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[G] MarineKush's TvP Alternate Deathball - Page 3

Forum Index > StarCraft 2 Strategy
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XXXSmOke
Profile Blog Joined November 2004
United States1333 Posts
July 17 2011 07:15 GMT
#41
On July 17 2011 09:11 PhiliBiRD wrote:
seems like mass blink stalker would stomp on this.


Since this build is already out of the norm itself.

Maybe a sensor tower could help vs the blink stalks?
Emperor? Boxer disapproves. He's building bunkers at your mom's house even as you're reading this.
Dudemeister
Profile Joined July 2010
Sweden314 Posts
July 17 2011 07:39 GMT
#42
I just got roflstomped by 3gate void ray. Any suggestions on how to deal with it? I managed to scout it 30 seconds before he attacked and had a viking out but it still wasnt enough to stop it.
Bishnu Ghost
Profile Blog Joined April 2011
34 Posts
July 17 2011 16:17 GMT
#43
I don't have a good replay of 3gate VR yet but here is one against 2 stargate allin. Not sure if that build is any good but you can see how easily it is repelled by placing the initial bunker on the outside (something im doing every game).

Also....hellion only scouts 2 zealot and 2 stalker...huge give away. The scan confirmed at least 1 stargate. I add a 2nd bunker bring scvs off the line prematurely to be ready to repair and get vikings and thor out asap. skip OC and grab an ebay for a turret just to be safe. micro vikings and thats it.

If VR target thor micro him back so bunker fire hits VR


[image loading]
Bishnu Ghost
Profile Blog Joined April 2011
34 Posts
Last Edited: 2011-07-17 17:03:11
July 17 2011 17:02 GMT
#44
For those asking about macro games here is a replay against rank 5 masters toss who goes heavy colossi after seeing my composition. first exchange is pretty equal but I transition to add marauders while he transitions to phoenix. This replay really shows the versatility of the build.

[image loading]
Eleaven
Profile Joined September 2010
772 Posts
July 17 2011 19:39 GMT
#45
On July 18 2011 02:02 MarineKush wrote:
For those asking about macro games here is a replay against rank 5 masters toss who goes heavy colossi after seeing my composition. first exchange is pretty equal but I transition to add marauders while he transitions to phoenix. This replay really shows the versatility of the build.

[image loading]


Seems like you should really get some upgrades on those banshees, you ended up with 10 banshees

for the sake of 100/100 they could all be doing +2 dmg per attack more, or taking less damage from the already low stalker anti air dps

In the first major battle, you had his army down to a few collosus + some stalkers, vs your banshees. You had the money for cloak, and could have straight up won if you had cloak as you'd snipe out all his observers by that point. 4 cloaked banshees and he's spending all his robo time on colo at that point, would have been pretty nice.

all in all it was fun to see some terran tech being used, the early game looked a little flakey, but i think you can get away with it as it looks very similar to a marine/tank/banshee all in, which might put the toss on the back foot.

It's a shame your opponent decided to stop making probes and let you surpass him in the midgame, but im gonna try and have some fun with the composition
xaviUT
Profile Joined September 2010
United States29 Posts
July 18 2011 19:58 GMT
#46
I do an extremely similar build with pretty good success. The one thing I noticed that really really hard counters this type of play is a proxy stargate, or really any stargate play.

Any advice / replays on how to deal with this?

tyty
xaviUT
Profile Joined September 2010
United States29 Posts
July 18 2011 19:59 GMT
#47
oo nvm, i see them replays
Joedaddy
Profile Blog Joined July 2010
United States1948 Posts
July 18 2011 20:44 GMT
#48
What experiences do you have holding 6 gate all ins with this? The money mix unit composition is obviously quite strong, but my biggest question is "how do you get there without dying to 6 gate or 3 gate void ray?"
I might be the minority on TL, but TL is the minority everywhere else.
XXXSmOke
Profile Blog Joined November 2004
United States1333 Posts
July 19 2011 00:36 GMT
#49
On July 19 2011 05:44 Joedaddy wrote:
What experiences do you have holding 6 gate all ins with this? The money mix unit composition is obviously quite strong, but my biggest question is "how do you get there without dying to 6 gate or 3 gate void ray?"


6 gate would lose to this pretty fast, 3 bunks and thors with repair is really good, not to mention thors stop FF which is a big part of the 6 gate.

Id be more scared of Tosses that go macro

Phx/Chargelot/Archon/Immortal would really hurt this.
Emperor? Boxer disapproves. He's building bunkers at your mom's house even as you're reading this.
Jengo
Profile Joined September 2010
United States15 Posts
July 19 2011 13:23 GMT
#50
I have several ideas I hope will contribute to this build and I feel would help against 2 robo builds, and other gate robo builds.

Engage with Thors?
+ Show Spoiler +
First, I think the value and effectiveness of your army against high zealot compositions would increase if, when you engage, you allow your thors to lead the push and tank the zealots. Obviously this would reduce the damage the zealots deal to your high dps marines and hellions, leaving them behind to kill the zealots quickly. There are obvious drawbacks. You do not want your thors to be focus fired by stalkers and immortals, but stalkers are mitigated by pdds and immortals should be emped and focused by the thors.


+2 Vehicle Armor?
+ Show Spoiler +
I feel like the above, along with getting +2 vehicle armor before your first push will increase the efficiency of your army significantly. Yes +2 vehicle armor would cost 275 Gas(1 less thor and banshee) but reduce the damage zealots do by 35-40%. If my calculations are correct it should be worth it if you have more than 3 thors.


250mm cannon?
+ Show Spoiler +
People will have to mess around with this in a micro map, but, against a 2 gate robo colossus opening, I have a feeling that an early 250mm cannon against colossus would completely change the dynamic of the first push.

In the game against OGKellY, the first push could have gone something like this:
+ Show Spoiler +
1) thors lead the army and tank the zealots.
2) after all zealots are dead the thors have the ability to move in close and 250mm the colossus

Your marines are safe from zealot/colossus shots, and if thors can actually land the 250cannon, it would seem that your army would have rolled his army much harder and end the game right there.


Let me know what you think. I'm currently a high diamond terran and plan to use this build exclusively in my TvP from now on. Thanks for the great build, Love the style.
Bishnu Ghost
Profile Blog Joined April 2011
34 Posts
July 19 2011 21:17 GMT
#51
Jengo, I think everything you said is very accurate and valuable. It will be these small adjustments that win the battles.
benthekid
Profile Joined March 2011
United States132 Posts
July 23 2011 12:32 GMT
#52
Just realized this build is pretty much the same thing that Thorzain used vs MC in the TSL3



And vs Tyler in the TSL3 as well

"Protoss is really strong recently. Perhaps, it's time for there to be some changes for Terran." -MMA (back in WoL) (Funny how it's still true)
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