http://www.sc-replay.com/replay/29-07-11/145044-Xael-VS-TrixeR.html
I'm mainly looking for suggestions as to how to improve. I know I won the game but I felt like my opponent wasn't nearly decent enough to punish me for the numerous mistakes I surely made (the horrific early supply block at 50 food should probably have lost me the game).
Further, I'd like some advice on how to play TDA in general. It's rapidly becoming one of my least favourite maps, despite favouring a macro style.
The absence of a single ramp/choke makes defending early P/T aggression incredibly difficult and I find it uncomfortable to play ZvP as my FFE feels much more restricted than on other maps suffering from the usual problem of conceding map control (and thus freedom to expand) to the Zerg. Stargate play somewhat alleviates this but I'm not sure it's enough
I feel I held the rush and transitioned properly (immediate expansion) but I feel like my play was simply not solid enough to stand up to a player of higher calibre. However, I made a huge amount of mistakes (supply blocks, huge amount of banked resources, awful control in the major battle which should have lost me the game - I was only saved by my vastly superior economy).
What do my fellow Protoss players feel about TDA, and in particular how to deal with Terran early aggression?