• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 17:44
CET 23:44
KST 07:44
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win0Weekly Cups (October 19-25): Clem triples first in 5.0.175Evil Geniuses - shutting down23ISSL (IntoTheTV x SOOP SC2 League): Premier7Weekly Cups (October 12-18): 5.0.17 era begins1
StarCraft 2
General
[D] Hacker peak in sc2 ? No more SC2 streamers on team liquid? Liquibets sc2 season 30 Evil Geniuses - shutting down Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win
Tourneys
SC4ALL: II Venue Change Announcement! Sparkling Tuna Cup - Weekly Open Tournament WardiTV Mondays ISSL (IntoTheTV x SOOP SC2 League): Premier Stellar Fest TWO the Moon (Dec 16-20)
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps Starcraft 2 Advance [D] the control group Simple Questions/Answers
External Content
Mutation # 550 Graveyard Shift The PondCast: SC2 News & Results Mutation # 549 Endless Sparkles Mutation # 548 Shining Bright
Brood War
General
List of top players active on ShieldBattery [Megathread] Daily Funny Videos BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion Rollback Netcode in Brood War
Tourneys
[$1250] International ShieldBattery League [Megathread] Daily Proleagues Small VOD Thread 2.0 KCM Race Survival 2026 Season 4
Strategy
50,000-Word Terran Builds Memo 2026-10-22 Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers
Other Games
General Games
Path of Exile Stratus: Battle for the sky now on steam Early acc Nintendo Switch Thread Stormgate/Frost Giant Megathread Deus Ex 3!?
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Trading/Investing Thread Dating: How's your luck? Artificial Intelligence Thread
Fan Clubs
Fan Club Resource Thread Reynor Fan Club The Flash Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Why I built Repalyzer (1.1.…
BlueStar
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6912 users

The Protoss Help Me Thread - Page 131

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 129 130 131 132 133 432 Next
Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action.
QTIP.
Profile Blog Joined January 2011
United States2113 Posts
December 07 2011 17:04 GMT
#2601
On December 08 2011 01:56 eugalp wrote:
Show nested quote +
On December 08 2011 01:34 QTIP. wrote:
On December 08 2011 01:24 eugalp wrote:
On December 08 2011 00:58 NrGmonk wrote:

Kiwikaki actually tried this exact response versus Puma twice in some MLG and lost both times. Since then no one has tried this.

To be fair, Puma also beat MC who was doing 1 gate expo. Can't really make any conclusions from either case.


MC had him beat. He got a little too greedy by teching quickly, and his charge timing was not ideal. However, MC could have done some things differently to win that game. He held the first push and was in a good position.

Maybe. On the other hand, look at what MC did later in that series. Game 2, he picked Terminus to eliminate even the possibility of a 111. Game 3 on Metal, he did some weird stargate blink play and went for a base race. It is obvious that for whatever reason, he wasn't comfortable in his ability to hold 111 with the build he tried in game 1.


Most would agree that though the 111 is insanely powerful, MC was in a good position to win both the first and third games. (See Thorzain's comments about how MC could have won)

How do you know why he picked Terminus? You're assuming way too much.

In game 1 - after crushing his initial attack, he is way ahead. He SHOULD win that game. He engaged before Charge finished, and got his Zealots stuck behind his immortals. It's very unlike MC to make such micro mistakes, but the 111 is truly unforgiving, and there is no room for such errors.

In game 3 - MC did do a weird build, but its a counter that I have seen work at times. Phoenix DT, especially with the sniping of a Raven (which he did do once) can defeat the 111 though its hard to predict what will happen.

The build that he uses - 1 Gate FE into 3/4 Gate Robo is actually very capable of holding a 111, and even a 2-Rax (most of the time) with good Micro and patience.
"Trash Micro but Win. Its Marin." - Min Chul
skatbone
Profile Joined August 2010
United States1005 Posts
December 07 2011 22:01 GMT
#2602
Question: Has PvP evolved (with the help of patches) to the point where relatively fast expands (3-gate pressure into expo/immortal expand) are actually safe?

Background: Lately, I've run into a few toss calling me a noob for 1-basing in PvP. It doesn't bother me--it fascinates me as this MU was founded on 1 base play. I'm only diamond but in climbing the ranks, I played a lot of macro PvP as platinum toss often expanded earlier than the pros used to (before pylon nerf and ramp vision nerf). Yet when I got to diamond (again, pre 1.3), I found the expos harder to hold.

I see pros and streamers like Axslav expanding more often and RSVP commenting on countering such expands or expanding in reaction. Yet it still seems unsafe to me...like it requires a gentleman's agreement: I see you expanding early so I will too.

I open phoenix in PvP and I am able to break FEs at least 3 out of every 4 times I encounter them with phoenix/immortal/zealot and sniping sentries. I love macro games, but I also like punishing toss who seem to feel that they have license to expand without a good sense of what I am doing.
Mercurial#1193
Teoita
Profile Blog Joined January 2011
Italy12248 Posts
Last Edited: 2011-12-07 22:10:54
December 07 2011 22:09 GMT
#2603
On December 08 2011 07:01 skatbone wrote:
Question: Has PvP evolved (with the help of patches) to the point where relatively fast expands (3-gate pressure into expo/immortal expand) are actually safe?

Background: Lately, I've run into a few toss calling me a noob for 1-basing in PvP. It doesn't bother me--it fascinates me as this MU was founded on 1 base play. I'm only diamond but in climbing the ranks, I played a lot of macro PvP as platinum toss often expanded earlier than the pros used to (before pylon nerf and ramp vision nerf). Yet when I got to diamond (again, pre 1.3), I found the expos harder to hold.

I see pros and streamers like Axslav expanding more often and RSVP commenting on countering such expands or expanding in reaction. Yet it still seems unsafe to me...like it requires a gentleman's agreement: I see you expanding early so I will too.

I open phoenix in PvP and I am able to break FEs at least 3 out of every 4 times I encounter them with phoenix/immortal/zealot and sniping sentries. I love macro games, but I also like punishing toss who seem to feel that they have license to expand without a good sense of what I am doing.


I always open robo-blink, and i expand when my obs sees 1) a nexus less than halfway done, 2) 1base colossus (far away, to get ready for a potential base trade) 3) mirror builds.

If i see phoenixes i wait to see his move: if he gets lots of gates i stay up my ramp and defend the incoming push, if he cuts phoenixes and gets a robo i expo and fast-tech to charge (not sure if this is how you counter immortal-phoenix timings, but on paper it makes the most sense), if he expands i do so as well and go chargelot/archon in the midgame.

With robo-blink i have always won when my obs gets there and i see a nexus already finished; in that situations i allin with a couple of immortals the moment my blink finishes. I am not sure if it works at higher levels, but up to diamond/low master's it's fine.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
eugalp
Profile Joined August 2011
United States203 Posts
December 07 2011 22:09 GMT
#2604
Just to make it clear, I wasn't saying that 1 gate FE into robo is incapable of holding 111. With any build you can lose to any other build (within reason, of course). I'm sure that Kiwikaki played dozens of PvTs with his build before using it in MLG.

Where can I find Thorzain's comments?
"More GG more skill" - White-Ra
skatbone
Profile Joined August 2010
United States1005 Posts
December 07 2011 22:20 GMT
#2605
On December 08 2011 07:09 Teoita wrote:
Show nested quote +
On December 08 2011 07:01 skatbone wrote:
Question: Has PvP evolved (with the help of patches) to the point where relatively fast expands (3-gate pressure into expo/immortal expand) are actually safe?

Background: Lately, I've run into a few toss calling me a noob for 1-basing in PvP. It doesn't bother me--it fascinates me as this MU was founded on 1 base play. I'm only diamond but in climbing the ranks, I played a lot of macro PvP as platinum toss often expanded earlier than the pros used to (before pylon nerf and ramp vision nerf). Yet when I got to diamond (again, pre 1.3), I found the expos harder to hold.

I see pros and streamers like Axslav expanding more often and RSVP commenting on countering such expands or expanding in reaction. Yet it still seems unsafe to me...like it requires a gentleman's agreement: I see you expanding early so I will too.

I open phoenix in PvP and I am able to break FEs at least 3 out of every 4 times I encounter them with phoenix/immortal/zealot and sniping sentries. I love macro games, but I also like punishing toss who seem to feel that they have license to expand without a good sense of what I am doing.


I always open robo-blink, and i expand when my obs sees 1) a nexus less than halfway done, 2) 1base colossus (far away, to get ready for a potential base trade) 3) mirror builds.

If i see phoenixes i wait to see his move: if he gets lots of gates i stay up my ramp and defend the incoming push, if he cuts phoenixes and gets a robo i expo and fast-tech to charge (not sure if this is how you counter immortal-phoenix timings, but on paper it makes the most sense), if he expands i do so as well and go chargelot/archon in the midgame.

With robo-blink i have always won when my obs gets there and i see a nexus already finished; in that situations i allin with a couple of immortals the moment my blink finishes. I am not sure if it works at higher levels, but up to diamond/low master's it's fine.


Nice. Thanks for sharing your thinking/scouting process. I love the level of detail. In watching replays I've noticed a lot of blind expands by the toss. They will scout my unit comp so they get some information. But they often drop the nexus before scouting my tech. I suppose they could cancel it if they see something irksome.

In your case, you seem to be getting a good read on your opponent and basing the decision to expand off of him. This makes sense to me.

Do you get a second obs?
Mercurial#1193
Teoita
Profile Blog Joined January 2011
Italy12248 Posts
Last Edited: 2011-12-07 22:25:31
December 07 2011 22:22 GMT
#2606
On December 08 2011 07:20 skatbone wrote:
Show nested quote +
On December 08 2011 07:09 Teoita wrote:
On December 08 2011 07:01 skatbone wrote:
Question: Has PvP evolved (with the help of patches) to the point where relatively fast expands (3-gate pressure into expo/immortal expand) are actually safe?

Background: Lately, I've run into a few toss calling me a noob for 1-basing in PvP. It doesn't bother me--it fascinates me as this MU was founded on 1 base play. I'm only diamond but in climbing the ranks, I played a lot of macro PvP as platinum toss often expanded earlier than the pros used to (before pylon nerf and ramp vision nerf). Yet when I got to diamond (again, pre 1.3), I found the expos harder to hold.

I see pros and streamers like Axslav expanding more often and RSVP commenting on countering such expands or expanding in reaction. Yet it still seems unsafe to me...like it requires a gentleman's agreement: I see you expanding early so I will too.

I open phoenix in PvP and I am able to break FEs at least 3 out of every 4 times I encounter them with phoenix/immortal/zealot and sniping sentries. I love macro games, but I also like punishing toss who seem to feel that they have license to expand without a good sense of what I am doing.


I always open robo-blink, and i expand when my obs sees 1) a nexus less than halfway done, 2) 1base colossus (far away, to get ready for a potential base trade) 3) mirror builds.

If i see phoenixes i wait to see his move: if he gets lots of gates i stay up my ramp and defend the incoming push, if he cuts phoenixes and gets a robo i expo and fast-tech to charge (not sure if this is how you counter immortal-phoenix timings, but on paper it makes the most sense), if he expands i do so as well and go chargelot/archon in the midgame.

With robo-blink i have always won when my obs gets there and i see a nexus already finished; in that situations i allin with a couple of immortals the moment my blink finishes. I am not sure if it works at higher levels, but up to diamond/low master's it's fine.


Nice. Thanks for sharing your thinking/scouting process. I love the level of detail. In watching replays I've noticed a lot of blind expands by the toss. They will scout my unit comp so they get some information. But they often drop the nexus before scouting my tech. I suppose they could cancel it if they see something irksome.

In your case, you seem to be getting a good read on your opponent and basing the decision to expand off of him. This makes sense to me.

Do you get a second obs?


I wall-off at my ramp and have a zealot on hold position so no dt's can sneak through, which makes the second obs not necessary; it's more to defend any kind of zealot-archon bust than to defend 4gate, sincet i figure it works really well when archons can't make it through the gap, and only one zealot can.

For more insight into robo-blink stuff (and pvp in general i guess) check out nrgmonk's thread, it's really amazing to understand midgame pvp.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Wartortle
Profile Joined August 2010
Australia504 Posts
December 07 2011 22:31 GMT
#2607
whats the proper way to stop a 6 pool all in on a map like xelnaga?
Incursus
Profile Blog Joined May 2010
United States415 Posts
December 07 2011 23:14 GMT
#2608
When I play vs Zerg, I have no clue when to take my third. It always seems like one of a few things happens when I attempt to expand.

1. They max on roach hydra and just crush me, even if I hold the attack and secure the third the zerg just remaxes and kills me on attempt 2-4

2. Ling/Muta and I just lose the third straight up

There are others but these are the most common and frustrating ways. I've been attempting to experiment with faster thirds, around 9 minutes and everytime I do I just die. Must I really rely on timing attacks and cheese vs Zerg? Instead of a macro style?

I am a top 25 Masters Protoss for reference and if you want some replays I would be happy to furnish them.
Don't be surprised when a crack in the ice...appears under your feet.
Latedi
Profile Blog Joined November 2010
Sweden1027 Posts
December 07 2011 23:29 GMT
#2609
On December 08 2011 07:31 ProxiEchoes wrote:
whats the proper way to stop a 6 pool all in on a map like xelnaga?


What opening are you going for? If you are Forge expandind you will have to get a cannon in your main mineral line. If you are doing the normal gate into tech you should be able to wall off with either another gate or a forge at the other corner at the ramp and then placing another structure in between such as a cannon (forge) or pylon (second gate). If you have a cannon you are now safe. If you on the other hand got a second gate you will need to rally your zealots inside of the wall and just before it breaks pull some probes, you sohuld have 2-3 zealots and around 5 probes when this happens and you can take control of your ramp again.
I am Latedi.
ThePianoDentist
Profile Joined July 2011
United Kingdom698 Posts
December 08 2011 01:19 GMT
#2610
saw white ra get armour before attack upgrade in pvt. anyone know why. I always assumed attack upgrades were always better?
Brood War Protoss, SC2 Terran/Protoss
Darkness2k11
Profile Blog Joined December 2010
Chile313 Posts
December 08 2011 01:31 GMT
#2611
On December 08 2011 10:19 ThePianoDentist wrote:
saw white ra get armour before attack upgrade in pvt. anyone know why. I always assumed attack upgrades were always better?


Armor upgrades are better when going zealot heavy (which white-ra uses a lot).
When Behind, Dark Shrine
Tamburlaine
Profile Joined April 2010
Canada288 Posts
December 08 2011 01:32 GMT
#2612
Armour upgrade drastically lowers damage of the highest-DPS terran unit (marine).
I like things.
Tatsumaki
Profile Joined October 2011
Canada21 Posts
December 08 2011 01:33 GMT
#2613
On December 08 2011 10:31 Darkness2k11 wrote:
Show nested quote +
On December 08 2011 10:19 ThePianoDentist wrote:
saw white ra get armour before attack upgrade in pvt. anyone know why. I always assumed attack upgrades were always better?


Armor upgrades are better when going zealot heavy (which white-ra uses a lot).


I agree with the above, and also if you are facing a lot of marines, armor reduces a lot of their DPS. (especially on zealots, which have a high life total compared to shields)
aviator116
Profile Joined November 2011
United States820 Posts
December 08 2011 01:45 GMT
#2614
On December 08 2011 10:33 Tatsumaki wrote:
Show nested quote +
On December 08 2011 10:31 Darkness2k11 wrote:
On December 08 2011 10:19 ThePianoDentist wrote:
saw white ra get armour before attack upgrade in pvt. anyone know why. I always assumed attack upgrades were always better?


Armor upgrades are better when going zealot heavy (which white-ra uses a lot).


I agree with the above, and also if you are facing a lot of marines, armor reduces a lot of their DPS. (especially on zealots, which have a high life total compared to shields)

guardian shield + armor reduces marine DPS by A TON. a lot of other players like Huk and Hero favor attack cuz they use stalkers more, but white-ra loves zealots. zealots with armor can tank so much more damage from marauders and marines
Bogus ST_Life IMMVP
LeakyBucket
Profile Joined June 2011
Canada76 Posts
December 08 2011 08:06 GMT
#2615
Hey, I was playing PVZ on shakuras plateu and went ffe. The zerg made a hatchery blocking my wall off to the natural. I used the single cannon already there + 1 zealot to kill it, but as soon as I did zerglings streamed in? What do I do in this situation.
Ruin
Profile Joined July 2011
United States271 Posts
December 08 2011 08:09 GMT
#2616
I'm really scared to do anything in pvz now. It's definately my worst matchup. I usually do a standard ffe and will lose to 1 of the following
1. proxy hatch cheese
2. roach allin with like 20 roaches
3. Ling hydra drops
4. mass roach hydra
I'm rank 4 diamond and am really struggling vs zerg. I don't know how to scout after my initial probe scout and before I get tech. I usually put down 4 cannons now just to be safe but I feel like I cant do anything vs zerg but turtle and die on 2 bases. Now to get wins I am just doing a 7 gate allin which has like a 50% win ratio depending on if the zerg makes 20,000 drones or 10,000 drones ((((((((((((((((((((((((
PeggyHill
Profile Joined February 2011
1494 Posts
December 08 2011 16:30 GMT
#2617
On December 08 2011 08:29 Latedi wrote:
Show nested quote +
On December 08 2011 07:31 ProxiEchoes wrote:
whats the proper way to stop a 6 pool all in on a map like xelnaga?


What opening are you going for? If you are Forge expandind you will have to get a cannon in your main mineral line. If you are doing the normal gate into tech you should be able to wall off with either another gate or a forge at the other corner at the ramp and then placing another structure in between such as a cannon (forge) or pylon (second gate). If you have a cannon you are now safe. If you on the other hand got a second gate you will need to rally your zealots inside of the wall and just before it breaks pull some probes, you sohuld have 2-3 zealots and around 5 probes when this happens and you can take control of your ramp again.


Is this actaully the correct way to respond if going gate first?

I'm a dia level toss, and I have never actually figured out how to defend 6 pool when going gate first. Forge first is easy.

Gate first the lings always kill my first gate before I can get a cannon up. Anyone got a good guide or vod to show me to how defend?
Latedi
Profile Blog Joined November 2010
Sweden1027 Posts
Last Edited: 2011-12-08 16:52:19
December 08 2011 16:47 GMT
#2618
On December 08 2011 17:06 LeakyBucket wrote:
Hey, I was playing PVZ on shakuras plateu and went ffe. The zerg made a hatchery blocking my wall off to the natural. I used the single cannon already there + 1 zealot to kill it, but as soon as I did zerglings streamed in? What do I do in this situation.


You want a second wall behind the hatchery. Make the buildings some seconds before the hatchery dies so you can cancel them also. A second cannon is also good to have if he tries to make units with it.

On December 08 2011 17:09 Ghost131 wrote:
I'm really scared to do anything in pvz now. It's definately my worst matchup. I usually do a standard ffe and will lose to 1 of the following
1. proxy hatch cheese
2. roach allin with like 20 roaches
3. Ling hydra drops
4. mass roach hydra
I'm rank 4 diamond and am really struggling vs zerg. I don't know how to scout after my initial probe scout and before I get tech. I usually put down 4 cannons now just to be safe but I feel like I cant do anything vs zerg but turtle and die on 2 bases. Now to get wins I am just doing a 7 gate allin which has like a 50% win ratio depending on if the zerg makes 20,000 drones or 10,000 drones ((((((((((((((((((((((((


You have to scout. If you see no expansion at his natural it's a cheese and I don't think it matters much if he has proxy hatch or not, it will depend on how good your wall is and how many cannons you have. As for the roach all in that sounds like it's coming pretty late compared to a roach ling all in. This means you can scout and see no third as well as suiciding the probe into his main and maybe see the roaches. Also since he attacks so late you will have warp gates up by then most likely, shouldn't be that hard to hold. As for ling hydra that is a kind of 2 base play, if you don't see a third you should just turtle up and try to scout him with observers or phoenixes. Either way you should have colossus and/or a lot of gateway units out in time. Against mass roach hydra just get AoE and forcefields.
I am Latedi.
Tommylew
Profile Blog Joined March 2010
Wales2717 Posts
December 08 2011 16:50 GMT
#2619
On December 09 2011 01:30 PeggyHill wrote:
Show nested quote +
On December 08 2011 08:29 Latedi wrote:
On December 08 2011 07:31 ProxiEchoes wrote:
whats the proper way to stop a 6 pool all in on a map like xelnaga?


What opening are you going for? If you are Forge expandind you will have to get a cannon in your main mineral line. If you are doing the normal gate into tech you should be able to wall off with either another gate or a forge at the other corner at the ramp and then placing another structure in between such as a cannon (forge) or pylon (second gate). If you have a cannon you are now safe. If you on the other hand got a second gate you will need to rally your zealots inside of the wall and just before it breaks pull some probes, you sohuld have 2-3 zealots and around 5 probes when this happens and you can take control of your ramp again.


Is this actaully the correct way to respond if going gate first?

I'm a dia level toss, and I have never actually figured out how to defend 6 pool when going gate first. Forge first is easy.

Gate first the lings always kill my first gate before I can get a cannon up. Anyone got a good guide or vod to show me to how defend?


if u go gate first chrono out your first zeal, with eithier two gateways or one gateway cyber at top of ramp, before lings hit ur base, pull some probbes and make a pylongto block the gap the zealot will normally block, then make sure zeal pops inside ur base run round to where pylon is building cancel and enage if the zerg try runing through with zeal and probes. while chrno out another zeal and if gone 2 gateways chrono out zeals of both. make sure you have more then one pylon keepingeverything together as if they do manage to get in.. one pylon will go down very quick and you have lost.

Live and Let Die!
Latedi
Profile Blog Joined November 2010
Sweden1027 Posts
Last Edited: 2011-12-08 17:02:38
December 08 2011 16:59 GMT
#2620
On December 09 2011 01:30 PeggyHill wrote:
Show nested quote +
On December 08 2011 08:29 Latedi wrote:
On December 08 2011 07:31 ProxiEchoes wrote:
whats the proper way to stop a 6 pool all in on a map like xelnaga?


What opening are you going for? If you are Forge expandind you will have to get a cannon in your main mineral line. If you are doing the normal gate into tech you should be able to wall off with either another gate or a forge at the other corner at the ramp and then placing another structure in between such as a cannon (forge) or pylon (second gate). If you have a cannon you are now safe. If you on the other hand got a second gate you will need to rally your zealots inside of the wall and just before it breaks pull some probes, you sohuld have 2-3 zealots and around 5 probes when this happens and you can take control of your ramp again.


Is this actaully the correct way to respond if going gate first?

I'm a dia level toss, and I have never actually figured out how to defend 6 pool when going gate first. Forge first is easy.

Gate first the lings always kill my first gate before I can get a cannon up. Anyone got a good guide or vod to show me to how defend?


Your build should look something like

9 pylon
12-13 gate
15 gas
17 cyber (if you get this far)

then when you scout the 6pool, cancel the cyber and even the gas if you are fast enough, don't mine any gas until you have defended. Cut probes and throw down another gateway asap.

Ignore the "-" marks.

--------------pp
--------------pp

----------------------------ggg
-------------------------ppggg
-------------------------ppggg
-----------------------ggg------\
-----------------------ggg-------\
-----------------------ggg
-----------------------------\

Behold, your sexy ramp on xel naga caverns. The pylon at the upper left is the standard 9 pylon, and one of the gates is your 12-13 one. Then you procceed to make another oneat the other corner and fill the small gap with a pylon. Chronoboost as many zealots as you can inside the wall before it breaks. Don't let him break both gateways either, raze it and push out if he tries to time them to break down simultaneously. The second gate can also be replaced by a forge and the blocking pylon with a cannon.

Edit: shit my spaces disappeared, will try to fix this.
Edit 2: Like a baws.
I am Latedi.
Prev 1 129 130 131 132 133 432 Next
Please log in or register to reply.
Live Events Refresh
BSL
05:00
RO24 Group E
JDConan vs Julia
UltrA vs Hani
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
CosmosSc2 64
EmSc Tv 29
StarCraft: Brood War
ZZZero.O 280
Terrorterran 17
Dota 2
syndereN676
League of Legends
Doublelift3631
JimRising 519
Other Games
summit1g6859
Grubby2720
B2W.Neo1875
FrodaN786
Liquid`Hasu336
XaKoH 153
Pyrionflax140
NeuroSwarm89
ViBE43
Mew2King41
Railgan29
Organizations
Other Games
gamesdonequick791
BasetradeTV159
Counter-Strike
PGL95
StarCraft 2
EmSc Tv 29
EmSc2Tv 29
Other Games
angryscii18
[ Show 19 non-featured ]
StarCraft 2
• musti20045 61
• Adnapsc2 26
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• FirePhoenix9
• Pr0nogo 5
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis3758
• Jankos3324
• Scarra845
Other Games
• imaqtpie866
• WagamamaTV335
• Shiphtur188
• tFFMrPink 10
Upcoming Events
IntoTheTV X SOOP
12h 17m
IPSL
18h 17m
Azhi_Dahaki vs ggnore13
Double vs WIZARD
Replay Cast
1d
Replay Cast
2 days
Sparkling Tuna Cup
2 days
WardiTV Invitational
2 days
YoungYakov vs Lambo
SHIN vs TBD
Percival vs Shameless
Solar vs TBD
PiGosaur Cup
3 days
The PondCast
4 days
KCM Race Survival
4 days
WardiTV Invitational
4 days
[ Show More ]
CranKy Ducklings
6 days
IPSL
6 days
TerrOr vs IJ_Terran
rasowy vs Hazorath
Liquipedia Results

Completed

Proleague 2026-11-05
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
BSL Season 23
IPSL Winter 2026-27
Calamity Cup Div. A Season 8
IEM Beijing 2026
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026

Upcoming

Sector 951
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Underdog Cup 2026 Div 2-3
PGL Bucharest 2027
BLAST Bounty Winter 2027
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.