• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 16:02
CET 22:02
KST 06:02
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
HomeStory Cup 28 - Info & Preview12Rongyi Cup S3 - Preview & Info3herO wins SC2 All-Star Invitational14SC2 All-Star Invitational: Tournament Preview5RSL Revival - 2025 Season Finals Preview8
Community News
Weekly Cups (Jan 26-Feb 1): herO, Clem, ByuN, Classic win2RSL Season 4 announced for March-April7Weekly Cups (Jan 19-25): Bunny, Trigger, MaxPax win3Weekly Cups (Jan 12-18): herO, MaxPax, Solar win0BSL Season 2025 - Full Overview and Conclusion8
StarCraft 2
General
StarCraft 2 Not at the Esports World Cup 2026 Weekly Cups (Jan 26-Feb 1): herO, Clem, ByuN, Classic win HomeStory Cup 28 - Info & Preview Weekly Cups (Jan 19-25): Bunny, Trigger, MaxPax win Oliveira Would Have Returned If EWC Continued
Tourneys
RSL Season 4 announced for March-April PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) HomeStory Cup 28 StarCraft Evolution League (SC Evo Biweekly) $21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)
Strategy
Custom Maps
[A] Starcraft Sound Mod
External Content
Mutation # 511 Temple of Rebirth The PondCast: SC2 News & Results Mutation # 510 Safety Violation Mutation # 509 Doomsday Report
Brood War
General
[ASL21] Potential Map Candidates Can someone share very abbreviated BW cliffnotes? BW General Discussion Liquipedia.net NEEDS editors for Brood War BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[Megathread] Daily Proleagues Azhi's Colosseum - Season 2 Small VOD Thread 2.0 [BSL21] Non-Korean Championship - Starts Jan 10
Strategy
Zealot bombing is no longer popular? Simple Questions, Simple Answers Current Meta Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Nintendo Switch Thread Battle Aces/David Kim RTS Megathread Path of Exile Mobile Legends: Bang Bang Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Join illminati in Luanda Angola+27 60 696 7068
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine European Politico-economics QA Mega-thread The Games Industry And ATVI Canadian Politics Mega-thread
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Play, Watch, Drink: Esports …
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1657 users

The Protoss Help Me Thread - Page 30

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 28 29 30 31 32 432 Next
Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action.
Latedi
Profile Blog Joined November 2010
Sweden1027 Posts
August 20 2011 15:06 GMT
#581
Are there any good "standard" builds after forge FE? It feels like if the zerg reacts correctly they can shut down any kind of pressure. If you expand they can go roach ling infestor and kill you. What is a normal strategy?
I am Latedi.
methoD.
Profile Joined January 2011
48 Posts
August 20 2011 15:09 GMT
#582
On August 21 2011 00:06 Latedi wrote:
Are there any good "standard" builds after forge FE? It feels like if the zerg reacts correctly they can shut down any kind of pressure. If you expand they can go roach ling infestor and kill you. What is a normal strategy?


personally I like 1gate fe into stargate, or 3 gate exe with pressure.
The bird of Hermes is my name, eating my wings to make me tame
Archontas
Profile Joined September 2010
United States319 Posts
Last Edited: 2011-08-20 15:26:13
August 20 2011 15:23 GMT
#583
On August 21 2011 00:06 Latedi wrote:
Are there any good "standard" builds after forge FE? It feels like if the zerg reacts correctly they can shut down any kind of pressure. If you expand they can go roach ling infestor and kill you. What is a normal strategy?


You have to scout to see what the Zerg's reaction was after the FFE.

If he's warming up a big attack, you have to identify it and react to whatever it is. Earlier in this thread 4kmonk pointed out some giveaways - which tech buildings are up, how many geysers are taken AND being actively mined from, how many larva are being turned into units beyond a few map control lings. Typical attacks seem to be Mutalisk ball and Roach-Ling-Baneling all-ins. If you hold it and don't lose probes, you're in great shape.

The macro response is a fast third, and if he gets away with saturating 3 bases with drones and reaching hive-tech while you are on 2 bases, you're in serious trouble. Solid 2-base timing attacks and Starport play seem to be a good way to force units instead of drones; if he doesn't respect the threat you pose and makes drones anyway, go attack. I've blown up many third bases this way. Nothing is more satisfying than seeing 10 panic-mode Spine crawlers go down.
If you ban me, I will become more powerful than you can possibly imagine.
Latedi
Profile Blog Joined November 2010
Sweden1027 Posts
August 20 2011 15:33 GMT
#584
On August 21 2011 00:23 Archontas wrote:
Show nested quote +
On August 21 2011 00:06 Latedi wrote:
Are there any good "standard" builds after forge FE? It feels like if the zerg reacts correctly they can shut down any kind of pressure. If you expand they can go roach ling infestor and kill you. What is a normal strategy?


You have to scout to see what the Zerg's reaction was after the FFE.

If he's warming up a big attack, you have to identify it and react to whatever it is. Earlier in this thread 4kmonk pointed out some giveaways - which tech buildings are up, how many geysers are taken AND being actively mined from, how many larva are being turned into units beyond a few map control lings. Typical attacks seem to be Mutalisk ball and Roach-Ling-Baneling all-ins. If you hold it and don't lose probes, you're in great shape.

The macro response is a fast third, and if he gets away with saturating 3 bases with drones and reaching hive-tech while you are on 2 bases, you're in serious trouble. Solid 2-base timing attacks and Starport play seem to be a good way to force units instead of drones; if he doesn't respect the threat you pose and makes drones anyway, go attack. I've blown up many third bases this way. Nothing is more satisfying than seeing 10 panic-mode Spine crawlers go down.


What I'm getting at is how do you pressure a three base zerg. For example: most zergs automatically gets spores and spines so DTs doesn't work. Three spores at the third and 1-2 at the main/natural with queens makes them immune to air. While if you choose to attack with some kind of timing attack, the zerg can still defend with whatever units, they just gotta make enough. And if they scouted your base they will have an even easier time dealing with whatever attack is coming. This will either kill the protoss if he choses to attack or he will be vulnerable as he takes a third with an army which is soon going to be weaker than the zerg's own army.

Question: What kind of 2 base timing attack vs a 3 base zerg allows you to retreat and safely taking a third while reacting to the zerg player's tech?
I am Latedi.
Mitchlew
Profile Joined September 2010
Australia428 Posts
August 20 2011 16:55 GMT
#585
Question: after opening 3 gate hallucination expo what are the key things you should be looking for with the hullicinated pheniox and what is the best way to react to those things.
Latedi
Profile Blog Joined November 2010
Sweden1027 Posts
August 20 2011 16:58 GMT
#586
On August 21 2011 01:55 Mitchlew wrote:
Question: after opening 3 gate hallucination expo what are the key things you should be looking for with the hullicinated pheniox and what is the best way to react to those things.


Incoming attack -> get defense
Lair -> scout again to see if it is mutas or infestors
A quick third -> get one yourself or do a nice timing attack
2 base, getting an army -> do the same and expand a bit later
I am Latedi.
CecilSunkure
Profile Blog Joined May 2010
United States2829 Posts
August 20 2011 17:00 GMT
#587
On August 21 2011 01:55 Mitchlew wrote:
Question: after opening 3 gate hallucination expo what are the key things you should be looking for with the hullicinated pheniox and what is the best way to react to those things.

Third base, what tier 2 tech (if any).

3rd base: If you placed your Robo at the correct time, you should be able to get an observer to the third just as it finished. You should be able to kill it with units from your 3 Gates, assuming you were always warping things in without idle time. I like to do this all the while taking my own third.

2 base play: take a later third, and get a lot of stuff. Immortals vs Roaches, and I like to go to DT tech vs Hydras (for harass/archons/dt in my army).

Ling Baneling: You'll either need a lot of Sentries early/midgame to move around the map, or wait for Archons. I like fast Blink/DT against early Ling/Baneling, with as fast of a Third as I can manage.
Mitchlew
Profile Joined September 2010
Australia428 Posts
August 20 2011 17:06 GMT
#588
Thanks very much guys.
MuffinFTW
Profile Blog Joined August 2010
United States235 Posts
Last Edited: 2011-08-20 19:45:57
August 20 2011 19:42 GMT
#589
So I've been having trouble in PvP against Colossi. I'm way ahead against this Protoss, 4 base to 3, with my army value slightly higher. But, I just outright lost because he had 3 Colossi + Stalkers, and maybe because I didn't engage very well... Can anybody tell me how I can own Colossi? Am I suppose to get voidrays/immortals? I had 2 Voidsrays with +1 (not sure if it's finished or not during the battle) and I suppose thats another reason why I lost, because of my low Voidray count.

Here's the replay: http://replayfu.com/r/NsRVZc
Archontas
Profile Joined September 2010
United States319 Posts
Last Edited: 2011-08-20 23:09:06
August 20 2011 23:05 GMT
#590
On August 21 2011 00:33 Latedi wrote:
Show nested quote +
On August 21 2011 00:23 Archontas wrote:
On August 21 2011 00:06 Latedi wrote:
Are there any good "standard" builds after forge FE? It feels like if the zerg reacts correctly they can shut down any kind of pressure. If you expand they can go roach ling infestor and kill you. What is a normal strategy?


You have to scout to see what the Zerg's reaction was after the FFE.

If he's warming up a big attack, you have to identify it and react to whatever it is. Earlier in this thread 4kmonk pointed out some giveaways - which tech buildings are up, how many geysers are taken AND being actively mined from, how many larva are being turned into units beyond a few map control lings. Typical attacks seem to be Mutalisk ball and Roach-Ling-Baneling all-ins. If you hold it and don't lose probes, you're in great shape.

The macro response is a fast third, and if he gets away with saturating 3 bases with drones and reaching hive-tech while you are on 2 bases, you're in serious trouble. Solid 2-base timing attacks and Starport play seem to be a good way to force units instead of drones; if he doesn't respect the threat you pose and makes drones anyway, go attack. I've blown up many third bases this way. Nothing is more satisfying than seeing 10 panic-mode Spine crawlers go down.


What I'm getting at is how do you pressure a three base zerg. For example: most zergs automatically gets spores and spines so DTs doesn't work. Three spores at the third and 1-2 at the main/natural with queens makes them immune to air. While if you choose to attack with some kind of timing attack, the zerg can still defend with whatever units, they just gotta make enough. And if they scouted your base they will have an even easier time dealing with whatever attack is coming. This will either kill the protoss if he choses to attack or he will be vulnerable as he takes a third with an army which is soon going to be weaker than the zerg's own army.

Question: What kind of 2 base timing attack vs a 3 base zerg allows you to retreat and safely taking a third while reacting to the zerg player's tech?


If you figure out a 2 base timing that is guaranteed success against Zerg who properly scouts and prepares for it, let me know. Your question is basically "how do I win against Zerg every time", waaaaay too open-ended.

As far as I know, there is no ultimate timing attack that is guaranteed to be successful. Its all about forcing him to make units to respond to you instead of drones while you take a third, and shutting him down if he makes the drones anyway. MC-style Stargate play works on the same principle, force the Zerg to do something to shut down Phoenix/Void Ray harass and get back map control.
If you ban me, I will become more powerful than you can possibly imagine.
Archontas
Profile Joined September 2010
United States319 Posts
Last Edited: 2011-08-21 11:06:31
August 20 2011 23:30 GMT
#591
On August 21 2011 04:42 MuffinFTW wrote:
So I've been having trouble in PvP against Colossi. I'm way ahead against this Protoss, 4 base to 3, with my army value slightly higher. But, I just outright lost because he had 3 Colossi + Stalkers, and maybe because I didn't engage very well... Can anybody tell me how I can own Colossi? Am I suppose to get voidrays/immortals? I had 2 Voidsrays with +1 (not sure if it's finished or not during the battle) and I suppose thats another reason why I lost, because of my low Voidray count.

Here's the replay: http://replayfu.com/r/NsRVZc


I'm not sure what you expect anyone to tell you about your engagement - he had 4 Colossi, not 3, against a lot of Zealots. And a bunch of Stalkers against your 2 Void Rays. There was only one way that was gonna end. Pushing Phoenix in a PvP where he's already shown you his Stalkers was kind of silly too, you had a chance at cancelling the Stargate.

Usually you don't make Immortals if he's pushing Collosi tech. Your opponent is likely to have made a bunch of Zealots, and Collosi with range upgrade can micro against Immortals. In this particular situation, where he made a huge no-Blink Stalker army and no zealots, it would have been good, but that's the exception, not the rule. Scout and see.

Void Rays are useful in the long game, but against Collosi, you play aggressive Blink stalkers or get Collosi of your own.
If you ban me, I will become more powerful than you can possibly imagine.
Latedi
Profile Blog Joined November 2010
Sweden1027 Posts
August 21 2011 10:44 GMT
#592
On August 21 2011 08:05 Archontas wrote:
Show nested quote +
On August 21 2011 00:33 Latedi wrote:
On August 21 2011 00:23 Archontas wrote:
On August 21 2011 00:06 Latedi wrote:
Are there any good "standard" builds after forge FE? It feels like if the zerg reacts correctly they can shut down any kind of pressure. If you expand they can go roach ling infestor and kill you. What is a normal strategy?


You have to scout to see what the Zerg's reaction was after the FFE.

If he's warming up a big attack, you have to identify it and react to whatever it is. Earlier in this thread 4kmonk pointed out some giveaways - which tech buildings are up, how many geysers are taken AND being actively mined from, how many larva are being turned into units beyond a few map control lings. Typical attacks seem to be Mutalisk ball and Roach-Ling-Baneling all-ins. If you hold it and don't lose probes, you're in great shape.

The macro response is a fast third, and if he gets away with saturating 3 bases with drones and reaching hive-tech while you are on 2 bases, you're in serious trouble. Solid 2-base timing attacks and Starport play seem to be a good way to force units instead of drones; if he doesn't respect the threat you pose and makes drones anyway, go attack. I've blown up many third bases this way. Nothing is more satisfying than seeing 10 panic-mode Spine crawlers go down.


What I'm getting at is how do you pressure a three base zerg. For example: most zergs automatically gets spores and spines so DTs doesn't work. Three spores at the third and 1-2 at the main/natural with queens makes them immune to air. While if you choose to attack with some kind of timing attack, the zerg can still defend with whatever units, they just gotta make enough. And if they scouted your base they will have an even easier time dealing with whatever attack is coming. This will either kill the protoss if he choses to attack or he will be vulnerable as he takes a third with an army which is soon going to be weaker than the zerg's own army.

Question: What kind of 2 base timing attack vs a 3 base zerg allows you to retreat and safely taking a third while reacting to the zerg player's tech?


If you figure out a 2 base timing that is guaranteed success against Zerg who properly scouts and prepares for it, let me know. Your question is basically "how do I win against Zerg every time", waaaaay too open-ended.

As far as I know, there is no ultimate timing attack that is guaranteed to be successful. Its all about forcing him to make units to respond to you instead of drones while you take a third, and shutting him down if he makes the drones anyway. MC-style Stargate play works on the same principle, force the Zerg to do something to shut down Phoenix/Void Ray harass and get back map control.


The problem with builds which are forcing zerg to make stuff except drones is that they are very all in and you are behind if you don't force enough. Even so if you do maybe a 6gate blink with +1 or something like that the zerg will have had plenty of time to drone while you were going for a timing. Maybe the problem is more of "how do you apply constant pressure?"

Also this:
Question: What kind of 2 base timing attack vs a 3 base zerg allows you to retreat and safely taking a third while reacting to the zerg player's tech?

I have been trying most kinds of harass and timings now but I always feel like I get shut down, either losing me the game or letting the zerg drone even more.
I am Latedi.
Archontas
Profile Joined September 2010
United States319 Posts
August 21 2011 11:05 GMT
#593
On August 21 2011 19:44 Latedi wrote:
Maybe the problem is more of "how do you apply constant pressure?"


Still open-ended, but a way better question.

I think a lot of people just get a sense from their experience - they look at the situation and say "I have to play defensive here" or "I need to pose a threat" or "I need to go out and attack and make something happen, or this game is as good as lost"

Just like Zergs tend to lose when they overdrone and they build that sense as they play, Protoss tends to lose because they jump out and get overaggressive. Even Huk or MC have losses that look stupid from the eagle-eye observer view - game sense isn't infallible.

I think most of the time when a Protoss player feels like they haven't applied enough pressure, its because rather than threatening an attack, they really needed to go attack and do some damage, then retreat before it becomes all-in.

For some reason, people seem to think solid macro play means "sit in your base till 200/200". That's a pretty good way to lose to every Zerg that doesn't all-in you.
If you ban me, I will become more powerful than you can possibly imagine.
Latedi
Profile Blog Joined November 2010
Sweden1027 Posts
August 21 2011 11:17 GMT
#594
On August 21 2011 20:05 Archontas wrote:
Show nested quote +
On August 21 2011 19:44 Latedi wrote:
Maybe the problem is more of "how do you apply constant pressure?"


Still open-ended, but a way better question.

I think a lot of people just get a sense from their experience - they look at the situation and say "I have to play defensive here" or "I need to pose a threat" or "I need to go out and attack and make something happen, or this game is as good as lost"

Just like Zergs tend to lose when they overdrone and they build that sense as they play, Protoss tends to lose because they jump out and get overaggressive. Even Huk or MC have losses that look stupid from the eagle-eye observer view - game sense isn't infallible.

I think most of the time when a Protoss player feels like they haven't applied enough pressure, its because rather than threatening an attack, they really needed to go attack and do some damage, then retreat before it becomes all-in.

For some reason, people seem to think solid macro play means "sit in your base till 200/200". That's a pretty good way to lose to every Zerg that doesn't all-in you.


Haha sorry I'm not very good at writing what I think.
Yes many zergs have learnt to almost ignore units that are not going aggressive for real ie. they only kill creep tumours and an overlord or so. This is problematic as a protoss player because when you attack you are pretty much all-in from my experience. If you retreat to your third 5 seconds to late you may be caught by roaches, speedlings or infestors. And about dealing damage, do you mean force units instead of drones? Because it's hard to get past a bunch of spine crawlers.
I am Latedi.
Archontas
Profile Joined September 2010
United States319 Posts
August 21 2011 11:30 GMT
#595
On August 21 2011 20:17 Latedi wrote:
Show nested quote +
On August 21 2011 20:05 Archontas wrote:
On August 21 2011 19:44 Latedi wrote:
Maybe the problem is more of "how do you apply constant pressure?"


Still open-ended, but a way better question.

I think a lot of people just get a sense from their experience - they look at the situation and say "I have to play defensive here" or "I need to pose a threat" or "I need to go out and attack and make something happen, or this game is as good as lost"

Just like Zergs tend to lose when they overdrone and they build that sense as they play, Protoss tends to lose because they jump out and get overaggressive. Even Huk or MC have losses that look stupid from the eagle-eye observer view - game sense isn't infallible.

I think most of the time when a Protoss player feels like they haven't applied enough pressure, its because rather than threatening an attack, they really needed to go attack and do some damage, then retreat before it becomes all-in.

For some reason, people seem to think solid macro play means "sit in your base till 200/200". That's a pretty good way to lose to every Zerg that doesn't all-in you.


Haha sorry I'm not very good at writing what I think.
Yes many zergs have learnt to almost ignore units that are not going aggressive for real ie. they only kill creep tumours and an overlord or so. This is problematic as a protoss player because when you attack you are pretty much all-in from my experience. If you retreat to your third 5 seconds to late you may be caught by roaches, speedlings or infestors. And about dealing damage, do you mean force units instead of drones? Because it's hard to get past a bunch of spine crawlers.


No one can give you general advice to specific situations like this. Look at your replay and see what you could have done differently, and if you can't see anything, post the replay and ask.
If you ban me, I will become more powerful than you can possibly imagine.
Latedi
Profile Blog Joined November 2010
Sweden1027 Posts
August 21 2011 11:36 GMT
#596
On August 21 2011 20:30 Archontas wrote:
Show nested quote +
On August 21 2011 20:17 Latedi wrote:
On August 21 2011 20:05 Archontas wrote:
On August 21 2011 19:44 Latedi wrote:
Maybe the problem is more of "how do you apply constant pressure?"


Still open-ended, but a way better question.

I think a lot of people just get a sense from their experience - they look at the situation and say "I have to play defensive here" or "I need to pose a threat" or "I need to go out and attack and make something happen, or this game is as good as lost"

Just like Zergs tend to lose when they overdrone and they build that sense as they play, Protoss tends to lose because they jump out and get overaggressive. Even Huk or MC have losses that look stupid from the eagle-eye observer view - game sense isn't infallible.

I think most of the time when a Protoss player feels like they haven't applied enough pressure, its because rather than threatening an attack, they really needed to go attack and do some damage, then retreat before it becomes all-in.

For some reason, people seem to think solid macro play means "sit in your base till 200/200". That's a pretty good way to lose to every Zerg that doesn't all-in you.


Haha sorry I'm not very good at writing what I think.
Yes many zergs have learnt to almost ignore units that are not going aggressive for real ie. they only kill creep tumours and an overlord or so. This is problematic as a protoss player because when you attack you are pretty much all-in from my experience. If you retreat to your third 5 seconds to late you may be caught by roaches, speedlings or infestors. And about dealing damage, do you mean force units instead of drones? Because it's hard to get past a bunch of spine crawlers.


No one can give you general advice to specific situations like this. Look at your replay and see what you could have done differently, and if you can't see anything, post the replay and ask.


Yeah I should analyze my replays more I'm too much of a slacker. The problem is most of my replays are different as I am clueless. I do different things every game and they generally don't work at all. The best thing I have done so far is a colossus drop while taking my third.
I am Latedi.
FruitsPunchSamurai
Profile Joined August 2011
United Kingdom87 Posts
August 21 2011 12:44 GMT
#597
Been playing PvT without a proper BO so I thought it was time to learn one.

What is a good standard PvT opener? Is this still a viable opening? What should I be aiming to get or achieve during midgame (depending on what I see)?

Sorry if these questions are a bit vague and thanks in advance.
Latedi
Profile Blog Joined November 2010
Sweden1027 Posts
August 21 2011 13:08 GMT
#598
On August 21 2011 21:44 ThatGuy101 wrote:
Been playing PvT without a proper BO so I thought it was time to learn one.

What is a good standard PvT opener? Is this still a viable opening? What should I be aiming to get or achieve during midgame (depending on what I see)?

Sorry if these questions are a bit vague and thanks in advance.


I suggest you go for a faster expansion as many terrans expand more now, but it's fine vs 2rax for example. What you should do during the mid game depends on your strategy. You might go all in and try to kill him, maybe you want to tech colossus safely or take a quick third. These are all different goals which requires different builds. Depending on what you see, you want to defend all-ins, punish greedy play or be even greedier yourself. If it's standard play you can do pretty much what you want (play greedy, all-in etc. Not teching HTs and mothership).

Yeah, the questions are very vague and I can't cover the whole PvT midgame.
I am Latedi.
FruitsPunchSamurai
Profile Joined August 2011
United Kingdom87 Posts
August 21 2011 13:29 GMT
#599
Thanks for the reply. Is the HuK 20 Food expand good at the moment?

One thing about midgame I would like to know is which situations would prefer Colossi or HT. I don't particularly like going for Colossi but I know they are better in some situations. I can't seem to find many recent threads about the current state of PvT midgame (most PvT threads are devoted to defending the 1-1-1 all ins).

Also, when is it good to get your assimilators up while using FFE in PvZ?
Latedi
Profile Blog Joined November 2010
Sweden1027 Posts
August 21 2011 13:51 GMT
#600
On August 21 2011 22:29 ThatGuy101 wrote:
Thanks for the reply. Is the HuK 20 Food expand good at the moment?

One thing about midgame I would like to know is which situations would prefer Colossi or HT. I don't particularly like going for Colossi but I know they are better in some situations. I can't seem to find many recent threads about the current state of PvT midgame (most PvT threads are devoted to defending the 1-1-1 all ins).

Also, when is it good to get your assimilators up while using FFE in PvZ?


No problem, HuK's 20 food expand is good but watch out for bunkers and marine scv all in.

Both colossi and HT are fine, it depends on your playstyle mostly. But for example if your opponent is going ghost you can get colossi to force him to get a starport, and a smaller army since his tech is spread out. I like to get HTs with storm on 2 base and then get 2-3 robos on 3-4 bases and begin pumping colossus as a late game tech switch. The problem with HT tech is that it requires more micro than colossus but if done right you can kill the terran army easily.

In PvZ after a forge FE it depends on how much you want to tech. If you do MC's fast stargate you get 2 assimilators after the gateway but if you want to do a 6gate push you only need one for a while. I usually add the third and fourth assimilator when I feel safe and want to tech more. This usually means getting +2, blink, colossi or something else that is very gas heavy.
I am Latedi.
Prev 1 28 29 30 31 32 432 Next
Please log in or register to reply.
Live Events Refresh
Next event in 2h 58m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 436
OGKoka 383
elazer 177
UpATreeSC 97
JuggernautJason94
goblin 32
FoxeR 31
Temp0 28
Nathanias 26
StarCraft: Brood War
Britney 17683
Dewaltoss 92
Shuttle 83
sSak 35
Hyuk 31
NaDa 13
Dota 2
Dendi1036
LuMiX1
League of Legends
C9.Mang0100
Counter-Strike
fl0m1922
adren_tv104
ptr_tv97
Foxcn32
minikerr20
Super Smash Bros
Mew2King63
Heroes of the Storm
Liquid`Hasu561
Khaldor148
Other Games
gofns10952
Grubby4622
FrodaN1884
Beastyqt928
B2W.Neo472
ArmadaUGS149
Harstem142
ToD123
Trikslyr62
ZombieGrub26
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 24 non-featured ]
StarCraft 2
• StrangeGG 99
• Hupsaiya 10
• Reevou 7
• Migwel
• LaughNgamezSOOP
• IndyKCrew
• intothetv
• Kozan
• sooper7s
• AfreecaTV YouTube
StarCraft: Brood War
• blackmanpl 29
• HerbMon 29
• 80smullet 10
• FirePhoenix7
• RayReign 6
• Michael_bg 1
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV668
• masondota2558
League of Legends
• imaqtpie2834
• TFBlade1841
• Shiphtur521
Upcoming Events
Replay Cast
2h 58m
The PondCast
12h 58m
WardiTV Invitational
14h 58m
Replay Cast
1d 2h
RongYI Cup
2 days
herO vs Maru
uThermal 2v2 Circuit
3 days
Replay Cast
4 days
Wardi Open
4 days
Monday Night Weeklies
4 days
Sparkling Tuna Cup
5 days
Liquipedia Results

Completed

Proleague 2026-02-03
HSC XXVIII
Underdog Cup #3

Ongoing

CSL 2025 WINTER (S19)
KCM Race Survival 2026 Season 1
Acropolis #4 - TS4
Rongyi Cup S3
Nations Cup 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8

Upcoming

Escore Tournament S1: W7
Escore Tournament S1: W8
Acropolis #4
IPSL Spring 2026
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
LiuLi Cup: 2025 Grand Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.