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when terrans 2 rax it comes in 2 forms
to hold the reactor 2 rax you need 3 gates to hold the earlier 2 rax with 1 techlab u only need to chrono stalkers. you cant tell what build they are doing since they wall you out and for all you know the reactor 2 rax is actually a 1 1 1 which requires a TOTALLY dif opener to hold
how are pros consistantly playing vs terran or is this just a stupid ladder fact that terran on ladder and best of ones for protoss are always going to be stupid
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United States8476 Posts
On December 07 2011 00:57 ohokurwrong wrote: when terrans 2 rax it comes in 2 forms
to hold the reactor 2 rax you need 3 gates to hold the earlier 2 rax with 1 techlab u only need to chrono stalkers. you cant tell what build they are doing since they wall you out and for all you know the reactor 2 rax is actually a 1 1 1 which requires a TOTALLY dif opener to hold
how are pros consistantly playing vs terran or is this just a stupid ladder fact that terran on ladder and best of ones for protoss are always going to be stupid
Probe scouting. Check this out: http://www.teamliquid.net/forum/viewmessage.php?topic_id=269312#1
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that just tells you how to defend the dif builds im aware how to defend those. terrans deny probe scout with wall ins you know even on maps like xel naga
now what
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United States8476 Posts
On December 07 2011 01:06 ohokurwrong wrote: that just tells you how to defend the dif builds im aware how to defend those. terrans deny probe scout with wall ins you know even on maps like xel naga
now what Gee, I hadn't thought of that. I guess you're completely screwed then....
You either have to aggressively scout, such as poking with probe/zealot/stalker or use a build that can adapt to anything.
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so basically the answer is PRAY you can get a peek of a fac or something
thats not at all what i was hoping for lol
nrgmonk my most commonly used opener in pvt is as follows.... maybe you can tell me yours
1 gate expo save chrono get 4 stalkers chronod out nex somewhere in between and after i throw a nex down i cut drones a bitto get 3 gates up. this allows me to SOMETIMES hold the 2 rax with reactor but its still risky.
the added econ allows for easier holds of 111 but this is flimsy very very flimsy as while most of the time i hold sometimes i done for whatever reason and i just need more consistent openers...
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United States8476 Posts
On December 07 2011 01:26 ohokurwrong wrote: so basically the answer is PRAY you can get a peek of a fac or something
thats not at all what i was hoping for lol
nrgmonk my most commonly used opener in pvt is as follows.... maybe you can tell me yours
1 gate expo save chrono get 4 stalkers chronod out nex somewhere in between and after i throw a nex down i cut drones a bitto get 3 gates up. this allows me to SOMETIMES hold the 2 rax with reactor but its still risky.
the added econ allows for easier holds of 111 but this is flimsy very very flimsy as while most of the time i hold sometimes i done for whatever reason and i just need more consistent openers...
No, you don't have to get to see the factory at all. Read the post I linked. If you poke up with probe/zealot/stalker, you will force him to show you his units. Just by marine count alone, you will be able to narrow down a lot of the possible builds he's doing.
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There is no one build that can be good against everything. Just keep doing 1 gate expo, it's the only way to actually prepare and hold any sort of 1-1-1 all-ins. If you cannot hold your nexus against a 2 rax or any other forms of agression then cancel it and simply make it after your 3 warp gates are up, you shouldn't be too far behind. Be more aggressive with your scouting and learn to read your opponent's strategy and adapt better, that's what starcraft is about.
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PvP. How? I can't win a game for the life of me ! What is a good opening BO?
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^Why is that so? What's your league and what kind of problems are you having?
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On December 07 2011 01:51 ToastieNL wrote:PvP. How? I can't win a game for the life of me  ! What is a good opening BO?
Open 3gate robo that can hold a 4gate with ramp and do 4gate on Tal'darim. Then transition depending on what you scout.
Expand when you have army advantage worth ~400 minerals or when your enemy is expanding.
Oh and when you see that he's not 4gating you should keep making probes.
Always make 2+ observers
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Anyone has any advice on how to punish a zerg that goes for fast 2 base muta and when he gets his first 6-8 mutas for harrass expands to the gold base? Im talking about metalopolis or antiga.
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On December 07 2011 02:18 DgSensei wrote: Anyone has any advice on how to punish a zerg that goes for fast 2 base muta and when he gets his first 6-8 mutas for harrass expands to the gold base? Im talking about metalopolis or antiga.
If you scout the spire building drop 2 cannons per mineral line and do a hard push, he will not likely be able to get more than 10 mutas by the 10 minute mark, and your army should be able to handle it with guardian shield.
If he has a ton of spines you can back off, try to expand and tech to blink + storm.
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On December 07 2011 02:18 DgSensei wrote: Anyone has any advice on how to punish a zerg that goes for fast 2 base muta and when he gets his first 6-8 mutas for harrass expands to the gold base? Im talking about metalopolis or antiga.
A 6/7 gate allin usually kills the zerg before he even gets his mutas out, a 7 gate +2 blink stalker allin also works both offensively and defensively.
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On December 07 2011 01:42 Amornthep wrote: There is no one build that can be good against everything. Just keep doing 1 gate expo, it's the only way to actually prepare and hold any sort of 1-1-1 all-ins. If you cannot hold your nexus against a 2 rax or any other forms of agression then cancel it and simply make it after your 3 warp gates are up, you shouldn't be too far behind. Be more aggressive with your scouting and learn to read your opponent's strategy and adapt better, that's what starcraft is about.
the nexus is done with 1 gate expo before they come usually
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That's unfortunate then, that's why it's important to be able to read builds well so you can react and prepare accordingly.
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On December 07 2011 01:55 Amornthep wrote: ^Why is that so? What's your league and what kind of problems are you having? Platinum, but I fight Diamond players only, winning vs T/Z and losing vs P pretty much always.
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I have a question if anyone can answer 1 gate expand vs T I 1 gate expand having 1 zealot and 2 stalkers on 30 food, I check for any aggro. I see it, threw down 2gate then gas and pylon in that order, but my main problem is that the nexus is almost done and he's doing a marauder push with shell. should I either do.
A) cancel the nexus and go up ramp B) leave the nexus and ran down the ramp after warp-gate is done with the all 3 (hopefully the nexus did not die) C) ran down ramp with the zealot and 3 stalkers with probes ( warp gate is done but the other gates are not)
to tell the truth I'm leaning on "C"
[edit] I can post a replay but don't really think it would be right due to I usually win the game afterwards and I would feel like I was showing off. (due to Craetor.Primes build order for double forge)
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On December 07 2011 00:57 ohokurwrong wrote: when terrans 2 rax it comes in 2 forms
to hold the reactor 2 rax you need 3 gates to hold the earlier 2 rax with 1 techlab u only need to chrono stalkers. you cant tell what build they are doing since they wall you out and for all you know the reactor 2 rax is actually a 1 1 1 which requires a TOTALLY dif opener to hold
how are pros consistantly playing vs terran or is this just a stupid ladder fact that terran on ladder and best of ones for protoss are always going to be stupid
You don't always need 3 gates to hold reactor 2 rax, you can 1 gate FE...
2 Rax >kills > 1 gate FE on smaller rush distance maps like Xel Naga. But on big maps like Antiga or Shakuras you can straight 1 gate FE --> 3 gate --> Robo (which you can skip entirely if you see a 2 rax push, which has to leave his base well before 6 min if he wants to do damage)
On TDA you can even 15 Nexus if you know what you're doing, such fast expand builds on big maps are safe against almost everything, you don't have to guess...
There are certain maps/spawn positions where Protoss is inherently handicapped vs. Terran, just like there are positions/maps (cross spawn TDA) where Protoss has an edge vs. Terran. In unfavorable positions (close by air Meta/Xel Naga) you have to be very persistent with your probe scouting to make an educated guess.
yes, he can trick you, if you are uncomfortable with this fact, i suggest you either veto the map entirely or use a super aggressive build such as the 2 stalker rush by MVP tails.
You can also just VR all in every game, if your control is good enough, you'll always have a chance...
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In a TvP regular macro game, is terran prone to gaining a supply lead? I feel as though with the terran constantly pumping rax units their supply goes up faster than a protoss who's trying to get the big robo units out. In most games i play the terran always seems to be up 10-20ish supply.
Or is it just my macro. T.T
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On December 07 2011 05:03 guanzo wrote: In a TvP regular macro game, is terran prone to gaining a supply lead? I feel as though with the terran constantly pumping rax units their supply goes up faster than a protoss who's trying to get the big robo units out. In most games i play the terran always seems to be up 10-20ish supply.
Or is it just my macro. T.T
Its just your macro ;;, but 10-20 supply isn't a big difference, usually when you are teching to collosus you should have less supply than your opponent since you are teching and he is making units, but it evens out after you start your collosi production and kill his first push :-).
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