

On September 05 2011 14:13 ZeromuS wrote:
Show nested quote +
On September 05 2011 13:09 ePBuckets wrote:
im having some troubles with infestors..

whether its ling infestor or roach ling infestor, im just having troubles.

if i go blink/colossus, i can blink a portion of the stalkers and try to get the infestors, but i feel like they just fungal and run cause there's alot of them..

if i go zealot/archon/hightemplar, i honestly dont know whats better feedback or psi storm..

its almost as if the only way to deal with infestors would be to have an obs over the army and micro a few high temps out ahead and feedback then engage...



Infestors are really good at controlling space. In my experience I have found its a lot easier to have a decent number of collossi to help deal damage while you try to flank with pheonixes to lift the infestors who NP.

It may just be me but I find that unless the Z lets their infestors get ahead of the rest of their army I can almost never get good enough feedbacks to make the HTs really worth having with regards to the feedback. Some HTs are good but I dont like relying on them as if they get fungalled they become almost useless at that point.


The use of phoenixes against infestors is very intresting and I don't feel anyone has tried it enough yet. It could be incredibly effective but I also think there's a risk of them all getting fungal'd to death.

As for infestors staying in the back of the army, that should mean they can't either throw great fungal growths and as such your HTs doesn't need to feedback them. Throw some storms instead, they are strong Just save a little energy for feedbacks if the infestors come closer.

And a response to ePBuckets:

If you want to blink and kill infestors you have to do it in such a way that the stalkers won't just instantly die because of the other zerg units. For example you can set up a flank if the zerg is pushing you or you can wait with the offensive blink until you have thinned out the roach ling numbers. Most of the time this means kiting, throwing down a lot of forcefields and using blink defensively.

If you chose to get templar tech it's a good idea to throw down a few storms and feedback as well, you should have enough HTs for this if you are on two or more bases, especially as you get zealots as your main force. If your opponent goes infestor ling you have basically won the game already, just throw down some storms when he engages and all the lings will evaporate, which then let's you chase down and kill the infestors (be careful of chain fungals) and ultimately destroy his bases. If it's against roach ling infestor however storm will not be as effective, but nontheless if your zealot/archon army can surround the roaches while you storm them, they will die fast.

The micro you are talking about with observers and HTs is great, if you get the chance to do it I think you should go for it. It's basically the same as HTs vs ghosts.
I am Latedi.
Docta Spaceman
Profile Blog Joined January 2011
United States74 Posts
September 06 2011 01:10 GMT
#917
I'm having some massive problems dealing with PvP. I'm feeling pretty lost. I recently tried a build from Day[9]'s steal this build series, the one titled Tyler's PvP:
http://blip.tv/day9tv/starcraft-2-steal-this-build-liquid-tyler-s-pvp-5283767
Here is the build order I jotted down, in case you're wondering:
+ Show Spoiler +

chrono probes on 9
10 pylon
10 gateway
11 gas
15 core
16 pylon
18 stalker and Wg research, chrono on both
21 Gas
21 Robo
22 zealot
24 pylon
25 sentry
27 immortal- chrono
31 gateway
31 pylon
31 immortal


Build is meant to counter warp gate pressure and lead nicely into any follow up you'd like with a solid backbone of immortals and stalkers. I took this on the ladder, and was promptly 2 gate zealot rushed. Multiple times. I don't think this build has any way to stop that.

Because of that, is this build not usable?
And any advice for a lower level (platinum) protoss player struggling to get a grasp on PvP?
xlava
Profile Blog Joined March 2011
United States676 Posts
September 06 2011 02:21 GMT
#918
On September 06 2011 10:10 Docta Spaceman wrote:
I'm having some massive problems dealing with PvP. I'm feeling pretty lost. I recently tried a build from Day[9]'s steal this build series, the one titled Tyler's PvP:
http://blip.tv/day9tv/starcraft-2-steal-this-build-liquid-tyler-s-pvp-5283767
Here is the build order I jotted down, in case you're wondering:
+ Show Spoiler +

chrono probes on 9
10 pylon
10 gateway
11 gas
15 core
16 pylon
18 stalker and Wg research, chrono on both
21 Gas
21 Robo
22 zealot
24 pylon
25 sentry
27 immortal- chrono
31 gateway
31 pylon
31 immortal


Build is meant to counter warp gate pressure and lead nicely into any follow up you'd like with a solid backbone of immortals and stalkers. I took this on the ladder, and was promptly 2 gate zealot rushed. Multiple times. I don't think this build has any way to stop that.

Because of that, is this build not usable?
And any advice for a lower level (platinum) protoss player struggling to get a grasp on PvP?


If you scout a 2 gate pressure immediately 2 gate yourself. Drop whatever build you were planning to do and pump chronoed zealots while still producing probes and teching if possible. You'll be ahead in every possible aspect. The power of the 2 gate relies on the element of surprise. If it is undone than it is easy to stop. But you have to react properly.
eugalp
Profile Joined August 2011
United States203 Posts
September 06 2011 02:36 GMT
#919
They might have thought you were doing a Korean 4 gate (in which you also make gateway on 10).

With respect to that build, I think this is a better version since it is less transparent.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=191430
"More GG more skill" - White-Ra
Ranir
Profile Joined June 2011
413 Posts
September 06 2011 02:58 GMT
#920
On September 06 2011 10:10 Docta Spaceman wrote:
I'm having some massive problems dealing with PvP. I'm feeling pretty lost. I recently tried a build from Day[9]'s steal this build series, the one titled Tyler's PvP:
http://blip.tv/day9tv/starcraft-2-steal-this-build-liquid-tyler-s-pvp-5283767
Here is the build order I jotted down, in case you're wondering:
+ Show Spoiler +

chrono probes on 9
10 pylon
10 gateway
11 gas
15 core
16 pylon
18 stalker and Wg research, chrono on both
21 Gas
21 Robo
22 zealot
24 pylon
25 sentry
27 immortal- chrono
31 gateway
31 pylon
31 immortal


Build is meant to counter warp gate pressure and lead nicely into any follow up you'd like with a solid backbone of immortals and stalkers. I took this on the ladder, and was promptly 2 gate zealot rushed. Multiple times. I don't think this build has any way to stop that.

Because of that, is this build not usable?
And any advice for a lower level (platinum) protoss player struggling to get a grasp on PvP?

They just randomly 2gate you pretty much and your build should be fine to deal with it since youre getting an early gate and can add a second one. You just got unlucky I guess since most of the time a protoss that decides to go 2g haven't scout his opponent.
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