• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 15:23
CEST 21:23
KST 04:23
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244ByuL, and the Limitations of Standard Play3
Community News
Official StarCraft website teases new content ahead of BlizzCon?80Stellar Fest TWO the Moon (Dec 16-20)9Weekly Cups (August 24-30): Patches' balance mod takes over3New 3v3 BGH Ladder (and more) on ShieldBattery!40Weekly Cups (August 17-23): Zerg dominate the week6
StarCraft 2
General
Nexon wins bid to develop StarCraft IP content, distribute Overwatch mobile game SC4ALL: II Winner Will Earn a Spot at HSC 30! Weekly Cups (August 24-30): Patches' balance mod takes over Balance hotfix patch 5.0.16b (July 16) September World Ranking: herO leads, Serral climbs
Tourneys
Stellar Fest TWO the Moon (Dec 16-20) IntoTheTV X SOOP SC2 League : Weekly & Monthly SC2 INu's Battles#20 [BO.9] 2026 GSTL Announcement PIG STY FESTIVAL 8.0! (13 - 23 August)
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 541 Binary Choice The PondCast: SC2 News & Results Mutation # 540 Dodge This Mutation # 539 Thunder Dome
Brood War
General
Official StarCraft website teases new content ahead of BlizzCon? ASL22 General Discussion Gypsy to Korea [Personal Project Share] Terran Defense v0.60 BW General Discussion
Tourneys
Brood War in Budapest ! WORTEX 2026 BW Finals KCM Race Survival 2026 Season 3 [Megathread] Daily Proleagues BSL LAN Party - Kraków 29-30 August - OPEN SIGNUPS
Strategy
Odyssey Mineral Stack Saturation Replay Review Process - What do you do? Game Theory for Starcraft Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread Diablo IV EVE Corporation [Maplestory Hardcore] Let's Play~!! General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Artificial Intelligence Thread Canadian Politics Mega-thread UK Politics Mega-thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Dreaming of BW patches (mod…
c3rberUs
Regacy Esports: The Bh…
regacyesports
Violent Games and Crime Rate…
TrAiDoS
LOCKPICKING NOOB
LUCKY_NOOB
Cathedral Of CS And NY pizza a…
FuDDx
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9286 users

The Protoss Help Me Thread - Page 296

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 294 295 296 297 298 432 Next
Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action.
ineversmile
Profile Blog Joined December 2010
United States583 Posts
July 28 2012 16:29 GMT
#5901
On July 29 2012 00:03 YesEvil wrote:
Hey all,

Desperately need help in PvZ. I am plat on NA but Diamond on SEA, all I ever see Zerg doing is going mass Muta. Its ridiculous because no matter what I do I can't defend all my bases at once, i try stalker archon --> not enough gas. I try pure archon --> slow and they just dance around bases. Even if i split my archons up they will get to a critical mass. I have tried hitting right on their spire, but on 2 base I struggle to get a force up before they get 3 base muta tech. Early aggro fails against the spines they put up, and some cheap unit defense.

What am I supposed to do? Every single time, they go mutas, and I try blink stalker, archons and both and it doesn't work. No point going pheonixes when they can out produce you by sooo much, even with the range buff they will just go for eco.

plz help.


I'm of the opinion that Phoenixes are the best counters to Mutalisks. Templar are good, but there's something fundamentally wrong with defending fast air units with slow ground units. The typical problem with Phoenixes, as a counter to mutas, is that they don't work if you aren't getting that Stargate and you don't have an initial fleet of Phoenixes. But if you already have a Stargate and a startup group of 3-5 Phoenixes, you can boost almost 3 Phoenixes per minute and gradually work towards giving them range...and then you'll actually punish your opponent for going mutalisks by killing all of them. Then you get the rubber band effect as you go over to one of his bases and pick up 20 drones with all that banked energy. So, in my opinion, if you're in Stargate tech you should definitely use that to deal with mutas. If you aren't, then it takes a while to establish...but this is part of why I almost always use a stargate for macro games in the match-up.
Nostradamus.146@AM, Nostradamus.398@KR, Nostradamus.922@EU http://www.teamliquid.net/blog/ins
ZeromuS
Profile Blog Joined October 2010
Canada13414 Posts
July 28 2012 17:23 GMT
#5902
On July 29 2012 01:29 ineversmile wrote:
Show nested quote +
On July 29 2012 00:03 YesEvil wrote:
Hey all,

Desperately need help in PvZ. I am plat on NA but Diamond on SEA, all I ever see Zerg doing is going mass Muta. Its ridiculous because no matter what I do I can't defend all my bases at once, i try stalker archon --> not enough gas. I try pure archon --> slow and they just dance around bases. Even if i split my archons up they will get to a critical mass. I have tried hitting right on their spire, but on 2 base I struggle to get a force up before they get 3 base muta tech. Early aggro fails against the spines they put up, and some cheap unit defense.

What am I supposed to do? Every single time, they go mutas, and I try blink stalker, archons and both and it doesn't work. No point going pheonixes when they can out produce you by sooo much, even with the range buff they will just go for eco.

plz help.


I'm of the opinion that Phoenixes are the best counters to Mutalisks. Templar are good, but there's something fundamentally wrong with defending fast air units with slow ground units. The typical problem with Phoenixes, as a counter to mutas, is that they don't work if you aren't getting that Stargate and you don't have an initial fleet of Phoenixes. But if you already have a Stargate and a startup group of 3-5 Phoenixes, you can boost almost 3 Phoenixes per minute and gradually work towards giving them range...and then you'll actually punish your opponent for going mutalisks by killing all of them. Then you get the rubber band effect as you go over to one of his bases and pick up 20 drones with all that banked energy. So, in my opinion, if you're in Stargate tech you should definitely use that to deal with mutas. If you aren't, then it takes a while to establish...but this is part of why I almost always use a stargate for macro games in the match-up.


How do you transition into a third? I've found it really hard to take a third off of a stargate without getting over run by roaches and lings. Lately I've been trying to take a fast third then i find mutas are a problem.

Have you tried the Oz style third >> Stargate?
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
Teoita
Profile Blog Joined January 2011
Italy12247 Posts
July 28 2012 17:25 GMT
#5903
On July 29 2012 02:23 ZeromuS wrote:
Show nested quote +
On July 29 2012 01:29 ineversmile wrote:
On July 29 2012 00:03 YesEvil wrote:
Hey all,

Desperately need help in PvZ. I am plat on NA but Diamond on SEA, all I ever see Zerg doing is going mass Muta. Its ridiculous because no matter what I do I can't defend all my bases at once, i try stalker archon --> not enough gas. I try pure archon --> slow and they just dance around bases. Even if i split my archons up they will get to a critical mass. I have tried hitting right on their spire, but on 2 base I struggle to get a force up before they get 3 base muta tech. Early aggro fails against the spines they put up, and some cheap unit defense.

What am I supposed to do? Every single time, they go mutas, and I try blink stalker, archons and both and it doesn't work. No point going pheonixes when they can out produce you by sooo much, even with the range buff they will just go for eco.

plz help.


I'm of the opinion that Phoenixes are the best counters to Mutalisks. Templar are good, but there's something fundamentally wrong with defending fast air units with slow ground units. The typical problem with Phoenixes, as a counter to mutas, is that they don't work if you aren't getting that Stargate and you don't have an initial fleet of Phoenixes. But if you already have a Stargate and a startup group of 3-5 Phoenixes, you can boost almost 3 Phoenixes per minute and gradually work towards giving them range...and then you'll actually punish your opponent for going mutalisks by killing all of them. Then you get the rubber band effect as you go over to one of his bases and pick up 20 drones with all that banked energy. So, in my opinion, if you're in Stargate tech you should definitely use that to deal with mutas. If you aren't, then it takes a while to establish...but this is part of why I almost always use a stargate for macro games in the match-up.


How do you transition into a third? I've found it really hard to take a third off of a stargate without getting over run by roaches and lings. Lately I've been trying to take a fast third then i find mutas are a problem.

Have you tried the Oz style third >> Stargate?


I personally use HerO's stargate into fast robo build every time i play macro pvz, and as long as i don't screw up my micro i can hold off roach aggression decently.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
StaraCroft
Profile Joined April 2012
Austria292 Posts
Last Edited: 2012-07-28 17:37:07
July 28 2012 17:33 GMT
#5904
Does anyone have a good idea how to play against random. I've been using my PvR games to practice new BO's - basically abuse them as my own personal very easy AI, but that's the best idea I got how to deal with them.
I think it would probably be some variant of 4gate, proxy Warp Prism maybe?

I would appreciate any input, but could you assume last scout on Condemed Ridge, to weed out the builds that require your 9 scout to arrive before the end of times :'(
ZeromuS
Profile Blog Joined October 2010
Canada13414 Posts
July 28 2012 17:35 GMT
#5905
On July 29 2012 02:33 StaraCroft wrote:
Does anyone have a good idea how to play against random. I've been using my PvR games to practice new BO's - basically abuse them as my own personal very easy AI, but that's the best idea I got how to deal with them.
I think it would probably be some variant of 4gate, proxy Warp Prism maybe?

I would appreciate any input, but could you assume last scout on Condemed Ridge, to weed out the builds that require your 9 scout to arrive before 4:30 :'(


I always open Gate first on high ground in PvR. I veto condemned, and if i discover I play vs a Zerg I do the Yuffe Forge FE which involves Gate first on high ground.
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
StaraCroft
Profile Joined April 2012
Austria292 Posts
Last Edited: 2012-07-28 17:39:36
July 28 2012 17:38 GMT
#5906
That build requires you to scout early... 2nd scout on antiga is probably too late already.
ineversmile
Profile Blog Joined December 2010
United States583 Posts
July 28 2012 18:12 GMT
#5907
On July 29 2012 02:23 ZeromuS wrote:
Show nested quote +
On July 29 2012 01:29 ineversmile wrote:
On July 29 2012 00:03 YesEvil wrote:
Hey all,

Desperately need help in PvZ. I am plat on NA but Diamond on SEA, all I ever see Zerg doing is going mass Muta. Its ridiculous because no matter what I do I can't defend all my bases at once, i try stalker archon --> not enough gas. I try pure archon --> slow and they just dance around bases. Even if i split my archons up they will get to a critical mass. I have tried hitting right on their spire, but on 2 base I struggle to get a force up before they get 3 base muta tech. Early aggro fails against the spines they put up, and some cheap unit defense.

What am I supposed to do? Every single time, they go mutas, and I try blink stalker, archons and both and it doesn't work. No point going pheonixes when they can out produce you by sooo much, even with the range buff they will just go for eco.

plz help.


I'm of the opinion that Phoenixes are the best counters to Mutalisks. Templar are good, but there's something fundamentally wrong with defending fast air units with slow ground units. The typical problem with Phoenixes, as a counter to mutas, is that they don't work if you aren't getting that Stargate and you don't have an initial fleet of Phoenixes. But if you already have a Stargate and a startup group of 3-5 Phoenixes, you can boost almost 3 Phoenixes per minute and gradually work towards giving them range...and then you'll actually punish your opponent for going mutalisks by killing all of them. Then you get the rubber band effect as you go over to one of his bases and pick up 20 drones with all that banked energy. So, in my opinion, if you're in Stargate tech you should definitely use that to deal with mutas. If you aren't, then it takes a while to establish...but this is part of why I almost always use a stargate for macro games in the match-up.


How do you transition into a third? I've found it really hard to take a third off of a stargate without getting over run by roaches and lings. Lately I've been trying to take a fast third then i find mutas are a problem.

Have you tried the Oz style third >> Stargate?


I open with 13 Gate 14-15 Gas and an 18 Core into boosted Stalker pressure off of the 1 gate, then I expand behind it and add on 2 more gates and a Stargate as my low ground wall-off. I get a Void Ray and Phoenixes, and I use the Void for defense and the Phoenixes to go harass and keep up pressure. I float the Void over my third and send a Zealot there, then I start my third and build a Robo. If Roach max happens, I boost Voids and Immortals and use Zealots to tank damage while the anti-roach units put a clock on the attack. If Mutas, I go further into Phoenix tech (Beacon, +1, and a second Stargate in that order while I make zealots). If Hydra/Ling, I go for Chargelots. If Hydra/Roach, I go for Immortal/Chargelots and try my damndest to set up a big chargelot flank. If Infestors/spine wall into Hive tech, I get my Beacon and a Mothership ASAP and take a 4th.

Because I'm going from gateway pressure directly into 2base with a stargate, there are very small timing windows where I am not actually scouting my opponent constantly with pokes, and I can often keep a probe alive out on the map to check the third timing. So I have much more intel when it comes to taking a third quickly or slowly, when it comes to getting the right kind of tech, and knowing when to go up to 2 forges or w/e. Between that and the fact that I'm applying one form of pressure after another, it's easier to take a third. The best defense is a good offense.
Nostradamus.146@AM, Nostradamus.398@KR, Nostradamus.922@EU http://www.teamliquid.net/blog/ins
YesEvil
Profile Blog Joined October 2011
Australia44 Posts
July 29 2012 09:23 GMT
#5908
Going phoenixes against Mutas is good, I have trouble knowing what they are going off scouting information. If they go a mass Roach style, it does prove troublesome. By base build against zerg is FFE into robo, a few immortals then collo tech. Once im getting collo tech I take a third since immortal/sentry is enough to hold roach/ling combos. But when I see mutas, blink stalker is never enough. They just play around harassing, making it hard to expand safely due to constant harassment. When they get a mass of mutas they roll through a stalker ball. So all the gas you have been getting goes straight into stalkers.

What are the early signs of muta tech? How do I get that information? Timings? (e.g. in PvP a if you check at 5 minutes and they have unit/s at their base it ISN'T a 4 gate.
StaraCroft
Profile Joined April 2012
Austria292 Posts
Last Edited: 2012-07-29 09:45:51
July 29 2012 09:43 GMT
#5909
Spire before infestation pit is a pretty good sign that he wants to go muta.
Look for his roach warren. If it's pulsating, it means he's upgrading roach speed, so it's very likely he will be going heavy roach. If he's going for a fast hive you can also be pretty sure it's not muta.
The number of lings he builds as defence is also a good indication that he will go into something gas heavy soon.
I think blink/dt is really good. They usually take their 4th and 5th while harassing, and often without adequate defences. Morph a couple of archons in your base and spend all your extra minerals on cannons.
Having a good observer spread to know where his mutas are coming in can be very helpful.
TheExodus
Profile Joined November 2011
293 Posts
July 29 2012 15:18 GMT
#5910
On July 29 2012 18:23 YesEvil wrote:
Going phoenixes against Mutas is good, I have trouble knowing what they are going off scouting information. If they go a mass Roach style, it does prove troublesome. By base build against zerg is FFE into robo, a few immortals then collo tech. Once im getting collo tech I take a third since immortal/sentry is enough to hold roach/ling combos. But when I see mutas, blink stalker is never enough. They just play around harassing, making it hard to expand safely due to constant harassment. When they get a mass of mutas they roll through a stalker ball. So all the gas you have been getting goes straight into stalkers.

What are the early signs of muta tech? How do I get that information? Timings? (e.g. in PvP a if you check at 5 minutes and they have unit/s at their base it ISN'T a 4 gate.


Taking all gasses and building lings is usually a telltale sign. Blink stalkers and a few (a few, not a ton) cannons are good for holding off the harass, but you need HTs with storm if they go for a full-on muta/ling push.
KingLumps
Profile Joined January 2012
74 Posts
July 29 2012 18:35 GMT
#5911
What do you do against sky Terran? I played this game, both masters and he went sky Terran. I know how to handle double tech lab starport, and I got 2 stargates (scouted it slightly late so decided 2 sgs was neccesary) the problem I mainly had was ravens, wtf do you do when they have a handful of ravens and spam pdds all over? Should I try to feedback the ravens? What do you do? Also when you respond stargate they add in Vikings which seems to bring about another problem, Vikings and ravens basically make observers disappear making banshees worth their weight in plutonium. How are you supposed to play vs sky Terran? My only thought are once I identify sky Terran as the build to play very aggressive and pressure early on to attempt to stop the Terran from snowballing his 4 banshees into 20000 Vikings/ravens/banshees/bc.

The only other thought is to try for ms and archon toilet
iSuck
jcroisdale
Profile Blog Joined October 2010
United States1543 Posts
July 29 2012 19:01 GMT
#5912
On July 30 2012 03:35 KingLumps wrote:
What do you do against sky Terran? I played this game, both masters and he went sky Terran. I know how to handle double tech lab starport, and I got 2 stargates (scouted it slightly late so decided 2 sgs was neccesary) the problem I mainly had was ravens, wtf do you do when they have a handful of ravens and spam pdds all over? Should I try to feedback the ravens? What do you do? Also when you respond stargate they add in Vikings which seems to bring about another problem, Vikings and ravens basically make observers disappear making banshees worth their weight in plutonium. How are you supposed to play vs sky Terran? My only thought are once I identify sky Terran as the build to play very aggressive and pressure early on to attempt to stop the Terran from snowballing his 4 banshees into 20000 Vikings/ravens/banshees/bc.

The only other thought is to try for ms and archon toilet


Templars are the best choice, you need the combination of feedback and storm, Feedback as many units as possible, and always have 3 obs around, you could even consider observer speed to help. Also if your obs die you can use storm still do damage and stop your opponent from just running over you.You said you went into your own stargates to counter which is sort of a waste. Once they get vikings all your air units are useless since their making vikings like 4-8 at a time.
"I think bringing a toddler to a movie theater is a terrible idea. They are too young to understand what is happening it would be like giving your toddler acid. Bad idea." - Sinensis
TheExodus
Profile Joined November 2011
293 Posts
July 29 2012 19:23 GMT
#5913
On July 30 2012 04:01 jcroisdale wrote:
Show nested quote +
On July 30 2012 03:35 KingLumps wrote:
What do you do against sky Terran? I played this game, both masters and he went sky Terran. I know how to handle double tech lab starport, and I got 2 stargates (scouted it slightly late so decided 2 sgs was neccesary) the problem I mainly had was ravens, wtf do you do when they have a handful of ravens and spam pdds all over? Should I try to feedback the ravens? What do you do? Also when you respond stargate they add in Vikings which seems to bring about another problem, Vikings and ravens basically make observers disappear making banshees worth their weight in plutonium. How are you supposed to play vs sky Terran? My only thought are once I identify sky Terran as the build to play very aggressive and pressure early on to attempt to stop the Terran from snowballing his 4 banshees into 20000 Vikings/ravens/banshees/bc.

The only other thought is to try for ms and archon toilet


Templars are the best choice, you need the combination of feedback and storm, Feedback as many units as possible, and always have 3 obs around, you could even consider observer speed to help. Also if your obs die you can use storm still do damage and stop your opponent from just running over you.You said you went into your own stargates to counter which is sort of a waste. Once they get vikings all your air units are useless since their making vikings like 4-8 at a time.


+1. High templars with storm and blink stalkers are the only combo that works really. Stargate isn't a complete waste though, as a mothership to vortex half their army helps A LOT if you manage to pull it off.
eGengar
Profile Joined May 2012
4 Posts
July 29 2012 19:33 GMT
#5914
Im top 8 diamond and PvT is my worst match up. Not so much that I lose a lot, but more that I dont know what to do in Pvt and I always seem to not have enough. I open with the Sase 1 gate expo into 3 gate pressure build and with that, I usually win about 20% of the time. If the pressure fails, I go back home and go for a 3 colossi push and if that fails, I dont know what to do. I take a third behind the colossi push but it seems that I always die in the tranistion between colossus and templar tech.

Any tips? PvT is so frustrating
barcacl2006
Profile Joined November 2011
United Kingdom25 Posts
July 29 2012 19:35 GMT
#5915
What is the normal second gas timing on a 1 gate FE going gate robo gate gate as my opener?
Omnibrad
Profile Joined March 2007
United States29 Posts
July 29 2012 20:54 GMT
#5916
On July 30 2012 04:33 eGengar wrote:
Im top 8 diamond and PvT is my worst match up. Not so much that I lose a lot, but more that I dont know what to do in Pvt and I always seem to not have enough. I open with the Sase 1 gate expo into 3 gate pressure build and with that, I usually win about 20% of the time. If the pressure fails, I go back home and go for a 3 colossi push and if that fails, I dont know what to do. I take a third behind the colossi push but it seems that I always die in the tranistion between colossus and templar tech.

Any tips? PvT is so frustrating


Try to aim for a 3rd earlier. I often take my 3rd during the pressure time you describe. Even if my attack isn't successful in doing much damage, or if I see to much stuff at his front and don't engage at all, I will try my best to back-off and preserve as many units as I can while getting that 3rd up early. The 3rd is what gives you the extra oomph to really get ahead in tech without skimping on the raw power of many Gateways. It helps a lot if you can manage this as soon as possible.

Another thing you might consider is whether it's better to go directly for Templar instead of Colossus. In my opinion the Templar path feels a little smoother than Colossus.
lordsurya08
Profile Joined September 2011
United States141 Posts
July 29 2012 21:06 GMT
#5917
I have no idea what do to in PvP

Gold toss here, my go to opener in PvP is 2 gate 3 stalker FE. Using this build I can easily handle 4 gates or greedy openings by the other guy but I don't know how to go forward. I will expand and go up to robo tech, get double robo colossus, grab a third at some indefinite time that I'm not sure is safe, get upgrades, and turtle till 200/200. Then an engagement will finally happen and if I get unlucky with position I'm shafted. It sucks. It's extremely passive and boring.

Look at all these links: these are a few of the many comprehensive guides to playing standard PvT: http://www.teamliquid.net/forum/viewmessage.php?topic_id=312133, http://www.teamliquid.net/forum/viewmessage.php?topic_id=294136, http://www.teamliquid.net/forum/viewmessage.php?topic_id=94968,
http://www.teamliquid.net/forum/viewmessage.php?topic_id=292549,
http://www.teamliquid.net/forum/viewmessage.php?topic_id=142887
and even more.

Where are the similar guides for PvP? Beyond guides to openings, I really don't have any direction on how to go forward. My main problem is that I don't know how to get an advantage in PvP. Every game, both my opponent and I will go for the same heavy colossus build. Both of us are too scared to move out because it's so risky. I don't know how to harass, how to poke, how to take out expansions without getting my army in a dangerous position.

So if any of you could link to a PvP guide that would really be appreciated.
Do, or do not. There is no try.
ineversmile
Profile Blog Joined December 2010
United States583 Posts
July 29 2012 21:07 GMT
#5918
On July 30 2012 03:35 KingLumps wrote:
What do you do against sky Terran? I played this game, both masters and he went sky Terran. I know how to handle double tech lab starport, and I got 2 stargates (scouted it slightly late so decided 2 sgs was neccesary) the problem I mainly had was ravens, wtf do you do when they have a handful of ravens and spam pdds all over? Should I try to feedback the ravens? What do you do? Also when you respond stargate they add in Vikings which seems to bring about another problem, Vikings and ravens basically make observers disappear making banshees worth their weight in plutonium. How are you supposed to play vs sky Terran? My only thought are once I identify sky Terran as the build to play very aggressive and pressure early on to attempt to stop the Terran from snowballing his 4 banshees into 20000 Vikings/ravens/banshees/bc.

The only other thought is to try for ms and archon toilet


You should build your own air units. Stalkers are a soft counter to Banshees; the hard counter is Phoenixes. If you see a really heavy air commitment, get a couple Stargates, get a Fleet Beacon, and transition into air with +weapons. Templar obviously help tremendously, but there's also something to be said for building the right units to counter your opponent's composition.
Nostradamus.146@AM, Nostradamus.398@KR, Nostradamus.922@EU http://www.teamliquid.net/blog/ins
ProxyKnoxy
Profile Joined April 2011
United Kingdom2576 Posts
July 29 2012 21:25 GMT
#5919
On July 30 2012 06:07 ineversmile wrote:
Show nested quote +
On July 30 2012 03:35 KingLumps wrote:
What do you do against sky Terran? I played this game, both masters and he went sky Terran. I know how to handle double tech lab starport, and I got 2 stargates (scouted it slightly late so decided 2 sgs was neccesary) the problem I mainly had was ravens, wtf do you do when they have a handful of ravens and spam pdds all over? Should I try to feedback the ravens? What do you do? Also when you respond stargate they add in Vikings which seems to bring about another problem, Vikings and ravens basically make observers disappear making banshees worth their weight in plutonium. How are you supposed to play vs sky Terran? My only thought are once I identify sky Terran as the build to play very aggressive and pressure early on to attempt to stop the Terran from snowballing his 4 banshees into 20000 Vikings/ravens/banshees/bc.

The only other thought is to try for ms and archon toilet


You should build your own air units. Stalkers are a soft counter to Banshees; the hard counter is Phoenixes. If you see a really heavy air commitment, get a couple Stargates, get a Fleet Beacon, and transition into air with +weapons. Templar obviously help tremendously, but there's also something to be said for building the right units to counter your opponent's composition.


Only in the early-mid game will phoenix work. PDD affects phoenix and if you actually read the post you would see why going stargate won't work - sky terran = vikings.
"Zealot try give mariners high five. Mariners not like high five and try hide and shoot zealot"
eugalp
Profile Joined August 2011
United States203 Posts
July 29 2012 21:42 GMT
#5920
On July 30 2012 06:07 ineversmile wrote:
Show nested quote +
On July 30 2012 03:35 KingLumps wrote:
What do you do against sky Terran? I played this game, both masters and he went sky Terran. I know how to handle double tech lab starport, and I got 2 stargates (scouted it slightly late so decided 2 sgs was neccesary) the problem I mainly had was ravens, wtf do you do when they have a handful of ravens and spam pdds all over? Should I try to feedback the ravens? What do you do? Also when you respond stargate they add in Vikings which seems to bring about another problem, Vikings and ravens basically make observers disappear making banshees worth their weight in plutonium. How are you supposed to play vs sky Terran? My only thought are once I identify sky Terran as the build to play very aggressive and pressure early on to attempt to stop the Terran from snowballing his 4 banshees into 20000 Vikings/ravens/banshees/bc.

The only other thought is to try for ms and archon toilet


You should build your own air units. Stalkers are a soft counter to Banshees; the hard counter is Phoenixes. If you see a really heavy air commitment, get a couple Stargates, get a Fleet Beacon, and transition into air with +weapons. Templar obviously help tremendously, but there's also something to be said for building the right units to counter your opponent's composition.

Sorry but I don't think this is good advice. A handful of phoenixes are certainly helpful against banshees. However, if you invest so heavily into air (multiple stargates, fleet beacon, upgrades etc) a terran can easily transition into any number of things like bio, thors, or battlecruisers in which case your phoenix fleet will be made next to useless. Even in a pure air war, viking/bc/raven will do quite well vs phoenix/vr/carrier.
"More GG more skill" - White-Ra
Prev 1 294 295 296 297 298 432 Next
Please log in or register to reply.
Live Events Refresh
Next event in 14h 37m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
BRAT_OK 105
StarCraft: Brood War
Britney 19181
Shuttle 916
Hyuk 244
Horang2 199
White-Ra 135
HiyA 120
Yoon 58
Mong 37
Free 34
scan(afreeca) 30
[ Show more ]
Rock 24
Counter-Strike
ScreaM1202
byalli870
pashabiceps787
edward66
Heroes of the Storm
Khaldor267
MindelVK9
Other Games
gofns21983
summit1g4910
fl0m2427
Grubby1627
Beastyqt625
B2W.Neo587
Mlord366
KnowMe255
PiGStarcraft204
XaKoH 132
dupreeh99
Mew2King68
QueenE60
Trikslyr42
Railgan3
Organizations
Other Games
gamesdonequick1168
EGCTV785
BasetradeTV49
StarCraft 2
angryscii 9
[ Show 16 non-featured ]
StarCraft 2
• printf 70
• HeavenSC 11
• Response 4
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Michael_bg 7
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota2943
• WagamamaTV620
Other Games
• imaqtpie1428
• Shiphtur219
Upcoming Events
Sparkling Tuna Cup
14h 37m
OSC
16h 37m
Shopify Rebellion Sundays
19h 37m
Mixu vs TBD
Spirit vs TBD
Clem vs TBD
Patches Events
20h 37m
OSC
1d 4h
Afreeca Starleague
1d 14h
Soma vs Shuttle
BeSt vs Rush
WardiTV Weekly
1d 15h
Monday Night Weeklies
1d 20h
Afreeca Starleague
2 days
Leta vs ggaemo
Jaedong vs Queen
GSL
2 days
[ Show More ]
PiGosaur Cup
3 days
Kung Fu Cup
3 days
Replay Cast
4 days
The PondCast
4 days
KCM Race Survival
4 days
Escore
5 days
IntoTheTV X SOOP
5 days
CranKy Ducklings
6 days
Liquipedia Results

Completed

Proleague 2026-09-02
PiG Sty Festival 8.0
Light Tournament 2026

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
RSL Revival: Season 6
Calamity Invitational
Big Dog Cup 2026 Div 1
BLAST Open Fall 2026
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Escore Tournament S3: King of Kings
Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.