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[H] ZvP counter mass chargelots

Forum Index > StarCraft 2 Strategy
Post a Reply
Growiel
Profile Joined October 2010
Korea (South)363 Posts
July 29 2011 13:01 GMT
#1
Hi !

I've been encountering this quite a lot of time on the ladder (i'm mid-platinum) and i have no idea how i am supposed to counter it.

The protoss turles on one base and rushes for zealot legs and then just smashed me to the ground.

In the replay I give you, I feel some one base shenanigans going so I put spores to counter DTs since I saw two early gates.

I always play my PvZ quite passive, expanding, droning and reacting.

When I see the first zealots I put down my roach warren way earlier then I normally do just to be safe but I don't have time to get roaches out before the attack comes.

I hold off the first attack but lost too much and the second one + DTs smahes me.

My opponent refuses to give me any advices so I figured i'd go to TL.

The only viable counter I see is to blindly make roaches earlier but if he's going air i'm screwed (or even DTs) OR to rush mutas but by the time I have enough to kill the Zealots, he would have cleared my base.

Sorry for the rent at the end but I've encountered this a lot since season 3 and always get smashed.

The replay : [url blocked]

Thanks in advance!
StarCraft II for ever.
ShatterZer0
Profile Joined November 2010
United States1843 Posts
Last Edited: 2011-07-29 13:08:16
July 29 2011 13:07 GMT
#2
If he turtles on one base.... You should turtle on two base and demolish him with either a gigantic army of roaches, which will beat the Chargelots head to head, or with banelings... which will kill them all outright. There is no Protoss 1 base push that comes after 8 minutes that any Zerg should be afraid of. Sac an overlord into his base at 7 ish minutes, that should tell you exactly what tech he's going! (I recommend the roaches with a hydra den up in case of air)

ALSO, please use SC2replayed.com... it's much more viewer friendly/work safe than megaupload.
A time to live.
DarkEnergy
Profile Joined June 2011
Netherlands542 Posts
Last Edited: 2011-07-29 13:33:11
July 29 2011 13:25 GMT
#3
ShatterZer0 is totally right.
That build and zealot archon whenever ive encounter that i counter it either with mass roach with ups or roach hydra on 2 base its a sure win
if you see them on 1 base for longer then 6-8 min just trow down a decent amount of spines.
you should have a solid eco lead.


Thats right stimmed marines can outrun aeroplanes.Tasteless
Mahtasooma
Profile Joined November 2010
Germany475 Posts
July 29 2011 13:54 GMT
#4
There's just banelings for this job. FG is not advisable (though can be used in addition somewhat, but chargelots tend to be up front to your Infestors quite fast).
http://twitch.tv/mahtasooma
Marsupian
Profile Joined April 2011
Netherlands455 Posts
July 29 2011 14:03 GMT
#5
I'd say roaches (with infestors if they come really late) is the most solid option. Banelings would also work really well but if they bring an archon or two it becomes a little tricky and it is more micro dependent in general.
cuoongwhomy
Profile Joined March 2011
102 Posts
July 29 2011 17:41 GMT
#6
Some baNneling and a lot of roaches
Frequencyy
Profile Joined April 2011
United States344 Posts
July 29 2011 17:43 GMT
#7
Well banelings are pretty good against zealots lol. Also getting a few spines as you always should and if they turtle on 1 base they cannot constantly pressure you with the chargelots so the first wave will be the real challenge.
You will not do incredible things without an incredible dream
theredone
Profile Joined November 2010
United States49 Posts
Last Edited: 2011-07-29 17:52:12
July 29 2011 17:49 GMT
#8
from the other side i see zergs making these mistakes, spine crawlers are spread like they're going up against stalkers, agains zeals they should be next to eachother or your hatch or a wall or something- roaches are always like 5 seconds from done and my chargelots get to surround the spide crawlers, then they die instantly.
also i'm always there to snipe queens and the hatch, if i'm lucky (watch for this, i'll run up your ramp ff behind me and go to work on your roach tech) otherwise run your queen away chargelots are queen-hungry.
lastly be aware that late 9 minute chargelot is a great way to secure an expo and set up 2base tech, be it ZArchon or blinkers or some crazy 2 colossi push, either way after he backs up check his tech again.


must say i'm glad to hear you're seeing this, i have been pulling it off for a while and people always read blink stalkers out of the build and if you're lucky you get a crushing first fight.
sanddbox_tl
Profile Joined July 2011
United States20 Posts
July 29 2011 22:50 GMT
#9
Onebase chargelot is a ridiculously bad build and shut down completely by any kind of two base play. The problem is not their build but your inability to macro/scout.
listal
Profile Joined August 2003
United States228 Posts
July 29 2011 23:03 GMT
#10
banelings are an extremely good response to this depending on when it comes. however, if there are sentries around, banelings won't cut it. you need roach if he also has sentries.

so if there are no sentries, i'd say the most cost-effective way to deal with it is spine/bling. otherwise, you should spine/roach. you should definitely scout him though to see what he's following it up with; it's likely to be DTs, and if the DTs don't work, they'll probably be morphed into archons. the follow-up army comp makes it pretty rough to take a third.

against the army that P creates after the initial speed zeal comp, you basically just need roach/bling. that should enable you to take a third and continue on with the game. if you just sit on blings or roaches, you're going to find that it's pretty tough to take a third. so in the end, pick one at first, but then go both if he makes an expected transition that includes archons. obviously, you should still scout though; double stargate after an expo as a follow-up could wreck you if you aren't on top of your scouting.
DuncanIdaho
Profile Blog Joined April 2010
United States465 Posts
Last Edited: 2011-07-30 03:12:44
July 30 2011 03:12 GMT
#11
I've always thought roach & infestor would be a good idea if you can pull off the micro, as roaches to block for the initial charge, then infestors FG the chargelots, roaches step back out of melee range, start shooting... Though this works less well now, due to the shortened duration of FG...

Yeah, I'm thinking roach-hydra (hydras in back, roaches tanking the front) or banelings with upgraded melee attack, and maybe an FG or two for support.
The spice must flow... Grammar lesson: "than" is used for quantity comparisons, "then" is used for chronological statements. The next forum user who says, "I'd do such and such, THAN I'd do such and such else," is gonna make me cry...
tuestresfat
Profile Joined December 2010
2555 Posts
July 30 2011 03:55 GMT
#12
On July 30 2011 02:41 cuoongwhomy wrote:
Some baNneling and a lot of roaches
+ Show Spoiler +
did not watch replay

fixed that for you.
Lewan72
Profile Joined April 2011
United States381 Posts
July 30 2011 04:34 GMT
#13
Well ive never seen someone do early-charge zealot. but midgame/lategame counter to them is infestors(fungal). one fungal and all the zealots are frozen and can't attack :D
MC / Hero / MMA / Bomber / Coca / Suppy
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